Page values for "Data:Skill/skill faction humans"

From Heroes of Might and Magic: Olden Era Official Wiki

"Skill" values

1 row is stored for this page
FieldField typeValue
idStringskill_faction_humans
variantStringproduction
skill_typeStringFaction
is_pseudoBooleanNo
name_sidStringskill_faction_humans_name
desc_sidStringskill_faction_humans_desc
max_levelInteger3
source_pathStringDB/heroes_skills/skills/skills.json

"Translation" values

160 rows are stored for this page
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringen
nameStringRighteousness
descriptionWikitext

All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for one round. This effect is stackable.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringpt_br
nameStringJustiça
descriptionWikitext

Os que caírem em batalha, cairão em nome do herói! Quando uma criatura amiga morrer ou matar um inimigo, o Ataque, a Defesa, o Poder de Feitiço e o Conhecimento do herói aumentam em 1 por 1 rodada. Efeito acumulável.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringcs
nameStringSpravedlnost
descriptionWikitext

Každý, kdo padne v bitvě, padne ve jménu hrdiny! Kdykoliv spojenecká jednotka zemře nebo zabije nepřítele, hrdinovi se na jedno kolo zvýší útok, obrana, síla kouzel a znalosti o 1. Tento účinek lze sčítat.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringfr
nameStringDroiture
descriptionWikitext

Tous ceux qui tombent au combat le font au nom du héros ! Lorsqu'une créature alliée meurt ou tue un ennemi, l'attaque, la défense, la puissance de sorts et le savoir du héros augmentent de 1 pendant un tour. Cet effet est cumulable.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringde
nameStringGerechtigkeit
descriptionWikitext

Alle Gefallenen sterben im Namen des Helden! Immer, wenn eine verbündete Kreatur stirbt oder einen Gegner tötet, erhöhen sich Angriff, Abwehr, Zauberkraft und Wissen des Helden eine Runde lang um 1. Dieser Effekt ist stapelbar.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringhu
nameStringIgazságtétel
descriptionWikitext

Akik életüket adják a harcban, értem teszik! Amikor egy baráti egység elesik vagy kivégez egy ellenséget, akkor 1 ponttal növekszik a hős támadóereje, védelme, varázsereje és bölcsessége a következő egy körre. Ez a hatás halmozódhat.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringit
nameStringRettitudine
descriptionWikitext

Chiunque cada in battaglia lo fa in nome dell'eroe! Ogni volta che una creatura amichevole muore o uccide un nemico, l'Attacco, la Difesa, il Potere magico e la Conoscenza dell'eroe aumentano di 1 per 1 round. L'effetto è cumulabile.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringja
nameString有徳
descriptionWikitext

戦死者はなべて勇者の名の下に死す!味方クリーチャーが死亡するか敵を倒すたび、ヒーローの攻撃力、防御力、呪文力、知識が1ラウンドの間1増加する。この効果はスタック可能。

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringko
nameString정의
descriptionWikitext

전장에서 쓰러지는 모든 이가 영웅의 이름 아래 쓰러집니다! 아군 생물이 사망하거나 적을 처치할 때마다 한 라운드 동안 영웅의 공격력, 방어력, 주문력, 지식이 1 증가합니다. 이 효과는 중첩됩니다.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringpl
nameStringPrawość
descriptionWikitext

Wszyscy, którzy giną, czynią to w imieniu bohatera! Za każdym razem, gdy przyjazne stworzenie umiera lub zabija wroga, wartości ataku, obrony, mocy zaklęć oraz wiedzy bohatera zwiększają się o 1 na czas jednej rundy. Efekt ten się kumuluje.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringru
nameStringПраведность
descriptionWikitext

Все смерти в бою вершатся во имя героя! Каждый раз, когда дружественный отряд убивает противника или погибает, атака, защита, сила магии и знания героя повышаются на 1 на протяжении одного раунда. Эффект суммируется.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringes
nameStringJusticia
descriptionWikitext

¡Los caídos en combate lo hacen en nombre del héroe! Cuando una criatura amistosa muere o mata a un enemigo, el ataque, la defensa, el poder de hechizo y el conocimiento del héroe aumentan en 1 durante una ronda. Este efecto se puede acumular.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringtr
nameStringErdemlilik
descriptionWikitext

Savaşta ölenler, kahramanın adına can verir! Bir dost yaratık öldüğünde veya bir düşmanı öldürdüğünde kahramanın Saldırı, Savunma, Büyü Gücü ve İrfan'ı bir turluğuna 1 artar. Bu etki birikebilir.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringuk
nameStringПраведність
descriptionWikitext

Усі, хто загинуть у бою, прославлять ім'я героя! Щоразу, коли дружня істота гине або вбиває ворога, Атака, Захист, Сила чарів і Знання героя збільшуються на 1 на один раунд. Ефект накопичується.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringzh-hans
nameString正义
descriptionWikitext

所有战死者,皆是为了英雄的荣耀而战!每当友军生物死亡或击杀敌人时,英雄的攻击力、防御力、法术强度与知识提升 1,持续一回合。此效果可叠加。

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill
subtypeString
variantString
languageStringzh-hant
nameString正義
descriptionWikitext

所有戰死者,皆是為了英雄的榮耀而戰!每當友軍生物死亡或擊殺敵人時,英雄的攻擊力、防禦力、法術強度與知識提升 1,持續一回合。此效果可疊加。

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringen
nameStringBasic Righteousness
descriptionWikitext

All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringpt_br
nameStringJustiça Básica
descriptionWikitext

Os que caírem em batalha, cairão em nome do herói! Quando uma criatura amiga morrer ou matar um inimigo, o Ataque, a Defesa, o Poder de Feitiço e o Conhecimento do herói aumentam em 1 por 2 rodadas. Efeito acumulável.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringcs
nameStringZákladní spravedlnost
descriptionWikitext

