Excommunicator: Difference between revisions

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{{Unit_Infobox
{{UnitInfobox|lang=en|id=inquisitor_upg_alt}}
|name=Excommunicator
 
|dwelling=[[Treshold Basilica II]]
'''Excommunicators''' are upgraded tier-VI [[units]] of the {{F|human|en}} faction. They can be recruited from [[Threshold Basilica II]].
}}
 
'''Excommunicators''' are upgraded tier-VI [[units]] of the [[Temple]] faction. They can be recruited from the [[Threshold Basilica II]].
They are one of the upgrades of the {{Unit|inquisitor|en}}, the other being the {{Unit|inquisitor_upg|en}}.


They are one of the upgrades of the [[Inquisitor]], the other being the [[Mother Superior]].
==Description==
==Description==
{{Unitdesc|Excommunicator}}
{{Description|lang=en|id=inquisitor_upg_alt}}
 
==Abilities==
==Abilities==
{{AbilityTable|Excommunicator|passive2_icon=Base passive absolute resistance.png|active1=Infuse Armor<sup>{{tt|Rank II|This ability has several versions with different effect strength.}}}}
{{UnitAbility|lang=en|id=living}}
{{UnitAbility|lang=en|id=melee_attack}}
{{UnitAbility|lang=en|id=base_passive_staunch_2}}
{{UnitAbility|lang=en|id=base_passive_absolute_resistance}}
{{UnitAbility|lang=en|id=inquisitor_upg_alt_1|rank=2}}
{{UnitAbility|lang=en|id=inquisitor_upg_alt_2}}
 
==Laws==
==Laws==
This unit is specifically affected by following Faction Laws:
This unit is affected by the following Faction [[Laws]]:
{{Stub/Section}}
{{LawSummary|lang=en|id=fraction_law_human_24}}
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{{LawSummary|lang=en|id=fraction_law_dungeon_27}}
 
==Strategy==
==Strategy==
(Notes on how to use the unit)
''Nothing yet. Maybe you can add it...?''
 
--><!--
==Trivia==
* ...


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{{Clear}}
==Galery==
==Related pages==
<gallery>
{{UnitsNavbox|lang=en|faction=human}}
File:Image.jpg|Caption
</gallery>
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{{UnitsNavbox}}
[[Category:Temple Units]]
[[Category:Temple Units]]
[[Category:Units]]
[[Category:Units]]
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Latest revision as of 07:49, 6 August 2026


Excommunicator
Faction
Tier
VI
Cost
1500Gold
(Upgrade cost)
( 500Gold)
Base growth
+2
Squad value
1806
Stats
Health
90
Attack
26This stat is higher compared to the base unit.

Base: 20
Increase: +6
Defense
24
Damage
23This stat is higher compared to the base unit.

Base: 19
Increase: +4
-33This stat is higher compared to the base unit.

Base: 23
Increase: +10
Morale
0
Luck
0
Initiative
8This stat is higher compared to the base unit.

Base: 7
Increase: +1
Speed
6This stat is higher compared to the base unit.

Base: 4
Increase: +2
Other Info
Related Units
Base unit
Upgrade B
Excommunicator
Internal ID
inquisitor_upg_alt

Excommunicators are upgraded tier-VI units of the Temple faction. They can be recruited from Threshold Basilica II.

They are one of the upgrades of the Inquisitor, the other being the Mother Superior.

Description

The Church upholds purity of soul above all else — those who falter face the excommunicators, whose gaze never fails to uncover heresy.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Unyielding II
Ignores 40% of the enemy’s Attack when struck.
Passive Ability
Absolute Resistance
Immune to all Magic Damage.
Active Ability
Infuse Armor - Rank IIThis ability has multiple versions.
Positive effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Increases this creature’s Defense by 10 and Speed by 2, and dispels any negative effects that restrict movement.
Duration: 2 round(s).
Does not end the turn.
Active Ability
Swift Penance
Attack Modifier
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Deals [ 40 + 12 × amount of units ] Magic Damage to the target and all adjacent creatures, dispelling all positive effects from them.

Laws

This unit is affected by the following Faction Laws:

Inquisitor growth in your cities increases by 1. They ignore 5%/10%/15% of the enemy’s Attack and they gain 1 Speed.
Tier IVCost: 3/2/2 Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages