Angel: Difference between revisions

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{{Unit Infobox
{{Loc}}
|unit name=Angel
{{UnitInfobox|lang=en|id=angel}}
|image=Temple_Angel_Battlefield.png
 
|faction=Temple
'''Angels''' are tier-VII [[units]] of the {{F|human|en}} faction. They can be recruited from the [[Radiant Forge]].
|tier=7
 
|type=[[Embodiment]]
They can be upgraded into the {{Unit|angel_upg|en}} or the {{Unit|angel_upg_alt|en}}.
|range=Ranged
 
|movement=Flying
==Description==
|hirecost=2400 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]] 1 [[File:Icon Resource GemStone.png|32px|link=Resources#Gems|Gems]]
{{Description|lang=en|id=angel}}
|upgradecost=1600 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]] 1 [[File:Icon Resource GemStone.png|32px|link=Resources#Gems|Gems]]
 
|growth=1
==Abilities==
|health=250
{{UnitAbility|lang=en|id=embodiment}}
|attack=30
{{UnitAbility|lang=en|id=ranged_attack}}
|defence=30
{{UnitAbility|lang=en|id=fly}}
|damage_range=50-75
{{UnitAbility|lang=en|id=angel_passive_1}}
|speed=4
{{UnitAbility|lang=en|id=common_attack_1}}
|initiative=8
{{UnitAbility|lang=en|id=angel_1}}
|morale=0 (-5 - 5)
 
|luck=0 (-3 - 3)
==Laws==
|base_unit=
This unit is affected by the following Faction [[Laws]]:
|upgrade_a=[[Archangel]]
{{LawSummary|lang=en|id=fraction_law_human_30}}
|upgrade_b=[[Apotheosis]]
{{LawSummary|lang=en|id=fraction_law_unfrozen_31}}
}}{| class="wikitable"
{{LawSummary|lang=en|id=fraction_law_dungeon_32}}
|The inquisition’s greatest belief is that angels still accompany their mission. What aids the templars in combat is but a mere imitation — a human soul willingly fused with winged armour, destined to continue the fight.
 
|-
==Strategy==
|<b>Passive Traits</b>
''Nothing yet. Maybe you can add it...?''
<ul style="list-style-type:none;line-height:200%;">
 
<li><span style="color:peru;">Forging Perfection: </span>Whenever a positive effect is applied to a friendly unit, it is also applied to this unit. The effect’s duration and power are copied. If the effect targets multiple stacks, it is only applied to this unit once.
{{Clear}}
</ul>
==Related pages==
|-
{{UnitsNavbox|lang=en|faction=human}}
|<b>Abilities</b>
<ul style="list-style-type:none;line-height:200%;">
<li><span style="color:peru;">Refract and Reflect: </span>Applies a copy of all positive affects currently on this unit to a friendly unit. Does not trigger Forging Perfection. Ability tier 2.<br>
Ability Cost: [[File:Focus Charge.png|23px]]
</ul>
|-
|}
{{UnitsNavbox}}
[[Category:Temple Units]]
[[Category:Temple Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:48, 6 August 2026


Angel
Faction
Tier
VII
Cost
2400Gold 1Gems
Base growth
+1
Squad value
3660
Stats
Health
225
Attack
30
Defense
30
Damage
50-75
Morale
0
Luck
0
Initiative
8
Speed
4
Other Info
Related Units
Base unit
Angel
Upgrade A
Upgrade B
Internal ID
angel

Angels are tier-VII units of the Temple faction. They can be recruited from the Radiant Forge.

They can be upgraded into the Archangel or the Apotheosis.

Description

The inquisition’s greatest belief is that angels still accompany their mission. The beings that aid the Templars in combat are but a mere imitation — a human soul willingly fused with winged armor, destined to continue the fight.

Abilities

Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Forging Perfection
Whenever a positive effect is applied to a friendly creature, it is also applied to this creature.
The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Refract and Reflect
Special
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”

Laws

This unit is affected by the following Faction Laws:

Angel growth in your cities increases by 1. They gain 20%/40%/60% of their hero’s Attack and Defense as Attack and Defense.
Tier VCost: 3/2/2 Law Seals
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2 Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages