"Unit" values
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| id | String | | skeleton |
| unused | Boolean | | |
| faction | String | human · undead · dungeon · nature · demon · unfrozen · neutral | undead |
| tier | Integer | | 1 |
| source_path | String | | DB/units/units_logics/undead/skeleton_l.json |
| name_sid | String | | skeleton_name |
| desc_sid | String | | skeleton_narrativeDescription |
| base_sid | String | | |
| upgrade_sid | String | | skeleton_upg |
| hp | Integer | | 6 |
| offence | Integer | | 4 |
| defence | Integer | | 1 |
| damage_min | Integer | | 1 |
| damage_max | Integer | | 3 |
| initiative | Integer | | 4 |
| speed | Integer | | 3 |
| luck | Integer | | 0 |
| morale | Integer | | 0 |
| energy_per_cast | Integer | | 2 |
| energy_per_round | Integer | | 0 |
| energy_per_take_damage | Integer | | 1 |
| action_points | Integer | | 1 |
| num_counters | Integer | | 1 |
| morale_min | Integer | | 0 |
| morale_max | Integer | | 0 |
| luck_min | Integer | | -5 |
| luck_max | Integer | | 5 |
| move_type | String | ground · fly · teleport · jump | ground |
| creature_type | String | living · undead · demon · magic_creature · embodiment · dragon · construct | undead |
| immunities | List of String, delimiter: , | | overTime_effect_curse • overTime_effect_blood • overTime_effect_poison • buff_effect_poison |
| disablers | List of String, delimiter: , | | vampirism • destroy_corpse_and_heal |
| shared_abilities | List of String, delimiter: , | | base_passive_melee_attack_name |
| native_biome | String | | Deathland |
| ai_archetype | String | | melee_type |
| tags | List of String, delimiter: , | | unit • undead |
| leave_corpse | Boolean | | |
| gold_cost | Integer | | 35 |
| wood_cost | Integer | | |
| ore_cost | Integer | | |
| mercury_cost | Integer | | |
| dust_cost | Integer | | |
| crystal_cost | Integer | | |
| gemstone_cost | Integer | | |
| squad_value | Integer | | 29 |
| exp_bonus | Integer | | 4 |
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| unit_id | String | | skeleton |
| default_attack_type | String | melee · ranged · reach | melee_attack |
| default_pattern_sid | String | | |
| default_passive | String | | |
| default_stat_dmg_mult | Float | | |
| default_damage_target | String | | |
| default_affect_target | String | | |
| default_trigger_counter | Boolean | | |
| default_damage_type | String | | |
| default_buff_sid | String | | |
| default_buff_target | String | | |
| default_buff_duration | Integer | | |
| default_is_armed_ability | Boolean | | |
| default_temp_self_buff | String | | |
| default_dont_trigger_energy_regen | Boolean | | |
| counter_attack_type | String | melee · ranged · reach | melee_attack |
| counter_pattern_sid | String | | |
| counter_passive | String | | |
| counter_stat_dmg_mult | Float | | |
| counter_damage_target | String | | |
| counter_affect_target | String | | |
| counter_trigger_counter | Boolean | | |
| counter_damage_type | String | | |
| counter_buff_sid | String | | |
| counter_buff_target | String | | |
| counter_buff_duration | Integer | | |
| counter_is_armed_ability | Boolean | | |
| alt_attack_type | String | melee · ranged · reach | |
| alt_pattern_sid | String | | |
| alt_passive | String | | |
| alt_stat_dmg_mult | Float | | |
| alt_damage_target | String | | |
| alt_affect_target | String | | |
| alt_trigger_counter | Boolean | | |
| alt_damage_type | String | | |
| alt_buff_sid | String | | |
| alt_buff_target | String | | |
| alt_buff_duration | Integer | | |
| alt_cd | Integer | | |
| alt_dont_use_energy | Boolean | | |
| alt_return_to_start_after_attack | Boolean | | |
| alt_never_disable | Boolean | | |
| alt_temp_self_buff | String | | |
| alt_dont_trigger_energy_regen | Boolean | | |
| alt_multitarget_type | String | | |
| alt_num_targets | Integer | | |
| alt_is_armed_ability | Boolean | | |
| alt2_attack_type | String | melee · ranged · reach | |
| alt2_pattern_sid | String | | |
| alt2_passive | String | | |
| alt2_stat_dmg_mult | Float | | |
| alt2_damage_target | String | | |
| alt2_affect_target | String | | |
| alt2_trigger_counter | Boolean | | |
| alt2_damage_type | String | | |
| alt2_buff_sid | String | | |
| alt2_buff_target | String | | |
| alt2_buff_duration | Integer | | |
| alt2_cd | Integer | | |
| alt2_dont_use_energy | Boolean | | |
| alt2_return_to_start_after_attack | Boolean | | |
| alt2_never_disable | Boolean | | |
| alt2_temp_self_buff | String | | |
