Page values for "Data:Unit/eldritch flyer upg"

From Heroes of Might and Magic: Olden Era Official Wiki

"Unit" values

1 row is stored for this page
FieldField typeAllowed valuesValue
idStringeldritch_flyer_upg
unusedBoolean
factionStringhuman · undead · dungeon · nature · demon · unfrozen · neutralunfrozen
tierInteger4
source_pathStringDB/units/units_logics/unfrozen/eldritch_flyer_upg_l.json
name_sidStringeldritch_flyer_upg_name
desc_sidStringeldritch_flyer_upg_narrativeDescription
base_sidStringeldritch_flyer
upgrade_sidStringeldritch_flyer_upg_alt
hpInteger50
offenceInteger11
defenceInteger11
damage_minInteger10
damage_maxInteger13
initiativeInteger8
speedInteger8
luckInteger0
moraleInteger0
energy_per_castInteger2
energy_per_roundInteger0
energy_per_take_damageInteger1
action_pointsInteger1
num_countersInteger1
morale_minInteger-3
morale_maxInteger3
luck_minInteger-5
luck_maxInteger5
move_typeStringground · fly · teleport · jumpteleport
creature_typeStringliving · undead · demon · magic_creature · embodiment · dragon · constructmagic_creature
immunitiesList of String, delimiter: ,overTime_effect_curse
disablersList of String, delimiter: ,
shared_abilitiesList of String, delimiter: ,base_passive_melee_attack_name • base_passive_flyer_name • base_passive_double_strike_name
native_biomeStringSnow
ai_archetypeStringmelee_type
tagsList of String, delimiter: ,unit • unfrozen
leave_corpseBoolean
gold_costInteger630
wood_costInteger
ore_costInteger
mercury_costInteger
dust_costInteger
crystal_costInteger
gemstone_costInteger
squad_valueInteger657
exp_bonusInteger76

"UnitAbilityActive" values

1 row is stored for this page
FieldField typeAllowed valuesValue
ability_idStringeldritch_flyer_upg_1
unit_idStringeldritch_flyer_upg
attack_typeStringcast · end_move_attack · jump · melee · move · range · shootcast
ordinalInteger1
name_sidStringeldritch_flyer_ability_1_name_upg
desc_sidStringeldritch_flyer_ability_1_description_upg
rankInteger2
cdInteger2
energy_levelInteger2
active_typeStringAbility_type_special
info_descriptionString
excaption_in_tooltipStringdescription_effect_undead_embodiment_construct_immunities

"UnitAbilityPassive" values

1 row is stored for this page
FieldField typeValue
ability_idStringeldritch_flyer_upg_passive_1
unit_idStringeldritch_flyer_upg
ability_typeStringpassive
ordinalInteger1
name_sidStringeldritch_flyer_passive_1_name
desc_sidStringeldritch_flyer_passive_1_description
excaption_in_tooltipString

"UnitAttack" values

1 row is stored for this page
FieldField typeAllowed valuesValue
unit_idStringeldritch_flyer_upg
default_attack_typeStringmelee · ranged · reachmelee_attack
default_pattern_sidString
default_passiveString
default_stat_dmg_multFloat
default_damage_targetString
default_affect_targetString
default_trigger_counterBoolean
default_damage_typeString
default_buff_sidString
default_buff_targetString
default_buff_durationInteger
default_is_armed_abilityBoolean
default_temp_self_buffString
default_dont_trigger_energy_regenBooleanYes
counter_attack_typeStringmelee · ranged · reachmelee_attack
counter_pattern_sidString
counter_passiveString
counter_stat_dmg_multFloat
counter_damage_targetString
counter_affect_targetString
counter_trigger_counterBoolean
counter_damage_typeString
counter_buff_sidString
counter_buff_targetString
counter_buff_durationInteger
counter_is_armed_abilityBoolean
alt_attack_typeStringmelee · ranged · reach
alt_pattern_sidString
alt_passiveString
alt_stat_dmg_multFloat
alt_damage_targetString
alt_affect_targetString
alt_trigger_counterBoolean
alt_damage_typeString
alt_buff_sidString
alt_buff_targetString
alt_buff_durationInteger
alt_cdInteger
alt_dont_use_energyBoolean
alt_return_to_start_after_attackBoolean
alt_never_disableBoolean
alt_temp_self_buffString
alt_dont_trigger_energy_regenBoolean
alt_multitarget_typeString
alt_num_targetsInteger
alt_is_armed_abilityBoolean
alt2_attack_typeStringmelee · ranged · reach
alt2_pattern_sidString
alt2_passiveString
alt2_stat_dmg_multFloat
alt2_damage_targetString
alt2_affect_targetString
alt2_trigger_counterBoolean
alt2_damage_typeString
alt2_buff_sidString
alt2_buff_targetString
alt2_buff_durationInteger
alt2_cdInteger
alt2_dont_use_energyBoolean
alt2_return_to_start_after_attackBoolean
alt2_never_disableBoolean
alt2_temp_self_buffString
alt2_dont_trigger_energy_regenBoolean
alt2_multitarget_typeString
alt2_num_targetsInteger
alt2_is_armed_abilityBoolean

