Template:AbilityTable: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary |
No edit summary |
||
| Line 61: | Line 61: | ||
|passive_text=Passive Ability | |passive_text=Passive Ability | ||
|active_text=Active Ability | |active_text=Active Ability | ||
|focus_text=Focus | |focus_text=Focus Charge(s) | ||
|alt_attack_text=Alternative Attack | |alt_attack_text=Alternative Attack | ||
}} | }} | ||
Revision as of 11:37, 7 May 2026
Base template: Template:Unit Infobox/base
Use
Examples
| Creature Type Magic Creature | |
| A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
| Can only attack adjacent enemies. Provokes counterattacks. | |
| Passive Ability Absolute Resistance | |
| Immune to all Magic Damage. | |
| Active Ability Summoning Rite: Executor | |
| Once per battle, summons a stack of Abyssal Executors in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle. Does not affect Undead, Embodiments, or Constructs | |
| Active Ability Will of the Abyss | |
| Enables this creature to take 1 more turn(s) immediately after its first turn. Does not end the turn. | |
| Active Ability Control Mind | |
| Target enemy creature loses all its possible turns and passes. Does not affect Embodiments or Constructs | |
| Creature Type Living | |
| A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
| Can only attack adjacent enemies. Provokes counterattacks. | |
| Movement Type Blink | |
| Teleports directly to destination hex, ignoring obstacles and traps. | |
| Passive Ability Weak Spot | |
| Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5. | |
| Alternative Attack Fighting Style: Hit and Run | |
| This creature will return to its original position after attacking, but deal –50% Damage. Does not spend Focus Charges. | |
| Creature Type Hive Spawn | |
| A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
| Can only attack adjacent enemies. Enemies do not counterattack. | |
| Passive Ability Hivemind: Vanguard | |
| At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 5 Focus Point(s). | |
| Passive Ability Soul Assimilator | |
| At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army: • Temple: +25% Attack • Necropolis: +25% Defense • Grove: +3 Luck and Morale • Dungeon: +20% Damage • Schism: +10% HP • Neutral: +2 Speed | |
| Passive Ability Beelzebub’s Agenda | |
| The hero deals +25% Magic Damage. This effect does not stack. | |
| Passive Ability Squash the Weak! | |
| The lower the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference. | |
| Passive Ability Swift Strike | |
| Enemies do not counterattack. | |
| Active Ability Blasphemous Adoration | |
| Quadruples this creature’s “Soul Assimilator” effects until the end of the next round. Does not end the turn. | |
| Creature Type Construct | |
| Inert matter that has been reanimated with magic or other means. Morale: Always neutral. Luck: Always neutral. Fallen Constructs do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
| Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. | |
| Passive Ability Duelist | |
| Receives no penalty in Melee range, dealing full Damage. | |
| Passive Ability Sharpshooter | |
| Ranged attacks deal full Ranged Damage at any range. | |
| Passive Ability Magic Defense IV | |
| Takes –90% Magic Damage. | |
| Alternative Attack Melee Attack | |
| Performs an alternative Melee attack. | |
| Active Ability Time Loop | |
| Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn. Duration: 2 rounds. | |


