"Unit" values
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| id | String | | lich_dragon |
| unused | Boolean | | |
| faction | String | human · undead · dungeon · nature · demon · unfrozen · neutral | neutral |
| tier | Integer | | 8 |
| source_path | String | | DB/units/units_logics/neutral/lich_dragon_l.json |
| name_sid | String | | lich_dragon_name |
| desc_sid | String | | lich_dragon_narrativeDescription |
| base_sid | String | | |
| upgrade_sid | String | | |
| hp | Integer | | 999 |
| offence | Integer | | 66 |
| defence | Integer | | 66 |
| damage_min | Integer | | 99 |
| damage_max | Integer | | 99 |
| initiative | Integer | | 9 |
| speed | Integer | | 9 |
| luck | Integer | | 0 |
| morale | Integer | | 0 |
| energy_per_cast | Integer | | 2 |
| energy_per_round | Integer | | 0 |
| energy_per_take_damage | Integer | | 1 |
| action_points | Integer | | 1 |
| num_counters | Integer | | 1 |
| morale_min | Integer | | 0 |
| morale_max | Integer | | 0 |
| luck_min | Integer | | -5 |
| luck_max | Integer | | 5 |
| move_type | String | ground · fly · teleport · jump | fly |
| creature_type | String | living · undead · demon · magic_creature · embodiment · dragon · construct | undead |
| immunities | List of String, delimiter: , | | overTime_effect_curse • overTime_effect_blood • overTime_effect_poison • buff_effect_poison |
| disablers | List of String, delimiter: , | | vampirism • destroy_corpse_and_heal |
| shared_abilities | List of String, delimiter: , | | base_passive_melee_attack_name • base_passive_strike_tri_reach_1_name • base_passive_flyer_name • base_passive_resistant_2_name |
| native_biome | String | | |
| ai_archetype | String | | melee_type_eater |
| tags | List of String, delimiter: , | | unit • neutral |
| leave_corpse | Boolean | | |
| gold_cost | Integer | | 30,000 |
| wood_cost | Integer | | |
| ore_cost | Integer | | |
| mercury_cost | Integer | | |
| dust_cost | Integer | | |
| crystal_cost | Integer | | |
| gemstone_cost | Integer | | |
| squad_value | Integer | | 30,000 |
| exp_bonus | Integer | | 3,000 |
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| unit_id | String | | lich_dragon |
| default_attack_type | String | melee · ranged · reach | melee_attack |
| default_pattern_sid | String | | |
| default_passive | String | | |
| default_stat_dmg_mult | Float | | |
| default_damage_target | String | | all |
| default_affect_target | String | | noself |
| default_trigger_counter | Boolean | | |
| default_damage_type | String | | |
| default_buff_sid | String | | |
| default_buff_target | String | | |
| default_buff_duration | Integer | | |
| default_is_armed_ability | Boolean | | |
| default_temp_self_buff | String | | |
| default_dont_trigger_energy_regen | Boolean | | |
| counter_attack_type | String | melee · ranged · reach | melee_attack |
| counter_pattern_sid | String | | |
| counter_passive | String | | |
| counter_stat_dmg_mult | Float | | |
| counter_damage_target | String | | all |
| counter_affect_target | String | | noself |
| counter_trigger_counter | Boolean | | |
| counter_damage_type | String | | |
| counter_buff_sid | String | | |
| counter_buff_target | String | | |
| counter_buff_duration | Integer | | |
| counter_is_armed_ability | Boolean | | |
| alt_attack_type | String | melee · ranged · reach | |
| alt_pattern_sid | String | | |
| alt_passive | String | | |
| alt_stat_dmg_mult | Float | | |
| alt_damage_target | String | | |
| alt_affect_target | String | | |
| alt_trigger_counter | Boolean | | |
| alt_damage_type | String | | |
| alt_buff_sid | String | | |
| alt_buff_target | String | | |
| alt_buff_duration | Integer | | |
| alt_cd | Integer | | |
| alt_dont_use_energy | Boolean | | |
| alt_return_to_start_after_attack | Boolean | | |
| alt_never_disable | Boolean | | |
| alt_temp_self_buff | String | | |
| alt_dont_trigger_energy_regen | Boolean | | |
| alt_multitarget_type | String | | |
| alt_num_targets | Integer | | |
| alt_is_armed_ability | Boolean | | |
| alt2_attack_type | String | melee · ranged · reach | |
| alt2_pattern_sid | String | | |
| alt2_passive | String | | |
| alt2_stat_dmg_mult | Float | | |
| alt2_damage_target | String | | |
| alt2_affect_target | String | | |
| alt2_trigger_counter | Boolean | | |
| alt2_damage_type | String | | |
| alt2_buff_sid | String | | |
| alt2_buff_target | String | | |
| alt2_buff_duration | Integer | | |
| alt2_cd | Integer | | |
| alt2_dont_use_energy | Boolean | | |
