"Unit" values
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| id | String | | flicker_upg |
| unused | Boolean | | |
| faction | String | human · undead · dungeon · nature · demon · unfrozen · neutral | undead |
| tier | Integer | | 2 |
| source_path | String | | DB/units/units_logics/undead/flicker_upg_l.json |
| name_sid | String | | flicker_upg_name |
| desc_sid | String | | flicker_upg_narrativeDescription |
| base_sid | String | | flicker |
| upgrade_sid | String | | flicker_upg_alt |
| hp | Integer | | 8 |
| offence | Integer | | 6 |
| defence | Integer | | 0 |
| damage_min | Integer | | 2 |
| damage_max | Integer | | 4 |
| initiative | Integer | | 7 |
| speed | Integer | | 7 |
| luck | Integer | | 0 |
| morale | Integer | | 0 |
| energy_per_cast | Integer | | 2 |
| energy_per_round | Integer | | 0 |
| energy_per_take_damage | Integer | | 1 |
| action_points | Integer | | 1 |
| num_counters | Integer | | 1 |
| morale_min | Integer | | 0 |
| morale_max | Integer | | 0 |
| luck_min | Integer | | -5 |
| luck_max | Integer | | 5 |
| move_type | String | ground · fly · teleport · jump | fly |
| creature_type | String | living · undead · demon · magic_creature · embodiment · dragon · construct | undead |
| immunities | List of String, delimiter: , | | overTime_effect_curse • overTime_effect_blood • overTime_effect_poison • buff_effect_poison |
| disablers | List of String, delimiter: , | | vampirism • destroy_corpse_and_heal |
| shared_abilities | List of String, delimiter: , | | base_passive_melee_attack_name • base_passive_flyer_name |
| native_biome | String | | Deathland |
| ai_archetype | String | | melee_type |
| tags | List of String, delimiter: , | | unit • undead |
| leave_corpse | Boolean | | |
| gold_cost | Integer | | 130 |
| wood_cost | Integer | | |
| ore_cost | Integer | | |
| mercury_cost | Integer | | |
| dust_cost | Integer | | |
| crystal_cost | Integer | | |
| gemstone_cost | Integer | | |
| squad_value | Integer | | 114 |
| exp_bonus | Integer | | 15 |
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| ability_id | String | | flicker_upg_1 |
| unit_id | String | | flicker_upg |
| attack_type | String | cast · end_move_attack · jump · melee · move · range · shoot | cast |
| ordinal | Integer | | 1 |
| name_sid | String | | flicker_ability_1_name |
| desc_sid | String | | flicker_ability_1_description |
| rank | Integer | | 1 |
| cd | Integer | | 1 |
| energy_level | Integer | | 1 |
| active_type | String | | Ability_type_movement |
| info_description | String | | ability_no_turn |
| excaption_in_tooltip | String | | |
1 row is stored for this page
| Field | Field type | Value |
|---|
| ability_id | String | flicker_upg_passive_1 |
| unit_id | String | flicker_upg |
| ability_type | String | passive |
| ordinal | Integer | 1 |
| name_sid | String | flicker_passive_1_name |
| desc_sid | String | flicker_passive_1_description |
| excaption_in_tooltip | String | description_effect_undead_embodiment_construct_immunities |
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| unit_id | String | | flicker_upg |
| default_attack_type | String | melee · ranged · reach | melee_attack |
| default_pattern_sid | String | | |
| default_passive | String | | |
| default_stat_dmg_mult | Float | | |
| default_damage_target | String | | |
| default_affect_target | String | | |
| default_trigger_counter | Boolean | | |
| default_damage_type | String | | |
| default_buff_sid | String | | |
| default_buff_target | String | | |
| default_buff_duration | Integer | | |
| default_is_armed_ability | Boolean | | |
| default_temp_self_buff | String | | |
| default_dont_trigger_energy_regen | Boolean | | |
| counter_attack_type | String | melee · ranged · reach | melee_attack |
| counter_pattern_sid | String | | |
| counter_passive | String | | |
| counter_stat_dmg_mult | Float | | |
| counter_damage_target | String | | |
| counter_affect_target | String | | |
| counter_trigger_counter | Boolean | | |
