1 row is stored for this page
| Field | Field type | Value |
|---|
| id | String | skill_faction_humans |
| variant | String | production |
| skill_type | String | Faction |
| is_pseudo | Boolean | No |
| name_sid | String | skill_faction_humans_name |
| desc_sid | String | skill_faction_humans_desc |
| max_level | Integer | 3 |
| source_path | String | DB/heroes_skills/skills/skills.json |
160 rows are stored for this page
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Righteousness |
| description | Wikitext | All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for one round. This effect is stackable.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Justiça |
| description | Wikitext | Os que caírem em batalha, cairão em nome do herói! Quando uma criatura amiga morrer ou matar um inimigo, o Ataque, a Defesa, o Poder de Feitiço e o Conhecimento do herói aumentam em 1 por 1 rodada. Efeito acumulável.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Spravedlnost |
| description | Wikitext | Každý, kdo padne v bitvě, padne ve jménu hrdiny! Kdykoliv spojenecká jednotka zemře nebo zabije nepřítele, hrdinovi se na jedno kolo zvýší útok, obrana, síla kouzel a znalosti o 1. Tento účinek lze sčítat.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Droiture |
| description | Wikitext | Tous ceux qui tombent au combat le font au nom du héros ! Lorsqu'une créature alliée meurt ou tue un ennemi, l'attaque, la défense, la puissance de sorts et le savoir du héros augmentent de 1 pendant un tour. Cet effet est cumulable.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Gerechtigkeit |
| description | Wikitext | Alle Gefallenen sterben im Namen des Helden! Immer, wenn eine verbündete Kreatur stirbt oder einen Gegner tötet, erhöhen sich Angriff, Abwehr, Zauberkraft und Wissen des Helden eine Runde lang um 1. Dieser Effekt ist stapelbar.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Igazságtétel |
| description | Wikitext | Akik életüket adják a harcban, értem teszik! Amikor egy baráti egység elesik vagy kivégez egy ellenséget, akkor 1 ponttal növekszik a hős támadóereje, védelme, varázsereje és bölcsessége a következő egy körre. Ez a hatás halmozódhat.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Rettitudine |
| description | Wikitext | Chiunque cada in battaglia lo fa in nome dell'eroe! Ogni volta che una creatura amichevole muore o uccide un nemico, l'Attacco, la Difesa, il Potere magico e la Conoscenza dell'eroe aumentano di 1 per 1 round. L'effetto è cumulabile.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 有徳 |
| description | Wikitext | 戦死者はなべて勇者の名の下に死す!味方クリーチャーが死亡するか敵を倒すたび、ヒーローの攻撃力、防御力、呪文力、知識が1ラウンドの間1増加する。この効果はスタック可能。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 정의 |
| description | Wikitext | 전장에서 쓰러지는 모든 이가 영웅의 이름 아래 쓰러집니다! 아군 생물이 사망하거나 적을 처치할 때마다 한 라운드 동안 영웅의 공격력, 방어력, 주문력, 지식이 1 증가합니다. 이 효과는 중첩됩니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Prawość |
| description | Wikitext | Wszyscy, którzy giną, czynią to w imieniu bohatera! Za każdym razem, gdy przyjazne stworzenie umiera lub zabija wroga, wartości ataku, obrony, mocy zaklęć oraz wiedzy bohatera zwiększają się o 1 na czas jednej rundy. Efekt ten się kumuluje.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Праведность |
| description | Wikitext | Все смерти в бою вершатся во имя героя! Каждый раз, когда дружественный отряд убивает противника или погибает, атака, защита, сила магии и знания героя повышаются на 1 на протяжении одного раунда. Эффект суммируется.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Justicia |
| description | Wikitext | ¡Los caídos en combate lo hacen en nombre del héroe! Cuando una criatura amistosa muere o mata a un enemigo, el ataque, la defensa, el poder de hechizo y el conocimiento del héroe aumentan en 1 durante una ronda. Este efecto se puede acumular.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Erdemlilik |
