Parasite: Difference between revisions

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Created page with "{{loc}} {{Unit_Infobox |name=Parasite |dwelling=Neglected Housing }} '''Parasites''' are upgraded tier-I units of the Hive faction. They can be recruited from Neglected Housing. They are one of the upgrades of the Warden Parasite, the other being the Ravager Parasite. ==Description== {{Unitdesc|Parasite}} ==Abilities== {{AbilityTable|Parasite}} ==Laws== This unit is specifically affected by following Faction Laws: {{Stub/Section}} <!-- ==Strategy..."
 
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|dwelling=[[Neglected Housing]]
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'''Parasites''' are upgraded tier-I [[units]] of the [[Hive]] faction. They can be recruited from [[Neglected Housing]].
'''Parasites''' are tier-I [[units]] of the [[Hive]] faction. They can be recruited from [[Neglected Housing]].
 
They can be upgraded into the [[Warden Parasite]] or [[Ravager Parasite]].


They are one of the upgrades of the [[Warden Parasite]], the other being the [[Ravager Parasite]].
==Description==
==Description==
{{Unitdesc|Parasite}}
{{Unitdesc|Parasite}}

Revision as of 14:12, 8 May 2026


Parasite
Faction Hive
Tier I
Cost 80Gold
Base Growth +21
SquadValue 65
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
7 3 3 2-3
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 4 3
Other Info
Dwelling Neglected Housing
Related Units
Base unit Parasite
Upgrade A Warden Parasite
Upgrade B Ravager Parasite
Internal ID
trick_demon

Parasites are tier-I units of the Hive faction. They can be recruited from Neglected Housing.

They can be upgraded into the Warden Parasite or Ravager Parasite.

Description

Parasites are an easy — but nonetheless horrendous — way to create the Hive’s foot soldiers. Attaching themseves to unfortunate passersby, they gain a sturdy, disposable host. Although the host does not possess exceptional agility, it still allows the parasites to be effective in melee, while their own bodies are predisposed to engage the enemy at short distance.

Abilities

Creature Type
Hive Spawn
-5 to 5Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.
Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Passive Ability
Topple the Strong!
The higher the target’s tier, the more Damage this creature deals to it: +{0}% Damage per tier of difference.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.

Laws

This unit is specifically affected by following Faction Laws:

This section is a stub. You can help this wiki by expanding it.
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