| counter_damage_type | String | | |
| counter_buff_sid | String | | |
| counter_buff_target | String | | |
| counter_buff_duration | Integer | | |
| counter_is_armed_ability | Boolean | | |
| alt_attack_type | String | melee · ranged · reach | |
| alt_pattern_sid | String | | |
| alt_passive | String | | |
| alt_stat_dmg_mult | Float | | |
| alt_damage_target | String | | |
| alt_affect_target | String | | |
| alt_trigger_counter | Boolean | | |
| alt_damage_type | String | | |
| alt_buff_sid | String | | |
| alt_buff_target | String | | |
| alt_buff_duration | Integer | | |
| alt_cd | Integer | | |
| alt_dont_use_energy | Boolean | | |
| alt_return_to_start_after_attack | Boolean | | |
| alt_never_disable | Boolean | | |
| alt_temp_self_buff | String | | |
| alt_dont_trigger_energy_regen | Boolean | | |
| alt_multitarget_type | String | | |
| alt_num_targets | Integer | | |
| alt_is_armed_ability | Boolean | | |
| alt2_attack_type | String | melee · ranged · reach | |
| alt2_pattern_sid | String | | |
| alt2_passive | String | | |
| alt2_stat_dmg_mult | Float | | |
| alt2_damage_target | String | | |
| alt2_affect_target | String | | |
| alt2_trigger_counter | Boolean | | |
| alt2_damage_type | String | | |
| alt2_buff_sid | String | | |
| alt2_buff_target | String | | |
| alt2_buff_duration | Integer | | |
| alt2_cd | Integer | | |
| alt2_dont_use_energy | Boolean | | |
| alt2_return_to_start_after_attack | Boolean | | |
| alt2_never_disable | Boolean | | |
| alt2_temp_self_buff | String | | |
| alt2_dont_trigger_energy_regen | Boolean | | |
| alt2_multitarget_type | String | | |
| alt2_num_targets | Integer | | |
| alt2_is_armed_ability | Boolean | | |
48 rows are stored for this page
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Wraith |
| description | Wikitext | Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Espectro |
| description | Wikitext | Às vezes, uma alma é trazida de volta com clareza o bastante para entender as amarras eternas com que foi aprisionada ao mundo vivente. O tamanho desespero ao perceber tal destino provoca a fúria e a agonia que dão origem a um Espectro.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Přízrak |
| description | Wikitext | Občas je duše přivedena zpět s dostatečnou duševní silou, aby pochopila své věčné uvěznění ve světě živých. Díky tomuto strašlivému uvědomění vzniká přízrak plný zuřivosti a zoufalství.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Spectre |
| description | Wikitext | Parfois, une âme est ramenée à la vie avec suffisamment de lucidité pour saisir son emprisonnement éternel dans le monde des vivants. Cette prise de conscience poignante de rage et de désespoir donne naissance à un spectre.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Gespenst |
| description | Wikitext | Manchmal wird eine Seele zurückgeholt, die genug Klarheit besitzt, um sich ihrer ewigen Versklavung in der Welt der Lebenden bewusst zu sein. Aus dieser entsetzlichen Erkenntnis, der Wut und der Verzweiflung geht ein Gespenst hervor.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Rémalak |
| description | Wikitext | Némelyik visszatérő lélek rendelkezik annyi belátással, hogy ráeszméljen, örök fogságra kárhoztatott az élők világában. Ez a megrendítő felismerés pedig mérhetetlen fokú gyötrelmet és haragot szül.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Spettro |
| description | Wikitext | A volte un'anima viene riportata indietro con sufficiente lucidità da comprendere il proprio eterno confinamento nel mondo dei vivi. Questa straziante consapevolezza genera rabbia e disperazione, dando origine a uno spettro.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | レイス |
| description | Wikitext | 魂が、生者の世界に永遠に囚われているという明確な自覚とともに呼び戻されることがある。その怒りと絶望に満ちた痛ましい自覚こそが、レイスを生み出すのだ。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 레이스 |
| description | Wikitext | 영혼은 때때로 자신이 산 자의 세상에 영원히 갇혔다는 사실을 깨달을 정도의 지성을 가진 채로 돌아온다. 분노와 절망의 참혹한 자각이 레이스를 일으킨다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Zmora |
