Marksman: Difference between revisions

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{{loc}}{{Unit Infobox
{{Loc}}
|unit name=Marksman
{{UnitInfobox|lang=en|id=crossbowman_upg_alt}}
|image=Temple_Marksman_Battlefield.png
|faction=Temple
|tier=2
|type=[[Living]]
|range=Ranged
|movement=Ground
|hirecost=130 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|upgradecost=
|growth=14
|health=10
|attack=6 [[File:Battleframe_buff.png|17px]]
|defence=3
|damage_range=3-4
|speed=4 [[File:Battleframe_buff.png|17px]]
|initiative=7 [[File:Battleframe_buff.png|17px]]
|morale=0 (-5 - 5)
|luck=0 (-3 - 3)
|base_unit=[[Crossbowman]]
|upgrade_a=[[Austringer]]
|upgrade_b=
}}{| class="wikitable"


|Neither blessings nor gentle arts win wars — metallurgy does. The Church teaches self-perfection in all forms — soul, body, and steel. A heavy crossbow in hand, Order of the Anvil ensures their prayers strengthen the very weapons and armour they forge.
'''Marksmen''' are upgraded tier-II [[units]] of the {{F|human|en}} faction. They can be recruited from [[Mews II]].
|-
|<b>Passive Traits</b>
<ul style="list-style-type:none;line-height:200%;">
<li><span style="color:peru;">View from Heavens: </span> Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.
<li><span style="color:peru;">Sharpshooter: </span> Deals full ranged damage at any range.
</ul>


</ul>
They are one of the upgraded versions of the {{Unit|crossbowman|en}}, the other being the {{Unit|crossbowman_upg|en}}.


|-
==Description==
|<b>Abilities</b>
{{Description|lang=en|id=crossbowman_upg_alt}}
<ul style="list-style-type:none;line-height:200%;">
 
<span style="color:peru;">Fine Bolt I: </span> Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3.<br>
==Abilities==
Ability Cost: [[File:Focus Charge.png|23px]][[File:Focus Charge.png|23px]]</ul>
{{UnitAbility|lang=en|id=living}}
|-
{{UnitAbility|lang=en|id=ranged_attack_no_range}}
|}
{{UnitAbility|lang=en|id=base_passive_sharpshooter}}
{{UnitsNavbox}}
{{UnitAbility|lang=en|id=crossbowman_upg_alt_passive_1}}
{{UnitAbility|lang=en|id=common_attack_1}}
{{UnitAbility|lang=en|id=crossbowman_upg_alt_1|rank=2}}
{{UnitAbility|lang=en|id=crossbowman_upg_alt_2}}
 
==Specialist Hero==
{{UnitSpecialist|lang=en|unit_id=crossbowman_upg_alt}}
 
==Laws==
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_human_10}}
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}}
{{LawSummary|lang=en|id=fraction_law_dungeon_12}}
 
==Strategy==
''Nothing yet. Maybe you can add it...?''
 
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=human}}
[[Category:Temple Units]]
[[Category:Temple Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:49, 6 August 2026


Marksman
Faction
Tier
II
Cost
130Gold
(Upgrade cost)
( 35Gold)
Base growth
+14
Squad value
113
Stats
Health
10
Attack
6This stat is higher compared to the base unit.

Base: 5
Increase: +1
Defense
3
Damage
3-4
Morale
0
Luck
0
Initiative
6This stat is higher compared to the base unit.

Base: 4
Increase: +2
Speed
3
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Upgrade A
Upgrade B
Marksman
Internal ID
crossbowman_upg_alt

Marksmen are upgraded tier-II units of the Temple faction. They can be recruited from Mews II.

They are one of the upgraded versions of the Crossbowman, the other being the Austringer.

Description

Neither blessings nor gentle arts win wars — metallurgy does.

The Church teaches self-perfection in all forms — soul, body, and steel. With a heavy crossbow in hand, the Order of the Anvil ensures their prayers strengthen the very weapons and armor they forge.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
No range penalty
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Passive Ability
Sharpshooter
Ranged attacks deal full Ranged Damage at any range.
Passive Ability
View from the Heavens
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Fine Bolts - Rank IIThis ability has multiple versions.
Positive effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Deals +40% Ranged Damage.
Duration: 2 round(s).
Does not end the turn.
Active Ability
Piercing Shot
Attack
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Deals 50% basic attack Damage ([ 1–2 × amount of units ]). The target takes +25% Damage until the end of the round.

Specialist Hero

Jaeger
Crossbowman growth in your cities increases by 1.
Under her command, Crossbowmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Crossbowmen lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Crossbowman growth in your cities increases by 4. They gain 2/4/6 Attack.
Tier ICost: 3/2/2 Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages