Ghoul: Difference between revisions

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{{UnitInfobox|lang=en|id=undead_peasant}}


<div style='max-width:1000px;margin:0 auto;'>
'''Ghouls''' are {{F|neutral|en}} tier-II [[units]].
<div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Ghoul</div><div style='font-size:0.9em;color:gray;'>I’ve heard it’s actually the grief from the loss of his lovely piglet that made him like this.</div></div>
<div style='display:flex;flex-wrap:wrap;justify-content:center;gap:10px;'>
<div style='flex:1 1 400px;min-width:280px;'>
{| class='wikitable' style='width:100%;text-align:left;margin:0;'
|-
|[[File:Health Icon.png|24px|link=Combat#Health|alt=Health]] Health || 20 || Tier: || 2
|-
|[[File:Icon Stats Attack.png|24px|link=Combat#Attack|alt=Attack]] Attack || 9 || Faction || -
|-
|[[File:Icon Stats Defense.png|24px|link=Combat#Defense|alt=Defense]] Defense || 6 || [[File:Battle icon Onesword.png|24px|alt=Attack Type]] || Melee Attack
|-
|[[File:Icon Stats Damage.png|24px|link=Combat#Damage|alt=Damage]] Damage || 4–7 || [[File:Icon Stats Moving.png|24px|alt=Attack Type]] || —
|-
|[[File:Icon Stats Speed.png|24px|link=Combat#Speed|alt=Speed]] Speed || 5 || [[File:Skill Economy.png|24px|alt=Price]] || 200 [[File:Icon Resource Gold.png|24px|link=Resources#Gold|Gold]]
|-
|[[File:Icon Stats Initiative.png|24px|link=Combat#Initiative|alt=Initiative]] Initiative || 5 || [[File:Skill Recruitment.png|24px|alt=Growth]] || —
|-
|[[File:Icon Stats Morale.png|24px|link=Combat#Morale|alt=Morale]] Morale || 0 || XP || 0
|-
|[[File:Icon Stats Luck.png|24px|link=Combat#Luck|alt=Luck]] Luck || 0 || SquadValue || 1
|}
</div>
<div style='flex:1 1 300px;min-width:260px;text-align:center;'>[[File:Ss_troop_Neutral_Ghoul.png|400px]]</div>
</div>
<div style='margin-top:10px;'>
{| class='wikitable' style='width:100%;text-align:left;margin:0;'
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base_class_undead.png|60px]] || style='padding:10px;' | <b>Undead</b> — A creature or person whose life has been prolonged by unholy means.


Morale: Always neutral.
==Description==
Luck range: –5 to 5.
{{Description|lang=en|id=undead_peasant}}


Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
==Abilities==
|-
{{UnitAbility|lang=en|id=undead}}
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base passive melee attack.png|60px]] || style='padding:10px;' | <b>Melee Attack</b> — Can only attack adjacent enemies. Provokes counterattacks.
{{UnitAbility|lang=en|id=melee_attack}}
|-
{{UnitAbility|lang=en|id=undead_peasant_passive_1}}
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Peasant_passive_3.png|60px]] || style='padding:10px;' | <b>Enraged</b> — At the beginning of each round, enhances himself, increasing his attributes and gaining 2 minimum and maximum Damage.
|}
</div>
</div>


==Laws==
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}}


{{UnitsNavBoxLang|faction=Neutral}}
==Strategy==
''Nothing yet. Maybe you can add it...?''


{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=neutral}}
[[Category:Neutral Units]]
[[Category:Neutral Units]]
[[Category:Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:49, 6 August 2026


Ghoul
Faction
Tier
II
Cost
200Gold
Squad value
1
Stats
Health
20
Attack
9
Defense
6
Damage
4-7
Morale
0
Luck
0
Initiative
5
Speed
5
Internal ID
undead_peasant

Ghouls are Neutral tier-II units.

Description

I’ve heard it’s actually the grief from the loss of his lovely piglet that made him like this.

Abilities

Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Enraged
This creature enhances itself at the beginning of each round, increasing his attributes and gaining 2 minimum and maximum Damage.

Laws

This unit is affected by the following Faction Laws:

Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages