Page values for "Data:Unit/flicker upg"

From Heroes of Might and Magic: Olden Era Official Wiki

"Unit" values

1 row is stored for this page
FieldField typeAllowed valuesValue
idStringflicker_upg
unusedBoolean
factionStringhuman · undead · dungeon · nature · demon · unfrozen · neutralundead
tierInteger2
source_pathStringDB/units/units_logics/undead/flicker_upg_l.json
name_sidStringflicker_upg_name
desc_sidStringflicker_upg_narrativeDescription
base_sidStringflicker
upgrade_sidStringflicker_upg_alt
hpInteger8
offenceInteger6
defenceInteger0
damage_minInteger2
damage_maxInteger4
initiativeInteger7
speedInteger7
luckInteger0
moraleInteger0
energy_per_castInteger2
energy_per_roundInteger0
energy_per_take_damageInteger1
action_pointsInteger1
num_countersInteger1
morale_minInteger0
morale_maxInteger0
luck_minInteger-5
luck_maxInteger5
move_typeStringground · fly · teleport · jumpfly
creature_typeStringliving · undead · demon · magic_creature · embodiment · dragon · constructundead
immunitiesList of String, delimiter: ,overTime_effect_curse • overTime_effect_blood • overTime_effect_poison • buff_effect_poison
disablersList of String, delimiter: ,vampirism • destroy_corpse_and_heal
shared_abilitiesList of String, delimiter: ,base_passive_melee_attack_name • base_passive_flyer_name
native_biomeStringDeathland
ai_archetypeStringmelee_type
tagsList of String, delimiter: ,unit • undead
leave_corpseBoolean
gold_costInteger130
wood_costInteger
ore_costInteger
mercury_costInteger
dust_costInteger
crystal_costInteger
gemstone_costInteger
squad_valueInteger114
exp_bonusInteger15

"UnitAbilityActive" values

1 row is stored for this page
FieldField typeAllowed valuesValue
ability_idStringflicker_upg_1
unit_idStringflicker_upg
attack_typeStringcast · end_move_attack · jump · melee · move · range · shootcast
ordinalInteger1
name_sidStringflicker_ability_1_name
desc_sidStringflicker_ability_1_description
rankInteger1
cdInteger1
energy_levelInteger1
active_typeStringAbility_type_movement
info_descriptionStringability_no_turn
excaption_in_tooltipString

"UnitAbilityPassive" values

1 row is stored for this page
FieldField typeValue
ability_idStringflicker_upg_passive_1
unit_idStringflicker_upg
ability_typeStringpassive
ordinalInteger1
name_sidStringflicker_passive_1_name
desc_sidStringflicker_passive_1_description
excaption_in_tooltipStringdescription_effect_undead_embodiment_construct_immunities

"UnitAttack" values

1 row is stored for this page
FieldField typeAllowed valuesValue
unit_idStringflicker_upg
default_attack_typeStringmelee · ranged · reachmelee_attack
default_pattern_sidString
default_passiveString
default_stat_dmg_multFloat
default_damage_targetString
default_affect_targetString
default_trigger_counterBoolean
default_damage_typeString
default_buff_sidString
default_buff_targetString
default_buff_durationInteger
default_is_armed_abilityBoolean
default_temp_self_buffString
default_dont_trigger_energy_regenBoolean
counter_attack_typeStringmelee · ranged · reachmelee_attack
counter_pattern_sidString
counter_passiveString
counter_stat_dmg_multFloat
counter_damage_targetString
counter_affect_targetString
counter_trigger_counterBoolean
counter_damage_typeString
counter_buff_sidString
counter_buff_targetString
counter_buff_durationInteger
counter_is_armed_abilityBoolean
alt_attack_typeStringmelee · ranged · reach
alt_pattern_sidString
alt_passiveString
alt_stat_dmg_multFloat
alt_damage_targetString
alt_affect_targetString
alt_trigger_counterBoolean
alt_damage_typeString
alt_buff_sidString
alt_buff_targetString
alt_buff_durationInteger
alt_cdInteger
alt_dont_use_energyBoolean
alt_return_to_start_after_attackBoolean
alt_never_disableBoolean
alt_temp_self_buffString
alt_dont_trigger_energy_regenBoolean
alt_multitarget_typeString
alt_num_targetsInteger
alt_is_armed_abilityBoolean
alt2_attack_typeStringmelee · ranged · reach
alt2_pattern_sidString
alt2_passiveString
alt2_stat_dmg_multFloat
alt2_damage_targetString
alt2_affect_targetString
alt2_trigger_counterBoolean
alt2_damage_typeString
alt2_buff_sidString
alt2_buff_targetString
alt2_buff_durationInteger
alt2_cdInteger
alt2_dont_use_energyBoolean
alt2_return_to_start_after_attackBoolean
alt2_never_disableBoolean
alt2_temp_self_buffString
alt2_dont_trigger_energy_regenBoolean
alt2_multitarget_typeString
alt2_num_targetsInteger
alt2_is_armed_abilityBoolean

"Translation" values

48 rows are stored for this page
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringen
nameStringWraith
descriptionWikitext

Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringpt_br
nameStringEspectro
descriptionWikitext

Às vezes, uma alma é trazida de volta com clareza o bastante para entender as amarras eternas com que foi aprisionada ao mundo vivente. O tamanho desespero ao perceber tal destino provoca a fúria e a agonia que dão origem a um Espectro.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringcs
nameStringPřízrak
descriptionWikitext

Občas je duše přivedena zpět s dostatečnou duševní silou, aby pochopila své věčné uvěznění ve světě živých. Díky tomuto strašlivému uvědomění vzniká přízrak plný zuřivosti a zoufalství.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringfr
nameStringSpectre
descriptionWikitext

Parfois, une âme est ramenée à la vie avec suffisamment de lucidité pour saisir son emprisonnement éternel dans le monde des vivants. Cette prise de conscience poignante de rage et de désespoir donne naissance à un spectre.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringde
nameStringGespenst
descriptionWikitext

Manchmal wird eine Seele zurückgeholt, die genug Klarheit besitzt, um sich ihrer ewigen Versklavung in der Welt der Lebenden bewusst zu sein. Aus dieser entsetzlichen Erkenntnis, der Wut und der Verzweiflung geht ein Gespenst hervor.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringhu
nameStringRémalak
descriptionWikitext

Némelyik visszatérő lélek rendelkezik annyi belátással, hogy ráeszméljen, örök fogságra kárhoztatott az élők világában. Ez a megrendítő felismerés pedig mérhetetlen fokú gyötrelmet és haragot szül.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringit
nameStringSpettro
descriptionWikitext

A volte un'anima viene riportata indietro con sufficiente lucidità da comprendere il proprio eterno confinamento nel mondo dei vivi. Questa straziante consapevolezza genera rabbia e disperazione, dando origine a uno spettro.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringja
nameStringレイス
descriptionWikitext

魂が、生者の世界に永遠に囚われているという明確な自覚とともに呼び戻されることがある。その怒りと絶望に満ちた痛ましい自覚こそが、レイスを生み出すのだ。

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringko
nameString레이스
descriptionWikitext

영혼은 때때로 자신이 산 자의 세상에 영원히 갇혔다는 사실을 깨달을 정도의 지성을 가진 채로 돌아온다. 분노와 절망의 참혹한 자각이 레이스를 일으킨다.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringpl
nameStringZmora
descriptionWikitext

Bywa, że dusza zostaje przywrócona ze świadomością wystarczającą, aby zrozumieć, że jest na wieki uwięziona w świecie żywych. Z takiego rozpaczliwego, przesiąkniętego wściekłością zrozumienia rodzi się zmora.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringru
nameStringДух
descriptionWikitext

Иногда возвращённая душа осознаёт, что навечно заточена в мире живых. Гнев и отчаяние, вызванные этим мучительным откровением, порождают духа.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringes
nameStringEspectro
descriptionWikitext

A veces, un alma regresa con la suficiente claridad como para comprender la eterna prisión que supone el mundo de los vivos. Al asimilar esta desgarradora realidad, la rabia y la desesperación dan origen a un espectro.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringtr
nameStringHeyula
descriptionWikitext

Kimi zaman bir ruh, yaşayanların dünyasına ebediyen hapsolduğunu idrak edecek kadar berrak bir zihinle geri döner. Öfke ve çaresizlikle dolu bu kahredici farkındalıktan bir Heyula ortaya çıkar.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringuk
nameStringПримара
descriptionWikitext

Інколи душу повертають настільки ясною, що вона розуміє весь жах вічного ув'язнення в світі живих. Це болісне усвідомлення, просякнуте гнівом і відчаєм, і породжує примару.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringzh-hans
nameString怨灵
descriptionWikitext

有时候,灵魂在被召回时仍会维持足够清晰的意识,能够理解自己永远被困于生者的世界了。这种充满愤怒和绝望的可怕觉悟,催生出了怨灵。

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg
typeStringunit
subtypeString
variantString
languageStringzh-hant
nameString怨靈
descriptionWikitext

有時候,靈魂在被召回時仍會維持足夠清晰的意識,能夠理解自己永遠被困於生者的世界了。這種充滿憤怒和絕望的可怕覺悟,催生出了怨靈。

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringen
nameStringHowl of the Banshee
descriptionWikitext

Forces the target enemy creature to move to a random free hex, if possible.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringpt_br
nameStringBerro do Banshee
descriptionWikitext

Força a criatura inimiga alvo a se mover a um hexágono adjacente aleatório e livre, quando possível.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringcs
nameStringKvílení bánší
descriptionWikitext

Pokud je to možné, přinutí vybranou nepřátelskou jednotku přesunout se na náhodné volné políčko.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringfr
nameStringHurlement de la Banshee
descriptionWikitext

Force la créature ennemie ciblée à se déplacer vers une case libre aléatoire, si possible.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringde
nameStringKlageschrei der Banshee
descriptionWikitext

Zwingt die gegnerische Zielkreatur, sich auf ein zufälliges freies Hex zu bewegen, wenn möglich.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringhu
nameStringKísérteties sikoly
descriptionWikitext

Rákényszeríti a célba vett ellenséget, hogy az véletlenszerűen átlépjen egy szabad mezőre, amennyiben az lehetséges.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringit
nameStringGrido della banshee
descriptionWikitext

Costringe la creatura nemica selezionata a spostarsi in un esagono libero casuale, se possibile.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringja
nameStringバンシーの咆哮
descriptionWikitext

対象の敵クリーチャーを、可能であればランダムな空きタイルに強制移動させる。

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringko
nameString밴시의 울부짖음
descriptionWikitext

가능할 경우, 대상 적 생물이 무작위 빈 칸으로 이동하게 합니다.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringpl
nameStringUpiorny Lament
descriptionWikitext

Zmusza wybrane wrogie stworzenie do przeniesienia się na losowe wolne pole, o ile to możliwe.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringru
nameStringКрик банши
descriptionWikitext

Вынуждает выбранный отряд противника переместиться на случайный свободный гекс, если это возможно.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringes
nameStringAullido de la banshee
descriptionWikitext

Obliga a la criatura enemiga objetivo a moverse a una casilla libre aleatoria, si es posible.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringtr
nameStringBanşi Uluması
descriptionWikitext

Hedef düşman yaratığını mümkünse rastgele boş bir altıgene hareket etmeye zorlar.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringuk
nameStringКрик банші
descriptionWikitext

Змушує обрану ворожу істоту переміститися на випадкову вільну клітину, за можливості.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringzh-hans
nameString报丧女妖的哭号
descriptionWikitext

在可行的情况下,强制将目标敌军生物移动到随机的空格。

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringzh-hant
nameString報喪女妖的哭號
descriptionWikitext

在可行的情況下,強制將目標敵軍生物移動到隨機的空格。

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringen
nameStringPhantom Vampirism
descriptionWikitext

Each attack restores 30% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringpt_br
nameStringVampirismo Fantasmagórico
descriptionWikitext

Cada ataque recupera 30% do Dano provocado como PV a esta criatura. Este efeito pode criar unidades temporárias no grupo desta criatura.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringcs
nameStringPřízračné upírství
descriptionWikitext

Každý útok této jednotce obnoví zdraví ve výši 30 % způsobeného poškození. Může tak vytvořit dočasné jednotky pro svou skupinu.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringfr
nameStringVampirisme spectral
descriptionWikitext

Chaque attaque restaure 30 % des dégâts infligés en PV pour cette créature. Cela peut créer des unités temporaires dans le peloton de cette créature.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringde
nameStringPhantomvampirismus
descriptionWikitext

Jeder Angriff stellt bei dieser Kreatur 30 % des verursachten Schadens als TP wieder her. Dadurch können temporäre Einheiten im Trupp dieser Kreatur erschaffen werden.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringhu
nameStringÉteri vérszívó
descriptionWikitext

A sebzésének 30%-ával egyező mértékben visszatölti az életerejét. Ez ideiglenes lényeket is létrehozhat az egység eredeti létszáma felett.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringit
nameStringVampirismo fantasma
descriptionWikitext

Ogni attacco ripristina un 30% del danno inflitto come PS a questa creatura. Può creare unità temporanee nel gruppo di questa creatura.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringja
nameStringファントム・ヴァンピリズム
descriptionWikitext

攻撃のたびに与えたダメージの30%分、このクリーチャーのHPを回復する。この効果により、このクリーチャーのスタックに臨時ユニットが追加されることがある。

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringko
nameString환영 흡혈
descriptionWikitext

이 생물이 준 피해의 30%를 HP로 회복합니다. 이 생물 부대 내에 일시적인 유닛을 생성할 수 있습니다.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringpl
nameStringUpiorny Wampiryzm
descriptionWikitext

Każdy atak przywraca temu stworzeniu 30% zadanych obrażeń jako PZ. Zdolność ta może tworzyć tymczasowe jednostki w oddziale tego stworzenia.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringru
nameStringФантомный вампиризм
descriptionWikitext

Каждая атака восстанавливает здоровье этого существа: 30% от наносимого урона. Это может создать временных существ в этом отряде.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringes
nameStringVampirismo fantasmal
descriptionWikitext

Cada ataque restaura un 30 % del daño infligido como PV a esta criatura. Esto puede crear unidades temporales en la formación de esta criatura.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringtr
nameStringHayalet Vampirliği
descriptionWikitext

Her saldırı bu yaratığın, verilen Hasar'ın %30 kadarına eş değer SP'sini tazeler. Bu etki, bu yaratığın kümesinde geçici birim oluşturabilir.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringuk
nameStringФантомний вампіризм
descriptionWikitext

Кожна атака відновлює ОЗ цієї істоти на 30% завданої шкоди. Може створити тимчасових бійців у загоні цієї істоти.

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringzh-hans
nameString幻影吸血习性
descriptionWikitext

此生物所造成伤害的 30% 会作为生命值恢复。可在此生物的部队中创造临时单位。

bonus_descriptionWikitext
FieldField typeValue
target_idStringflicker_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringzh-hant
nameString幻影吸血習性
descriptionWikitext

此生物所造成傷害的 30% 會作為生命值恢復。可在此生物的部隊中創建臨時單位。

bonus_descriptionWikitext