"Unit" values
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| id | String | | lesser_eldritch_upg |
| unused | Boolean | | |
| faction | String | human · undead · dungeon · nature · demon · unfrozen · neutral | unfrozen |
| tier | Integer | | 1 |
| source_path | String | | DB/units/units_logics/unfrozen/lesser_eldritch_upg_l.json |
| name_sid | String | | lesser_eldritch_upg_name |
| desc_sid | String | | lesser_eldritch_upg_narrativeDescription |
| base_sid | String | | lesser_eldritch |
| upgrade_sid | String | | lesser_eldritch_upg_alt |
| hp | Integer | | 10 |
| offence | Integer | | 5 |
| defence | Integer | | 5 |
| damage_min | Integer | | 3 |
| damage_max | Integer | | 3 |
| initiative | Integer | | 4 |
| speed | Integer | | 4 |
| luck | Integer | | 0 |
| morale | Integer | | 0 |
| energy_per_cast | Integer | | 1 |
| energy_per_round | Integer | | 0 |
| energy_per_take_damage | Integer | | 1 |
| action_points | Integer | | 1 |
| num_counters | Integer | | 1 |
| morale_min | Integer | | -3 |
| morale_max | Integer | | 3 |
| luck_min | Integer | | -5 |
| luck_max | Integer | | 5 |
| move_type | String | ground · fly · teleport · jump | fly |
| creature_type | String | living · undead · demon · magic_creature · embodiment · dragon · construct | magic_creature |
| immunities | List of String, delimiter: , | | overTime_effect_curse |
| disablers | List of String, delimiter: , | | |
| shared_abilities | List of String, delimiter: , | | common_attack_1_name • base_passive_ranged_attack_name • base_passive_flyer_name |
| native_biome | String | | Snow |
| ai_archetype | String | | range_type |
| tags | List of String, delimiter: , | | unit • unfrozen |
| leave_corpse | Boolean | | |
| gold_cost | Integer | | 100 |
| wood_cost | Integer | | |
| ore_cost | Integer | | |
| mercury_cost | Integer | | |
| dust_cost | Integer | | |
| crystal_cost | Integer | | |
| gemstone_cost | Integer | | |
| squad_value | Integer | | 81 |
| exp_bonus | Integer | | 11 |
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| ability_id | String | | lesser_eldritch_upg_1 |
| unit_id | String | | lesser_eldritch_upg |
| attack_type | String | cast · end_move_attack · jump · melee · move · range · shoot | cast |
| ordinal | Integer | | 1 |
| name_sid | String | | lesser_eldritch_ability_1_name_upg |
| desc_sid | String | | lesser_eldritch_ability_1_description_upg |
| rank | Integer | | 1 |
| cd | Integer | | 1 |
| energy_level | Integer | | 1 |
| active_type | String | | Ability_type_special |
| info_description | String | | |
| excaption_in_tooltip | String | | description_effect_undead_embodiment_construct_immunities |
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| unit_id | String | | lesser_eldritch_upg |
| default_attack_type | String | melee · ranged · reach | ranged_attack |
| default_pattern_sid | String | | |
| default_passive | String | | |
| default_stat_dmg_mult | Float | | |
| default_damage_target | String | | |
| default_affect_target | String | | |
| default_trigger_counter | Boolean | | |
| default_damage_type | String | | |
| default_buff_sid | String | | |
| default_buff_target | String | | |
| default_buff_duration | Integer | | |
| default_is_armed_ability | Boolean | | |
| default_temp_self_buff | String | | |
| default_dont_trigger_energy_regen | Boolean | | |
| counter_attack_type | String | melee · ranged · reach | melee_attack |
| counter_pattern_sid | String | | |
| counter_passive | String | | |
| counter_stat_dmg_mult | Float | | 0.5 |
| counter_damage_target | String | | |
