"Unit" values
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| id | String | | trick_demon |
| unused | Boolean | | |
| faction | String | human · undead · dungeon · nature · demon · unfrozen · neutral | demon |
| tier | Integer | | 1 |
| source_path | String | | DB/units/units_logics/demons/trick_demon_l.json |
| name_sid | String | | trick_demon_name |
| desc_sid | String | | trick_demon_narrativeDescription |
| base_sid | String | | |
| upgrade_sid | String | | trick_demon_upg |
| hp | Integer | | 7 |
| offence | Integer | | 3 |
| defence | Integer | | 3 |
| damage_min | Integer | | 2 |
| damage_max | Integer | | 4 |
| initiative | Integer | | 4 |
| speed | Integer | | 3 |
| luck | Integer | | 0 |
| morale | Integer | | 0 |
| energy_per_cast | Integer | | 1 |
| energy_per_round | Integer | | 0 |
| energy_per_take_damage | Integer | | 1 |
| action_points | Integer | | 1 |
| num_counters | Integer | | 1 |
| morale_min | Integer | | -5 |
| morale_max | Integer | | 5 |
| luck_min | Integer | | -5 |
| luck_max | Integer | | 5 |
| move_type | String | ground · fly · teleport · jump | ground |
| creature_type | String | living · undead · demon · magic_creature · embodiment · dragon · construct | demon |
| immunities | List of String, delimiter: , | | |
| disablers | List of String, delimiter: , | | |
| shared_abilities | List of String, delimiter: , | | common_attack_1_name • base_passive_remote_attack_name |
| native_biome | String | | Lava |
| ai_archetype | String | | reach_type |
| tags | List of String, delimiter: , | | unit • demon |
| leave_corpse | Boolean | | |
| gold_cost | Integer | | 80 |
| wood_cost | Integer | | |
| ore_cost | Integer | | |
| mercury_cost | Integer | | |
| dust_cost | Integer | | |
| crystal_cost | Integer | | |
| gemstone_cost | Integer | | |
| squad_value | Integer | | 63 |
| exp_bonus | Integer | | 8 |
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| unit_id | String | | trick_demon |
| default_attack_type | String | melee · ranged · reach | remote_attack |
| default_pattern_sid | String | | |
| default_passive | String | | |
| default_stat_dmg_mult | Float | | |
| default_damage_target | String | | |
| default_affect_target | String | | |
| default_trigger_counter | Boolean | | |
| default_damage_type | String | | |
| default_buff_sid | String | | |
| default_buff_target | String | | |
| default_buff_duration | Integer | | |
| default_is_armed_ability | Boolean | | |
| default_temp_self_buff | String | | |
| default_dont_trigger_energy_regen | Boolean | | |
| counter_attack_type | String | melee · ranged · reach | melee_attack |
| counter_pattern_sid | String | | |
| counter_passive | String | | |
| counter_stat_dmg_mult | Float | | |
| counter_damage_target | String | | |
| counter_affect_target | String | | |
| counter_trigger_counter | Boolean | | |
| counter_damage_type | String | | |
| counter_buff_sid | String | | |
| counter_buff_target | String | | |
| counter_buff_duration | Integer | | |
| counter_is_armed_ability | Boolean | | |
| alt_attack_type | String | melee · ranged · reach | melee_attack |
| alt_pattern_sid | String | | |
| alt_passive | String | | |
| alt_stat_dmg_mult | Float | | 1.0 |
| alt_damage_target | String | | |
| alt_affect_target | String | | |
| alt_trigger_counter | Boolean | | Yes |
| alt_damage_type | String | | |
| alt_buff_sid | String | | |
| alt_buff_target | String | | |
| alt_buff_duration | Integer | | |
| alt_cd | Integer | | |
| alt_dont_use_energy | Boolean | | |
| alt_return_to_start_after_attack | Boolean | | |
| alt_never_disable | Boolean | | |
| alt_temp_self_buff | String | | |
| alt_dont_trigger_energy_regen | Boolean | | |
| alt_multitarget_type | String | | |
| alt_num_targets | Integer | | |
| alt_is_armed_ability | Boolean | | |
| alt2_attack_type | String | melee · ranged · reach | |
| alt2_pattern_sid | String | | |
| alt2_passive | String | | |
| alt2_stat_dmg_mult | Float | | |
| alt2_damage_target | String | | |
| alt2_affect_target | String | | |
| alt2_trigger_counter | Boolean | | |
| alt2_damage_type | String | | |
| alt2_buff_sid | String | | |
| alt2_buff_target | String | | |
| alt2_buff_duration | Integer | | |
| alt2_cd | Integer | | |
| alt2_dont_use_energy | Boolean | | |
| alt2_return_to_start_after_attack | Boolean | | |
| alt2_never_disable | Boolean | | |
| alt2_temp_self_buff | String | | |
| alt2_dont_trigger_energy_regen | Boolean | | |
| alt2_multitarget_type | String | | |
| alt2_num_targets | Integer | | |
| alt2_is_armed_ability | Boolean | | |
32 rows are stored for this page
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Parasite |
| description | Wikitext | Parasites are an easy — but nonetheless horrendous — way to create the Hive’s foot soldiers. Attaching themseves to unfortunate passersby, they gain a sturdy, disposable host. Although the host does not possess exceptional agility, it still allows the parasites to be effective in melee, while their own bodies are predisposed to engage the enemy at short distance.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Parasita |
| description | Wikitext | Os parasitas são uma maneira fácil — ainda que aterradora — de criar os soldados rasos da Colmeia. Ao se fixarem em transeuntes azarados, eles ganham um hospedeiro resistente e descartável. Embora o hospedeiro não possua agilidade excepcional, ele ainda permite que os parasitas sejam eficazes em combate corpo a corpo, enquanto seus próprios corpos são predispostos a enfrentar o inimigo a curta distância.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Cizopasník |
| description | Wikitext | Cizopasníci představují snadný – ale i tak děsivý – způsob, jak vytvářet pěšáky Úlu. Přichytí se na nebohého kolemjdoucího a získají tak odolného, postradatelného hostitele. Cizopasníci sice neoplývají mimořádnou mrštností, ale i tak dokážou být v boji nablízko nebezpeční, jelikož jejich vlastní těla jsou vybavena k tomu, aby útočila na nepřítele na krátkou vzdálenost.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Parasite |
| description | Wikitext | Les parasites constituent un moyen facile, mais non moins horrible, de créer les fantassins de la Ruche. En s’attachant à des passants malchanceux, ils obtiennent un hôte robuste et jetable. Bien que l’hôte ne possède pas une agilité exceptionnelle, il permet aux parasites d’être efficaces au corps à corps, tandis que leurs propres corps sont prédisposés à engager l’ennemi à courte distance.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Parasit |
| description | Wikitext | Parasiten sind eine einfache, aber gleichwohl grausame Methode, die Fußsoldaten des Schwarms zu erschaffen. Indem sie sich an unglückliche Opfer heften, erhalten sie einen robusten, entbehrlichen Wirt. Obwohl der Wirt keine außergewöhnliche Beweglichkeit besitzt, ermöglicht er den Parasiten dennoch, im Nahkampf effektiv zu sein, während ihre eigenen Körper darauf ausgelegt sind, den Gegner auf kurze Distanz anzugreifen.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Parazita |
| description | Wikitext | A Kaptár számára a paraziták elszabadítása bizonyult a leghatékonyabb, ám meglehetősen gyomorforgató módszernek az előhadaik pótlására. Alvó áldozataikra rátapadván egyszerűen átveszik az irányítást a gazdatest felett. Bár a mozgásuk kissé suta, mégis eredményesek a közelharcban, míg magának a parazitának a teste úgy fejlődött, hogy akár kisebb távolságból is sérülést tudjon okozni az ellenségeinek.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Parassita |