| description | Wikitext | Bywa, że dusza zostaje przywrócona ze świadomością wystarczającą, aby zrozumieć, że jest na wieki uwięziona w świecie żywych. Z takiego rozpaczliwego, przesiąkniętego wściekłością zrozumienia rodzi się zmora.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Дух |
| description | Wikitext | Иногда возвращённая душа осознаёт, что навечно заточена в мире живых. Гнев и отчаяние, вызванные этим мучительным откровением, порождают духа.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Espectro |
| description | Wikitext | A veces, un alma regresa con la suficiente claridad como para comprender la eterna prisión que supone el mundo de los vivos. Al asimilar esta desgarradora realidad, la rabia y la desesperación dan origen a un espectro.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Heyula |
| description | Wikitext | Kimi zaman bir ruh, yaşayanların dünyasına ebediyen hapsolduğunu idrak edecek kadar berrak bir zihinle geri döner. Öfke ve çaresizlikle dolu bu kahredici farkındalıktan bir Heyula ortaya çıkar.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Примара |
| description | Wikitext | Інколи душу повертають настільки ясною, що вона розуміє весь жах вічного ув'язнення в світі живих. Це болісне усвідомлення, просякнуте гнівом і відчаєм, і породжує примару.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 怨灵 |
| description | Wikitext | 有时候,灵魂在被召回时仍会维持足够清晰的意识,能够理解自己永远被困于生者的世界了。这种充满愤怒和绝望的可怕觉悟,催生出了怨灵。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 怨靈 |
| description | Wikitext | 有時候,靈魂在被召回時仍會維持足夠清晰的意識,能夠理解自己永遠被困於生者的世界了。這種充滿憤怒和絕望的可怕覺悟,催生出了怨靈。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Howl of the Banshee |
| description | Wikitext | Forces the target enemy creature to move to a random free hex, if possible.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Berro do Banshee |
| description | Wikitext | Força a criatura inimiga alvo a se mover a um hexágono adjacente aleatório e livre, quando possível.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Kvílení bánší |
| description | Wikitext | Pokud je to možné, přinutí vybranou nepřátelskou jednotku přesunout se na náhodné volné políčko.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Hurlement de la Banshee |
| description | Wikitext | Force la créature ennemie ciblée à se déplacer vers une case libre aléatoire, si possible.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Klageschrei der Banshee |
| description | Wikitext | Zwingt die gegnerische Zielkreatur, sich auf ein zufälliges freies Hex zu bewegen, wenn möglich.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Kísérteties sikoly |
| description | Wikitext | Rákényszeríti a célba vett ellenséget, hogy az véletlenszerűen átlépjen egy szabad mezőre, amennyiben az lehetséges.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Grido della banshee |
| description | Wikitext | Costringe la creatura nemica selezionata a spostarsi in un esagono libero casuale, se possibile.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | バンシーの咆哮 |
| description | Wikitext | 対象の敵クリーチャーを、可能であればランダムな空きタイルに強制移動させる。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 밴시의 울부짖음 |
| description | Wikitext | 가능할 경우, 대상 적 생물이 무작위 빈 칸으로 이동하게 합니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Upiorny Lament |
| description | Wikitext | Zmusza wybrane wrogie stworzenie do przeniesienia się na losowe wolne pole, o ile to możliwe.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Крик банши |
| description | Wikitext | Вынуждает выбранный отряд противника переместиться на случайный свободный гекс, если это возможно.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Aullido de la banshee |
| description | Wikitext | Obliga a la criatura enemiga objetivo a moverse a una casilla libre aleatoria, si es posible.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Banşi Uluması |
