Template:AbilityTable: Difference between revisions
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|focus4={{{focus4|{{#invoke:Unit|get|{{{1}}}|abilities.4.energyLevel}}}}} | |focus4={{{focus4|{{#invoke:Unit|get|{{{1}}}|abilities.4.energyLevel}}}}} | ||
|alt_attack1={{{alt_attack1|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.1.name}}}}} | |||
|alt_attack1_desc={{{alt_attack1_desc|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.1.description}}}}} | |||
|alt_attack1_icon={{{alt_attack1_icon|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.1.icon}}}}} | |||
|alt_attack2={{{alt_attack2|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.2.name}}}}} | |||
|alt_attack2_desc={{{alt_attack2_desc|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.2.description}}}}} | |||
|alt_attack2_icon={{{alt_attack2_icon|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.2.icon}}}}} | |||
|alt_attack3={{{alt_attack3|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.3.name}}}}} | |||
|alt_attack3_desc={{{alt_attack3_desc|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.3.description}}}}} | |||
|alt_attack3_icon={{{alt_attack31_icon|{{#invoke:Unit|get|{{{1}}}|alternativeAttacks.3.icon}}}}} | |||
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|type_text=Creature Type | |type_text=Creature Type | ||
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|passive_text=Passive Ability | |passive_text=Passive Ability | ||
|active_text=Active Ability | |active_text=Active Ability | ||
|alt_attack_text=Alternative Attack | |||
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{{AbilityTable|Sentinel of Glory}} | {{AbilityTable|Sentinel of Glory}} | ||
{{AbilityTable|Parasite}} | {{AbilityTable|Parasite}} | ||
{{AbilityTable|Infiltrator}} | |||
{{AbilityTable|Hive Huntress}} | {{AbilityTable|Hive Huntress}} | ||
[[Category:Table templates]] | [[Category:Table templates]] | ||
Revision as of 00:09, 7 May 2026
Base template: Template:Unit Infobox/base
| Creature Type Magic Creature | |
| A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
| Can only attack adjacent enemies. Provokes counterattacks. | |
| Movement Type Flying | |
| Movement ignores obstacles and traps. | |
| Active Ability Arina’s Way | |
| Dispels all negative effects from this creature and fully restores its HP. Once per battle. | |
| Active Ability Naira’s Way | |
| Deals +40% Damage and takes –40% Damage until the end of the round. Once per battle. | |
| Active Ability Doreath’s Way | |
| Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle. | |
| Active Ability Hksmilla’s Way | |
| Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle. | |
| Creature Type Hive Spawn | |
| A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle. | |
| Attack Type Long Reach | |
| Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target. | |
| Passive Ability Topple the Strong! | |
| The higher the target’s tier, the more Damage this creature deals to it: +{0}% Damage per tier of difference. | |
| Alternative Attack Melee Attack | |
| Performs an alternative Melee attack. | |
| Creature Type Living | |
| A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
| Can only attack adjacent enemies. Provokes counterattacks. | |
| Movement Type Blink | |
| Teleports directly to destination hex, ignoring obstacles and traps. | |
| Passive Ability Weak Spot | |
| Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5. | |
| Alternative Attack Fighting Style: Hit and Run | |
| This creature will return to its original position after attacking, but deal –50% Damage. | |
| Creature Type Hive Spawn | |
| A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
| Can only attack adjacent enemies. Enemies do not counterattack. | |
| Passive Ability Hivemind: Vanguard | |
| At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 5 Focus Point(s). | |
| Passive Ability Soul Assimilator | |
| At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army: • Temple: +25% Attack • Necropolis: +25% Defense • Grove: +3 Luck and Morale • Dungeon: +20% Damage • Schism: +10% HP • Neutral: +2 Speed | |
| Passive Ability Beelzebub’s Agenda | |
| The hero deals +25% Magic Damage. This effect does not stack. | |
| Passive Ability Squash the Weak! | |
| The lower the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference. | |
| Passive Ability Swift Strike | |
| Enemies do not counterattack. | |
| Active Ability Blasphemous Adoration | |
| Quadruples this creature’s “Soul Assimilator” effects until the end of the next round. | |


