Template:AbilityTable: Difference between revisions

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<includeonly>{{AbilityTable/base
<includeonly>{{AbilityTable/base
|type={{{type|}}}
|type={{{type|{{#invoke:Unit|get|{{{1}}}|baseClass.name}}}}}
|type_desc={{{type_desc|}}}
|type_desc={{{type_desc|{{#invoke:Unit|get|{{{1}}}|baseClass.description}}}}}
|type_icon={{{type_icon|}}}
|type_icon={{{type_icon|{{#invoke:Unit|get|{{{1}}}|baseClass.icon}}}}}
|morale_min={{{morale_min|}}}
|morale_min={{{morale_min|{{#invoke:Unit|get|{{{1}}}|moralMin}}}}}
|morale_max={{{morale_max|}}}
|morale_max={{{morale_max|{{#invoke:Unit|get|{{{1}}}|moralMax}}}}}
|luck_min={{{luck_min|}}}
|luck_min={{{luck_min|{{#invoke:Unit|get|{{{1}}}|luckMin}}}}}
|luck_max={{{luck_max|}}}
|luck_max={{{luck_max|{{#invoke:Unit|get|{{{1}}}|luckMax}}}}}
|necromancable={{{necromancable|}}}
|necromancable={{{necromancable|}}}
|attack_type={{{attack_type|}}}
|attack_type={{{attack_type|}}}
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|active1_desc={{{active1_desc|}}}
|active1_desc={{{active1_desc|}}}
|active1_icon={{{active1_icon|}}}
|active1_icon={{{active1_icon|}}}
|focus1_icon={{{focus1_icon|}}}
|active2={{{active2|}}}
|active2={{{active2|}}}
|active2_desc={{{active2_desc|}}}
|active2_desc={{{active2_desc|}}}
|active2_icon={{{active2_icon|}}}
|active2_icon={{{active2_icon|}}}
|focus2_icon={{{focus2_icon|}}}
|active3={{{active3|}}}
|active3={{{active3|}}}
|active3_desc={{{active3_desc|}}}
|active3_desc={{{active3_desc|}}}
|active3_icon={{{active3_icon|}}}
|active3_icon={{{active3_icon|}}}
|focus3_icon={{{focus3_icon|}}}
|active4={{{active4|}}}
|active4={{{active4|}}}
|active4_desc={{{active4_desc|}}}
|active4_desc={{{active4_desc|}}}
|active4_icon={{{active4_icon|}}}
|active4_icon={{{active4_icon|}}}
|focus4_icon={{{focus4_icon|}}}
<!-- Translation goes here-->
<!-- Translation goes here-->
|type_text={{{type_text|Creature Type}}}
|type_text=Creature Type
|attack_type_text={{{attack_type_text|Attack Type}}}
|attack_type_text=Attack Type
|move_type_text={{{move_type_text|Movement Type}}}
|move_type_text=Movement Type
|passive_text={{{passive_text|Passive Ability}}}
|passive_text=Passive Ability
|active_text={{{active_text|Active Ability}}}
|active_text=Active Ability
}}
}}
</includeonly><noinclude>
</includeonly><noinclude>
{{loc}}{{stub}}
{{loc}}{{stub}}
Base template: [[Template:Unit Infobox/base]]
Base template: [[Template:Unit Infobox/base]]
 
{{AbilityTable|Angel}}
[[Category:Table templates]]
[[Category:Table templates]]

Revision as of 21:32, 6 May 2026


This article is a stub. You can help this wiki by expanding it.

Base template: Template:Unit Infobox/base

Creature Type
Embodiment
-3 to 3Morale Range
|
-3 to 3Luck Range
|
Counts for Necromancy?
A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to -3.
Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Passive Ability
?
Insert passive ability 6 description here.
Alternative Attack
?
Insert alternative attack 1 description here.
Alternative Attack
?
Insert alternative attack 2 description here.
Alternative Attack
?
Insert alternative attack 3 description here.