Arbitrator: Difference between revisions
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{| | '''Arbitrators''' are tier-VI [[units]] of the {{F|unfrozen|en}} faction. They can be recruited from [[Bloated Mansion]]. | ||
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| | They can be upgraded into the {{Unit|arbitrator_upg|en}} or {{Unit|arbitrator_upg_alt|en}}. | ||
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==Description== | |||
{{Description|lang=en|id=arbitrator}} | |||
==Abilities== | |||
| | {{UnitAbility|lang=en|id=living}} | ||
| | {{UnitAbility|lang=en|id=ranged_attack}} | ||
{{UnitAbility|lang=en|id=arbitrator_passive_1}} | |||
{{UnitAbility|lang=en|id=arbitrator_passive_2}} | |||
{{UnitAbility|lang=en|id=common_attack_1}} | |||
{{UnitAbility|lang=en|id=arbitrator_1}} | |||
{{UnitAbility|lang=en|id=arbitrator_2}} | |||
==Laws== | |||
This unit is affected by the following Faction [[Laws]]: | |||
{{UnitsNavbox}} | {{LawSummary|lang=en|id=fraction_law_unfrozen_25}} | ||
{{LawSummary|lang=en|id=fraction_law_unfrozen_27}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_27}} | |||
==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
==Related pages== | |||
{{UnitsNavbox|lang=en|faction=unfrozen}} | |||
[[Category:Schism Units]] | [[Category:Schism Units]] | ||
[[Category:Units]] | |||
__NOTOC__ | |||
Latest revision as of 07:48, 6 August 2026
Arbitrator |
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Faction |
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Tier VI |
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Cost 1200 |
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Base growth +2 |
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Squad value 1411 |
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| Stats | |||
Health 75
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Attack 20
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Defense 20
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Damage 18-22
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Morale 0
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Luck 0
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Initiative 5
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Speed 4
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| Other Info | |||
Dwelling |
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| Related Units | |||
Base unit Arbitrator |
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| Internal ID | |||
| arbitrator | |||
Arbitrators are tier-VI units of the
Schism faction. They can be recruited from Bloated Mansion.
They can be upgraded into the
Rift Arbitrator or
Bloated Arbitrator.
Description
Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori seals upon the riftwalkers her cult summons. Yet over time, they slowly unravel into something utterly grotesque.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Paradoxical Shots
Ranged penalties are reversed for this creature.
Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away.
If the target is adjacent, performs a Melee attack, dealing –50% Damage.
Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away.
If the target is adjacent, performs a Melee attack, dealing –50% Damage.
Passive Ability
Power of the Abyss
Increases the hero’s maximum mana by 20. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Command: Reposition
Special
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Moves a friendly creature to a free hex within 4 hexes of their initial position.Does not end the turn.
Active Ability
Command: Fear
Special
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Moves an enemy to a free hex within 4 hexes of their initial position.Does not end the turn.
Laws
This unit is affected by the following Faction Laws:
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Arbitrator growth in your cities increases by 1. They deal +4 Damage.
Tier IVCost: 3
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


