Hierophant: Difference between revisions
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{{ | {{UnitInfobox|lang=en|id=lightweaver_upg}} | ||
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| | '''Hierophants''' are upgraded tier-IV [[units]] of the {{F|human|en}} faction. They can be recruited from [[Sundrop Chapel II]]. | ||
}} | They are one of the upgrades of the {{Unit|lightweaver|en}}, the other being the {{Unit|lightweaver_upg_alt|en}}. | ||
'''Hierophants''' are upgraded tier-IV [[units]] of the | |||
==Description== | ==Description== | ||
{{ | {{Description|lang=en|id=lightweaver_upg}} | ||
==Abilities== | ==Abilities== | ||
{{ | {{UnitAbility|lang=en|id=living}} | ||
{{UnitAbility|lang=en|id=ranged_attack}} | |||
{{UnitAbility|lang=en|id=common_attack_1}} | |||
{{UnitAbility|lang=en|id=lightweaver_upg_1|rank=2}} | |||
{{UnitAbility|lang=en|id=lightweaver_upg_2}} | |||
==Specialist Hero== | |||
{{UnitSpecialist|lang=en|unit_id=lightweaver_upg}} | |||
==Laws== | ==Laws== | ||
This unit is | This unit is affected by the following Faction [[Laws]]: | ||
{{ | {{LawSummary|lang=en|id=fraction_law_human_17}} | ||
{{LawSummary|lang=en|id=fraction_law_unfrozen_18}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_21}} | |||
==Strategy== | ==Strategy== | ||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
== | ==Related pages== | ||
{{UnitsNavbox|lang=en|faction=human}} | |||
{{UnitsNavbox}} | |||
[[Category:Temple Units]] | [[Category:Temple Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | |||
Latest revision as of 07:49, 6 August 2026
Hierophant |
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Faction |
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Tier IV |
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Cost 440 (Upgrade cost) ( 130 |
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Base growth +6 |
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Squad value 459 |
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| Stats | |||
Health 35
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Attack 13
Base: 11 Increase: +2 |
Defense 16
Base: 11 Increase: +5 |
Damage 11-11
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Morale 2
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Luck 0
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Initiative 6
Base: 4 Increase: +2 |
Speed 4
Base: 2 Increase: +2 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Hierophant |
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| Internal ID | |||
| lightweaver_upg | |||
Hierophants are upgraded tier-IV units of the
Temple faction. They can be recruited from Sundrop Chapel II.
They are one of the upgrades of the
Lightweaver, the other being the
Sun Herald.
Description
Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Inner Glow - Rank IIThis ability has multiple versions.
Positive effect
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 2.Duration: 2 round(s).
Active Ability
Holy Ablution
Special
Cost: 

3 Focus ChargesCooldown: 3 roundsTier III
Dispels all negative effects from all friendly creatures and fully restores their HP. This cannot revive fallen units.Does not affect Undead, Embodiments, or Constructs.
Specialist Hero
Lightweaver growth in your cities increases by 1.
Under her command, Lightweavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Lightweavers lose an equal amount of Attack and Defense.
Under her command, Lightweavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Lightweavers lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Lightweaver growth in your cities increases by 2. They deal +2/4/6 Damage.
Tier IICost: 3/2/2
Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


