Barghest: Difference between revisions
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{{UnitInfobox|lang=en|id=pet_upg}} | {{UnitInfobox|lang=en|id=pet_upg}} | ||
'''Barghests''' are upgraded tier-III [[units]] of the | '''Barghests''' are upgraded tier-III [[units]] of the {{F|undead|en}} faction. They can be recruited from [[Kennel II]]. | ||
They are one of the upgrades of the | They are one of the upgrades of the {{Unit|pet|en}}, the other being the {{Unit|pet_upg_alt|en}}. | ||
==Description== | ==Description== | ||
{{ | {{Description|lang=en|id=pet_upg}} | ||
==Abilities== | ==Abilities== | ||
{{ | {{UnitAbility|lang=en|id=undead}} | ||
{{UnitAbility|lang=en|id=melee_attack}} | |||
{{UnitAbility|lang=en|id=base_passive_steelskin_0}} | |||
{{UnitAbility|lang=en|id=pet_upg_passive_1}} | |||
{{UnitAbility|lang=en|id=pet_upg_1}} | |||
==Specialist Hero== | |||
{{UnitSpecialist|lang=en|unit_id=pet_upg}} | |||
==Laws== | ==Laws== | ||
This unit is | This unit is affected by the following Faction [[Laws]]: | ||
{{ | {{LawSummary|lang=en|id=fraction_law_undead_10}} | ||
{{LawSummary|lang=en|id=fraction_law_unfrozen_11}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_13}} | |||
==Strategy== | ==Strategy== | ||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | {{Clear}} | ||
==Related pages== | |||
{{UnitsNavbox|lang=en|faction=undead}} | {{UnitsNavbox|lang=en|faction=undead}} | ||
[[Category:Necropolis Units]] | [[Category:Necropolis Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 07:49, 6 August 2026
Barghest |
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Faction |
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Tier III |
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Cost 160 (Upgrade cost) ( 40 |
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Base growth +14 |
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Squad value 152 |
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| Stats | |||
Health 14
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Attack 4
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Defense 6
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Damage 3-5
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Morale 0
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Luck 0
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Initiative 8
Base: 5 Increase: +3 |
Speed 6
Base: 5 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Barghest |
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| Internal ID | |||
| pet_upg | |||
Barghests are upgraded tier-III units of the
Necropolis faction. They can be recruited from Kennel II.
They are one of the upgrades of the
Undead Pet, the other being the
Armored Hound.
Description
Among the simple folk, it is believed that barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism.
Of course, it’s just a folk legend... isn’t it?
Of course, it’s just a folk legend... isn’t it?
Abilities
Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Melee Defense I
Takes –30% Melee Damage.
Passive Ability
Bone Crusher
Reduces target’s Defense by 1 with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled.
Active Ability
Call the Pack
Special
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
This creature adds [ 20% × amount of units ] temporary unit(s) to its stack.Does not end the turn.
Specialist Hero
Undead Pet growth in your cities increases by 1.
Under her command, Undead Pets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Undead Pets lose an equal amount of Attack and Defense.
Under her command, Undead Pets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Undead Pets lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Undead Pet growth in your cities increases by 2/4. They gain 2 Initiative.
Tier IICost: 3/2
Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