"Translation" values

48 rows are stored for this page
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringen
nameStringUnspeakable Shoth
descriptionWikitext

With the right incantations, shoth can be turned into incredibly precise and focused weapons, capable of striking without mercy.

…What happens if a spell scroll is torn off?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringpt_br
nameStringShoth Impronunciável
descriptionWikitext

Com os encantamentos certos, os shoths podem ser transformadas em armas incrivelmente precisas e focadas, capazes de atacar sem piedade.

…O que acontece se um pergaminho de feitiço for destruído?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringcs
nameStringNevýslovný shoth
descriptionWikitext

Díky správným zaříkávadlům je možné proměnit shothy v neuvěřitelně přesné a soustředěné zbraně, schopné útočit bez slitování.

...Co se stane, když se svitek s kouzlem strhne?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringfr
nameStringShoth indicible
descriptionWikitext

Avec les bonnes incantations, un Shoth peut être transformé en une arme incroyablement précise et concentrée, capable de frapper sans pitié…

Que se passe-t-il si un parchemin de sort est déchiré ?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringde
nameStringUnaussprechliche Shoth
descriptionWikitext

Mit den richtigen Beschwörungen können Shoth in überaus präzise und fokussierte Waffen verwandelt werden, die gnadenlos zuschlagen können.

Was passiert, wenn eine Zauberspruchrolle abgerissen wird?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringhu
nameStringLeírhatatlan shoth
descriptionWikitext

A megfelelő ráolvasásokkal hihetetlenül precíz és célzott fegyverré alakíthatók ezek a lények, hogy aztán kíméletlenül lecsapjanak a célpontjukra.

... De vajon mi történne, ha egyszer levetnék a láncaikat?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringit
nameStringShoth inenarrabile
descriptionWikitext

Con gli incantesimi giusti, gli shoth possono essere trasformati in armi incredibilmente precise e focalizzate, capaci di colpire senza pietà.

Ma cosa succede se una pergamena incantata viene strappata?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringja
nameStringアンスピーカブル・ショス
descriptionWikitext

適切な呪文を唱えることで、ショスは精密無比な武器と化し、無慈悲な攻撃を繰り出す。

…しかし、もし呪文の巻物が破かれたら、どうなるのだろうか?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringko
nameString금단의 쇼트
descriptionWikitext

올바른 주문을 외운다면, 쇼트는 놀랍도록 정교하고 집중적이며 무자비한 공격을 가하는 무기로 변할 수 있다.

...만약 주문 두루마리가 찢어지면 무슨 일이 벌어질까?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringpl
nameStringNiewypowiedziany shoth
descriptionWikitext

Przy odpowiednich inkantacjach shothy mogą stać się niezwykle precyzyjną, nie znającą litości bronią.

...Co się stanie, gdy zwój z zaklęciem zostanie rozdarty?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringru
nameStringНевыразимый шотх
descriptionWikitext

Правильно подобранное заклинание может превратить шотха в безжалостное, предельно точное оружие.

Но что случится, если разорвать свиток с заклинанием?..

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringes
nameStringShoth innombrable
descriptionWikitext

Con los encantamientos adecuados, los shoth pueden convertirse en armas increíblemente precisas y concentradas, capaces de atacar sin piedad.

¿Qué sucedería con un pergamino de hechizo arrancado?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringtr
nameStringTarifsiz Shoth
descriptionWikitext

Doğru büyülerle, shothlar inanılmaz derecede hassas ve odaklanmış silahlara dönüştürülebilir ve acımasızca saldırabilirler.

Peki ya bir büyü tomarı yırtılırsa ne olur?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringuk
nameStringНевимовний шот
descriptionWikitext

Відповідними чарами шот можливо перетворити на неймовірно точну зброю, що вражає без жалю.

