Factions: Difference between revisions
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= | ==[[Temple]]== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File: | [[File:human_icon.png|250px|link=Temple|The Temple]] | ||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | <div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | ||
Governing Body: | Governing Body: High Inquisition<br><br>The Church of the Sun strives to forge the best version of oneself. Its well-rounded troops gain extra benefits from buffs. | ||
<br><br> | <br><br> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Humans</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Unit Empowerment</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Strong Unit Protection</span><br><br> | ||
</div> | </div> | ||
</div> | </div> | ||
==[[Necropolis]]== | |||
=Necropolis= | |||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File:undead_icon.png|250px|Necropolis]] | [[File:undead_icon.png|250px|Necropolis|link=Necropolis|The Necropolis]] | ||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | <div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | ||
Governing Body: Head of Necromancers' Guild<br><br> | Governing Body: Head of Necromancers' Guild<br><br>Ruled by Necromancers and Vampires, Shadowspire's undead rise after each battle and often sap strength from their foes with every strike. | ||
<br><br> | <br><br> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Undead</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Strong Debuffs & Curses</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Improving army by raising the Dead</span><br><br> | ||
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</div> | </div> | ||
==[[Grove]]== | |||
= | |||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File: | [[File:spring_icon.png|250px|link=Grove|The Grove]] | ||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | <div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | ||
Governing Body: | Governing Body: Unknown<br><br>Each of the Murmurwoods' elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.<br><br> | ||
<br><br> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Elementals & Magical Creatures</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Strong Spellcasters</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Creature Abilities</span><br><br> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px | |||
</div> | </div> | ||
</div> | </div> | ||
==[[Hive]]== | |||
= | |||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File: | [[File:hive_icon.png|250px|link=Hive|The Hive]] | ||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | <div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | ||
Governing Body: | Governing Body: The Dragonfly King<br><br>Bent on conquering Jadame, Beelzebub's Order of the Fly is a faction driven by swift and aggressive tactics. Their strength lies in the | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px | single-minded determination of their ranks, exploiting the diversity of their opponents to strike with precision and speed.<br><br> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Melee Focused</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Finesse Tactics</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Hivemind</span><br><br> | |||
</div> | </div> | ||
</div> | </div> | ||
==[[Schism]]== | |||
<div style="display:flex;"> | |||
[[File:unfrozen_icon.png|250px|link=Schism|The Schism]] | |||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | |||
Governing Body: Unknown<br><br>A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny | |||
their opponents' abilities and magic while summoning ever-growing hordes of monstrous creatures to overwhelm their foes.<br><br> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Eldritch Monsters</span> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Ability & Spell Denial</span> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Battlefield Control</span> | |||
</div> | |||
</div> | |||
==[[Dungeon]]== | |||
<div style="display:flex;"> | |||
[[File:dungeon_icon.png|250px|link=Dungeon|The Dungeon]] | |||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | |||
Governing Body: Triumvirate of Alvar<br><br>Formerly underground, currently backstage rulers of Jadame, the faction whose capital is Alvar focuses on subterfuge and versatility. Each of their units has two types of attack. | |||
<br><br> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Dark Elves</span> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Beasts & Dragons</span> | |||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Flexibility & Versatility</span><br><br> | |||
</div> | |||
</div> | |||
__NOTOC__ | |||
[[Category:Game]] | |||
[[Category:Lore]] | |||
[[Category:Factions|*]] | [[Category:Factions|*]] | ||
Latest revision as of 15:33, 13 May 2026
Temple
Governing Body: High Inquisition
The Church of the Sun strives to forge the best version of oneself. Its well-rounded troops gain extra benefits from buffs.
Humans
Unit Empowerment
Strong Unit Protection
Necropolis
Governing Body: Head of Necromancers' Guild
Ruled by Necromancers and Vampires, Shadowspire's undead rise after each battle and often sap strength from their foes with every strike.
Undead
Strong Debuffs & Curses
Improving army by raising the Dead
Grove
Governing Body: Unknown
Each of the Murmurwoods' elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.
Elementals & Magical Creatures
Strong Spellcasters
Creature Abilities
Hive
Governing Body: The Dragonfly King
Bent on conquering Jadame, Beelzebub's Order of the Fly is a faction driven by swift and aggressive tactics. Their strength lies in the
single-minded determination of their ranks, exploiting the diversity of their opponents to strike with precision and speed.
Melee Focused
Finesse Tactics
Hivemind
Schism
Governing Body: Unknown
A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny
their opponents' abilities and magic while summoning ever-growing hordes of monstrous creatures to overwhelm their foes.
Eldritch Monsters
Ability & Spell Denial
Battlefield Control


