Wisdom: Difference between revisions

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===Artefact effects===
===Artifact effects===
* [[File:Holy sigil of eridore artifact.png|60px]] Holy Sigil of Eridore grants all unlearned Wisdom subskills, as well as those of [[Logistics]] and [[Battle Magic]].
* [[File:Holy sigil of eridore artifact.png|60px]] Holy Sigil of Eridore grants all unlearned Wisdom subskills, as well as those of [[Logistics]] and [[Battle Magic]].


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[[Category:Hero Skills]]
[[Category:Hero Skills]]

Revision as of 14:56, 3 May 2026


Skill Subskills
Basic Wisdom
The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.
Advanced Wisdom
The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.
Rite of Magic
Grants a new global map spell. It allows the hero to convert all of their current Movement points into mana.
Betweeen the Lines
The hero may learn high Neutral magic, regardless of their level.
Seeing Through
Heroic Strike instantly kills all temporary units in the target stack.
Expert Wisdom
The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.
Rhythmic Cadence
+30% maximum mana. This bonus is doubled if the hero knows "Sorcery".
Eagle Eye
At the start of the battle, the hero learns all spells the enemy knows that the hero is capable of learning.
Stargazer
+250 Astrology Points per day. This bonus is doubled if the hero knows "Scouting".

Skill synergies

Knowing Wisdom will give the following benefits to other sub-skills:

Advanced Sorcery Sticky Magic

Effects applied by the hero last 1 round(s) more. This bonus is doubled if the Hero knows Wisdom.

Advanced Scouting Familiar Paths

+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the Hero knows Wisdom.

Artifact effects

  • Holy Sigil of Eridore grants all unlearned Wisdom subskills, as well as those of Logistics and Battle Magic.
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