А що станеться, якщо сувій із чарами розірвати?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringzh-hans
nameString无话索斯
descriptionWikitext

索斯可以借由正确的咒语被打造成极为精准且专注的武器,毫不留情地攻击。

……但如果法术卷轴被撕裂的话呢?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg
typeStringunit
subtypeString
variantString
languageStringzh-hant
nameString無話索斯
descriptionWikitext

索斯可以藉由正確的咒語被打造成極為精準且專注的武器,毫不留情地攻擊。

……但如果法術卷軸被撕裂的話呢?

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringen
nameStringSummoning Rite: Unspeakable Shoth
descriptionWikitext

Once per battle, summons a stack of Unspeakable Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringpt_br
nameStringRitual de Invocação: Shoth Impronunciável
descriptionWikitext

Uma vez por batalha, invoca um grupo de Shoths Impronunciáveis onde está um cadáver amigo.

A invocação tem 50% do PV do grupo original e não pode ter mais unidades que [ a quantidade atual de invocadores ]. Essas criaturas são permanentes e permanecem após a batalha.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringcs
nameStringVyvolávací obřad: Nevýslovný shoth
descriptionWikitext

Jednou za bitvu vyvolá skupinu nevýslovných shothů na políčku mrtvoly spojence.
Vyvolaná jednotka má 50 % zdraví původní mrtvé skupiny a nemůže překročit maximální počet [aktuální počet vyvolávačů] jednotek. Tito tvorové jsou trvalí a zůstávají i po konci bitvy.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringfr
nameStringRite d’invocation : Shoth indicible
descriptionWikitext

Une fois par combat, invoque un peloton de Shoths indicibles à la place d’un cadavre allié.
L’invocation possède 50 % des PV du peloton initial du cadavre et ne peut pas contenir plus de [niveau actuel d’invocateurs] unités. Ces créatures sont permanentes et restent après le combat.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringde
nameStringBeschwörungsritual: Unaussprechliche Shoth
descriptionWikitext

Beschwört einmal pro Schlacht einen Trupp Unaussprechliche Shoth anstelle einer verbündeten Leiche.
Der beschworene Trupp hat 50 % der TP des ursprünglichen Trupps der Leiche und maximal [aktuelle Anzahl an Beschwörern] Einheiten. Diese Kreaturen sind permanent und bleiben auch nach dem Kampf bestehen.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringhu
nameStringIdézési rítus: leírhatatlan shoth
descriptionWikitext

Csatánként egyszer megidézhet egy leírhatatlan shoth egységet egy baráti tetem helyén.
A megidézett egység létszáma legfeljebb [ az idézők aktuális létszáma ] lény lehet, az elhullott egység kezdeti összesített életerejének 50%-áig. Ezek a lények a csatát követően is megmaradnak.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringit
nameStringRito di evocazione - Shoth inenarrabile
descriptionWikitext

Una volta per battaglia, evoca un gruppo di shoth inenarrabili al posto di un corpo amico.
L'evocazione ha un 50% dei PS del gruppo originale del corpo e non può avere più di [ numero attuale di evocatori ] unità. Queste creature sono permanenti e rimangono dopo la battaglia.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringja
nameString召喚の儀式:アンスピーカブル・ショス
descriptionWikitext

戦闘につき1回、味方の死体があるタイルにアンスピーカブル・ショスのスタックを召喚する。
召喚されたスタックは死体の元のスタックの50%分のHPを持ち、ユニット数は[ 現在の召喚者数 ]を超えない。このクリーチャーは恒久的であり、戦闘後にも消滅しない。

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringko
nameString소환 의식: 금단의 쇼트
descriptionWikitext

전투당 한 번, 아군 시체의 위치에 금단의 쇼트 부대를 소환합니다.
소환된 부대의 HP는 원래 부대의 50%이며, 유닛 [ 현재 소환사 수 ]기를 초과할 수 없습니다. 이 생물은 영구적이며 전투 후에도 유지됩니다.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringpl
nameStringRytuał przyzwania: Niewypowiedziany shoth
descriptionWikitext

Raz na walkę w miejsce martwego sojusznika przyzywa oddział niewypowiedzianych shothów.
Przyzwane byty posiadają 50% PZ martwego oddziału i mogą zawierać do [ obecna liczba przyzywających ] jednostek. Przyzwane stworzenia nie znikają po walce, lecz pozostają w twojej armii.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringru
nameStringОбряд призыва. Невыразимые шотхи
descriptionWikitext

