Worldwatcher: Difference between revisions

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{{UnitInfobox|lang=en|id=mech_guard}}
{{UnitInfobox|lang=en|id=mech_guard}}


'''Worldwatchers''' are [[Neutral]] tier-VI [[units]]. They can be recruited from [[Watcher Platform]].
'''Worldwatchers''' are {{F|neutral|en}} tier-VI [[units]]. They can be recruited from the [[Watcher Platform]].


==Description==
==Description==
{{Unitdesc|Worldwatcher}}
{{Description|lang=en|id=mech_guard}}
 
==Abilities==
==Abilities==
{{AbilityTable|Worldwatcher|passive3_icon=Base passive resistant 4.png}}
{{UnitAbility|lang=en|id=construct}}
<!--
{{UnitAbility|lang=en|id=ranged_attack_no_range}}
==Strategy==
{{UnitAbility|lang=en|id=base_passive_duelist}}
(Notes on how to use the unit)
{{UnitAbility|lang=en|id=base_passive_sharpshooter}}
{{UnitAbility|lang=en|id=base_passive_resistant_3}}
{{UnitAbility|lang=en|id=mech_guard_passive_1}}
{{UnitAbility|lang=en|id=common_attack_1}}
{{UnitAbility|lang=en|id=mech_guard_1}}


--><!--
==Laws==
==Trivia==
This unit is affected by the following Faction [[Laws]]:
* ...
{{LawSummary|lang=en|id=fraction_law_unfrozen_25}}


--><!--
==Strategy==
==Gallery==
''Nothing yet. Maybe you can add it...?''
<gallery>
File:Image.jpg|Caption
</gallery>
-->


{{Clear}}
{{Clear}}
{{UnitsNavbox}}
==Related pages==
{{UnitsNavbox|lang=en|faction=neutral}}
[[Category:Neutral Units]]
[[Category:Neutral Units]]
[[Category:Units]]
[[Category:Units]]
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Latest revision as of 07:50, 6 August 2026


Worldwatcher
Faction
Tier
VI
Cost
1600Gold
Base growth
+4
Squad value
1700
Stats
Health
75
Attack
25
Defense
25
Damage
25-25
Morale
0
Luck
0
Initiative
8
Speed
3
Other Info
Internal ID
mech_guard

Worldwatchers are Neutral tier-VI units. They can be recruited from the Watcher Platform.

Description

These constructs often accompany sentinels — perhaps they are made by them. They claim their mission is simply to observe the world and report to their makers, to see if anything needs to be fixed. But why are simple observers so well equipped for battle?

Abilities

Creature Type
Construct
Inert matter that has been reanimated with magic or other means.
Always neutralMorale
Always neutralLuck
NoFallen Constructs cannot be raised as Undead after battle.
Attack Type
Ranged Attack
No range penalty
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Passive Ability
Duelist
Receives no penalty in Melee range, dealing full Damage.
Passive Ability
Sharpshooter
Ranged attacks deal full Ranged Damage at any range.
Passive Ability
Magic Defense IV
Takes –90% Magic Damage.
Passive Ability
Higher Cause
Immune to the effects that kill additional units.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Time Loop
Attack
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn.
Duration: 2 rounds.

Laws

This unit is affected by the following Faction Laws:

Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages