"Unit" values
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| id | String | | eldritch_flyer_upg |
| unused | Boolean | | |
| faction | String | human · undead · dungeon · nature · demon · unfrozen · neutral | unfrozen |
| tier | Integer | | 4 |
| source_path | String | | DB/units/units_logics/unfrozen/eldritch_flyer_upg_l.json |
| name_sid | String | | eldritch_flyer_upg_name |
| desc_sid | String | | eldritch_flyer_upg_narrativeDescription |
| base_sid | String | | eldritch_flyer |
| upgrade_sid | String | | eldritch_flyer_upg_alt |
| hp | Integer | | 50 |
| offence | Integer | | 11 |
| defence | Integer | | 11 |
| damage_min | Integer | | 10 |
| damage_max | Integer | | 13 |
| initiative | Integer | | 8 |
| speed | Integer | | 8 |
| luck | Integer | | 0 |
| morale | Integer | | 0 |
| energy_per_cast | Integer | | 2 |
| energy_per_round | Integer | | 0 |
| energy_per_take_damage | Integer | | 1 |
| action_points | Integer | | 1 |
| num_counters | Integer | | 1 |
| morale_min | Integer | | -3 |
| morale_max | Integer | | 3 |
| luck_min | Integer | | -5 |
| luck_max | Integer | | 5 |
| move_type | String | ground · fly · teleport · jump | teleport |
| creature_type | String | living · undead · demon · magic_creature · embodiment · dragon · construct | magic_creature |
| immunities | List of String, delimiter: , | | overTime_effect_curse |
| disablers | List of String, delimiter: , | | |
| shared_abilities | List of String, delimiter: , | | base_passive_melee_attack_name • base_passive_flyer_name • base_passive_double_strike_name |
| native_biome | String | | Snow |
| ai_archetype | String | | melee_type |
| tags | List of String, delimiter: , | | unit • unfrozen |
| leave_corpse | Boolean | | |
| gold_cost | Integer | | 630 |
| wood_cost | Integer | | |
| ore_cost | Integer | | |
| mercury_cost | Integer | | |
| dust_cost | Integer | | |
| crystal_cost | Integer | | |
| gemstone_cost | Integer | | |
| squad_value | Integer | | 657 |
| exp_bonus | Integer | | 76 |
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| ability_id | String | | eldritch_flyer_upg_1 |
| unit_id | String | | eldritch_flyer_upg |
| attack_type | String | cast · end_move_attack · jump · melee · move · range · shoot | cast |
| ordinal | Integer | | 1 |
| name_sid | String | | eldritch_flyer_ability_1_name_upg |
| desc_sid | String | | eldritch_flyer_ability_1_description_upg |
| rank | Integer | | 2 |
| cd | Integer | | 2 |
| energy_level | Integer | | 2 |
| active_type | String | | Ability_type_special |
| info_description | String | | |
| excaption_in_tooltip | String | | description_effect_undead_embodiment_construct_immunities |
1 row is stored for this page
| Field | Field type | Value |
|---|
| ability_id | String | eldritch_flyer_upg_passive_1 |
| unit_id | String | eldritch_flyer_upg |
| ability_type | String | passive |
| ordinal | Integer | 1 |
| name_sid | String | eldritch_flyer_passive_1_name |
| desc_sid | String | eldritch_flyer_passive_1_description |
| excaption_in_tooltip | String | |
1 row is stored for this page
| Field | Field type | Allowed values | Value |
|---|
| unit_id | String | | eldritch_flyer_upg |
| default_attack_type | String | melee · ranged · reach | melee_attack |
| default_pattern_sid | String | | |
| default_passive | String | | |
| default_stat_dmg_mult | Float | | |
| default_damage_target | String | | |
| default_affect_target | String | | |
| default_trigger_counter | Boolean | | |
| default_damage_type | String | | |
| default_buff_sid | String | | |
| default_buff_target | String | | |
| default_buff_duration | Integer | | |
| default_is_armed_ability | Boolean | | |
| default_temp_self_buff | String | | |
| default_dont_trigger_energy_regen | Boolean | | Yes |
| counter_attack_type | String | melee · ranged · reach | melee_attack |
| counter_pattern_sid | String | | |
| counter_passive | String | | |
| counter_stat_dmg_mult | Float | | |
| counter_damage_target | String | | |
| counter_affect_target | String | | |
| counter_trigger_counter | Boolean | | |
| counter_damage_type | String | | |
| counter_buff_sid | String | | |
| counter_buff_target | String | | |
| counter_buff_duration | Integer | | |