| counter_affect_target | String | | |
| counter_trigger_counter | Boolean | | |
| counter_damage_type | String | | |
| counter_buff_sid | String | | |
| counter_buff_target | String | | |
| counter_buff_duration | Integer | | |
| counter_is_armed_ability | Boolean | | |
| alt_attack_type | String | melee · ranged · reach | melee_attack |
| alt_pattern_sid | String | | |
| alt_passive | String | | |
| alt_stat_dmg_mult | Float | | |
| alt_damage_target | String | | |
| alt_affect_target | String | | |
| alt_trigger_counter | Boolean | | |
| alt_damage_type | String | | |
| alt_buff_sid | String | | |
| alt_buff_target | String | | |
| alt_buff_duration | Integer | | |
| alt_cd | Integer | | |
| alt_dont_use_energy | Boolean | | |
| alt_return_to_start_after_attack | Boolean | | |
| alt_never_disable | Boolean | | |
| alt_temp_self_buff | String | | |
| alt_dont_trigger_energy_regen | Boolean | | |
| alt_multitarget_type | String | | |
| alt_num_targets | Integer | | |
| alt_is_armed_ability | Boolean | | |
| alt2_attack_type | String | melee · ranged · reach | |
| alt2_pattern_sid | String | | |
| alt2_passive | String | | |
| alt2_stat_dmg_mult | Float | | |
| alt2_damage_target | String | | |
| alt2_affect_target | String | | |
| alt2_trigger_counter | Boolean | | |
| alt2_damage_type | String | | |
| alt2_buff_sid | String | | |
| alt2_buff_target | String | | |
| alt2_buff_duration | Integer | | |
| alt2_cd | Integer | | |
| alt2_dont_use_energy | Boolean | | |
| alt2_return_to_start_after_attack | Boolean | | |
| alt2_never_disable | Boolean | | |
| alt2_temp_self_buff | String | | |
| alt2_dont_trigger_energy_regen | Boolean | | |
| alt2_multitarget_type | String | | |
| alt2_num_targets | Integer | | |
| alt2_is_armed_ability | Boolean | | |
32 rows are stored for this page
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Stinging Ra'Shoth |
| description | Wikitext | Some Ra’Shoth have developed specialized synapses that enable them to discharge electrical currents from a distance. It is remarkable how adaptive life within the Rift seems to be.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Ra'Shoth Ferroador |
| description | Wikitext | Alguns Ra'Shoth desenvolveram sinapses especializadas que permitem que eles disparem correntes elétricas à distância. É impressionante como a vida dentro da Fissura parece ser.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Žahavý ra’shoth |
| description | Wikitext | Někteří ra‘shothové si vyvinuli zvláštní nervové spoje, které jim umožňují vydávat na dálku elektrický proud. Je pozoruhodné, jak se život v Trhlině dokáže přizpůsobit.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Ra’Shoth dardant |
| description | Wikitext | Certains Ra’Shoths ont développé des synapses spécialisées qui leur permettent de décharger des courants électriques à distance. La vie dans la Faille semble remarquablement adaptative.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Stechende Ra'Shoth |
| description | Wikitext | Einige Ra'Shoth haben spezielle Synapsen entwickelt, mit denen sie aus der Ferne Stromschläge absondern können. Es ist bemerkenswert, wie anpassungsfähig das Leben in der Kluft zu sein scheint.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Csalánozó ra’shoth |
| description | Wikitext | Néhány ra’shoth olyan speciális sejtekkel rendelkezik a csápjaiban, amelyek elektromos töltést képesek felhalmozni, így messziről is odacsíphetnek. Elképesztő, hogy mennyire alkalmazkodóképes a hasadék élővilága!
