Arbitrator: Difference between revisions

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{{UnitInfobox|lang=en|id=arbitrator}}
{{UnitInfobox|lang=en|id=arbitrator}}


'''Arbitrators''' are tier-VI [[units]] of the [[Schism]] faction. They can be recruited from [[Bloated Mansion]].
'''Arbitrators''' are tier-VI [[units]] of the {{F|unfrozen|en}} faction. They can be recruited from [[Bloated Mansion]].


They can be upgraded into the [[Rift Arbitrator]] or [[Bloated Arbitrator]].
They can be upgraded into the {{Unit|arbitrator_upg|en}} or {{Unit|arbitrator_upg_alt|en}}.


==Description==
==Description==

Latest revision as of 07:48, 6 August 2026


Arbitrator
Faction
Tier
VI
Cost
1200Gold
Base growth
+2
Squad value
1411
Stats
Health
75
Attack
20
Defense
20
Damage
18-22
Morale
0
Luck
0
Initiative
5
Speed
4
Other Info
Related Units
Base unit
Arbitrator
Internal ID
arbitrator

Arbitrators are tier-VI units of the Schism faction. They can be recruited from Bloated Mansion.

They can be upgraded into the Rift Arbitrator or Bloated Arbitrator.

Description

Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori seals upon the riftwalkers her cult summons. Yet over time, they slowly unravel into something utterly grotesque.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Paradoxical Shots
Ranged penalties are reversed for this creature.
Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away.
If the target is adjacent, performs a Melee attack, dealing –50% Damage.
Passive Ability
Power of the Abyss
Increases the hero’s maximum mana by 20. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Command: Reposition
Special
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Moves a friendly creature to a free hex within 4 hexes of their initial position.
Does not end the turn.
Active Ability
Command: Fear
Special
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Moves an enemy to a free hex within 4 hexes of their initial position.
Does not end the turn.

Laws

This unit is affected by the following Faction Laws:

Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Arbitrator growth in your cities increases by 1. They deal +4 Damage.
Tier IVCost: 3 Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals

Strategy

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Related pages