Každý, kdo padne v bitvě, padne ve jménu hrdiny! Kdykoliv spojenecká jednotka zemře nebo zabije nepřítele, hrdinovi se na dvě kola zvýší útok, obrana, síla kouzel a znalosti o 1. Tento účinek lze sčítat.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringfr
nameStringDroiture de base
descriptionWikitext

Tous ceux qui tombent au combat le font au nom du héros ! Lorsqu'une créature alliée meurt ou tue un ennemi, l'attaque, la défense, la puissance de sorts et le savoir du héros augmentent de 1 pendant deux tours. Cet effet est cumulable.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringde
nameStringEinfache Gerechtigkeit
descriptionWikitext

Alle Gefallenen sterben im Namen des Helden! Immer, wenn eine verbündete Kreatur stirbt oder einen Gegner tötet, erhöhen sich Angriff, Abwehr, Zauberkraft und Wissen des Helden zwei Runden lang um 1. Dieser Effekt ist stapelbar.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringhu
nameStringKezdő igazságtevő
descriptionWikitext

Akik életüket adják a harcban, értem teszik! Amikor egy baráti egység elesik vagy kivégez egy ellenséget, akkor 1 ponttal növekszik a hős támadóereje, védelme, varázsereje és bölcsessége a következő két körre. Ez a hatás halmozódhat.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringit
nameStringRettitudine base
descriptionWikitext

Chiunque cada in battaglia lo fa in nome dell'eroe! Ogni volta che una creatura amichevole muore o uccide un nemico, l'Attacco, la Difesa, il Potere magico e la Conoscenza dell'eroe aumentano di 1 per 2 round. L'effetto è cumulabile.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringja
nameString有徳(初級)
descriptionWikitext

戦死者はなべて勇者の名の下に死す!味方クリーチャーが死亡するか敵を倒すたび、ヒーローの攻撃力、防御力、呪文力、知識が2ラウンドの間1増加する。この効果はスタック可能。

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringko
nameString초급 정의
descriptionWikitext

전장에서 쓰러지는 모든 이가 영웅의 이름으로 쓰러집니다! 아군 생물이 사망하거나 적을 처치할 때마다 두 라운드 동안 영웅의 공격력, 방어력, 주문력, 지식이 1 증가합니다. 이 효과는 중첩됩니다.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringpl
nameStringPodstawowa Prawość
descriptionWikitext

Wszyscy, którzy giną, czynią to w imieniu bohatera! Za każdym razem, gdy przyjazne stworzenie umiera lub zabija wroga, wartości ataku, obrony, mocy zaklęć oraz wiedzy bohatera zwiększają się o 1 na czas dwóch rund. Efekt ten się kumuluje.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringru
nameStringОсновы праведности
descriptionWikitext

Все смерти в бою вершатся во имя героя! Каждый раз, когда дружественный отряд убивает противника или погибает, атака, защита, сила магии и знания героя повышаются на 1 на протяжении двух раундов. Эффект суммируется.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringes
nameStringJusticia básica
descriptionWikitext

¡Los caídos en combate lo hacen en nombre del héroe! Cuando una criatura amistosa muere o mata a un enemigo, el ataque, la defensa, el poder de hechizo y el conocimiento del héroe aumentan en 1 durante dos rondas. Este efecto se puede acumular.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringtr
nameStringTemel Erdemlilik
descriptionWikitext

Savaşta ölenler, kahramanın adına can verir! Bir dost yaratık öldüğünde veya bir düşmanı öldürdüğünde kahramanın Saldırı, Savunma, Büyü Gücü ve İrfan'ı iki turluğuna 1 artar. Bu etki birikebilir.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringuk
nameStringПраведність (база)
descriptionWikitext

Усі, хто загинуть у бою, прославлять ім'я героя! Щоразу, коли дружня істота гине або вбиває ворога, Атака, Захист, Сила чарів і Знання героя збільшуються на 1 на два раунди. Ефект накопичується.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringzh-hans
nameString基础正义
descriptionWikitext

所有战死者,皆是为了英雄的荣耀而战!每当友军生物死亡或击杀敌人时,英雄的攻击力、防御力、法术强度与知识提升 1,持续两回合。此效果可叠加。

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString1
languageStringzh-hant
nameString基礎正義
descriptionWikitext

所有戰死者,皆是為了英雄的榮耀而戰!每當友軍生物死亡或擊殺敵人時,英雄的攻擊力、防禦力、法術強度與知識提升 1,持續兩回合。此效果可疊加。

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringen
nameStringAdvanced Righteousness
descriptionWikitext

All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for three rounds. This effect is stackable.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringpt_br
nameStringJustiça Avançada
descriptionWikitext

Os que caírem em batalha, cairão em nome do herói! Quando uma criatura amiga morrer ou matar um inimigo, o Ataque, a Defesa, o Poder de Feitiço e o Conhecimento do herói aumentam em 1 por 3 rodadas. Efeito acumulável.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringcs
nameStringPokročilá spravedlnost
descriptionWikitext

Každý, kdo padne v bitvě, padne ve jménu hrdiny! Kdykoliv spojenecká jednotka zemře nebo zabije nepřítele, hrdinovi se na tři kola zvýší útok, obrana, síla kouzel a znalosti o 1. Tento účinek lze sčítat.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringfr
nameStringDroiture avancée
descriptionWikitext

Tous ceux qui tombent au combat le font au nom du héros ! Lorsqu'une créature alliée meurt ou tue un ennemi, l'attaque, la défense, la puissance de sorts et le savoir du héros augmentent de 1 pendant trois tours. Cet effet est cumulable.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringde
nameStringFortgeschrittene Gerechtigkeit
descriptionWikitext

Alle Gefallenen sterben im Namen des Helden! Immer, wenn eine verbündete Kreatur stirbt oder einen Gegner tötet, erhöhen sich Angriff, Abwehr, Zauberkraft und Wissen des Helden drei Runden lang um 1. Dieser Effekt ist stapelbar.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringhu
nameStringAvatott igazságtevő
descriptionWikitext

Akik életüket adják a harcban, értem teszik! Amikor egy baráti egység elesik vagy kivégez egy ellenséget, akkor 1 ponttal növekszik a hős támadóereje, védelme, varázsereje és bölcsessége a következő három körre. Ez a hatás halmozódhat.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringit
nameStringRettitudine avanzata
descriptionWikitext

Chiunque cada in battaglia lo fa in nome dell'eroe! Ogni volta che una creatura amichevole muore o uccide un nemico, l'Attacco, la Difesa, il Potere magico e la Conoscenza dell'eroe aumentano di 1 per 3 round. L'effetto è cumulabile.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringja
nameString有徳(中級)
descriptionWikitext

戦死者はなべて勇者の名の下に死す!味方クリーチャーが死亡するか敵を倒すたび、ヒーローの攻撃力、防御力、呪文力、知識が3ラウンドの間1増加する。この効果はスタック可能。

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringko
nameString중급 정의
descriptionWikitext

전장에서 쓰러지는 모든 이가 영웅의 이름으로 쓰러집니다! 아군 생물이 사망하거나 적을 처치할 때마다 세 라운드 동안 영웅의 공격력, 방어력, 주문력, 지식이 1 증가합니다. 이 효과는 중첩됩니다.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringpl
nameStringZaawansowana Prawość
descriptionWikitext

Wszyscy, którzy giną, czynią to w imieniu bohatera! Za każdym razem, gdy przyjazne stworzenie umiera lub zabija wroga, wartości ataku, obrony, mocy zaklęć oraz wiedzy bohatera zwiększają się o 1 na czas trzech rund. Efekt ten się kumuluje.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringru
nameStringПродвинутая праведность
descriptionWikitext

Все смерти в бою вершатся во имя героя! Каждый раз, когда дружественный отряд убивает противника или погибает, атака, защита, сила магии и знания героя повышаются на 1 на протяжении трёх раундов. Эффект суммируется.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringes
nameStringJusticia avanzada
descriptionWikitext

¡Los caídos en combate lo hacen en nombre del héroe! Cuando una criatura amistosa muere o mata a un enemigo, el ataque, la defensa, el poder de hechizo y el conocimiento del héroe aumentan en 1 durante tres rondas. Este efecto se puede acumular.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringtr
nameStringGelişmiş Erdemlilik
descriptionWikitext

Savaşta ölenler, kahramanın adına can verir! Bir dost yaratık öldüğünde veya bir düşmanı öldürdüğünde kahramanın Saldırı, Savunma, Büyü Gücü ve İrfan'ı üç turluğuna 1 artar. Bu etki birikebilir.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringuk
nameStringПраведність (знавець)
descriptionWikitext

Усі, хто загинуть у бою, прославлять ім'я героя! Щоразу, коли дружня істота гине або вбиває ворога, Атака, Захист, Сила чарів і Знання героя збільшуються на 1 на три раунди. Ефект накопичується.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringzh-hans
nameString进阶正义
descriptionWikitext

所有战死者,皆是为了英雄的荣耀而战!每当友军生物死亡或击杀敌人时,英雄的攻击力、防御力、法术强度与知识提升 1,持续三回合。此效果可叠加。

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString2
languageStringzh-hant
nameString進階正義
descriptionWikitext

所有戰死者,皆是為了英雄的榮耀而戰!每當友軍生物死亡或擊殺敵人時,英雄的攻擊力、防禦力、法術強度與知識提升 1,持續三回合。此效果可疊加。

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringen
nameStringExpert Righteousness
descriptionWikitext

All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringpt_br
nameStringJustiça Experiente
descriptionWikitext

Os que caírem em batalha, cairão em nome do herói! Quando uma criatura amiga morrer ou matar um inimigo, o Ataque, a Defesa, o Poder de Feitiço e o Conhecimento do herói aumentam em 1 por 4 rodadas. Efeito acumulável.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringcs
nameStringExpertní spravedlnost
descriptionWikitext

Každý, kdo padne v bitvě, padne ve jménu hrdiny! Kdykoliv spojenecká jednotka zemře nebo zabije nepřítele, hrdinovi se na čtyři kola zvýší útok, obrana, síla kouzel a znalosti o 1. Tento účinek lze sčítat.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringfr
nameStringDroiture experte
descriptionWikitext

Tous ceux qui tombent au combat le font au nom du héros ! Lorsqu'une créature alliée meurt ou tue un ennemi, l'attaque, la défense, la puissance de sorts et le savoir du héros augmentent de 1 pendant quatre tours. Cet effet est cumulable.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringde
nameStringExpertengerechtigkeit
descriptionWikitext

Alle Gefallenen sterben im Namen des Helden! Immer, wenn eine verbündete Kreatur stirbt oder einen Gegner tötet, erhöhen sich Angriff, Abwehr, Zauberkraft und Wissen des Helden vier Runden lang um 1. Dieser Effekt ist stapelbar.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringhu
nameStringMesteri igazságtevő
descriptionWikitext

Akik életüket adják a harcban, értem teszik! Amikor egy baráti egység elesik vagy kivégez egy ellenséget, akkor 1 ponttal növekszik a hős támadóereje, védelme, varázsereje és bölcsessége a következő négy körre. Ez a hatás halmozódhat.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringit
nameStringRettitudine esperta
descriptionWikitext

Chiunque cada in battaglia lo fa in nome dell'eroe! Ogni volta che una creatura amichevole muore o uccide un nemico, l'Attacco, la Difesa, il Potere magico e la Conoscenza dell'eroe aumentano di 1 per 4 round. L'effetto è cumulabile.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringja
nameString有徳(上級)
descriptionWikitext

戦死者はなべて勇者の名の下に死す!味方クリーチャーが死亡するか敵を倒すたび、ヒーローの攻撃力、防御力、呪文力、知識が4ラウンドの間1増加する。この効果はスタック可能。