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Ra'shoth pungente |
| description | Wikitext | Alcuni ra'shoth hanno sviluppato sinapsi specializzate che consentono loro di scaricare correnti elettriche a distanza. È sorprendente quanto la vita all'interno della Frattura sembri capace di adattarsi.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 刺突のラ=ショス |
| description | Wikitext | 一部のラ=ショスは、遠距離から電流を放出できる特殊なシナプスを発達させている。亀裂に棲む生物の適応力の高さには驚くばかりだ。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 독침 라쇼트 |
| description | Wikitext | 일부 라쇼트에게는 원거리에서 전류를 방출할 수 있는 특수 시냅스가 생겼다. 균열에 사는 생물의 적응력은 참으로 놀라울 따름이다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Ra’shoth rażący |
| description | Wikitext | Niektóre ra’shothy wytworzyły wyspecjalizowane synapsy, które pozwalają im wystrzeliwać na odległość ładunki elektryczne. To niesamowite, jakie zdolności adaptacyjne posiada życie w Szczelinie.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Жалящий ра’шотх |
| description | Wikitext | Некоторые ра’шотхи обладают особыми щупальцами, позволяющими им управлять потоками электричества на расстоянии. Удивительно, насколько адаптивны создания Разлома!
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Ra'shoth punzante |
| description | Wikitext | Algunos ra'shoth han desarrollado sinapsis especializadas que les permiten descargar corrientes eléctricas a distancia. Es sorprendente lo adaptable que parece ser la vida en la Grieta.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Çarpan Ra'Shoth |
| description | Wikitext | Bazı Ra'Shothlar, uzaktan elektrik akımları fırlatmalarını sağlayan özel sinapslar geliştirmiştir. Yarık'ın içindeki yaşamın ne kadar uyumlu olduğu gerçekten de hayret verici.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Колючий ра'шот |
| description | Wikitext | Деякі ра'шот розвинули спеціалізовані синапси, що дозволяють їм випускати електричні розряди на відстані. Дивовижно, наскільки адаптивним виявляється життя в Розломі.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 刺击拉索斯 |
| description | Wikitext | 部分拉索斯演化出特殊的神经元,能够从远处释放电流攻击敌人。裂痕内的生命适应力之强,实在令人惊叹。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 刺擊拉索斯 |
| description | Wikitext | 部分拉索斯演化出特殊的神經元,能夠從遠處釋放電流攻擊敵人。裂痕內的生命適應力之強,實在令人驚嘆。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Summoning Rite: Stinging Ra'Shoth |
| description | Wikitext | Once per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Ritual de Invocação: Ra'Shoth Ferroador |
| description | Wikitext | Uma vez por batalha, invoca um grupo de Ra'Shoths Ferroadores onde está um cadáver amigo.
A invocação tem 50% do PV do grupo original e não pode ter mais unidades que [ a quantidade atual de invocadores ]. Essas criaturas são permanentes e permanecem após a batalha.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Vyvolávací obřad: Žahavý ra’shoth |
| description | Wikitext | Jednou za bitvu vyvolá skupinu žahavých ra‘shothů na políčku mrtvoly spojence. Vyvolaná jednotka má 50 % zdraví původní mrtvé skupiny a nemůže překročit maximální počet [aktuální počet vyvolávačů] jednotek. Tito tvorové jsou trvalí a zůstávají i po konci bitvy.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Rite d’invocation : Ra’Shoth dardant |
| description | Wikitext | Une fois par combat, invoque un peloton de Ra’Shoth dardants à la place d’un cadavre allié. L’invocation possède 50 % des PV du peloton initial et ne peut excéder [niveau actuel d’invocateurs] unités. Ces créatures sont permanentes et restent après le combat.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Beschwörungsritual: Stechende Ra'Shoth |