| description | Wikitext | Savaşta ölenler, kahramanın adına can verir! Bir dost yaratık öldüğünde veya bir düşmanı öldürdüğünde kahramanın Saldırı, Savunma, Büyü Gücü ve İrfan'ı bir turluğuna 1 artar. Bu etki birikebilir.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Праведність |
| description | Wikitext | Усі, хто загинуть у бою, прославлять ім'я героя! Щоразу, коли дружня істота гине або вбиває ворога, Атака, Захист, Сила чарів і Знання героя збільшуються на 1 на один раунд. Ефект накопичується.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 正义 |
| description | Wikitext | 所有战死者,皆是为了英雄的荣耀而战!每当友军生物死亡或击杀敌人时,英雄的攻击力、防御力、法术强度与知识提升 1,持续一回合。此效果可叠加。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 正義 |
| description | Wikitext | 所有戰死者,皆是為了英雄的榮耀而戰!每當友軍生物死亡或擊殺敵人時,英雄的攻擊力、防禦力、法術強度與知識提升 1,持續一回合。此效果可疊加。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | en |
| name | String | Basic Righteousness |
| description | Wikitext | All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | pt_br |
| name | String | Justiça Básica |
| description | Wikitext | Os que caírem em batalha, cairão em nome do herói! Quando uma criatura amiga morrer ou matar um inimigo, o Ataque, a Defesa, o Poder de Feitiço e o Conhecimento do herói aumentam em 1 por 2 rodadas. Efeito acumulável.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | cs |
| name | String | Základní spravedlnost |
| description | Wikitext | Každý, kdo padne v bitvě, padne ve jménu hrdiny! Kdykoliv spojenecká jednotka zemře nebo zabije nepřítele, hrdinovi se na dvě kola zvýší útok, obrana, síla kouzel a znalosti o 1. Tento účinek lze sčítat.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | fr |
| name | String | Droiture de base |
| description | Wikitext | Tous ceux qui tombent au combat le font au nom du héros ! Lorsqu'une créature alliée meurt ou tue un ennemi, l'attaque, la défense, la puissance de sorts et le savoir du héros augmentent de 1 pendant deux tours. Cet effet est cumulable.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | de |
| name | String | Einfache Gerechtigkeit |
| description | Wikitext | Alle Gefallenen sterben im Namen des Helden! Immer, wenn eine verbündete Kreatur stirbt oder einen Gegner tötet, erhöhen sich Angriff, Abwehr, Zauberkraft und Wissen des Helden zwei Runden lang um 1. Dieser Effekt ist stapelbar.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | hu |
| name | String | Kezdő igazságtevő |
| description | Wikitext | Akik életüket adják a harcban, értem teszik! Amikor egy baráti egység elesik vagy kivégez egy ellenséget, akkor 1 ponttal növekszik a hős támadóereje, védelme, varázsereje és bölcsessége a következő két körre. Ez a hatás halmozódhat.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | it |
| name | String | Rettitudine base |
| description | Wikitext | Chiunque cada in battaglia lo fa in nome dell'eroe! Ogni volta che una creatura amichevole muore o uccide un nemico, l'Attacco, la Difesa, il Potere magico e la Conoscenza dell'eroe aumentano di 1 per 2 round. L'effetto è cumulabile.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | ja |
| name | String | 有徳(初級) |
| description | Wikitext | 戦死者はなべて勇者の名の下に死す!味方クリーチャーが死亡するか敵を倒すたび、ヒーローの攻撃力、防御力、呪文力、知識が2ラウンドの間1増加する。この効果はスタック可能。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | ko |
| name | String | 초급 정의 |
| description | Wikitext | 전장에서 쓰러지는 모든 이가 영웅의 이름으로 쓰러집니다! 아군 생물이 사망하거나 적을 처치할 때마다 두 라운드 동안 영웅의 공격력, 방어력, 주문력, 지식이 1 증가합니다. 이 효과는 중첩됩니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | pl |
| name | String | Podstawowa Prawość |
| description | Wikitext | Wszyscy, którzy giną, czynią to w imieniu bohatera! Za każdym razem, gdy przyjazne stworzenie umiera lub zabija wroga, wartości ataku, obrony, mocy zaklęć oraz wiedzy bohatera zwiększają się o 1 na czas dwóch rund. Efekt ten się kumuluje.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | ru |