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringko
nameString상급 정의
descriptionWikitext

전장에서 쓰러지는 모든 이가 영웅의 이름으로 쓰러집니다! 아군 생물이 사망하거나 적을 처치할 때마다 네 라운드 동안 영웅의 공격력, 방어력, 주문력, 지식이 1 증가합니다. 이 효과는 중첩됩니다.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringpl
nameStringWybitna Prawość
descriptionWikitext

Wszyscy, którzy giną, czynią to w imieniu bohatera! Za każdym razem, gdy przyjazne stworzenie umiera lub zabija wroga, wartości ataku, obrony, mocy zaklęć oraz wiedzy bohatera zwiększają się o 1 na czas czterech rund. Efekt ten się kumuluje.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringru
nameStringЭкспертная праведность
descriptionWikitext

Все смерти в бою вершатся во имя героя! Каждый раз, когда дружественный отряд убивает противника или погибает, атака, защита, сила магии и знания героя повышаются на 1 на протяжении четырёх раундов. Эффект суммируется.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringes
nameStringJusticia experta
descriptionWikitext

¡Los caídos en combate lo hacen en nombre del héroe! Cuando una criatura amistosa muere o mata a un enemigo, el ataque, la defensa, el poder de hechizo y el conocimiento del héroe aumentan en 1 durante cuatro rondas. Este efecto se puede acumular.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringtr
nameStringUzman Erdemliliği
descriptionWikitext

Savaşta ölenler, kahramanın adına can verir! Bir dost yaratık öldüğünde veya bir düşmanı öldürdüğünde kahramanın Saldırı, Savunma, Büyü Gücü ve İrfan'ı dört turluğuna 1 artar. Bu etki birikebilir.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringuk
nameStringПраведність (експерт)
descriptionWikitext

Усі, хто загинуть у бою, прославлять ім'я героя! Щоразу, коли дружня істота гине або вбиває ворога, Атака, Захист, Сила чарів і Знання героя збільшуються на 1 на чотири раунди. Ефект накопичується.

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringzh-hans
nameString高级正义
descriptionWikitext

所有战死者,皆是为了英雄的荣耀而战!每当友军生物死亡或击杀敌人时,英雄的攻击力、防御力、法术强度与知识提升 1,持续四回合。此效果可叠加。

bonus_descriptionWikitext
FieldField typeValue
target_idStringskill_faction_humans
typeStringskill_level
subtypeString
variantString3
languageStringzh-hant
nameString高級正義
descriptionWikitext

所有戰死者,皆是為了英雄的榮耀而戰!每當友軍生物死亡或擊殺敵人時,英雄的攻擊力、防禦力、法術強度與知識提升 1,持續四回合。此效果可疊加。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringen
nameStringFields of Serenity
descriptionWikitext

Friendly Temple creatures deal +10% and take –10% Damage on Native Terrain.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringpt_br
nameStringCampos de Serenidade
descriptionWikitext

Criaturas amigas do Templo provocam +10% e sofrem –10% de Dano em Terreno Nativo.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringcs
nameStringKlidná pole
descriptionWikitext

Spojenecké jednotky Chrámu způsobí o 10 % vyšší a utrpí o 10 % nižší poškození na svém domorodém terénu.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringfr
nameStringChamps de sérénité
descriptionWikitext

Augmente de 10 % les dégâts des créatures du Temple alliées, et réduit de 10 % les dégâts qu'elles subissent sur leurs terres natales.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringde
nameStringFelder der Gelassenheit
descriptionWikitext

Verbündete Tempelkreaturen verursachen auf heimischem Boden +10 % Schaden und erleiden -10 % Schaden.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringhu
nameStringMegnyugvás mezeje
descriptionWikitext

A lovagrend egységei +10%-kal nagyobb sebzést okoznak és -10%-kal kevesebb sérülést szenvednek a frakciójukhoz tartozó terepen.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringit
nameStringCampi di serenità
descriptionWikitext

Le creature amichevoli del Tempio infliggono +10% e subiscono –10% di danno sul proprio terreno nativo.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringja
nameString安らぎの地
descriptionWikitext

味方テンプルクリーチャーがゆかりのある地形で与えるダメージが10%増加し、受けるダメージが10%減少する。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringko
nameString평정의 들판
descriptionWikitext

아군 템플 생물이 친숙한 지형에서 피해를 10% 더 주고 10% 덜 받습니다.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringpl
nameStringPola Łagodności
descriptionWikitext

Przyjazne stworzenia Świątyni zadają 10% obrażeń więcej oraz otrzymują 10% mniej obrażeń na rodzimych terenach.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringru
nameStringПоля безмятежности
descriptionWikitext

Дружественные существа Храма наносят +10% и получают –10% урона на родной земле.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringes
nameStringCampos de serenidad
descriptionWikitext

Las criaturas del Templo amistosas infligen +10 % y reciben -10 % de daño en terreno nativo.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringtr
nameStringSükûnet Alanları
descriptionWikitext

Dost Tapınak yaratıkları Yerli Arazi üzerinde %10 daha fazla Hasar verir ve %10 daha az Hasar alır.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringuk
nameStringПоля спокою
descriptionWikitext

Дружні істоти Храму завдають +10% і отримують –10% шкоди в рідній місцевості.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringzh-hans
nameString宁静之野
descriptionWikitext

友军圣殿生物在原生地形上造成的伤害提升 10%,所受伤害减少 10%。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_1
typeStringsub_skill
subtypeString
variantString
languageStringzh-hant
nameString寧靜之野
descriptionWikitext

友軍聖殿生物在原生地形上造成的傷害提升 10%,所受傷害減少 10%。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringen
nameStringRighteous Sacrifice
descriptionWikitext

Whenever a friendly stack dies or kills an enemy stack, the hero gains 3 temporary mana.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringpt_br
nameStringSacrifício Justo
descriptionWikitext