| alt2_return_to_start_after_attack | Boolean | | |
| alt2_never_disable | Boolean | | |
| alt2_temp_self_buff | String | | |
| alt2_dont_trigger_energy_regen | Boolean | | |
| alt2_multitarget_type | String | | |
| alt2_num_targets | Integer | | |
| alt2_is_armed_ability | Boolean | | |
64 rows are stored for this page
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Lich Dragon |
| description | Wikitext | Undead dragons come to existence in places where enormous amounts of necrotic energies radiate close to their resting places. As such, for all the power they have, risen dragons are surprisingly simple and unambitious — more beasts guarding their graveyards than rulers.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Dragão Lich |
| description | Wikitext | Dragões mortos–vivos surgem em locais onde enormes quantidades de energia necromântica irradia perto de seus locais de repouso. Assim, apesar de todo o poder que possuem, os dragões ressuscitados surpreendem por sua simplicidade e falta de ambição: são mais criaturas guardando seus cemitérios do que governantes.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Dračí lišaj |
| description | Wikitext | Nemrtví draci vznikají na místech, kde poblíž jejich odpočívadel vyzařuje obrovské množství nekromantské energie. Proto jsou i přes veškerou svou sílu takoví vyvolaní draci překvapivě prostí a nectižádostiví – jsou to spíš šelmy, které chrání své hřbitovy, než vládci.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Dragon liche |
| description | Wikitext | Les dragons morts-vivants naissent là où d’énormes quantités d’énergie nécrotique irradient près de leur lieu de repos. Ainsi, malgré toute leur puissance, les dragons ressuscités sont étonnamment simples et peu ambitieux : ils sont davantage des bêtes gardant leurs cimetières que des dirigeants.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Lich-Drache |
| description | Wikitext | Untote Drachen entstehen, wenn in der Nähe ihrer Ruhestätten enorme Mengen nekrotischer Energie vorhanden sind. Trotz all ihrer Macht sind auferstandene Drachen überraschend einfach gestrickt und anspruchslos – eher wilde Tiere, die ihre Friedhöfe bewachen, als Herrscher.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Lícssárkány |
| description | Wikitext | Élőholt sárkányok akkor születnek, ha egy sárkánytetem olyan helyre kerül, ahol túltengenek a nekrotikus energiák. Ez már önmagában sokat elmond róluk. Bár élőholt létükre kimagasló az erejük, mégis meglepően egyszerű és céltalan teremtmények. Inkább tekinthetők a sírhelyüket őrző szellemnek, semmint uralkodónak.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Drago lich |
| description | Wikitext | I draghi non morti appaiono nei luoghi in cui enormi quantità di energie necrotiche si irradiano vicino ai loro luoghi di riposo. Pertanto, nonostante tutto il potere che possiedono, i draghi risorti sono sorprendentemente ingenui e poco ambiziosi: più simili a bestie che custodiscono le loro tombe che a sovrani.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | リッチドラゴン |
| description | Wikitext | アンデッドのドラゴンは、その眠りの地に満ちる膨大な死霊の力によって誕生する。強大な力を持ちながらも、蘇ったドラゴンは驚くほど単純で野心もない──支配者というよりは、墓地を守る獣のようなものである。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 리치 드래곤 |
| description | Wikitext | 안식처 근처의 곳곳에서 막대한 양의 사령술 에너지가 발산되자 언데드 드래곤이 태어났다. 깨어난 드래곤은 강력한 힘을 가졌지만 놀랍도록 단순하고 야망이 없으며, 지배자보다는 무덤을 지키는 야수에 더 가깝다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Nieumarły smok |
| description | Wikitext | Nieumarłe smoki przychodzą na świat w miejscach, gdzie gromadzą się ogromne ilości nekrotycznej energii, oddziałującej na ich miejsca spoczynku. Z tego powodu, pomimo całej swojej potęgi, wskrzeszone smoki są zaskakująco prymitywne i mało ambitne, kojarząc się bardziej z bestiami broniącymi cmentarzysk, a nie ich władcami.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Дракон-лич |
| description | Wikitext | В местах упокоения драконов, пропитанных достаточным количеством некротической энергии, они порой восстают из мёртвых. Однако, несмотря на свою силу, такие драконы лишены воли и амбиций. Это больше не величественные владыки — а звери, слепо охраняющие свои кладбища.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Dragón liche |
