Barghest: Difference between revisions

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{{loc}}{{Unit Infobox
{{Loc}}
|name=Barghest
{{UnitInfobox|lang=en|id=pet_upg}}
}}
 
{| class="wikitable"
'''Barghests''' are upgraded tier-III [[units]] of the {{F|undead|en}} faction. They can be recruited from [[Kennel II]].
|Among the simple folk, it is believed that the barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism. Of course, it’s just a folk legend…isn’t it?
 
|-
They are one of the upgrades of the {{Unit|pet|en}}, the other being the {{Unit|pet_upg_alt|en}}.
|<b>Passive Traits</b>
 
<ul style="list-style-type:none;line-height:200%;">
==Description==
<li><span style="color:peru;">Melee Defense I: </span>Takes -30% melee damage.
{{Description|lang=en|id=pet_upg}}
<li><span style="color:peru;">Bone Crusher: </span>Reduces the target’s defense by 1 with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled.
 
</ul>
==Abilities==
|-
{{UnitAbility|lang=en|id=undead}}
|<b>Abilities</b>
{{UnitAbility|lang=en|id=melee_attack}}
<ul style="list-style-type:none;line-height:200%;">
{{UnitAbility|lang=en|id=base_passive_steelskin_0}}
<li><span style="color:peru;">Call of the Pack: </span>This creature can summon 20% of its current amount as temporary units. Ability tier 4.<br>
{{UnitAbility|lang=en|id=pet_upg_passive_1}}
Ability Cost:[[File:Focus Charge.png|23px]][[File:Focus Charge.png|23px]]
{{UnitAbility|lang=en|id=pet_upg_1}}
</ul>
 
|-
==Specialist Hero==
|}
{{UnitSpecialist|lang=en|unit_id=pet_upg}}
{{UnitsNavbox}}
 
==Laws==
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_undead_10}}
{{LawSummary|lang=en|id=fraction_law_unfrozen_11}}
{{LawSummary|lang=en|id=fraction_law_dungeon_13}}
 
==Strategy==
''Nothing yet. Maybe you can add it...?''
 
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=undead}}
[[Category:Necropolis Units]]
[[Category:Necropolis Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:49, 6 August 2026


Barghest
Faction
Tier
III
Cost
160Gold
(Upgrade cost)
( 40Gold)
Base growth
+14
Squad value
152
Stats
Health
14
Attack
4
Defense
6
Damage
3-5
Morale
0
Luck
0
Initiative
8This stat is higher compared to the base unit.

Base: 5
Increase: +3
Speed
6This stat is higher compared to the base unit.

Base: 5
Increase: +1
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Upgrade A
Barghest
Upgrade B
Internal ID
pet_upg

Barghests are upgraded tier-III units of the Necropolis faction. They can be recruited from Kennel II.

They are one of the upgrades of the Undead Pet, the other being the Armored Hound.

Description

Among the simple folk, it is believed that barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism.

Of course, it’s just a folk legend... isn’t it?

Abilities

Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Melee Defense I
Takes –30% Melee Damage.
Passive Ability
Bone Crusher
Reduces target’s Defense by 1 with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled.
Active Ability
Call the Pack
Special
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
This creature adds [ 20% × amount of units ] temporary unit(s) to its stack.
Does not end the turn.

Specialist Hero

Part of a Pack
Undead Pet growth in your cities increases by 1.
Under her command, Undead Pets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Undead Pets lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Undead Pet growth in your cities increases by 2/4. They gain 2 Initiative.
Tier IICost: 3/2 Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages