Hierophant: Difference between revisions

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{{Unit Infobox
{{Loc}}
|unit name=Hierophant
{{UnitInfobox|lang=en|id=lightweaver_upg}}
|image=Temple_Hierophant_Battlefield.png
|faction=Temple
|tier=4
|type=[[Living]]
|range=Ranged
|movement=Ground
|hirecost=380 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|upgradecost=
|health=35
|attack=12 [[File:Battleframe_buff.png|17px]]
|defence=14 [[File:Battleframe_buff.png|17px]]
|damage_range=11
|speed=4 [[File:Battleframe_buff.png|17px]]
|initiative=4
|morale=0 (-5 - 5)
|luck=0 (-3 - 3)
|base_unit=[[Lightweaver]]
|upgrade_a=
|upgrade_b=[[Sun Herald]]
}}{| class="wikitable"


|Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron.
'''Hierophants''' are upgraded tier-IV [[units]] of the {{F|human|en}} faction. They can be recruited from [[Sundrop Chapel II]].
|-
 
|<b>Passive Traits</b>
They are one of the upgrades of the {{Unit|lightweaver|en}}, the other being the {{Unit|lightweaver_upg_alt|en}}.
<ul style="list-style-type:none;line-height:200%;">
 
<span style="color:peru;"></span></ul>
==Description==
|-
{{Description|lang=en|id=lightweaver_upg}}
|<b>Abilities</b>
 
<ul style="list-style-type:none;line-height:200%;">
==Abilities==
<li><span style="color:peru;">Inner Light: </span>Increases friendly unit’s attack and defense by 5. Speed and initiative are increased by 1. Lasts 1 round. Ability tier 4.<br>
{{UnitAbility|lang=en|id=living}}
Ability Cost: [[File:Focus Charge.png|23px]][[File:Focus Charge.png|23px]]
{{UnitAbility|lang=en|id=ranged_attack}}
<li><li><span style="color:peru;">Holy Ablution: </span>Dispels all negative effects from all friendly units and fully restores their HP. Does not affect undead, embodiments, or constructs. Ability tier 4.<br>
{{UnitAbility|lang=en|id=common_attack_1}}
Ability Cost: [[File:Focus Charge.png|23px]][[File:Focus Charge.png|23px]][[File:Focus Charge.png|23px]]
{{UnitAbility|lang=en|id=lightweaver_upg_1|rank=2}}
</ul>
{{UnitAbility|lang=en|id=lightweaver_upg_2}}
|-
 
|}
==Specialist Hero==
{{UnitsNavbox}}
{{UnitSpecialist|lang=en|unit_id=lightweaver_upg}}
 
==Laws==
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_human_17}}
{{LawSummary|lang=en|id=fraction_law_unfrozen_18}}
{{LawSummary|lang=en|id=fraction_law_dungeon_21}}
 
==Strategy==
''Nothing yet. Maybe you can add it...?''
 
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=human}}
[[Category:Temple Units]]
[[Category:Temple Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:49, 6 August 2026


Hierophant
Faction
Tier
IV
Cost
440Gold
(Upgrade cost)
( 130Gold)
Base growth
+6
Squad value
459
Stats
Health
35
Attack
13This stat is higher compared to the base unit.

Base: 11
Increase: +2
Defense
16This stat is higher compared to the base unit.

Base: 11
Increase: +5
Damage
11-11
Morale
2
Luck
0
Initiative
6This stat is higher compared to the base unit.

Base: 4
Increase: +2
Speed
4This stat is higher compared to the base unit.

Base: 2
Increase: +2
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Hierophant
Upgrade B
Internal ID
lightweaver_upg

Hierophants are upgraded tier-IV units of the Temple faction. They can be recruited from Sundrop Chapel II.

They are one of the upgrades of the Lightweaver, the other being the Sun Herald.

Description

Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Inner Glow - Rank IIThis ability has multiple versions.
Positive effect
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 2.
Duration: 2 round(s).
Active Ability
Holy Ablution
Special
Cost: 3 Focus ChargesCooldown: 3 roundsTier III
Dispels all negative effects from all friendly creatures and fully restores their HP. This cannot revive fallen units.
Does not affect Undead, Embodiments, or Constructs.

Specialist Hero

Weaving the Light
Lightweaver growth in your cities increases by 1.
Under her command, Lightweavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Lightweavers lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Lightweaver growth in your cities increases by 2. They deal +2/4/6 Damage.
Tier IICost: 3/2/2 Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages