Resistance: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
m Text replacement - "Defence" to "Defense" |
No edit summary |
||
| Line 3: | Line 3: | ||
|name=Resistance | |name=Resistance | ||
|skillimage1=Skill Resistance.png | |skillimage1=Skill Resistance.png | ||
|desc1=Friendly creatures take | |desc1=Friendly creatures take –15% Magic Damage. | ||
|skillimage2=Skill Advanced Resistance.png | |skillimage2=Skill Advanced Resistance.png | ||
|desc2=Friendly creatures take | |desc2=Friendly creatures take –25% Magic Damage. | ||
|skillimage3=Skill Expert Resistance.png | |skillimage3=Skill Expert Resistance.png | ||
|desc3=Friendly creatures take | |desc3=Friendly creatures take –35% Magic Damage. | ||
|subname1=Obstruction | |subname1=Obstruction | ||
|subimage1= | |subimage1=resistance_sub_obstruction.png | ||
|subdesc1=Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%. | |subdesc1=Enemy spells cost 20% more mana. If the hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%. | ||
|subname2= | |subname2=Hindrance Aura | ||
|subimage2= | |subimage2=resistance_sub_hindrance_aura.png | ||
|subdesc2= | |subdesc2=Enemy loses 1 Focus Charge(s) at the beginning of each battle round. | ||
|subname3=Fast Metabolism | |subname3=Fast Metabolism | ||
|subimage3= | |subimage3=resistance_sub_fast_metabolism.png | ||
|subdesc3=All negative effects on friendly creatures last for 2 fewer rounds (no less than | |subdesc3=All negative effects on friendly creatures last for 2 fewer rounds (no less than 1). | ||
|subname4= | |subname4=Magic Suppression | ||
|subimage4= | |subimage4=resistance_sub_magic_suppression.png | ||
|subdesc4= | |subdesc4=Grants a new ability. It deals significant Magic Damage to the target summoned creature, scaling with the hero's level. | ||
|subname5= | |subname5=Time Shift | ||
|subimage5= | |subimage5=resistance_sub_time_shift.png | ||
|subdesc5= | |subdesc5=+1 round(s) to the cooldown of all enemy spells. | ||
|subname6=Draining | |||
|subimage6=resistance_sub_draining.png | |||
|subdesc6=The enemy loses 1 level on all Magic School spells. | |||
}} | }} | ||
===Skill Synergies=== | ===Skill Synergies=== | ||
Revision as of 20:34, 4 May 2026
Skill Synergies
Knowing Resistance will give the following benefits to other sub-skills:
Friendly creatures’ Defense increases by 20% of their hero’s Knowledge. This bonus is doubled if the Hero knows Resistance. | ||
–15% Attack and Defense to enemy creatures. This bonus is doubled if the Hero knows Resistance. | ||
Artifact Effects
Holy Sigil of Resistance grants all unlearned Thaumaturgy subskills, as well as those of Sorcery and Nightshade Magic.