| description | Wikitext | Los dragones no muertos surgen en lugares donde se irradian enormes cantidades de energía necrótica cerca de sus lugares de descanso. Por ello, a pesar de todo su poder, los dragones resucitados son sorprendentemente simples y poco ambiciosos, más bestias que custodian sus cementerios que gobernantes.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Liç Ejderha |
| description | Wikitext | Hortlak ejderhalar, dinlenme yerlerine yakın yerlerde muazzam miktarda nekrotik enerjinin yayıldığı yerlerde ortaya çıkar. Bu nedenle, sahip oldukları tüm güce rağmen, dirilen ejderhalar şaşırtıcı derecede basit ve hırstan yoksundurlar; hükümdarlardan çok mezarlıklarını koruyan canavarlardır.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Дракон–ліч |
| description | Wikitext | Мертві дракони підіймаються нежиттю там, де поблизу місця їх загибелі випромінюються величезні потоки некротичної енергії. Попри всю їхню могутність, воскреслі дракони дивовижно прості та позбавлені амбіцій. Вони скоріше вартові своїх кладовищ, ніж правителі.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 巫妖巨龙 |
| description | Wikitext | 不灭龙诞生于弥漫浓厚死灵能量的长眠之地周围。尽管复苏的巨龙拥有强大力量,但通常性格单纯且毫无野心。与其说是统治者,不如说更像是守护墓园的野兽。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 巫妖巨龍 |
| description | Wikitext | 巫妖巨龍誕生於瀰漫濃厚死靈能量的長眠之地周圍。儘管復甦的巨龍擁有強大力量,但通常性格單純且毫無野心。與其說是統治者,不如說更像是守護墓園的野獸。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Bone Armageddon |
| description | Wikitext | Deals [ 333 ] Pure Damage to all other creatures.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Armagedom de Ossos |
| description | Wikitext | Provoca [ 333 ] de Dano Puro a todas as outras criaturas.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Kostěný armageddon |
| description | Wikitext | Způsobí [333] přímého poškození všem ostatním jednotkám.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Armageddon d’os |
| description | Wikitext | Inflige [ 333 ] point(s) de dégâts de pureté à toutes les autres créatures.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Knochen-Armageddon |
| description | Wikitext | Fügt allen anderen Kreaturen [ 333 ] reinen Schaden zu.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Csontarmageddon |
| description | Wikitext | [ 333 ] pontnyi tiszta sebzést okoz minden más egységnek.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Armageddon di ossa |
| description | Wikitext | Infligge danno puro ([ 333 ]) a tutte le altre creature.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | ボーンアルマゲドン |
| description | Wikitext | 他のすべてのクリーチャーに[ 333 ]の純ダメージを与える。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 본 아마겟돈 |
| description | Wikitext | 다른 모든 생물에게 순수 피해를 [ 333 ] 줍니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Armagedon Kości |
| description | Wikitext | Zadaje [ 333 ] pkt. czystych obrażeń wszystkim innym stworzeniom.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Костяной армагеддон |
| description | Wikitext | Наносит [ 333 ] чистого урона всем остальным существам на поле боя.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Apocalipsis óseo |
| description | Wikitext | Inflige [ 333 ] de daño puro a todas las demás criaturas.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Kemik Mahşeri |
| description | Wikitext | Diğer tüm yaratıklara [ 333 ] Saf Hasar verir.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Кістяний Армагеддон |
| description | Wikitext | Завдає [ 333 ] чистої шкоди всім іншим істотам.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 白骨天罚 |
| description | Wikitext | 对战场上所有其他生物造成 [ 333 ] 纯粹伤害。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 白骨天罰 |
| description | Wikitext | 對戰場上所有其他生物造成 [ 333 ] 純粹傷害。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Self-Reconstruction |
| description | Wikitext | Restores [ 100 ]% of one unit’s maximum HP. This can revive fallen units and create more beyond their original amount. Revived and created units are temporary.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Autoreconstrução |
| description | Wikitext | Recupera [ 100 ]% do PV máximo de uma unidade. Pode reviver unidades abatidas e criar mais além da quantidade original. Unidades revividas ou criadas desta maneira são temporárias.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Sebe oprava |
| description | Wikitext | Obnoví [100] % maximálního zdraví jedné jednotky. Dokáže oživit padlé jednotky a vytvořit jich víc i nad rámec původního počtu. Oživené a vytvořené jednotky jsou dočasné.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Auto-reconstitution |