Quando um grupo amigo morre ou mata um grupo inimigo, o herói ganha 3 de mana temporário.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringcs
nameStringSpravedlivá oběť
descriptionWikitext

Kdykoliv spojenecká skupina zemře nebo zabije nepřátelskou skupinu, hrdina získá dočasnou manu ve výši 3.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringfr
nameStringDroiture sacrificielle
descriptionWikitext

Chaque fois qu’un peloton allié meurt ou tue un peloton ennemi, le héros gagne 3 point(s) de mana temporaire.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringde
nameStringGerechtes Opfer
descriptionWikitext

Immer wenn ein verbündeter Trupp stirbt oder einen gegnerischen Trupp tötet, erhält der Held 3 temporäres Mana.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringhu
nameStringMéltó áldozat
descriptionWikitext

Amikor egy baráti egység elesik vagy kivégez egy ellenséges egységet, akkor kapsz 3 ideiglenes manát.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringit
nameStringPio sacrificio
descriptionWikitext

Ogni volta che un gruppo alleato muore o uccide un gruppo nemico, l'eroe ottiene mana temporaneo (3).

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringja
nameString義なる犠牲
descriptionWikitext

味方のスタックが死亡する、または敵のスタックを倒すたびに、ヒーローのマナが一時的に3増加する。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringko
nameString의로운 희생
descriptionWikitext

아군 부대가 사망하거나 적 부대를 처치할 경우, 영웅이 임시 마나를 3 얻습니다.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringpl
nameStringPrawowita Ofiara
descriptionWikitext

Za każdym razem, kiedy przyjazny oddział ginie bądź też bohater zabija wrogi oddział, zyskuje on 3 tymczasowej many.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringru
nameStringПраведная жертва
descriptionWikitext

Каждый раз, когда дружественный отряд убивает отряд противника или погибает, герой получает 3 временной маны.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringes
nameStringSacrificio justo
descriptionWikitext

Cada vez que una formación amistosa muere o mata a una formación enemiga, el héroe obtiene 3 de maná temporal.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringtr
nameStringErdemli Feda
descriptionWikitext

Bir dost küme her öldüğünde veya bir düşman kümesini her öldürdüğünde kahraman 3 geçici mana kazanır.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringuk
nameStringПраведне жертвоприношення
descriptionWikitext

Коли дружній загін гине чи знищує ворожий загін, герой отримує 3 тимчасової мани.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringzh-hans
nameString正义献祭
descriptionWikitext

每当友军部队死亡,或歼灭敌方部队时,英雄获得 3 临时魔力。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2
typeStringsub_skill
subtypeString
variantString
languageStringzh-hant
nameString正義獻祭
descriptionWikitext

每當友軍部隊死亡,或殲滅敵方部隊時,英雄獲得 3 臨時魔力。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringen
nameStringGuardian
descriptionWikitext

Whenever a friendly creature kills an enemy, it fully restores its HP. This cannot revive fallen units.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringpt_br
nameStringGuardião
descriptionWikitext

Quando uma criatura amiga mata um inimigo, ela tem seus PV completamente recuperados. NÃO pode reviver unidades abatidas.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringcs
nameStringStrážce
descriptionWikitext

Kdykoliv spojenecká jednotka zabije nepřítele, zcela si obnoví zdraví. Nedokáže oživit padlé jednotky.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringfr
nameStringGardien
descriptionWikitext

Chaque fois qu'une créature alliée élimine un ennemi, elle restaure intégralement ses PV. Ne ressuscite pas les unités tombées au combat.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringde
nameStringHüter
descriptionWikitext

Immer, wenn eine verbündete Kreatur einen Gegner tötet, werden ihre TP vollständig wiederhergestellt. Gefallene Einheiten werden dadurch nicht wiederbelebt.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringhu
nameStringGondviselés
descriptionWikitext

Ha egy baráti egység kivégez egy ellenséges egységet, akkor teljesen visszatölti az életerejét. Ez a hatás nem támasztja fel az elesett lényeket.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringit
nameStringA difesa
descriptionWikitext

Ogni volta che una creatura amichevole uccide un nemico, ripristina interamente i propri PS. Non può resuscitare le unità cadute.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringja
nameString守護者
descriptionWikitext

味方クリーチャーが敵を倒すたびに、そのクリーチャーのHPが全回復する。倒れたユニットは蘇生できない。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringko
nameString수호자
descriptionWikitext

아군 생물이 적을 하나 처치할 때마다 HP를 완전히 회복합니다. 쓰러진 유닛을 부활시키지 않습니다.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringpl
nameStringStrażnik
descriptionWikitext

Za każdym razem, gdy przyjazne stworzenie zabija wroga, odnawia w pełni swoje PZ. Zdolność ta nie może wskrzeszać poległych jednostek.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringru
nameStringБлюститель
descriptionWikitext

Каждый раз, когда дружественный отряд убивает противника, он полностью восстанавливает своё здоровье. Не воскрешает павших существ.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringes
nameStringGuardián
descriptionWikitext

Cada vez que una criatura amistosa mata a un enemigo, restaura completamente sus PV. No puede revivir a las unidades caídas.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringtr
nameStringMuhafız
descriptionWikitext

Bir dost yaratık, bir düşmanı öldürdüğünde SP'sini tamamen tazeler. Ölmüş birimleri canlandıramaz.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringuk
nameStringСторож
descriptionWikitext

Коли дружня істота вбиває ворога, вона повністю відновлює свої ОЗ. Не відроджує загиблих бійців.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringzh-hans
nameString守护者
descriptionWikitext

当友军生物击杀敌方时,会完整恢复自身生命值。无法复活阵亡单位。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_2_old
typeStringsub_skill
subtypeString
variantString
languageStringzh-hant
nameString守護者
descriptionWikitext

當友軍生物擊殺敵方時,會完整恢復自身生命值。無法復活陣亡單位。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringen
nameStringPurging Touch
descriptionWikitext