| description | Wikitext | Beschwört einmal pro Kampf einen Trupp Stechende Ra'Shoth anstelle einer verbündeten Leiche. Der beschworene Trupp hat 50 % der TP des ursprünglichen Trupps der Leiche und maximal [aktuelle Anzahl an Beschwörern] Einheiten. Diese Kreaturen sind permanent und bleiben auch nach dem Kampf bestehen.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Idézési rítus: csalánozó ra’shoth |
| description | Wikitext | Csatánként egyszer megidézhet egy csalánozó ra’shoth egységet egy baráti tetem helyén. A megidézett egység létszáma legfeljebb [ az idézők aktuális létszáma ] lény lehet, az elhullott egység kezdeti összesített életerejének 50%-áig. Ezek a lények a csatát követően is megmaradnak.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Rito di evocazione - Ra'shoth pungente |
| description | Wikitext | Una volta per battaglia, evoca un gruppo di ra'shoth pungenti al posto di un corpo amico. L'evocazione ha un 50% dei PS del gruppo originale del corpo e non può avere più di [ numero attuale di evocatori ] unità. Queste creature sono permanenti e rimangono dopo la battaglia.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 召喚の儀式:刺突のラ=ショス |
| description | Wikitext | 戦闘につき1回、味方の死体があるタイルに刺突のラ=ショスのスタックを召喚する。 召喚されたスタックは死体の元のスタックの50%分のHPを持ち、ユニット数は[ 現在の召喚者数 ]を超えない。このクリーチャーは恒久的であり、戦闘後にも消滅しない。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 소환 의식: 독침 라쇼트 |
| description | Wikitext | 전투당 한 번, 아군 시체가 있는 칸에 독침 라쇼트 부대를 소환합니다. 소환된 부대의 HP는 원래 부대의 50%이며, 유닛 [ 현재 소환사 수 ]기를 초과할 수 없습니다. 이 생물은 영구적이며 전투 후에도 유지됩니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Rytuał przyzwania: Ra’shoth rażący |
| description | Wikitext | Raz na walkę w miejsce martwego sojusznika przyzywa oddział ra’shothów rażących. Przyzwane byty posiadają 50% PZ martwego oddziału. Maksymalna liczba jednostek: [ obecna liczba przyzywających ]. Przyzwane stworzenia nie znikają po walce, lecz pozostają w twojej armii.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Обряд призыва. Жалящие ра’шотхи |
| description | Wikitext | Один раз за бой призывает отряд жалящих ра’шотхов на месте дружественного трупа. Призванный отряд получает 50% здоровья цели на начало боя, но не более [ текущая численность отряда-призывателя ] существ(а). Эти существа остаются в армии героя после окончания боя.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Rito de invocación: Ra'shoth punzante |
| description | Wikitext | Una vez por batalla, invoca una formación de ra'shoth punzantes en lugar de un cadáver amistoso. La invocación tiene un 50 % de PV de la formación original del cadáver y no más de [ cantidad actual de invocadores ] unidades. Estas criaturas son permanentes y no desaparecen tras la batalla.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Çağırma Ayini: Çarpan Ra'Shoth |
| description | Wikitext | Her savaşta bir kez, dost bir cesedin bulunduğu yere bir Çarpan Ra'Shoth kümesi çağırır. Çağrılan kümenin SP'si, cesedin asıl kümesinin SP'sinin %50 kadarıdır ve küme büyüklüğü [ mevcut çağırıcı miktarı ] birimi geçemez. Bu yaratıklar kalıcıdır ve savaştan sonra da kalır.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Обряд виклику: колючий ра'шот |
| description | Wikitext | Раз за бій викликає загін колючих ра'шот на клітину з дружнім трупом. Викликаний загін має 50% ОЗ початкового загиблого загону та не більше бійців, ніж [ поточна кількість викликачів ]. Ці істоти залишаються назавжди, навіть після бою.
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| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 召唤仪式:刺击拉索斯 |
| description | Wikitext | 每场战斗仅限使用一次。可在友军尸体那一格召唤刺击拉索斯部队。 召唤部队的生命值为该尸体原部队的 50%,且不超过 [ 目前召唤师数量 ] 个单位。这些生物属于永久召唤,战斗结束后不会消失。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | lesser_eldritch_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 召喚儀式:刺擊拉索斯 |
| description | Wikitext | 每場戰鬥僅限使用一次。可在友軍屍體那一格召喚刺擊拉索斯部隊。 召喚部隊的生命值為該屍體原部隊的 50%,且不超過 [ 目前召喚師數量 ] 個單位。這些生物屬於永久召喚,戰鬥結束後不會消失。
|
| bonus_description | Wikitext | |