| description | Wikitext | Hedef düşman yaratığını mümkünse rastgele boş bir altıgene hareket etmeye zorlar.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Крик банші |
| description | Wikitext | Змушує обрану ворожу істоту переміститися на випадкову вільну клітину, за можливості.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 报丧女妖的哭号 |
| description | Wikitext | 在可行的情况下,强制将目标敌军生物移动到随机的空格。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 報喪女妖的哭號 |
| description | Wikitext | 在可行的情況下,強制將目標敵軍生物移動到隨機的空格。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Phantom Vampirism |
| description | Wikitext | Each attack restores 30% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Vampirismo Fantasmagórico |
| description | Wikitext | Cada ataque recupera 30% do Dano provocado como PV a esta criatura. Este efeito pode criar unidades temporárias no grupo desta criatura.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Přízračné upírství |
| description | Wikitext | Každý útok této jednotce obnoví zdraví ve výši 30 % způsobeného poškození. Může tak vytvořit dočasné jednotky pro svou skupinu.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Vampirisme spectral |
| description | Wikitext | Chaque attaque restaure 30 % des dégâts infligés en PV pour cette créature. Cela peut créer des unités temporaires dans le peloton de cette créature.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Phantomvampirismus |
| description | Wikitext | Jeder Angriff stellt bei dieser Kreatur 30 % des verursachten Schadens als TP wieder her. Dadurch können temporäre Einheiten im Trupp dieser Kreatur erschaffen werden.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Éteri vérszívó |
| description | Wikitext | A sebzésének 30%-ával egyező mértékben visszatölti az életerejét. Ez ideiglenes lényeket is létrehozhat az egység eredeti létszáma felett.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Vampirismo fantasma |
| description | Wikitext | Ogni attacco ripristina un 30% del danno inflitto come PS a questa creatura. Può creare unità temporanee nel gruppo di questa creatura.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | ファントム・ヴァンピリズム |
| description | Wikitext | 攻撃のたびに与えたダメージの30%分、このクリーチャーのHPを回復する。この効果により、このクリーチャーのスタックに臨時ユニットが追加されることがある。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 환영 흡혈 |
| description | Wikitext | 이 생물이 준 피해의 30%를 HP로 회복합니다. 이 생물 부대 내에 일시적인 유닛을 생성할 수 있습니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Upiorny Wampiryzm |
| description | Wikitext | Każdy atak przywraca temu stworzeniu 30% zadanych obrażeń jako PZ. Zdolność ta może tworzyć tymczasowe jednostki w oddziale tego stworzenia.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Фантомный вампиризм |
| description | Wikitext | Каждая атака восстанавливает здоровье этого существа: 30% от наносимого урона. Это может создать временных существ в этом отряде.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Vampirismo fantasmal |
| description | Wikitext | Cada ataque restaura un 30 % del daño infligido como PV a esta criatura. Esto puede crear unidades temporales en la formación de esta criatura.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Hayalet Vampirliği |
| description | Wikitext | Her saldırı bu yaratığın, verilen Hasar'ın %30 kadarına eş değer SP'sini tazeler. Bu etki, bu yaratığın kümesinde geçici birim oluşturabilir.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Фантомний вампіризм |
| description | Wikitext | Кожна атака відновлює ОЗ цієї істоти на 30% завданої шкоди. Може створити тимчасових бійців у загоні цієї істоти.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 幻影吸血习性 |
| description | Wikitext | 此生物所造成伤害的 30% 会作为生命值恢复。可在此生物的部队中创造临时单位。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | flicker_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 幻影吸血習性 |
| description | Wikitext | 此生物所造成傷害的 30% 會作為生命值恢復。可在此生物的部隊中創建臨時單位。
|
| bonus_description | Wikitext | |