Grants a new ability. It dispels all negative effects from the target.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringpt_br
nameStringToque Expurgatório
descriptionWikitext

Concede uma nova competência. Dissipa todos os efeitos negativos do alvo.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringcs
nameStringOčistný dotek
descriptionWikitext

Poskytne novou schopnost. Odstraní z cíle všechny negativní účinky.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringfr
nameStringToucher lustral
descriptionWikitext

Accorde une nouvelle capacité : dissipe tous les effets négatifs de la cible.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringde
nameStringReinigende Berührung
descriptionWikitext

Gewährt Euch eine neue Fähigkeit, mit der alle negativen Effekte vom Ziel entfernt werden.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringhu
nameStringMegtisztító érintés
descriptionWikitext

Megtanít egy képességet, amely semlegesít minden gyengítő hatást a célponton.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringit
nameStringTocco purificatore
descriptionWikitext

Conferisce una nuova capacità. Dissipa tutti gli effetti negativi dal bersaglio.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringja
nameString浄化の手
descriptionWikitext

新たなアビリティを習得する。このアビリティは対象のすべての弱体効果を解除する。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringko
nameString정화의 횃불
descriptionWikitext

대상의 모든 부정적 효과를 해제하는 새로운 능력을 얻습니다.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringpl
nameStringOczyszczający Dotyk
descriptionWikitext

Uczy zdolności, która rozprasza wszystkie negatywne efekty z wybranego celu.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringru
nameStringОчищающая длань
descriptionWikitext

Новая способность: снимает с цели все отрицательные эффекты.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringes
nameStringToque purificador
descriptionWikitext

Otorga una nueva aptitud. Disipa todos los efectos negativos del objetivo.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringtr
nameStringArındıran Dokunuş
descriptionWikitext

Yeni bir yetenek kazandırır. Hedef üzerindeki tüm olumsuz etkileri kaldırır.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringuk
nameStringЧистий дотик
descriptionWikitext

Дає нову здібність, яка скасовує всі негативні ефекти на цілі.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringzh-hans
nameString圣洁之触
descriptionWikitext

获得一项新能力,可消除目标身上的所有负面效果。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_3
typeStringsub_skill
subtypeString
variantString
languageStringzh-hant
nameString聖潔之觸
descriptionWikitext

獲得一項新能力,可消除目標身上的所有負面效果。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringen
nameStringThe Chosen One
descriptionWikitext

Grants a new ability. It increases Attack of a friendly creature by 50% of the hero’s Attack and Spell Power, and its Defense by 50% of the hero’s Defense and Knowledge (until the end of the round).

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringpt_br
nameStringO Escolhido
descriptionWikitext

Concede uma nova competência. Ela aumenta o Ataque de uma criatura amiga em 50% do Ataque e do Poder de Feitiço do herói, e sua Defesa em 50% da Defesa e Conhecimento do herói (até o fim da rodada).

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringcs
nameStringVyvolený
descriptionWikitext

Poskytne novou schopnost. Zvýší útok spojenecké jednotky o 50 % hrdinova útoku a síly kouzel a zvýší jí obranu o 50 % hrdinovy obrany a znalostí (do konce kola).

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringfr
nameStringL’Élu
descriptionWikitext

Confère une nouvelle capacité. Augmente l’attaque d’une créature alliée de 50 % de l’attaque et puissance des sorts du héros, et sa défense de 50 % de la défense et du savoir du héros (jusqu’à la fin du tour).

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringde
nameStringDer Auserwählte
descriptionWikitext

Gewährt eine neue Fähigkeit. Sie erhöht den Angriff einer verbündeten Kreatur um 50 % der Angriffs- und Zauberkraft des Helden und ihre Abwehr um 50 % der Abwehr und des Wissens des Helden bis zum Rundenende.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringhu
nameStringA kiválasztott
descriptionWikitext

Megtanít egy képességet, amely megnöveli a kör végéig egy baráti egység támadóerejét a hős támadóerejének és varázserejének 50%-ával, a védelmét pedig a hős védelmének és bölcsességének 50%-ával.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringit
nameStringPrescelto
descriptionWikitext

Conferisce una nuova capacità. Aumenta l'Attacco (+50% dell'Attacco e del Potere magico dell'eroe) e la Difesa (+50% della Difesa e della Conoscenza) di una creatura amichevole fino al termine del round.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringja
nameString選ばれし者
descriptionWikitext

新たなアビリティを習得する。ラウンド終了まで、味方クリーチャーの攻撃力がヒーローの攻撃力と呪文力の合計値の50%分、防御力がヒーローの防御力と知識の合計値の50%分増加する。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringko
nameString선택받은 자
descriptionWikitext

영웅의 공격력과 주문력의 50%만큼 아군 생물의 공격력이 증가하고, 영웅의 방어력과 지식의 50%만큼 아군 생물의 방어력이 증가하는 새로운 능력을 얻습니다(라운드 종료까지).

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringpl
nameStringWybraniec
descriptionWikitext

Uczy zdolności, która zwiększa wartość ataku przyjaznego stworzenia o 50% wartości ataku i mocy zaklęć bohatera, a także obronę o 50% wartości obrony i wiedzy bohatera. Działa do końca rundy.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringru
nameStringИзбранный
descriptionWikitext

Новая способность: до конца раунда атака выбранного дружественного отряда повышается на 50% от атаки и силы магии героя, а защита отряда — на 50% от защиты и знаний героя.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringes
nameStringEl elegido
descriptionWikitext

Otorga una nueva aptitud. Aumenta el ataque de una criatura amistosa un 50 % del ataque y poder de hechizo del héroe, y su defensa un 50 % de la defensa y conocimiento del héroe (hasta fin de ronda).