| description | Wikitext | I parassiti sono un modo basilare, seppur orribile, per creare i soldati semplici dell'Alveare. Attaccandosi a sfortunati passanti, ottengono un ospite robusto usa e getta. Sebbene l'ospite non possieda un'agilità eccezionale, consente comunque ai parassiti di risultare efficaci nel combattimento corpo a corpo, mentre i loro corpi sono predisposti per ingaggiare il nemico a breve distanza.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | パラサイト |
| description | Wikitext | ハイヴの歩兵を作らせるならパラサイトが適任であるが、その手段はおぞましいものだ。通りかかった不運な者に取りつき、丈夫で使い捨てにできる宿主を手に入れる。宿主は敏捷性に優れてはいないが、それでも近接戦闘では十分な戦力となる。加えて、パラサイト自身の肉体も近距離での戦闘に適している。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 기생충 |
| description | Wikitext | 기생충은 손쉽고도 끔찍한 방법으로 하이브의 보병을 만든다. 이들은 불운한 행인에게 달라붙어 튼튼한 일회용 숙주를 얻는다. 숙주의 민첩성은 뛰어나지 않은 편이지만, 기생충은 숙주를 이용해 효과적인 근접전을 수행할 수 있으며, 기생충의 신체는 근거리에서 적과 교전하도록 설계되어 있다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Pasożyt |
| description | Wikitext | Pasożyty to prosty – acz przerażający – sposób na stworzenie żołnierzy piechoty Roju. Przyczepiając się do przechodzących obok nieszczęśników, zyskują wytrzymałego żywiciela, którego można się potem pozbyć. Choć nosiciel nie odznacza się dużą szybkością, nadal pozwala pasożytom na efektywność w walce wręcz, podczas gdy ich własne organizmy nadają się do atakowania przeciwnika na krótki dystans.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Паразит |
| description | Wikitext | Паразиты — простой, но оттого не менее ужасающий способ порождения пехоты Роя. Прицепившись к первому попавшемуся незадачливому путнику, они обретают выносливое и легко заменимое тело носителя. Несмотря на отсутствие у носителя особой ловкости, он всё же позволяет паразиту выстоять в ближнем бою. Строение же тела самих паразитов приспособлено к атаке с небольшого расстояния.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Parásito |
| description | Wikitext | Los parásitos son una forma fácil, aunque espantosa, de crear soldados rasos para la Colmena. Al adherirse a desafortunados transeúntes, obtienen un huésped resistente y desechable. Aunque este no posea una agilidad excepcional, permite a los parásitos ser eficaces en el combate cuerpo a cuerpo, mientras que sus propios cuerpos están predispuestos para enfrentarse al enemigo a corta distancia.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Parazit |
| description | Wikitext | Kovan'a piyade toplamak için parazitlerden daha kestirme ancak daha iğrenç bir yol yoktur. Yoldan geçen bahtsız gezginlerin üzerine çöküp onları hem sağlam hem de kolayca gözden çıkarılabilir birer konağa dönüştürürler. Konak, pek hantal kalsa da parazitleri yakın dövüşte işe yarar kılar. Nihayetinde bu yaratıkların kendi vücutları da düşmanla göğüs göğüse çarpışmaya yatkındır.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Паразит |
| description | Wikitext | Паразити – хоч і поширені, але страхітливі істоти, що поповнюють лави рядових солдатів Рою. Прикріплюючись до необережного перехожого, вони отримують міцного хазяїна, яким можна знехтувати. І хоча той не виявляє значної спритності, паразит стає ефективним рукопашним бійцем, атакуючи ворогів як кінцівками хазяїна, так і власним тілом.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 寄生虫 |
| description | Wikitext | “寄生虫”是制造虫群步兵简便却又极其恐怖的方式。它们会依附在倒霉的路人身上,把路人当成可用完即丢的强壮宿主。虽然宿主并不会因此拥有出众的敏捷程度,但仍能让寄生虫在近战中发挥力量,因为寄生虫的身体天生就擅长近距离与敌人交战。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 寄生蟲 |
