Hierophant: Difference between revisions

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|name=Hierophant
|name=Hierophant
|dwelling=[[Sundrop Chapel II]]
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|hero=[[Zenith]]
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'''Hierophants''' are upgraded tier-IV [[units]] of the [[Temple]] faction. They can be recruited from [[Sundrop Chapel II]].
'''Hierophants''' are upgraded tier-IV [[units]] of the [[Temple]] faction. They can be recruited from [[Sundrop Chapel II]].

Revision as of 16:34, 8 May 2026


Hierophant
Faction Temple
Tier IV
Cost
(Upg. Cost)
400Gold
(110Gold)
Base Growth +6
SquadValue 425
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
35 13This stat is higher compared to the base unit. 15This stat is higher compared to the base unit. 11-11
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
3This stat is higher compared to the base unit. 0 4 4This stat is higher compared to the base unit.
Other Info
Dwelling Sundrop Chapel II
Specialist Hero Zenith
Related Units
Base unit Lightweaver
Upgrade A Hierophant
Upgrade B Sun Herald
Internal ID
lightweaver_upg

Hierophants are upgraded tier-IV units of the Temple faction. They can be recruited from Sundrop Chapel II.

They are one of the upgrades of the Lightweaver, the other being the Sun Herald.

Description

Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Inner Glow
1 Focus Charge(s)
Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 2.
Duration: 1 round(s).
Active Ability
Holy Ablution
3 Focus Charge(s)
Dispels all negative effects from all friendly creatures and fully restores their HP.

Does not affect Undead, Embodiments, or Constructs

Laws

This unit is specifically affected by following Faction Laws:

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