"Unit" values
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| id | String | | skeleton_upg |
| unused | Boolean | | |
| faction | String | human · undead · dungeon · nature · demon · unfrozen · neutral | undead |
| tier | Integer | | 1 |
| source_path | String | | DB/units/units_logics/undead/skeleton_upg_l.json |
| name_sid | String | | skeleton_upg_name |
| desc_sid | String | | skeleton_upg_narrativeDescription |
| base_sid | String | | skeleton |
| upgrade_sid | String | | skeleton_upg_alt |
| hp | Integer | | 6 |
| offence | Integer | | 4 |
| defence | Integer | | 3 |
| damage_min | Integer | | 2 |
| damage_max | Integer | | 3 |
| initiative | Integer | | 5 |
| speed | Integer | | 4 |
| luck | Integer | | 0 |
| morale | Integer | | 0 |
| energy_per_cast | Integer | | 2 |
| energy_per_round | Integer | | 0 |
| energy_per_take_damage | Integer | | 1 |
| action_points | Integer | | 1 |
| num_counters | Integer | | 1 |
| morale_min | Integer | | 0 |
| morale_max | Integer | | 0 |
| luck_min | Integer | | -5 |
| luck_max | Integer | | 5 |
| move_type | String | ground · fly · teleport · jump | ground |
| creature_type | String | living · undead · demon · magic_creature · embodiment · dragon · construct | undead |
| immunities | List of String, delimiter: , | | overTime_effect_curse • overTime_effect_blood • overTime_effect_poison • buff_effect_poison |
| disablers | List of String, delimiter: , | | vampirism • destroy_corpse_and_heal |
| shared_abilities | List of String, delimiter: , | | base_passive_melee_attack_name |
| native_biome | String | | Deathland |
| ai_archetype | String | | melee_type |
| tags | List of String, delimiter: , | | unit • undead |
| leave_corpse | Boolean | | |
| gold_cost | Integer | | 50 |
| wood_cost | Integer | | |
| ore_cost | Integer | | |
| mercury_cost | Integer | | |
| dust_cost | Integer | | |
| crystal_cost | Integer | | |
| gemstone_cost | Integer | | |
| squad_value | Integer | | 38 |
| exp_bonus | Integer | | 5 |
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| unit_id | String | | skeleton_upg |
| default_attack_type | String | melee · ranged · reach | melee_attack |
| default_pattern_sid | String | | |
| default_passive | String | | |
| default_stat_dmg_mult | Float | | |
| default_damage_target | String | | |
| default_affect_target | String | | |
| default_trigger_counter | Boolean | | |
| default_damage_type | String | | |
| default_buff_sid | String | | |
| default_buff_target | String | | |
| default_buff_duration | Integer | | |
| default_is_armed_ability | Boolean | | |
| default_temp_self_buff | String | | |
| default_dont_trigger_energy_regen | Boolean | | |
| counter_attack_type | String | melee · ranged · reach | melee_attack |
| counter_pattern_sid | String | | |
| counter_passive | String | | |
| counter_stat_dmg_mult | Float | | |
| counter_damage_target | String | | |
| counter_affect_target | String | | |
| counter_trigger_counter | Boolean | | |
| counter_damage_type | String | | |
| counter_buff_sid | String | | |
| counter_buff_target | String | | |
| counter_buff_duration | Integer | | |
| counter_is_armed_ability | Boolean | | |
| alt_attack_type | String | melee · ranged · reach | |
| alt_pattern_sid | String | | |
| alt_passive | String | | |
| alt_stat_dmg_mult | Float | | |
| alt_damage_target | String | | |
| alt_affect_target | String | | |
| alt_trigger_counter | Boolean | | |
| alt_damage_type | String | | |
| alt_buff_sid | String | | |
| alt_buff_target | String | | |
| alt_buff_duration | Integer | | |
| alt_cd | Integer | | |
| alt_dont_use_energy | Boolean | | |
| alt_return_to_start_after_attack | Boolean | | |
| alt_never_disable | Boolean | | |
| alt_temp_self_buff | String | | |
| alt_dont_trigger_energy_regen | Boolean | | |
| alt_multitarget_type | String | | |
| alt_num_targets | Integer | | |
| alt_is_armed_ability | Boolean | | |
| alt2_attack_type | String | melee · ranged · reach | |
| alt2_pattern_sid | String | | |
| alt2_passive | String | | |
| alt2_stat_dmg_mult | Float | | |
| alt2_damage_target | String | | |
| alt2_affect_target | String | | |
| alt2_trigger_counter | Boolean | | |
| alt2_damage_type | String | | |