| counter_is_armed_ability | Boolean | | |
| alt_attack_type | String | melee · ranged · reach | |
| alt_pattern_sid | String | | |
| alt_passive | String | | |
| alt_stat_dmg_mult | Float | | |
| alt_damage_target | String | | |
| alt_affect_target | String | | |
| alt_trigger_counter | Boolean | | |
| alt_damage_type | String | | |
| alt_buff_sid | String | | |
| alt_buff_target | String | | |
| alt_buff_duration | Integer | | |
| alt_cd | Integer | | |
| alt_dont_use_energy | Boolean | | |
| alt_return_to_start_after_attack | Boolean | | |
| alt_never_disable | Boolean | | |
| alt_temp_self_buff | String | | |
| alt_dont_trigger_energy_regen | Boolean | | |
| alt_multitarget_type | String | | |
| alt_num_targets | Integer | | |
| alt_is_armed_ability | Boolean | | |
| alt2_attack_type | String | melee · ranged · reach | |
| alt2_pattern_sid | String | | |
| alt2_passive | String | | |
| alt2_stat_dmg_mult | Float | | |
| alt2_damage_target | String | | |
| alt2_affect_target | String | | |
| alt2_trigger_counter | Boolean | | |
| alt2_damage_type | String | | |
| alt2_buff_sid | String | | |
| alt2_buff_target | String | | |
| alt2_buff_duration | Integer | | |
| alt2_cd | Integer | | |
| alt2_dont_use_energy | Boolean | | |
| alt2_return_to_start_after_attack | Boolean | | |
| alt2_never_disable | Boolean | | |
| alt2_temp_self_buff | String | | |
| alt2_dont_trigger_energy_regen | Boolean | | |
| alt2_multitarget_type | String | | |
| alt2_num_targets | Integer | | |
| alt2_is_armed_ability | Boolean | | |
48 rows are stored for this page
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Unspeakable Shoth |
| description | Wikitext | With the right incantations, shoth can be turned into incredibly precise and focused weapons, capable of striking without mercy.
…What happens if a spell scroll is torn off?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Shoth Impronunciável |
| description | Wikitext | Com os encantamentos certos, os shoths podem ser transformadas em armas incrivelmente precisas e focadas, capazes de atacar sem piedade.
…O que acontece se um pergaminho de feitiço for destruído?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Nevýslovný shoth |
| description | Wikitext | Díky správným zaříkávadlům je možné proměnit shothy v neuvěřitelně přesné a soustředěné zbraně, schopné útočit bez slitování.
...Co se stane, když se svitek s kouzlem strhne?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Shoth indicible |
| description | Wikitext | Avec les bonnes incantations, un Shoth peut être transformé en une arme incroyablement précise et concentrée, capable de frapper sans pitié…
Que se passe-t-il si un parchemin de sort est déchiré ?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Unaussprechliche Shoth |
| description | Wikitext | Mit den richtigen Beschwörungen können Shoth in überaus präzise und fokussierte Waffen verwandelt werden, die gnadenlos zuschlagen können.
Was passiert, wenn eine Zauberspruchrolle abgerissen wird?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Leírhatatlan shoth |
| description | Wikitext | A megfelelő ráolvasásokkal hihetetlenül precíz és célzott fegyverré alakíthatók ezek a lények, hogy aztán kíméletlenül lecsapjanak a célpontjukra.
... De vajon mi történne, ha egyszer levetnék a láncaikat?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Shoth inenarrabile |
| description | Wikitext | Con gli incantesimi giusti, gli shoth possono essere trasformati in armi incredibilmente precise e focalizzate, capaci di colpire senza pietà.
Ma cosa succede se una pergamena incantata viene strappata?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | アンスピーカブル・ショス |
| description | Wikitext | 適切な呪文を唱えることで、ショスは精密無比な武器と化し、無慈悲な攻撃を繰り出す。
…しかし、もし呪文の巻物が破かれたら、どうなるのだろうか?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 금단의 쇼트 |
| description | Wikitext | 올바른 주문을 외운다면, 쇼트는 놀랍도록 정교하고 집중적이며 무자비한 공격을 가하는 무기로 변할 수 있다.
...만약 주문 두루마리가 찢어지면 무슨 일이 벌어질까?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Niewypowiedziany shoth |
| description | Wikitext | Przy odpowiednich inkantacjach shothy mogą stać się niezwykle precyzyjną, nie znającą litości bronią.