Один раз за бой призывает отряд невыразимых шотхов на месте дружественного трупа.
Призванный отряд получает 50% здоровья цели на начало боя, но не более [ текущая численность отряда-призывателя ] существ(а). Эти существа остаются в армии героя после окончания боя.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringes
nameStringRito de invocación: Shoth innombrable
descriptionWikitext

Una vez por batalla, invoca una formación de shoth innombrables en lugar de un cadáver amistoso.
La invocación tiene un 50 % de PV de la formación original del cadáver y no puede tener más de [ cantidad actual de invocadores ] unidades. Estas criaturas son permanentes y no desaparecen tras la batalla.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringtr
nameStringÇağırma Ayini: Tarifsiz Shoth
descriptionWikitext

Her savaşta bir kez, dost bir cesedin bulunduğu yere bir Tarifsiz Shoth kümesi çağırır.
Çağrılan kümenin SP'si, cesedin asıl kümesinin SP'sinin %50 kadarıdır ve küme büyüklüğü [ mevcut çağırıcı miktarı ] birimi geçemez. Bu yaratıklar kalıcıdır ve savaştan sonra da kalır.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringuk
nameStringОбряд виклику: невимовний шот
descriptionWikitext

Раз за бій викликає загін невимовних шот на місце дружнього трупу.
Викликаний загін має 50% ОЗ початкового загиблого загону та не більше бійців, ніж [ поточна кількість викликачів ]. Ці істоти залишаються назавжди, навіть після бою.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringzh-hans
nameString召唤仪式:无话索斯
descriptionWikitext

每场战斗仅限使用一次。可在友军尸体上召唤无话索斯部队。
召唤部队的生命值为该尸体原部队的 50%,且不能超过 [ 目前召唤师数量 ] 个单位。这些生物属于永久召唤,战斗结束后不会消失。

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_1
typeStringunit_ability
subtypeString
variantString
languageStringzh-hant
nameString召喚儀式:無話索斯
descriptionWikitext

每場戰鬥僅限使用一次。可在友軍屍體上召喚無話索斯部隊。
召喚部隊的生命值為該屍體原部隊的 50%,且不能超過 [ 目前召喚師數量 ] 個單位。這些生物屬於永久召喚,戰鬥結束後不會消失。

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringen
nameStringFrost
descriptionWikitext

When this creature attacks, the target doesn’t generate Focus.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringpt_br
nameStringGeada
descriptionWikitext

Quando esta criatura ataca, o alvo não gera Foco.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringcs
nameStringMráz
descriptionWikitext

Když tato jednotka zaútočí, cíl nebude generovat soustředění.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringfr
nameStringGel
descriptionWikitext

Lorsque cette créature attaque, la cible ne génère pas de focalisation.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringde
nameStringFrost
descriptionWikitext

Wenn diese Kreatur angreift, kann das Ziel Fokus nicht erhalten.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringhu
nameStringFagyos érintés
descriptionWikitext

Támadásai után a célpont egység nem generál fókuszpontot.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringit
nameStringGelo
descriptionWikitext

Quando questa creatura attacca, il bersaglio non genera Focus.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringja
nameString霜
descriptionWikitext

このクリーチャーが攻撃するとき、対象はフォーカスを生成しない。

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringko
nameString서리
descriptionWikitext

이 생물이 공격한 대상은 집중을 생성하지 않습니다.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringpl
nameStringWychłodzenie
descriptionWikitext

Gdy to stworzenie atakuje, jego cel nie generuje skupienia.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringru
nameStringОбморожение
descriptionWikitext

Когда это существо атакует, его цель не генерирует концентрацию.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringes
nameStringGélido
descriptionWikitext

Cuando esta criatura ataca, el objetivo no genera concentración.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringtr
nameStringAyaz
descriptionWikitext

Bu yaratık saldırdığında hedef Odak üretemez.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringuk
nameStringМороз
descriptionWikitext

Коли ця істота атакує, ціль не виробляє заряди фокуса.

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringzh-hans
nameString霜寒
descriptionWikitext

此生物攻击时,目标不会产生专注值。

bonus_descriptionWikitext
FieldField typeValue
target_idStringeldritch_flyer_upg_passive_1
typeStringunit_ability
subtypeString
variantString
languageStringzh-hant
nameString霜寒
descriptionWikitext

此生物攻擊時,目標不會產生專注值。

bonus_descriptionWikitext