Bewitcher: Difference between revisions
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{| | '''Bewitchers''' are upgraded tier-V [[units]] of the {{F|unfrozen|en}} faction. They can be recruited from [[House of Chains II]]. | ||
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| | They are one of the upgrades of the {{Unit|succubus|en}}, the other being the {{Unit|succubus_upg|en}}. | ||
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==Description== | |||
{{Description|lang=en|id=succubus_upg_alt}} | |||
==Abilities== | |||
{{UnitAbility|lang=en|id=living}} | |||
| | {{UnitAbility|lang=en|id=ranged_attack_no_close}} | ||
{{UnitAbility|lang=en|id=base_passive_duelist}} | |||
{{UnitAbility|lang=en|id=base_passive_quickness}} | |||
{{UnitAbility|lang=en|id=succubus_upg_alt_passive_1|rank=2}} | |||
{{UnitAbility|lang=en|id=common_attack_1}} | |||
{{UnitAbility|lang=en|id=succubus_upg_alt_1}} | |||
{{UnitAbility|lang=en|id=succubus_upg_alt_2}} | |||
| | ==Specialist Hero== | ||
|} | {{UnitSpecialist|lang=en|unit_id=succubus_upg_alt}} | ||
{{UnitsNavbox}} | |||
==Laws== | |||
This unit is affected by the following Faction [[Laws]]: | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_24}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_26}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_26}} | |||
==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
==Related pages== | |||
{{UnitsNavbox|lang=en|faction=unfrozen}} | |||
[[Category:Schism Units]] | [[Category:Schism Units]] | ||
[[Category:Units]] | |||
__NOTOC__ | |||
Latest revision as of 07:48, 6 August 2026
Bewitcher |
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Faction |
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Tier V |
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Cost 840 (Upgrade cost) ( 260 |
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Base growth +3 |
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Squad value 950 |
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| Stats | |||
Health 60
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Attack 16
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Defense 13
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Damage 20
Base: 14 Increase: +6-20 |
Morale 0
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Luck 0
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Initiative 6
Base: 5 Increase: +1 |
Speed 6
Base: 2 Increase: +4 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Bewitcher |
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| Internal ID | |||
| succubus_upg_alt | |||
Bewitchers are upgraded tier-V units of the
Schism faction. They can be recruited from House of Chains II.
They are one of the upgrades of the
Concubus, the other being the
Mistress of Chains.
Description
Can you imagine being born an ordinary mortal — only to become something else, something greater?
It’s no wonder some bewitchers seek — and earn — admiration in every gaze.
It’s no wonder some bewitchers seek — and earn — admiration in every gaze.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
No melee penalty
Can attack enemies at any range.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Duelist
Receives no penalty in Melee range, dealing full Damage.
Passive Ability
Nimbleness
Can perform Ranged attacks even while adjacent to an enemy.
Passive Ability
Earn Your Magic, Dear - Rank IIThis ability has multiple versions.
Enemy hero’s spells cost +2 mana. This effect does not stack; only the strongest one is active.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Flog Idle Mind
Attack
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Deals 66 Pure Damage per Focus Charge to target enemy creature.Does not end the turn.
Active Ability
Bewitch into Passivity
Negative effect
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Prevents all enemies from gaining Focus from any source until the end of next round.Affects only the Living.
Specialist Hero
Concubus growth in your cities increases by 1.
Under his command, Concubi gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Concubi lose an equal amount of Attack and Defense.
Under his command, Concubi gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Concubi lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.
Tier IVCost: 3
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