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringtr
nameStringSeçilmiş
descriptionWikitext

Yeni bir yetenek kazandırır. Bir dost yaratığın Saldırı'sı, kahramanın Saldırı ve Büyü Gücü'nün %50 kadarı, Savunma'sı kahramanın Savunma ve İrfan'ın %50 kadarı artar. Bu etki, raunt sonuna dek sürer.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringuk
nameStringОбраний
descriptionWikitext

Дає нову здібність, яка збільшує Атаку дружньої істоти на 50% від Атаки та Сили чарів героя, а Захист – на 50% від Захисту та Знання героя (до кінця раунду).

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringzh-hans
nameString天选之人
descriptionWikitext

获得一项新能力,可提升友军生物的攻击力,数值为英雄攻击力与法术强度总和的 50%,防御力则会提升英雄防御力与知识总和的 50%(持续至本回合结束)。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_5
typeStringsub_skill
subtypeString
variantString
languageStringzh-hant
nameString天選之人
descriptionWikitext

獲得一項新能力,可提升友軍生物的攻擊力,數值為英雄攻擊力與法術強度總和的 50%,防禦力則會提升英雄防禦力與知識總和的 50%(持續至本回合結束)。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringen
nameStringStrong Faith
descriptionWikitext

Whenever Righteousness is triggered, the hero gains +1 to all attributes until the end of the round.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringpt_br
nameStringFé Forte
descriptionWikitext

Quando Justiça for acionada, o herói ganha +1 em todos os atributos até o fim da rodada.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringcs
nameStringSilná víra
descriptionWikitext

Kdykoliv se spustí Spravedlnost, hrdina do konce kola získá +1 ke všem atributům.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringfr
nameStringUne foi forte
descriptionWikitext

À chaque fois que Droiture est déclenchée, le héros gagne +1 à tous les attributs jusqu'à la fin du tour.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringde
nameStringFester Glaube
descriptionWikitext

Immer, wenn Gerechtigkeit ausgelöst wird, erhält der Held bis zum Ende der Runde +1 auf alle Attribute.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringhu
nameStringSzilaj hit
descriptionWikitext

Az igazságtétel kiváltásakor a hős jellemzői +1 ponttal növekszenek a kör végéig.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringit
nameStringFede incrollabile
descriptionWikitext

Quando si attiva Rettitudine, tutti gli attributi dell'eroe aumentano di 1 fino al termine del round.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringja
nameString強固な信仰
descriptionWikitext

「有徳」が発動するたびに、ヒーローのすべての能力値が1増加する。ラウンド終了まで有効。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringko
nameString강력한 신념
descriptionWikitext

정의가 발동할 때마다, 라운드가 끝날 때까지 영웅의 모든 능력치가 1 증가합니다.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringpl
nameStringSilna Wiara
descriptionWikitext

W momencie wywołania Prawości bohater zyskuje +1 do wszystkich atrybutów aż do końca rundy.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringru
nameStringСила веры
descriptionWikitext

Каждый раз, когда срабатывает «Праведность», герой получает ещё +1 ко всем характеристикам до конца раунда.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringes
nameStringFe firme
descriptionWikitext

Cada vez que se activa Justicia, el héroe obtiene +1 en todos los atributos hasta el final de la ronda.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringtr
nameStringİnancı Diri
descriptionWikitext

Erdemlilik tetiklendiğinde kahramanın tüm nitelikleri 1 artar. Bu etki, raunt sonuna dek sürer.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringuk
nameStringСильна віра
descriptionWikitext

Коли діє Праведність, герой отримує +1 до всіх характеристик до кінця раунду.

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringzh-hans
nameString坚定信仰
descriptionWikitext

每当“正义”触发时,英雄的所有属性提升 1,持续至本回合结束。

bonus_descriptionWikitext
FieldField typeValue
target_idStringsub_skill_faction_humans_6
typeStringsub_skill
subtypeString
variantString
languageStringzh-hant
nameString堅定信仰
descriptionWikitext

每當「正義」觸發時,英雄的所有屬性提升 1,持續至本回合結束。

bonus_descriptionWikitext

"SkillLevel" values

3 rows are stored for this page
FieldField typeValue
skill_idStringskill_faction_humans
levelInteger1
name_sidStringskill_faction_humans_name_1
desc_sidStringskill_faction_humans_desc_1
iconStringskill_faction_humans
offered_sub_skillsList of String, delimiter: ,
FieldField typeValue
skill_idStringskill_faction_humans
levelInteger2
name_sidStringskill_faction_humans_name_2
desc_sidStringskill_faction_humans_desc_2
iconStringskill_faction_humans_2
offered_sub_skillsList of String, delimiter: ,sub_skill_faction_humans_1 • sub_skill_faction_humans_2 • sub_skill_faction_humans_3
FieldField typeValue
skill_idStringskill_faction_humans
levelInteger3
name_sidStringskill_faction_humans_name_3
desc_sidStringskill_faction_humans_desc_3
iconStringskill_faction_humans_3
offered_sub_skillsList of String, delimiter: ,sub_skill_faction_humans_2_old • sub_skill_faction_humans_5 • sub_skill_faction_humans_6