| alt2_dont_trigger_energy_regen | Boolean | | |
| alt2_multitarget_type | String | | |
| alt2_num_targets | Integer | | |
| alt2_is_armed_ability | Boolean | | |
16 rows are stored for this page
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Skeleton |
| description | Wikitext | Skeletons are the simplest product of necromancy, raised without elaborate rituals — just magic binding bones into a crude frame capable of basic movement and obedience.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Esqueleto |
| description | Wikitext | Esqueletos são o produto mais simples da Necromancia, reanimados sem rituais elaborados — é apenas magia vinculando ossos a uma estrutura rústica capaz de realizar movimentos básicos e de obedecer.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Kostlivec |
| description | Wikitext | Kostlivci jsou tím nejjednodušším výtvorem nekromancie, neboť je lze vyvolat bez složitých rituálů – stačí magie, která spojí kosti k hrubé postavě schopné základního pohybu a poslušnosti.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Squelette |
| description | Wikitext | Les squelettes sont le produit le plus simple de la nécromancie, élevés sans rituels élaborés — juste de la magie liant les os dans une structure grossière, capable de mouvements et d’obéissance élémentaire.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Skelett |
| description | Wikitext | Skelette sind das einfachste Produkt der Nekromantie und werden ohne komplizierte Rituale erschaffen – durch bloße Magie werden Knochen zu einem groben Körper zusammengefügt, der zu einfachen Bewegungen und Gehorsam fähig ist.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Csontváz |
| description | Wikitext | A csontvázak a nekromancia klasszikus teremtményei. Nincs szükség bonyolult rituálékra a feltámasztásukhoz, csak mágikus kötést kell alkalmazni a csontok összeillesztéséhez – és ha nagyjából mozgásképesre sikerült, akkor az már jó.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Scheletro |
| description | Wikitext | Gli scheletri sono il prodotto più semplice della necromanzia, evocabili senza rituali elaborati: basta la magia per legare le ossa in una struttura rudimentale in grado di compiere movimenti elementari e obbedire agli ordini.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | スケルトン |
| description | Wikitext | スケルトンは死霊術によって最も簡単に作り出されるものであり、複雑な儀式を必要としない。骨を集めて大まかな形を作り、基本的な動きと命令に耐えられる程度に魔法で繋ぎ合わせればよい。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 해골 |
| description | Wikitext | 해골은 가장 간단한 사령술의 결과물로, 복잡한 의식 없이도 만들 수 있다. 마법으로 뼈를 엮어 만든 이들은 그저 기본적인 움직임과 명령만 수행할 수 있는 조잡한 골격일 뿐이다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Szkielet |
| description | Wikitext | Szkielety to najprostsze produkty nekromancji, tworzone bez żadnych wymyślnych rytuałów — ot, kości magicznie sklecone w prymitywną konstrukcję zdolną do posłusznego wykonywania podstawowych ruchów.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Скелет |
| description | Wikitext | Создать скелета для некроманта — проще простого. Для этого не нужны сложные ритуалы: достаточно с помощью колдовства связать кости воедино так, чтобы они могли двигаться и исполнять приказы.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Esqueleto |
| description | Wikitext | Los esqueletos son el producto más simple de la nigromancia, sin rituales elaborados: solo huesos unidos mágicamente para formar una estructura rudimentaria capaz de realizar movimientos básicos y obedecer.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | İskelet |
| description | Wikitext | Teferruatlı ayinlere gerek duyulmadan diriltilen iskeletler, nekromansinin en ilkel meyvesidir. Kemikleri birbirine bağlayıp basit hareket kabiliyetine sahip, sorgusuz sualsiz itaat eden kaba bir bedende birleştiren bir sihirden ibarettirler.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Скелет |
| description | Wikitext | Скелети – найпростіший витвір некромантії, який не потребує складних ритуалів. Уся магія полягає в тому, щоб з'єднати кістки в примітивну конструкцію, здатну до руху та слухняності.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 骷髅 |
| description | Wikitext | 骷髅是死灵术最简单的产物,不需要复杂的仪式,只要使用魔法将骨头绑成一具粗糙的骨架,再赋予它基本的行动和服从能力即可。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skeleton |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 骷髏 |
| description | Wikitext | 骷髏是死靈術最簡單的產物,不需要複雜的儀式,只要使用魔法將骨頭綁成一具粗糙的骨架,再賦予它基本的行動和服從能力即可。
|
| bonus_description | Wikitext | |