Factions: Difference between revisions
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==Temple== | ==[[Temple]]== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File:human_icon.png|250px|Temple]] | [[File:human_icon.png|250px|link=Temple|The Temple]] | ||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | <div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | ||
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</div> | </div> | ||
==Necropolis== | ==[[Necropolis]]== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File:undead_icon.png|250px|Necropolis]] | [[File:undead_icon.png|250px|Necropolis|link=Necropolis|The Necropolis]] | ||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | <div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | ||
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==Grove== | ==[[Grove]]== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File:spring_icon.png|250px| | [[File:spring_icon.png|250px|link=Grove|The Grove]] | ||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | <div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | ||
Governing Body: | Governing Body: Unknown<br><br>Each of the Murmurwoods' elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.<br><br> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Elementals & Magical Creatures</span> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Elementals & Magical Creatures</span> | ||
<span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Strong Spellcasters</span> | <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">Strong Spellcasters</span> | ||
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</div> | </div> | ||
==Hive== | ==[[Hive]]== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File:hive_icon.png|250px| | [[File:hive_icon.png|250px|link=Hive|The Hive]] | ||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | <div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | ||
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</div> | </div> | ||
==Schism== | ==[[Schism]]== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File:unfrozen_icon.png|250px|Schism]] | [[File:unfrozen_icon.png|250px|link=Schism|The Schism]] | ||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | <div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | ||
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</div> | </div> | ||
==Dungeon== | ==[[Dungeon]]== | ||
<div style="display:flex;"> | <div style="display:flex;"> | ||
[[File:dungeon_icon.png|250px|Dungeon]] | [[File:dungeon_icon.png|250px|link=Dungeon|The Dungeon]] | ||
<div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | <div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> | ||
Latest revision as of 15:33, 13 May 2026
Temple
Governing Body: High Inquisition
The Church of the Sun strives to forge the best version of oneself. Its well-rounded troops gain extra benefits from buffs.
Humans
Unit Empowerment
Strong Unit Protection
Necropolis
Governing Body: Head of Necromancers' Guild
Ruled by Necromancers and Vampires, Shadowspire's undead rise after each battle and often sap strength from their foes with every strike.
Undead
Strong Debuffs & Curses
Improving army by raising the Dead
Grove
Governing Body: Unknown
Each of the Murmurwoods' elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.
Elementals & Magical Creatures
Strong Spellcasters
Creature Abilities
Hive
Governing Body: The Dragonfly King
Bent on conquering Jadame, Beelzebub's Order of the Fly is a faction driven by swift and aggressive tactics. Their strength lies in the
single-minded determination of their ranks, exploiting the diversity of their opponents to strike with precision and speed.
Melee Focused
Finesse Tactics
Hivemind
Schism
Governing Body: Unknown
A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny
their opponents' abilities and magic while summoning ever-growing hordes of monstrous creatures to overwhelm their foes.
Eldritch Monsters
Ability & Spell Denial
Battlefield Control