...Co się stanie, gdy zwój z zaklęciem zostanie rozdarty?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Невыразимый шотх |
| description | Wikitext | Правильно подобранное заклинание может превратить шотха в безжалостное, предельно точное оружие.
Но что случится, если разорвать свиток с заклинанием?..
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Shoth innombrable |
| description | Wikitext | Con los encantamientos adecuados, los shoth pueden convertirse en armas increíblemente precisas y concentradas, capaces de atacar sin piedad.
¿Qué sucedería con un pergamino de hechizo arrancado?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Tarifsiz Shoth |
| description | Wikitext | Doğru büyülerle, shothlar inanılmaz derecede hassas ve odaklanmış silahlara dönüştürülebilir ve acımasızca saldırabilirler.
Peki ya bir büyü tomarı yırtılırsa ne olur?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Невимовний шот |
| description | Wikitext | Відповідними чарами шот можливо перетворити на неймовірно точну зброю, що вражає без жалю.
А що станеться, якщо сувій із чарами розірвати?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 无话索斯 |
| description | Wikitext | 索斯可以借由正确的咒语被打造成极为精准且专注的武器,毫不留情地攻击。
……但如果法术卷轴被撕裂的话呢?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg |
| type | String | unit |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 無話索斯 |
| description | Wikitext | 索斯可以藉由正確的咒語被打造成極為精準且專注的武器,毫不留情地攻擊。
……但如果法術卷軸被撕裂的話呢?
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Summoning Rite: Unspeakable Shoth |
| description | Wikitext | Once per battle, summons a stack of Unspeakable Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Ritual de Invocação: Shoth Impronunciável |
| description | Wikitext | Uma vez por batalha, invoca um grupo de Shoths Impronunciáveis onde está um cadáver amigo.
A invocação tem 50% do PV do grupo original e não pode ter mais unidades que [ a quantidade atual de invocadores ]. Essas criaturas são permanentes e permanecem após a batalha.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Vyvolávací obřad: Nevýslovný shoth |
| description | Wikitext | Jednou za bitvu vyvolá skupinu nevýslovných shothů na políčku mrtvoly spojence. Vyvolaná jednotka má 50 % zdraví původní mrtvé skupiny a nemůže překročit maximální počet [aktuální počet vyvolávačů] jednotek. Tito tvorové jsou trvalí a zůstávají i po konci bitvy.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Rite d’invocation : Shoth indicible |
| description | Wikitext | Une fois par combat, invoque un peloton de Shoths indicibles à la place d’un cadavre allié. L’invocation possède 50 % des PV du peloton initial du cadavre et ne peut pas contenir plus de [niveau actuel d’invocateurs] unités. Ces créatures sont permanentes et restent après le combat.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Beschwörungsritual: Unaussprechliche Shoth |
| description | Wikitext | Beschwört einmal pro Schlacht einen Trupp Unaussprechliche Shoth anstelle einer verbündeten Leiche. Der beschworene Trupp hat 50 % der TP des ursprünglichen Trupps der Leiche und maximal [aktuelle Anzahl an Beschwörern] Einheiten. Diese Kreaturen sind permanent und bleiben auch nach dem Kampf bestehen.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Idézési rítus: leírhatatlan shoth |
| description | Wikitext | Csatánként egyszer megidézhet egy leírhatatlan shoth egységet egy baráti tetem helyén. A megidézett egység létszáma legfeljebb [ az idézők aktuális létszáma ] lény lehet, az elhullott egység kezdeti összesített életerejének 50%-áig. Ezek a lények a csatát követően is megmaradnak.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Rito di evocazione - Shoth inenarrabile |
| description | Wikitext | Una volta per battaglia, evoca un gruppo di shoth inenarrabili al posto di un corpo amico. L'evocazione ha un 50% dei PS del gruppo originale del corpo e non può avere più di [ numero attuale di evocatori ] unità. Queste creature sono permanenti e rimangono dopo la battaglia.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 召喚の儀式:アンスピーカブル・ショス |
| description | Wikitext | 戦闘につき1回、味方の死体があるタイルにアンスピーカブル・ショスのスタックを召喚する。 召喚されたスタックは死体の元のスタックの50%分のHPを持ち、ユニット数は[ 現在の召喚者数 ]を超えない。このクリーチャーは恒久的であり、戦闘後にも消滅しない。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 소환 의식: 금단의 쇼트 |
| description | Wikitext | 전투당 한 번, 아군 시체의 위치에 금단의 쇼트 부대를 소환합니다. 소환된 부대의 HP는 원래 부대의 50%이며, 유닛 [ 현재 소환사 수 ]기를 초과할 수 없습니다. 이 생물은 영구적이며 전투 후에도 유지됩니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Rytuał przyzwania: Niewypowiedziany shoth |
