Wight: Difference between revisions
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{{UnitInfobox|lang=en|id=flicker}} | {{UnitInfobox|lang=en|id=flicker}} | ||
'''Wights''' are tier-II [[units]] of the | '''Wights''' are tier-II [[units]] of the {{F|undead|en}} faction. They can be recruited from the [[Quiet Pavilion]]. | ||
They can be upgraded into the | They can be upgraded into the {{Unit|flicker_upg|en}} or the {{Unit|flicker_upg_alt|en}}. | ||
==Description== | ==Description== | ||
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==Specialist Hero== | ==Specialist Hero== | ||
{{UnitSpecialist|lang=en| | {{UnitSpecialist|lang=en|unit_id=flicker}} | ||
==Laws== | ==Laws== | ||
Latest revision as of 07:50, 6 August 2026
Wight |
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Faction |
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Tier II |
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Cost 100 |
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Base growth +19 |
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Squad value 85 |
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| Stats | |||
Health 8
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Attack 3
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Defense 0
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Damage 2-4
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Morale 0
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Luck 0
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Initiative 5
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Speed 6
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Wight |
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| Internal ID | |||
| flicker | |||
Wights are tier-II units of the
Necropolis faction. They can be recruited from the Quiet Pavilion.
They can be upgraded into the
Wraith or the
Phantasm.
Description
A person once deeply cherished, forced back to life against their will. Wights, dissolving and lost, claw at the memories of others in desperation, hoping to recover — or steal — their names and identities.
Abilities
Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Phantom Vampirism - Rank IThis ability has multiple versions.
Each attack restores 20% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.
Does not affect Undead, Embodiments, or Constructs.
Does not affect Undead, Embodiments, or Constructs.
Specialist Hero
Wight growth in your cities increases by 1.
Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defense.
Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Wight growth in your cities increases by 4/8. Their minimum Damage increases by 1.
Tier ICost: 3/2
Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


