Austringer: Difference between revisions
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'''Austringers''' are upgraded tier-II [[units]] of the {{F|human|en}} faction. They can be recruited from [[Mews II]]. | |||
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| | They are one of the upgraded versions of the {{Unit|crossbowman|en}}, with the other being the {{Unit|crossbowman_upg_alt|en}}. | ||
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| | ==Description== | ||
|} | {{Description|lang=en|id=crossbowman_upg}} | ||
{{UnitsNavbox}} | |||
==Abilities== | |||
{{UnitAbility|lang=en|id=living}} | |||
{{UnitAbility|lang=en|id=ranged_attack}} | |||
{{UnitAbility|lang=en|id=base_passive_double_strike_ranged_attack}} | |||
{{UnitAbility|lang=en|id=crossbowman_upg_passive_1}} | |||
{{UnitAbility|lang=en|id=common_attack_1}} | |||
{{UnitAbility|lang=en|id=crossbowman_upg_1|rank=1}} | |||
==Specialist Hero== | |||
{{UnitSpecialist|lang=en|unit_id=crossbowman_upg}} | |||
==Laws== | |||
This unit is affected by the following Faction [[Laws]]: | |||
{{LawSummary|lang=en|id=fraction_law_human_10}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_12}} | |||
==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
==Related pages== | |||
{{UnitsNavbox|lang=en|faction=human}} | |||
[[Category:Temple Units]] | [[Category:Temple Units]] | ||
[[Category:Units]] | |||
__NOTOC__ | |||
Latest revision as of 07:48, 6 August 2026
Austringer |
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Faction |
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Tier II |
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Cost 130 (Upgrade cost) ( 35 |
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Base growth +14 |
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Squad value 113 |
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| Stats | |||
Health 10
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Attack 5
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Defense 3
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Damage 3-4
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Morale 0
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Luck 0
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Initiative 4
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Speed 4
Base: 3 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Austringer |
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| Internal ID | |||
| crossbowman_upg | |||
Austringers are upgraded tier-II units of the
Temple faction. They can be recruited from Mews II.
They are one of the upgraded versions of the
Crossbowman, with the other being the
Marksman.
Description
Austringers and their falcons possess razor-sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Temple’s forces — though some zealots question the purity of their souls.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Double Shot
Strikes twice when performing Ranged attacks.
Passive Ability
View from the Heavens
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Fine Bolts - Rank IThis ability has multiple versions.
Positive effect
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Deals +20% Ranged Damage.Duration: 2 round(s).
Does not end the turn.
Specialist Hero
Crossbowman growth in your cities increases by 1.
Under her command, Crossbowmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Crossbowmen lose an equal amount of Attack and Defense.
Under her command, Crossbowmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Crossbowmen lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Crossbowman growth in your cities increases by 4. They gain 2/4/6 Attack.
Tier ICost: 3/2/2
Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