| description | Wikitext | Restaure [ 100 ] % des PV max d'une unité. Peut ranimer les unités tombées au combat et en créer davantage. Les unités ranimées et créées sont temporaires.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Selbstrekonstruktion |
| description | Wikitext | Stellt [ 100 ] % der maximalen TP einer Einheit wieder her. Dadurch können gefallene Einheiten wiederbelebt und zusätzliche erschaffen werden. Auf diese Weise wiederbelebte und erschaffene Einheiten sind temporär.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Önrekonstrukció |
| description | Wikitext | Visszatölti egy lény maximális életerejének [ 100 ]%-át az egységben. Ez a hatás elesett lényeket is feltámaszthat és az egység eredeti létszámát is meghaladhatja. A feltámasztott és a létrehozott lények ideiglenesek.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Autoriparazione |
| description | Wikitext | Ripristina un [ 100 ]% dei PS massimi di un'unità. Può resuscitare le unità cadute e crearne in eccesso rispetto al numero di partenza. Sia le unità resuscitate che quelle create sono temporanee.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 自己再構築 |
| description | Wikitext | ユニット1体を最大HPの[ 100 ]%分回復する。倒れたユニットを蘇生し、戦闘開始時の数を上回るユニットを作り出せる。蘇生または生成されたユニットは臨時ユニットとなる。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 자가 복원 |
| description | Wikitext | 유닛 1기 최대 HP의 [ 100 ]%를 회복합니다. 사망한 유닛을 원래 수량 이상으로 부활시킵니다. 이렇게 부활 및 생성된 유닛은 임시 유닛이 됩니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Samorekonstrukcja |
| description | Wikitext | Przywraca [ 100 ]% maksymalnej wartości PZ tej jednostki. Zdolność ta może wskrzeszać poległe jednostki, a nawet stworzyć więcej, niż było ich na początku. Wskrzeszone i stworzone jednostki są jednak tymczasowe.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Реконструкция себя |
| description | Wikitext | Восстанавливает себе [ 100 ]% от максимального запаса здоровья одного существа. Воскрешает павших существ сверх изначального количества. Это временные существа.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Autorreconstrucción |
| description | Wikitext | Restaura el [ 100 ] % de los PV máximos de una unidad. Puede revivir a las unidades caídas y crear más por encima de su cantidad original. Las unidades revividas y creadas son temporales.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Öz Tedavi |
| description | Wikitext | Bir birimin maksimum SP'sinin %[ 100 ] kadarını tazeler. Ölmüş birimleri canlandırabilir ve kümenin asıl sayısından fazla birim oluşturabilir. Canlandırılan ve oluşturulan birimler geçicidir.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Самовідновлення |
| description | Wikitext | Відновлює [ 100 ]% від макс. ОЗ одного бійця. Може тимчасово відроджувати загиблих бійців та створювати тимчасових бійців нових більше їхньої початкової кількості.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 自我重构 |
| description | Wikitext | 会有一个单位恢复生命值上限的 [ 100 ]%。可复活阵亡单位并生成超过原始数量的单位。复活和生成的单位为临时单位。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_2 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 自我重構 |
| description | Wikitext | 會有一個單位恢復生命值上限的 [ 100 ]%。可復活陣亡單位,創建的單位數量可超過原始單位數量。復活與創建的單位為臨時單位。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Bone Absorption |
| description | Wikitext | Absorbs all corpses at destination and all adjacent hexes. For each corpse, this creature gains +100% to ability Damage and +100% to HP restored by abilities.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Absorção de Ossos |
| description | Wikitext | Absorve todos os cadáveres no destino e em todos os hexágonos adjacentes. Por cada cadáver, esta criatura ganha +100% de Dano por competências e +100% PV recuperados por competências.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Pohlcení kostí |
| description | Wikitext | Pohltí všechny mrtvoly na vybraném místě a na všech okolních políčkách. Tato jednotka za každou mrtvolu získá 100 % k poškození schopnostmi a obnoví si o 100 % více zdraví pomocí schopností.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Résorption osseuse |
| description | Wikitext | Absorbe tous les cadavres à destination et dans toutes les cases adjacentes. Pour chaque cadavre, cette créature gagne +100 % aux dégâts des compétences et +100 % aux PV restaurés par les capacités.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Knochenabsorption |