"Bonus" values

10 rows are stored for this page
FieldField typeValue
parent_typeStringskill_level
parent_idStringskill_faction_humans_L1
ordinalInteger0
typeStringbattleSubskillBonus
parametersList of String, delimiter: ,unit_buff • skill_faction_humans_new_1_bonus
activation_levelInteger
upgrade_incrementFloat
upgrade_level_stepInteger
receiversList of String, delimiter: ,
battle_typeString
receiver_roleString
receiver_allegianceString
action_areaString
fractionString
FieldField typeValue
parent_typeStringskill_level
parent_idStringskill_faction_humans_L2
ordinalInteger0
typeStringbattleSubskillBonus
parametersList of String, delimiter: ,unit_buff • skill_faction_humans_new_2_bonus
activation_levelInteger
upgrade_incrementFloat
upgrade_level_stepInteger
receiversList of String, delimiter: ,
battle_typeString
receiver_roleString
receiver_allegianceString
action_areaString
fractionString
FieldField typeValue
parent_typeStringskill_level
parent_idStringskill_faction_humans_L3
ordinalInteger0
typeStringbattleSubskillBonus
parametersList of String, delimiter: ,unit_buff • skill_faction_humans_new_3_bonus
activation_levelInteger
upgrade_incrementFloat
upgrade_level_stepInteger
receiversList of String, delimiter: ,
battle_typeString
receiver_roleString
receiver_allegianceString
action_areaString
fractionString
FieldField typeValue
parent_typeStringsub_skill
parent_idStringsub_skill_faction_humans_1
ordinalInteger0
typeStringunitStat
parametersList of String, delimiter: ,outAllDmgMod • 0.1
activation_levelInteger
upgrade_incrementFloat
upgrade_level_stepInteger
receiversList of String, delimiter: ,
battle_typeString
receiver_roleString
receiver_allegianceString
action_areaString
fractionStringhuman
FieldField typeValue
parent_typeStringsub_skill
parent_idStringsub_skill_faction_humans_1
ordinalInteger1
typeStringunitStat
parametersList of String, delimiter: ,inAllDmgMod • -0.1
activation_levelInteger
upgrade_incrementFloat
upgrade_level_stepInteger
receiversList of String, delimiter: ,
battle_typeString
receiver_roleString
receiver_allegianceString
action_areaString
fractionStringhuman
FieldField typeValue
parent_typeStringsub_skill
parent_idStringsub_skill_faction_humans_2
ordinalInteger0
typeStringbattleSubskillBonus
parametersList of String, delimiter: ,unit_buff • sub_skill_faction_humans_new_alt_2_bonus
activation_levelInteger
upgrade_incrementFloat
upgrade_level_stepInteger
receiversList of String, delimiter: ,
battle_typeString
receiver_roleString
receiver_allegianceString
action_areaString
fractionString
FieldField typeValue
parent_typeStringsub_skill
parent_idStringsub_skill_faction_humans_2_old
ordinalInteger0
typeStringbattleSubskillBonus
parametersList of String, delimiter: ,unit_buff • sub_skill_faction_humans_new_2_bonus
activation_levelInteger
upgrade_incrementFloat
upgrade_level_stepInteger
receiversList of String, delimiter: ,
battle_typeString
receiver_roleString
receiver_allegianceString
action_areaString
fractionString
FieldField typeValue
parent_typeStringsub_skill
parent_idStringsub_skill_faction_humans_3
ordinalInteger0
typeStringheroBattleAbility
parametersList of String, delimiter: ,sub_skill_faction_humans_4_ability • 0
activation_levelInteger
upgrade_incrementFloat
upgrade_level_stepInteger
receiversList of String, delimiter: ,
battle_typeString
receiver_roleString
receiver_allegianceString
action_areaString
fractionString
FieldField typeValue
parent_typeStringsub_skill
parent_idStringsub_skill_faction_humans_5
ordinalInteger0
typeStringheroBattleAbility
parametersList of String, delimiter: ,sub_skill_faction_humans_5_ability • 0
activation_levelInteger
upgrade_incrementFloat
upgrade_level_stepInteger
receiversList of String, delimiter: ,
battle_typeString
receiver_roleString
receiver_allegianceString
action_areaString
fractionString
FieldField typeValue
parent_typeStringsub_skill
parent_idStringsub_skill_faction_humans_6
ordinalInteger0
typeStringbattleSubskillBonus
parametersList of String, delimiter: ,unit_buff • sub_skill_faction_humans_new_6_bonus
activation_levelInteger
upgrade_incrementFloat
upgrade_level_stepInteger
receiversList of String, delimiter: ,
battle_typeString
receiver_roleString
receiver_allegianceString
action_areaString
fractionString

"SubSkill" values

6 rows are stored for this page
FieldField typeValue
idStringsub_skill_faction_humans_1
variantStringproduction
parent_skill_idStringskill_faction_humans
name_sidStringsub_skill_faction_humans_1_name
desc_sidStringsub_skill_faction_humans_1_desc
iconStringsub_skill_faction_humans_1_icon
source_pathStringDB/heroes_skills/sub_skills/sub_skills.json
FieldField typeValue
idStringsub_skill_faction_humans_2
variantStringproduction
parent_skill_idStringskill_faction_humans
name_sidStringsub_skill_faction_humans_2_alt_name
desc_sidStringsub_skill_faction_humans_2_alt_new_desc
iconStringsub_skill_faction_humans_2_icon
source_pathStringDB/heroes_skills/sub_skills/sub_skills.json
FieldField typeValue
idStringsub_skill_faction_humans_2_old
variantStringproduction
parent_skill_idStringskill_faction_humans
name_sidStringsub_skill_faction_humans_2_name
desc_sidStringsub_skill_faction_humans_2_desc
iconStringsub_skill_faction_humans_4_icon
source_pathStringDB/heroes_skills/sub_skills/sub_skills.json
FieldField typeValue
idStringsub_skill_faction_humans_3
variantStringproduction
parent_skill_idStringskill_faction_humans
name_sidStringsub_skill_faction_humans_3_name
desc_sidStringsub_skill_faction_humans_3_desc
iconStringsub_skill_faction_humans_3_icon
source_pathStringDB/heroes_skills/sub_skills/sub_skills.json
FieldField typeValue
idStringsub_skill_faction_humans_5
variantStringproduction
parent_skill_idStringskill_faction_humans
name_sidStringsub_skill_faction_humans_5_alt_name
desc_sidStringsub_skill_faction_humans_5_alt_desc
iconStringsub_skill_faction_humans_5_icon
source_pathStringDB/heroes_skills/sub_skills/sub_skills.json
FieldField typeValue
idStringsub_skill_faction_humans_6
variantStringproduction
parent_skill_idStringskill_faction_humans
name_sidStringsub_skill_faction_humans_6_name
desc_sidStringsub_skill_faction_humans_6_desc
iconStringsub_skill_faction_humans_6_icon
source_pathStringDB/heroes_skills/sub_skills/sub_skills.json