| name | String | Основы праведности |
| description | Wikitext | Все смерти в бою вершатся во имя героя! Каждый раз, когда дружественный отряд убивает противника или погибает, атака, защита, сила магии и знания героя повышаются на 1 на протяжении двух раундов. Эффект суммируется.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | es |
| name | String | Justicia básica |
| description | Wikitext | ¡Los caídos en combate lo hacen en nombre del héroe! Cuando una criatura amistosa muere o mata a un enemigo, el ataque, la defensa, el poder de hechizo y el conocimiento del héroe aumentan en 1 durante dos rondas. Este efecto se puede acumular.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | tr |
| name | String | Temel Erdemlilik |
| description | Wikitext | Savaşta ölenler, kahramanın adına can verir! Bir dost yaratık öldüğünde veya bir düşmanı öldürdüğünde kahramanın Saldırı, Savunma, Büyü Gücü ve İrfan'ı iki turluğuna 1 artar. Bu etki birikebilir.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | uk |
| name | String | Праведність (база) |
| description | Wikitext | Усі, хто загинуть у бою, прославлять ім'я героя! Щоразу, коли дружня істота гине або вбиває ворога, Атака, Захист, Сила чарів і Знання героя збільшуються на 1 на два раунди. Ефект накопичується.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | zh-hans |
| name | String | 基础正义 |
| description | Wikitext | 所有战死者,皆是为了英雄的荣耀而战!每当友军生物死亡或击杀敌人时,英雄的攻击力、防御力、法术强度与知识提升 1,持续两回合。此效果可叠加。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | zh-hant |
| name | String | 基礎正義 |
| description | Wikitext | 所有戰死者,皆是為了英雄的榮耀而戰!每當友軍生物死亡或擊殺敵人時,英雄的攻擊力、防禦力、法術強度與知識提升 1,持續兩回合。此效果可疊加。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | en |
| name | String | Advanced Righteousness |
| description | Wikitext | All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for three rounds. This effect is stackable.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | pt_br |
| name | String | Justiça Avançada |
| description | Wikitext | Os que caírem em batalha, cairão em nome do herói! Quando uma criatura amiga morrer ou matar um inimigo, o Ataque, a Defesa, o Poder de Feitiço e o Conhecimento do herói aumentam em 1 por 3 rodadas. Efeito acumulável.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | cs |
| name | String | Pokročilá spravedlnost |
| description | Wikitext | Každý, kdo padne v bitvě, padne ve jménu hrdiny! Kdykoliv spojenecká jednotka zemře nebo zabije nepřítele, hrdinovi se na tři kola zvýší útok, obrana, síla kouzel a znalosti o 1. Tento účinek lze sčítat.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | fr |
| name | String | Droiture avancée |
| description | Wikitext | Tous ceux qui tombent au combat le font au nom du héros ! Lorsqu'une créature alliée meurt ou tue un ennemi, l'attaque, la défense, la puissance de sorts et le savoir du héros augmentent de 1 pendant trois tours. Cet effet est cumulable.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | de |
| name | String | Fortgeschrittene Gerechtigkeit |
| description | Wikitext | Alle Gefallenen sterben im Namen des Helden! Immer, wenn eine verbündete Kreatur stirbt oder einen Gegner tötet, erhöhen sich Angriff, Abwehr, Zauberkraft und Wissen des Helden drei Runden lang um 1. Dieser Effekt ist stapelbar.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | hu |
| name | String | Avatott igazságtevő |
| description | Wikitext | Akik életüket adják a harcban, értem teszik! Amikor egy baráti egység elesik vagy kivégez egy ellenséget, akkor 1 ponttal növekszik a hős támadóereje, védelme, varázsereje és bölcsessége a következő három körre. Ez a hatás halmozódhat.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | it |
| name | String | Rettitudine avanzata |
| description | Wikitext | Chiunque cada in battaglia lo fa in nome dell'eroe! Ogni volta che una creatura amichevole muore o uccide un nemico, l'Attacco, la Difesa, il Potere magico e la Conoscenza dell'eroe aumentano di 1 per 3 round. L'effetto è cumulabile.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | ja |
