Graverobber: Difference between revisions

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{{Unit Infobox
{{Loc}}
|unit name=Graverobber
{{UnitInfobox|lang=en|id=graverobber}}
|image=Necropolis_Graverobber_Battlefield.png
|faction=Necropolis
|tier=4
|type=[[Undead]]
|range=Long Reach
|movement=Ground
|hirecost=250 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|upgradecost=90 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|growth=10
|health=30
|attack=13
|defence=9
|damage_range=7-9
|speed=3
|initiative=2
|morale=0
|luck=0 (-5 - 5)
|base_unit=
|upgrade_a=[[Merchant of Death]]
|upgrade_b=[[Kennel Master]]
}}{| class="wikitable"


|Graverobbers trail necromancers, assisting in acquiring skeletons and bodies for reanimation by any means; whether by exhuming the dead or creating new ones. This constant exposure to deathly energies leaves them almost indistinguishable from the dead.
'''Graverobbers''' are tier-IV [[units]] of the {{F|undead|en}} faction. They can be recruited from the [[Bone Exchange]].
|-
 
|<b>Passive Traits</b>
They can be upgraded into the {{Unit|graverobber_upg|en}} or the {{Unit|graverobber_upg_alt|en}}.
<ul style="list-style-type:none;line-height:200%;">
 
<li><span style="color:peru;"></span>
==Description==
</ul>
{{Description|lang=en|id=graverobber}}
|-
 
|<b>Abilities</b>
==Abilities==
<ul style="list-style-type:none;line-height:200%;">
{{UnitAbility|lang=en|id=undead}}
<li><span style="color:peru;">Dig Up Bones: </span>Summons 2 skeletons per graverobber on adjacent hex. Ability tier 2.<br>
{{UnitAbility|lang=en|id=remote_attack}}
Ability Cost:[[File:Focus Charge.png|23px]][[File:Focus Charge.png|23px]]
{{UnitAbility|lang=en|id=common_attack_1}}
</ul>
{{UnitAbility|lang=en|id=graverobber_1|rank=1}}
|-
 
|}
==Specialist Hero==
{{UnitsNavbox}}
{{UnitSpecialist|lang=en|unit_id=graverobber}}
 
==Laws==
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_undead_11}}
{{LawSummary|lang=en|id=fraction_law_unfrozen_18}}
{{LawSummary|lang=en|id=fraction_law_dungeon_21}}
 
==Strategy==
''Nothing yet. Maybe you can add it...?''
 
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=undead}}
[[Category:Necropolis Units]]
[[Category:Necropolis Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:49, 6 August 2026


Graverobber
Faction
Tier
IV
Cost
240Gold
Base growth
+10
Squad value
244
Stats
Health
30
Attack
11
Defense
10
Damage
6-9
Morale
0
Luck
0
Initiative
4
Speed
3
Other Info
Specialist hero
Related Units
Base unit
Graverobber
Upgrade B
Internal ID
graverobber

Graverobbers are tier-IV units of the Necropolis faction. They can be recruited from the Bone Exchange.

They can be upgraded into the Merchant of Death or the Kennelmaster.

Description

Graverobbers trail necromancers, assisting in acquiring skeletons and bodies for reanimation by any means — whether by exhuming the already-dead or creating new corpses.

Their constant exposure to deathly energies leaves them almost indistinguishable from the dead themselves.

Abilities

Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Dig Up Bones - Rank IThis ability has multiple versions.
Summon
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Summons [ 2 × amount of units ] Skeleton(s) on an adjacent hex. They disappear after the battle.
Does not end the turn.

Specialist Hero

Graverobber growth in your cities increases by 1.
Under his command, Graverobbers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Graverobbers lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Graverobber growth in your cities increases by 2/4. They summon +50% units.
Tier IICost: 3/2 Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages