Votary: Difference between revisions
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'''Votaries''' are upgraded tier-II [[units]] of the {{F|unfrozen|en}} faction. They can be recruited from [[Cultist Spire II]]. | |||
| | They are one of the upgrades of the {{Unit|unfrozen_cultist|en}}, the other being the {{Unit|unfrozen_cultist_upg|en}}. | ||
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==Description== | |||
{{Description|lang=en|id=unfrozen_cultist_upg_alt}} | |||
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| | ==Abilities== | ||
{{UnitAbility|lang=en|id=living}} | |||
{{UnitAbility|lang=en|id=remote_attack}} | |||
{{UnitAbility|lang=en|id=common_attack_1}} | |||
{{UnitAbility|lang=en|id=unfrozen_cultist_upg_alt_1}} | |||
{{UnitAbility|lang=en|id=unfrozen_cultist_upg_alt_2}} | |||
==Specialist Hero== | |||
{{UnitSpecialist|lang=en|unit_id=unfrozen_cultist_upg_alt}} | |||
| | ==Laws== | ||
| | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_12}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_12}} | |||
==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
==Related pages== | |||
{{UnitsNavbox|lang=en|faction=unfrozen}} | |||
| | [[Category:Schism Units]] | ||
[[Category:Units]] | |||
| | __NOTOC__ | ||
Latest revision as of 07:50, 6 August 2026
Votary |
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Faction |
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Tier II |
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Cost 220 (Upgrade cost) ( 55 |
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Base growth +12 |
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Squad value 193 |
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| Stats | |||
Health 15
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Attack 9
Base: 5 Increase: +4 |
Defense 4
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Damage 4-8
Base: 6 Increase: +2 |
Morale 0
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Luck 0
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Initiative 4
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Speed 4
Base: 3 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Votary |
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| Internal ID | |||
| unfrozen_cultist_upg_alt | |||
Votaries are upgraded tier-II units of the
Schism faction. They can be recruited from Cultist Spire II.
They are one of the upgrades of the
Cultist, the other being the
Binder.
Description
By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress — and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Gaze of the Abyss: Sluggishness
Attack Modifier
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Deals 50% of a basic attack ([ 2–4 × amount of units ]) as Pure Damage to the target and all the adjacent enemies. All targets’ Initiative reduces by 1 until the end of next round.Active Ability
Gaze of the Abyss: Slow
Attack Modifier
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Deals 50% of a basic attack ([ 2–4 × amount of units ]) as Pure Damage to the target and all the adjacent enemies. All targets’ Speed reduces by 1 until the end of next round.Specialist Hero
Cultist growth in your cities increases by 1.
Under his command, Cultists gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cultists lose an equal amount of Attack and Defense.
Under his command, Cultists gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cultists lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Cultist growth in your cities increases by 4. They deal +1 Damage.
Tier IICost: 3
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