| name | String | 有徳(中級) |
| description | Wikitext | 戦死者はなべて勇者の名の下に死す!味方クリーチャーが死亡するか敵を倒すたび、ヒーローの攻撃力、防御力、呪文力、知識が3ラウンドの間1増加する。この効果はスタック可能。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | ko |
| name | String | 중급 정의 |
| description | Wikitext | 전장에서 쓰러지는 모든 이가 영웅의 이름으로 쓰러집니다! 아군 생물이 사망하거나 적을 처치할 때마다 세 라운드 동안 영웅의 공격력, 방어력, 주문력, 지식이 1 증가합니다. 이 효과는 중첩됩니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | pl |
| name | String | Zaawansowana Prawość |
| description | Wikitext | Wszyscy, którzy giną, czynią to w imieniu bohatera! Za każdym razem, gdy przyjazne stworzenie umiera lub zabija wroga, wartości ataku, obrony, mocy zaklęć oraz wiedzy bohatera zwiększają się o 1 na czas trzech rund. Efekt ten się kumuluje.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | ru |
| name | String | Продвинутая праведность |
| description | Wikitext | Все смерти в бою вершатся во имя героя! Каждый раз, когда дружественный отряд убивает противника или погибает, атака, защита, сила магии и знания героя повышаются на 1 на протяжении трёх раундов. Эффект суммируется.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | es |
| name | String | Justicia avanzada |
| description | Wikitext | ¡Los caídos en combate lo hacen en nombre del héroe! Cuando una criatura amistosa muere o mata a un enemigo, el ataque, la defensa, el poder de hechizo y el conocimiento del héroe aumentan en 1 durante tres rondas. Este efecto se puede acumular.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | tr |
| name | String | Gelişmiş Erdemlilik |
| description | Wikitext | Savaşta ölenler, kahramanın adına can verir! Bir dost yaratık öldüğünde veya bir düşmanı öldürdüğünde kahramanın Saldırı, Savunma, Büyü Gücü ve İrfan'ı üç turluğuna 1 artar. Bu etki birikebilir.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | uk |
| name | String | Праведність (знавець) |
| description | Wikitext | Усі, хто загинуть у бою, прославлять ім'я героя! Щоразу, коли дружня істота гине або вбиває ворога, Атака, Захист, Сила чарів і Знання героя збільшуються на 1 на три раунди. Ефект накопичується.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | zh-hans |
| name | String | 进阶正义 |
| description | Wikitext | 所有战死者,皆是为了英雄的荣耀而战!每当友军生物死亡或击杀敌人时,英雄的攻击力、防御力、法术强度与知识提升 1,持续三回合。此效果可叠加。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | zh-hant |
| name | String | 進階正義 |
| description | Wikitext | 所有戰死者,皆是為了英雄的榮耀而戰!每當友軍生物死亡或擊殺敵人時,英雄的攻擊力、防禦力、法術強度與知識提升 1,持續三回合。此效果可疊加。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | en |
| name | String | Expert Righteousness |
| description | Wikitext | All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | pt_br |
| name | String | Justiça Experiente |
| description | Wikitext | Os que caírem em batalha, cairão em nome do herói! Quando uma criatura amiga morrer ou matar um inimigo, o Ataque, a Defesa, o Poder de Feitiço e o Conhecimento do herói aumentam em 1 por 4 rodadas. Efeito acumulável.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | cs |
| name | String | Expertní spravedlnost |
| description | Wikitext | Každý, kdo padne v bitvě, padne ve jménu hrdiny! Kdykoliv spojenecká jednotka zemře nebo zabije nepřítele, hrdinovi se na čtyři kola zvýší útok, obrana, síla kouzel a znalosti o 1. Tento účinek lze sčítat.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | fr |
| name | String | Droiture experte |
| description | Wikitext | Tous ceux qui tombent au combat le font au nom du héros ! Lorsqu'une créature alliée meurt ou tue un ennemi, l'attaque, la défense, la puissance de sorts et le savoir du héros augmentent de 1 pendant quatre tours. Cet effet est cumulable.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | de |
| name | String | Expertengerechtigkeit |
