Bulwark: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
Anonymous (talk | contribs)
m Info updated from demo version to early release version
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{loc}}{{HeroDescription|
{{Loc}}
|name = Bulwark
{{HeroInfoBox|lang=en|id=necro_hero_1}}
|lore = Bulwark was created through an ancient, forbidden ritual — melting the town’s walls together with its human defenders to withstand a minotaur raid. A grim response to brutal times. Tireless and single‑minded, it doesn’t quite remember what it protects — only that it must. Its unwavering nature and imposing presence make it an ideal leader for necromantic armies.
{{HeroStinger|lang=en|id=necro_hero_1}}


==Specialization==
{{Specialization|lang=en|id=necro_hero_1}}


|specialtyDescr = Built Different - Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 2 hero levels(s). For every 2 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks.
==Biography==
|notes = }}
{{Biography|lang=en|id=necro_hero_1}}


==Strategy==
''Nothing yet. Maybe you can add it...?''
{{Clear}}
==Related pages==
{{HeroesNavbox|lang=en|faction=undead}}
[[Category:Heroes]]
[[Category:Heroes]]
__NOTOC__

Latest revision as of 10:16, 2 September 2026


Bulwark
A literal bastion, forged from stone and human ashes, brought to unlife to defend.
Faction
Hero Class
Starting Attributes
Attack 3
Starting Skills
Starting Spells
Starting Army
Internal ID
necro_hero_1

Bulwark is a Death Knight, a Might Hero of the Necropolis faction.

Specialization

Built Different
Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks.


Biography

Bulwark was created through an ancient, forbidden ritual — melting the town’s walls together with its human defenders to withstand a minotaur raid. A grim response to brutal times.
Tireless and single-minded, it doesn’t quite remember what it protects — only that it must. Its unwavering nature and imposing presence make it an ideal leader for necromantic armies.


Strategy

Nothing yet. Maybe you can add it...?

Related pages