| description | Wikitext | Absorbiert alle Leichen am Zielort und in allen angrenzenden Hexfeldern. Diese Kreatur erhält für jede Leiche +100 % auf ihren Fähigkeitsschaden und +100 % auf die durch Fähigkeiten wiederhergestellten TP.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Csontok bekebelezése |
| description | Wikitext | Bekebelez minden tetemet a célmezőről és a körülötte lévő mezőkről. Minden tetem után +100%-kal növekszik a képességeinek sebzése és +100%-kal több életerőt töltenek vissza a képességei.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Assorbimento osseo |
| description | Wikitext | Assorbe tutti i cadaveri presenti nell'esagono di destinazione e in tutti quelli adiacenti. Per ogni corpo, questa creatura ottiene un +100% al danno delle capacità e un +100% dei PS ripristinati dalle capacità.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 骨吸収 |
| description | Wikitext | 移動先と隣接するすべてのタイルにある死骸をすべて吸収する。死体1つにつき、アビリティによるダメージが100%増加し、アビリティによって回復するHPも100%増加する。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 뼈 흡수 |
| description | Wikitext | 목표 칸 및 인접한 모든 칸의 모든 시체를 흡수합니다. 이 생물이 능력으로 주는 피해가 100% 증가하고, 능력으로 회복하는 HP가 100% 증가합니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Pochłonięcie Kości |
| description | Wikitext | Pochłania wszystkie ciała na wybranym oraz sąsiadujących polach. Za każde ciało to stworzenie otrzymuje +100% do obrażeń od zdolności oraz +100% do PZ przywracanych przez zdolności.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Поглощение костей |
| description | Wikitext | Перемещаясь, это существо поглощает все трупы на гексе назначения и соседних с ним. За каждый поглощённый труп оно получает +100% к урону, наносимому способностями, и к здоровью, восстанавливаемому способностями.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Absorción ósea |
| description | Wikitext | Absorbe todos los cadáveres en la casilla objetivo y en las adyacentes. Por cada cadáver, esta criatura obtiene +100 % del daño de aptitud y +100 % de los PV restaurados por aptitudes.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Kemik Emilimi |
| description | Wikitext | Hedef ve bitişikteki tüm altıgenlerdeki tüm cesetleri emer. Her ceset başına bu yaratık, %100 Yetenek Hasarı kazanır ve yaratığın yeteneklerle tazelediği SP %100 artar.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Поглинання кісток |
| description | Wikitext | Поглинає всі трупи на клітині призначення та всіх клітинах поруч. За кожен труп ця істота отримує +100% шкоди від здібностей та +100% ОЗ, відновлених здібностями.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 白骨吸取 |
| description | Wikitext | 吸收目标格与所有相邻格内的尸体。每吸收一具尸体,此生物能力伤害就提升 100%,能力所恢复的生命值也提升 100%。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lich_dragon_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 白骨吸取 |
| description | Wikitext | 吸收目標格與所有相鄰格內的屍體。每吸收一具屍體,此生物能力傷害就提升 100%,能力所恢復的生命值也提升 100%。
|
| bonus_description | Wikitext | |
1 row is stored for this page
| Field | Field type | Value |
|---|
| ability_id | String | lich_dragon_passive_1 |
| unit_id | String | lich_dragon |
| ability_type | String | passive |
| ordinal | Integer | 1 |
| name_sid | String | lich_dragon_passive_1_name |
| desc_sid | String | lich_dragon_passive_1_description |
| excaption_in_tooltip | String | |
2 rows are stored for this page
| Field | Field type | Allowed values | Value |
|---|
| ability_id | String | | lich_dragon_1 |
| unit_id | String | | lich_dragon |
| attack_type | String | cast · end_move_attack · jump · melee · move · range · shoot | cast |
| ordinal | Integer | | 1 |
| name_sid | String | | lich_dragon_ability_2_name |
| desc_sid | String | | lich_dragon_ability_2_description |
| rank | Integer | | 3 |
| cd | Integer | | 3 |
| energy_level | Integer | | 3 |
| active_type | String | | Ability_type_special |
| info_description | String | | |
| excaption_in_tooltip | String | | |
| Field | Field type | Allowed values | Value |
|---|
| ability_id | String | | lich_dragon_2 |
| unit_id | String | | lich_dragon |
| attack_type | String | cast · end_move_attack · jump · melee · move · range · shoot | cast |
| ordinal | Integer | | 2 |
| name_sid | String | | lich_dragon_ability_1_name |
| desc_sid | String | | lich_dragon_ability_1_description_alt |
| rank | Integer | | 3 |
| cd | Integer | | 3 |
| energy_level | Integer | | 3 |
| active_type | String | | Ability_type_special |
| info_description | String | | |
| excaption_in_tooltip | String | | |