| description | Wikitext | Alle Gefallenen sterben im Namen des Helden! Immer, wenn eine verbündete Kreatur stirbt oder einen Gegner tötet, erhöhen sich Angriff, Abwehr, Zauberkraft und Wissen des Helden vier Runden lang um 1. Dieser Effekt ist stapelbar.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | hu |
| name | String | Mesteri igazságtevő |
| description | Wikitext | Akik életüket adják a harcban, értem teszik! Amikor egy baráti egység elesik vagy kivégez egy ellenséget, akkor 1 ponttal növekszik a hős támadóereje, védelme, varázsereje és bölcsessége a következő négy körre. Ez a hatás halmozódhat.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | it |
| name | String | Rettitudine esperta |
| description | Wikitext | Chiunque cada in battaglia lo fa in nome dell'eroe! Ogni volta che una creatura amichevole muore o uccide un nemico, l'Attacco, la Difesa, il Potere magico e la Conoscenza dell'eroe aumentano di 1 per 4 round. L'effetto è cumulabile.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | ja |
| name | String | 有徳(上級) |
| description | Wikitext | 戦死者はなべて勇者の名の下に死す!味方クリーチャーが死亡するか敵を倒すたび、ヒーローの攻撃力、防御力、呪文力、知識が4ラウンドの間1増加する。この効果はスタック可能。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | ko |
| name | String | 상급 정의 |
| description | Wikitext | 전장에서 쓰러지는 모든 이가 영웅의 이름으로 쓰러집니다! 아군 생물이 사망하거나 적을 처치할 때마다 네 라운드 동안 영웅의 공격력, 방어력, 주문력, 지식이 1 증가합니다. 이 효과는 중첩됩니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | pl |
| name | String | Wybitna Prawość |
| description | Wikitext | Wszyscy, którzy giną, czynią to w imieniu bohatera! Za każdym razem, gdy przyjazne stworzenie umiera lub zabija wroga, wartości ataku, obrony, mocy zaklęć oraz wiedzy bohatera zwiększają się o 1 na czas czterech rund. Efekt ten się kumuluje.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | ru |
| name | String | Экспертная праведность |
| description | Wikitext | Все смерти в бою вершатся во имя героя! Каждый раз, когда дружественный отряд убивает противника или погибает, атака, защита, сила магии и знания героя повышаются на 1 на протяжении четырёх раундов. Эффект суммируется.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | es |
| name | String | Justicia experta |
| description | Wikitext | ¡Los caídos en combate lo hacen en nombre del héroe! Cuando una criatura amistosa muere o mata a un enemigo, el ataque, la defensa, el poder de hechizo y el conocimiento del héroe aumentan en 1 durante cuatro rondas. Este efecto se puede acumular.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | tr |
| name | String | Uzman Erdemliliği |
| description | Wikitext | Savaşta ölenler, kahramanın adına can verir! Bir dost yaratık öldüğünde veya bir düşmanı öldürdüğünde kahramanın Saldırı, Savunma, Büyü Gücü ve İrfan'ı dört turluğuna 1 artar. Bu etki birikebilir.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | uk |
| name | String | Праведність (експерт) |
| description | Wikitext | Усі, хто загинуть у бою, прославлять ім'я героя! Щоразу, коли дружня істота гине або вбиває ворога, Атака, Захист, Сила чарів і Знання героя збільшуються на 1 на чотири раунди. Ефект накопичується.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | zh-hans |
| name | String | 高级正义 |
| description | Wikitext | 所有战死者,皆是为了英雄的荣耀而战!每当友军生物死亡或击杀敌人时,英雄的攻击力、防御力、法术强度与知识提升 1,持续四回合。此效果可叠加。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | skill_faction_humans |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | zh-hant |
| name | String | 高級正義 |
| description | Wikitext | 所有戰死者,皆是為了英雄的榮耀而戰!每當友軍生物死亡或擊殺敵人時,英雄的攻擊力、防禦力、法術強度與知識提升 1,持續四回合。此效果可疊加。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Fields of Serenity |
| description | Wikitext | Friendly Temple creatures deal +10% and take –10% Damage on Native Terrain.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Campos de Serenidade |
| description | Wikitext | Criaturas amigas do Templo provocam +10% e sofrem –10% de Dano em Terreno Nativo.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Klidná pole |
| description | Wikitext | Spojenecké jednotky Chrámu způsobí o 10 % vyšší a utrpí o 10 % nižší poškození na svém domorodém terénu.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Champs de sérénité |
| description | Wikitext | Augmente de 10 % les dégâts des créatures du Temple alliées, et réduit de 10 % les dégâts qu'elles subissent sur leurs terres natales.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Felder der Gelassenheit |
| description | Wikitext | Verbündete Tempelkreaturen verursachen auf heimischem Boden +10 % Schaden und erleiden -10 % Schaden.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Megnyugvás mezeje |
| description | Wikitext | A lovagrend egységei +10%-kal nagyobb sebzést okoznak és -10%-kal kevesebb sérülést szenvednek a frakciójukhoz tartozó terepen.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Campi di serenità |
| description | Wikitext | Le creature amichevoli del Tempio infliggono +10% e subiscono –10% di danno sul proprio terreno nativo.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 安らぎの地 |
| description | Wikitext | 味方テンプルクリーチャーがゆかりのある地形で与えるダメージが10%増加し、受けるダメージが10%減少する。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 평정의 들판 |
| description | Wikitext | 아군 템플 생물이 친숙한 지형에서 피해를 10% 더 주고 10% 덜 받습니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Pola Łagodności |
| description | Wikitext | Przyjazne stworzenia Świątyni zadają 10% obrażeń więcej oraz otrzymują 10% mniej obrażeń na rodzimych terenach.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Поля безмятежности |
| description | Wikitext | Дружественные существа Храма наносят +10% и получают –10% урона на родной земле.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Campos de serenidad |
| description | Wikitext | Las criaturas del Templo amistosas infligen +10 % y reciben -10 % de daño en terreno nativo.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Sükûnet Alanları |
| description | Wikitext | Dost Tapınak yaratıkları Yerli Arazi üzerinde %10 daha fazla Hasar verir ve %10 daha az Hasar alır.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Поля спокою |
| description | Wikitext | Дружні істоти Храму завдають +10% і отримують –10% шкоди в рідній місцевості.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 宁静之野 |
| description | Wikitext | 友军圣殿生物在原生地形上造成的伤害提升 10%,所受伤害减少 10%。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 寧靜之野 |
| description | Wikitext | 友軍聖殿生物在原生地形上造成的傷害提升 10%,所受傷害減少 10%。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Righteous Sacrifice |
| description | Wikitext | Whenever a friendly stack dies or kills an enemy stack, the hero gains 3 temporary mana.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Sacrifício Justo |
| description | Wikitext | Quando um grupo amigo morre ou mata um grupo inimigo, o herói ganha 3 de mana temporário.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Spravedlivá oběť |
| description | Wikitext | Kdykoliv spojenecká skupina zemře nebo zabije nepřátelskou skupinu, hrdina získá dočasnou manu ve výši 3.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Droiture sacrificielle |
| description | Wikitext | Chaque fois qu’un peloton allié meurt ou tue un peloton ennemi, le héros gagne 3 point(s) de mana temporaire.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Gerechtes Opfer |
| description | Wikitext | Immer wenn ein verbündeter Trupp stirbt oder einen gegnerischen Trupp tötet, erhält der Held 3 temporäres Mana.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Méltó áldozat |
| description | Wikitext | Amikor egy baráti egység elesik vagy kivégez egy ellenséges egységet, akkor kapsz 3 ideiglenes manát.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Pio sacrificio |
| description | Wikitext | Ogni volta che un gruppo alleato muore o uccide un gruppo nemico, l'eroe ottiene mana temporaneo (3).
