Excommunicator: Difference between revisions
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{{ | {{UnitInfobox|lang=en|id=inquisitor_upg_alt}} | ||
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| | '''Excommunicators''' are upgraded tier-VI [[units]] of the {{F|human|en}} faction. They can be recruited from [[Threshold Basilica II]]. | ||
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'''Excommunicators''' are upgraded tier-VI [[units]] of the | They are one of the upgrades of the {{Unit|inquisitor|en}}, the other being the {{Unit|inquisitor_upg|en}}. | ||
==Description== | ==Description== | ||
{{ | {{Description|lang=en|id=inquisitor_upg_alt}} | ||
==Abilities== | ==Abilities== | ||
{{ | {{UnitAbility|lang=en|id=living}} | ||
{{UnitAbility|lang=en|id=melee_attack}} | |||
{{UnitAbility|lang=en|id=base_passive_staunch_2}} | |||
{{UnitAbility|lang=en|id=base_passive_absolute_resistance}} | |||
{{UnitAbility|lang=en|id=inquisitor_upg_alt_1|rank=2}} | |||
{{UnitAbility|lang=en|id=inquisitor_upg_alt_2}} | |||
==Laws== | ==Laws== | ||
This unit is | This unit is affected by the following Faction [[Laws]]: | ||
{{ | {{LawSummary|lang=en|id=fraction_law_human_24}} | ||
{{LawSummary|lang=en|id=fraction_law_unfrozen_25}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_27}} | |||
==Strategy== | ==Strategy== | ||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
== | ==Related pages== | ||
{{UnitsNavbox|lang=en|faction=human}} | |||
{{UnitsNavbox}} | |||
[[Category:Temple Units]] | [[Category:Temple Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | |||
Latest revision as of 07:49, 6 August 2026
Excommunicator |
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Faction |
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Tier VI |
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Cost 1500 (Upgrade cost) ( 500 |
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Base growth +2 |
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Squad value 1806 |
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| Stats | |||
Health 90
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Attack 26
Base: 20 Increase: +6 |
Defense 24
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Damage 23
Base: 19 Increase: +4-33 Base: 23 Increase: +10 |
Morale 0
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Luck 0
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Initiative 8
Base: 7 Increase: +1 |
Speed 6
Base: 4 Increase: +2 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Excommunicator |
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| Internal ID | |||
| inquisitor_upg_alt | |||
Excommunicators are upgraded tier-VI units of the
Temple faction. They can be recruited from Threshold Basilica II.
They are one of the upgrades of the
Inquisitor, the other being the
Mother Superior.
Description
The Church upholds purity of soul above all else — those who falter face the excommunicators, whose gaze never fails to uncover heresy.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Unyielding II
Ignores 40% of the enemy’s Attack when struck.
Passive Ability
Absolute Resistance
Immune to all Magic Damage.
Active Ability
Infuse Armor - Rank IIThis ability has multiple versions.
Positive effect
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Increases this creature’s Defense by 10 and Speed by 2, and dispels any negative effects that restrict movement.Duration: 2 round(s).
Does not end the turn.
Active Ability
Swift Penance
Attack Modifier
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Deals [ 40 + 12 × amount of units ] Magic Damage to the target and all adjacent creatures, dispelling all positive effects from them.Laws
This unit is affected by the following Faction Laws:
Inquisitor growth in your cities increases by 1. They ignore 5%/10%/15% of the enemy’s Attack and they gain 1 Speed.
Tier IVCost: 3/2/2
Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