| alt2_buff_sid | String | | |
| alt2_buff_target | String | | |
| alt2_buff_duration | Integer | | |
| alt2_cd | Integer | | |
| alt2_dont_use_energy | Boolean | | |
| alt2_return_to_start_after_attack | Boolean | | |
| alt2_never_disable | Boolean | | |
| alt2_temp_self_buff | String | | |
| alt2_dont_trigger_energy_regen | Boolean | | |
| alt2_multitarget_type | String | | |
| alt2_num_targets | Integer | | |
| alt2_is_armed_ability | Boolean | | |
16 rows are stored for this page
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Skeleton Warrior |
| description | Wikitext | With a little care, skeletons can retain memories of their lives as soldiers or fighters — stripped of personality but still skilled.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Esqueleto Guerreiro |
| description | Wikitext | Com um pouco mais de cuidado, os Esqueletos podem reter memórias de suas vidas como soldados ou lutadores. São destituídos de personalidade, mas ainda habilidosos.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Kostlivý válečník |
| description | Wikitext | S trochou péče si kostlivci mohou zachovat vzpomínky na svůj život vojáka či bojovníka – jsou zbaveni osobnosti, ale zůstávají zdatní.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Guerrier squelette |
| description | Wikitext | Avec un peu de soin, les squelettes peuvent conserver des souvenirs de leur vie de soldats ou de combattants. Ils sont dépouillés de leur personnalité, mais pas de leurs compétences.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Skelettkrieger |
| description | Wikitext | Mit ein wenig Pflege können Skelette Erinnerungen an ihr Leben als Soldaten oder Kämpfer bewahren – ohne Persönlichkeit, aber mit Fähigkeiten.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Csontvázharcos |
| description | Wikitext | Egy kis odafigyeléssel elérhető, hogy a csontváz megőrizzen néhány emlékfoszlányt a katonamúltjából – és ettől egész ügyessé válik némelyik, gondolkodnia meg úgysem kell.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Guerriero scheletro |
| description | Wikitext | Con un po' di attenzione in più, gli scheletri possono conservare i ricordi delle loro vite di soldati o combattenti: restano comunque privi di personalità, ma sono capaci di agire.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | スケルトンウォリアー |
| description | Wikitext | 少し手を加えれば、スケルトンは生前の兵士や戦士としての記憶を留めることができる──人格こそ失われているが、戦いの技術はなお利用できる。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 해골 전사 |
| description | Wikitext | 조금만 공을 들이면, 해골은 병사나 투사 시절의 기억을 유지할 수 있다. 인격은 빼앗기지만 전투 능력은 그대로 유지된다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Kościany wojownik |
| description | Wikitext | Przy odrobinie dbałości szkielety mogą zachować wspomnienia z życia żołnierzy czy wojowników. Wciąż będą odarci z osobowości, ale zachowają swoje zdolności.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Скелет-мечник |
| description | Wikitext | Если приложить к созданию скелета немного усилий, он сохранит воспоминания о своей жизни солдата или воина. Впрочем, ничего личного в этих воспоминаниях не останется — лишь навыки ведения боя.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Esqueleto guerrero |
| description | Wikitext | Con un poco de cuidado, los esqueletos pueden conservar recuerdos de sus vidas como soldados o luchadores; despojados de personalidad, pero aún diestros en combate.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Savaşçı İskelet |
| description | Wikitext | Eser miktarda özenle iskeletler, savaşçı veya dövüşçü yaşantılarından kalan anılarını hatırlayabilir. Benliklerinden soyutlanmış olsalar da hünerleri bakidir.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Скелет–воїн |
| description | Wikitext | Якщо докласти трохи зусиль, скелети згадають, як були воїнами й билися. Хоч їхня особистість стирається, бойові навички залишаються.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 骷髅战士 |
| description | Wikitext | 只要稍加用点心,骷髅就可以保有自己作为士兵或战士时的记忆。虽然失去了个性,但仍是老练的兵。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 骷髏戰士 |
| description | Wikitext | 只要稍加用點心,骷髏就可以保有自己作為士兵或戰士時的記憶。雖然失去了個性,但仍是老練的兵。
|
| bonus_description | Wikitext | |