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 義なる犠牲 |
| description | Wikitext | 味方のスタックが死亡する、または敵のスタックを倒すたびに、ヒーローのマナが一時的に3増加する。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 의로운 희생 |
| description | Wikitext | 아군 부대가 사망하거나 적 부대를 처치할 경우, 영웅이 임시 마나를 3 얻습니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Prawowita Ofiara |
| description | Wikitext | Za każdym razem, kiedy przyjazny oddział ginie bądź też bohater zabija wrogi oddział, zyskuje on 3 tymczasowej many.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Праведная жертва |
| description | Wikitext | Каждый раз, когда дружественный отряд убивает отряд противника или погибает, герой получает 3 временной маны.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Sacrificio justo |
| description | Wikitext | Cada vez que una formación amistosa muere o mata a una formación enemiga, el héroe obtiene 3 de maná temporal.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Erdemli Feda |
| description | Wikitext | Bir dost küme her öldüğünde veya bir düşman kümesini her öldürdüğünde kahraman 3 geçici mana kazanır.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Праведне жертвоприношення |
| description | Wikitext | Коли дружній загін гине чи знищує ворожий загін, герой отримує 3 тимчасової мани.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 正义献祭 |
| description | Wikitext | 每当友军部队死亡,或歼灭敌方部队时,英雄获得 3 临时魔力。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 正義獻祭 |
| description | Wikitext | 每當友軍部隊死亡,或殲滅敵方部隊時,英雄獲得 3 臨時魔力。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Guardian |
| description | Wikitext | Whenever a friendly creature kills an enemy, it fully restores its HP. This cannot revive fallen units.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Guardião |
| description | Wikitext | Quando uma criatura amiga mata um inimigo, ela tem seus PV completamente recuperados. NÃO pode reviver unidades abatidas.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Strážce |
| description | Wikitext | Kdykoliv spojenecká jednotka zabije nepřítele, zcela si obnoví zdraví. Nedokáže oživit padlé jednotky.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Gardien |
| description | Wikitext | Chaque fois qu'une créature alliée élimine un ennemi, elle restaure intégralement ses PV. Ne ressuscite pas les unités tombées au combat.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Hüter |
| description | Wikitext | Immer, wenn eine verbündete Kreatur einen Gegner tötet, werden ihre TP vollständig wiederhergestellt. Gefallene Einheiten werden dadurch nicht wiederbelebt.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Gondviselés |
| description | Wikitext | Ha egy baráti egység kivégez egy ellenséges egységet, akkor teljesen visszatölti az életerejét. Ez a hatás nem támasztja fel az elesett lényeket.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | A difesa |
| description | Wikitext | Ogni volta che una creatura amichevole uccide un nemico, ripristina interamente i propri PS. Non può resuscitare le unità cadute.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 守護者 |
| description | Wikitext | 味方クリーチャーが敵を倒すたびに、そのクリーチャーのHPが全回復する。倒れたユニットは蘇生できない。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 수호자 |
| description | Wikitext | 아군 생물이 적을 하나 처치할 때마다 HP를 완전히 회복합니다. 쓰러진 유닛을 부활시키지 않습니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Strażnik |
| description | Wikitext | Za każdym razem, gdy przyjazne stworzenie zabija wroga, odnawia w pełni swoje PZ. Zdolność ta nie może wskrzeszać poległych jednostek.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Блюститель |
| description | Wikitext | Каждый раз, когда дружественный отряд убивает противника, он полностью восстанавливает своё здоровье. Не воскрешает павших существ.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Guardián |
| description | Wikitext | Cada vez que una criatura amistosa mata a un enemigo, restaura completamente sus PV. No puede revivir a las unidades caídas.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Muhafız |
| description | Wikitext | Bir dost yaratık, bir düşmanı öldürdüğünde SP'sini tamamen tazeler. Ölmüş birimleri canlandıramaz.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Сторож |
| description | Wikitext | Коли дружня істота вбиває ворога, вона повністю відновлює свої ОЗ. Не відроджує загиблих бійців.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 守护者 |
| description | Wikitext | 当友军生物击杀敌方时,会完整恢复自身生命值。无法复活阵亡单位。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_2_old |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 守護者 |
| description | Wikitext | 當友軍生物擊殺敵方時,會完整恢復自身生命值。無法復活陣亡單位。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Purging Touch |