| description | Wikitext | Raz na walkę w miejsce martwego sojusznika przyzywa oddział niewypowiedzianych shothów. Przyzwane byty posiadają 50% PZ martwego oddziału i mogą zawierać do [ obecna liczba przyzywających ] jednostek. Przyzwane stworzenia nie znikają po walce, lecz pozostają w twojej armii.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Обряд призыва. Невыразимые шотхи |
| description | Wikitext | Один раз за бой призывает отряд невыразимых шотхов на месте дружественного трупа. Призванный отряд получает 50% здоровья цели на начало боя, но не более [ текущая численность отряда-призывателя ] существ(а). Эти существа остаются в армии героя после окончания боя.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Rito de invocación: Shoth innombrable |
| description | Wikitext | Una vez por batalla, invoca una formación de shoth innombrables en lugar de un cadáver amistoso. La invocación tiene un 50 % de PV de la formación original del cadáver y no puede tener más de [ cantidad actual de invocadores ] unidades. Estas criaturas son permanentes y no desaparecen tras la batalla.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Çağırma Ayini: Tarifsiz Shoth |
| description | Wikitext | Her savaşta bir kez, dost bir cesedin bulunduğu yere bir Tarifsiz Shoth kümesi çağırır. Çağrılan kümenin SP'si, cesedin asıl kümesinin SP'sinin %50 kadarıdır ve küme büyüklüğü [ mevcut çağırıcı miktarı ] birimi geçemez. Bu yaratıklar kalıcıdır ve savaştan sonra da kalır.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Обряд виклику: невимовний шот |
| description | Wikitext | Раз за бій викликає загін невимовних шот на місце дружнього трупу. Викликаний загін має 50% ОЗ початкового загиблого загону та не більше бійців, ніж [ поточна кількість викликачів ]. Ці істоти залишаються назавжди, навіть після бою.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 召唤仪式:无话索斯 |
| description | Wikitext | 每场战斗仅限使用一次。可在友军尸体上召唤无话索斯部队。 召唤部队的生命值为该尸体原部队的 50%,且不能超过 [ 目前召唤师数量 ] 个单位。这些生物属于永久召唤,战斗结束后不会消失。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 召喚儀式:無話索斯 |
| description | Wikitext | 每場戰鬥僅限使用一次。可在友軍屍體上召喚無話索斯部隊。 召喚部隊的生命值為該屍體原部隊的 50%,且不能超過 [ 目前召喚師數量 ] 個單位。這些生物屬於永久召喚,戰鬥結束後不會消失。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Frost |
| description | Wikitext | When this creature attacks, the target doesn’t generate Focus.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Geada |
| description | Wikitext | Quando esta criatura ataca, o alvo não gera Foco.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Mráz |
| description | Wikitext | Když tato jednotka zaútočí, cíl nebude generovat soustředění.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Gel |
| description | Wikitext | Lorsque cette créature attaque, la cible ne génère pas de focalisation.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Frost |
| description | Wikitext | Wenn diese Kreatur angreift, kann das Ziel Fokus nicht erhalten.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Fagyos érintés |
| description | Wikitext | Támadásai után a célpont egység nem generál fókuszpontot.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Gelo |
| description | Wikitext | Quando questa creatura attacca, il bersaglio non genera Focus.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 霜 |
| description | Wikitext | このクリーチャーが攻撃するとき、対象はフォーカスを生成しない。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 서리 |
| description | Wikitext | 이 생물이 공격한 대상은 집중을 생성하지 않습니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Wychłodzenie |
| description | Wikitext | Gdy to stworzenie atakuje, jego cel nie generuje skupienia.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Обморожение |
| description | Wikitext | Когда это существо атакует, его цель не генерирует концентрацию.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Gélido |
| description | Wikitext | Cuando esta criatura ataca, el objetivo no genera concentración.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Ayaz |
| description | Wikitext | Bu yaratık saldırdığında hedef Odak üretemez.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Мороз |
| description | Wikitext | Коли ця істота атакує, ціль не виробляє заряди фокуса.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 霜寒 |
| description | Wikitext | 此生物攻击时,目标不会产生专注值。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | eldritch_flyer_upg_passive_1 |
| type | String | unit_ability |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 霜寒 |
| description | Wikitext | 此生物攻擊時,目標不會產生專注值。
|
| bonus_description | Wikitext | |