| description | Wikitext | 「寄生蟲」是製造蟲群步兵簡便卻又極其恐怖的方式。牠們會依附在倒楣的路人身上,把路人當成可用完即丟的強壯宿主。雖然宿主並不會因此擁有出眾的敏捷程度,但仍能讓寄生蟲在近戰中發揮力量,因為寄生蟲的身體天生就擅長近距離與敵人交戰。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Topple the Strong! |
| description | Wikitext | The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Derrubada dos Fortes |
| description | Wikitext | Quanto mais alto o grau do alvo, mais Dano esta criatura provocará: +3% de Dano por grau de diferença.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Svrhnout silné! |
| description | Wikitext | Čím vyšší úroveň cíle, tím vyšší poškození mu tato jednotka způsobí: o 3 % vyšší poškození za každou úroveň rozdílu.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Renversez les forts ! |
| description | Wikitext | Plus le niveau de la cible est élevé, plus cette créature lui inflige de dégâts : +3 % de dégâts par rang de différence.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Stürze die Starken! |
| description | Wikitext | Je höher die Klasse des Ziels, desto mehr Schaden fügt ihm diese Kreatur zu: +3 % Schaden pro Klassenunterschied.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Legyűrjük a disznót! |
| description | Wikitext | Minél magasabb rangú a célpontja, ez a lény annál több sebzést okoz neki: +3%-kal több sebzést okoz a rangok különbözetének minden pontja után.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Uniti si vince! |
| description | Wikitext | Più alto è il grado del bersaglio, maggiore è il danno che questa creatura gli infligge: +3% di danno per ogni grado di differenza.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 強者を倒せ! |
| description | Wikitext | 対象のティアが高いほど、このクリーチャーが与えるダメージが大きくなる。ティア差ごとにダメージが3%増加する。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 강자를 넘어뜨려라! |
| description | Wikitext | 대상의 등급이 높을수록 이 생물이 주는 피해가 증가합니다. 등급 차이당 피해가 3% 증가합니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Obalenie Potęgi |
| description | Wikitext | Im wyższy stopień celu, tym więcej obrażeń zadaje mu to stworzenie: +3% do obrażeń za każdy stopień różnicy.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Опрокидывает великанов |
| description | Wikitext | Наносит больше урона целям более высокого ранга: +3% урона за каждый ранг разницы.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | ¡Derribemos al fuerte! |
| description | Wikitext | Cuanto mayor sea el rango del objetivo, mayor será el daño que esta criatura le inflija: +3 % de daño por rango de diferencia.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Güçlüyü Devir! |
| description | Wikitext | Hedefin kademesi ne kadar yüksekse bu yaratık o kadar fazla Hasar verir. Kademe farkı başına Hasar %3 artar.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Геть сильних! |
| description | Wikitext | Чим вищий рівень цілі, тим більше шкоди їй завдає ця істота: +3% шкоди за кожен рівень різниці.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 推翻强者! |
| description | Wikitext | 目标阶级愈高,此生物对其造成的伤害就愈大。每级差距会造成额外 3% 伤害。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | trick_demon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 推翻強者! |
| description | Wikitext | 目標階級愈高,此生物對其造成的傷害就愈大。每級差距會造成額外 3% 傷害。
|
| bonus_description | Wikitext | |
1 row is stored for this page
| Field | Field type | Value |
|---|
| ability_id | String | trick_demon_passive_1 |
| unit_id | String | trick_demon |
| ability_type | String | passive |
| ordinal | Integer | 1 |
| name_sid | String | trick_demon_passive_1_name |
| desc_sid | String | trick_demon_passive_1_description |
| excaption_in_tooltip | String | |