| description | Wikitext | Grants a new ability. It dispels all negative effects from the target.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Toque Expurgatório |
| description | Wikitext | Concede uma nova competência. Dissipa todos os efeitos negativos do alvo.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Očistný dotek |
| description | Wikitext | Poskytne novou schopnost. Odstraní z cíle všechny negativní účinky.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Toucher lustral |
| description | Wikitext | Accorde une nouvelle capacité : dissipe tous les effets négatifs de la cible.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Reinigende Berührung |
| description | Wikitext | Gewährt Euch eine neue Fähigkeit, mit der alle negativen Effekte vom Ziel entfernt werden.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Megtisztító érintés |
| description | Wikitext | Megtanít egy képességet, amely semlegesít minden gyengítő hatást a célponton.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Tocco purificatore |
| description | Wikitext | Conferisce una nuova capacità. Dissipa tutti gli effetti negativi dal bersaglio.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 浄化の手 |
| description | Wikitext | 新たなアビリティを習得する。このアビリティは対象のすべての弱体効果を解除する。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 정화의 횃불 |
| description | Wikitext | 대상의 모든 부정적 효과를 해제하는 새로운 능력을 얻습니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Oczyszczający Dotyk |
| description | Wikitext | Uczy zdolności, która rozprasza wszystkie negatywne efekty z wybranego celu.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Очищающая длань |
| description | Wikitext | Новая способность: снимает с цели все отрицательные эффекты.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Toque purificador |
| description | Wikitext | Otorga una nueva aptitud. Disipa todos los efectos negativos del objetivo.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Arındıran Dokunuş |
| description | Wikitext | Yeni bir yetenek kazandırır. Hedef üzerindeki tüm olumsuz etkileri kaldırır.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Чистий дотик |
| description | Wikitext | Дає нову здібність, яка скасовує всі негативні ефекти на цілі.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 圣洁之触 |
| description | Wikitext | 获得一项新能力,可消除目标身上的所有负面效果。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 聖潔之觸 |
| description | Wikitext | 獲得一項新能力,可消除目標身上的所有負面效果。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | The Chosen One |
| description | Wikitext | Grants a new ability. It increases Attack of a friendly creature by 50% of the hero’s Attack and Spell Power, and its Defense by 50% of the hero’s Defense and Knowledge (until the end of the round).
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | O Escolhido |
| description | Wikitext | Concede uma nova competência. Ela aumenta o Ataque de uma criatura amiga em 50% do Ataque e do Poder de Feitiço do herói, e sua Defesa em 50% da Defesa e Conhecimento do herói (até o fim da rodada).
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Vyvolený |
| description | Wikitext | Poskytne novou schopnost. Zvýší útok spojenecké jednotky o 50 % hrdinova útoku a síly kouzel a zvýší jí obranu o 50 % hrdinovy obrany a znalostí (do konce kola).
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | L’Élu |
| description | Wikitext | Confère une nouvelle capacité. Augmente l’attaque d’une créature alliée de 50 % de l’attaque et puissance des sorts du héros, et sa défense de 50 % de la défense et du savoir du héros (jusqu’à la fin du tour).
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Der Auserwählte |
| description | Wikitext | Gewährt eine neue Fähigkeit. Sie erhöht den Angriff einer verbündeten Kreatur um 50 % der Angriffs- und Zauberkraft des Helden und ihre Abwehr um 50 % der Abwehr und des Wissens des Helden bis zum Rundenende.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | A kiválasztott |
| description | Wikitext | Megtanít egy képességet, amely megnöveli a kör végéig egy baráti egység támadóerejét a hős támadóerejének és varázserejének 50%-ával, a védelmét pedig a hős védelmének és bölcsességének 50%-ával.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Prescelto |
| description | Wikitext | Conferisce una nuova capacità. Aumenta l'Attacco (+50% dell'Attacco e del Potere magico dell'eroe) e la Difesa (+50% della Difesa e della Conoscenza) di una creatura amichevole fino al termine del round.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 選ばれし者 |
| description | Wikitext | 新たなアビリティを習得する。ラウンド終了まで、味方クリーチャーの攻撃力がヒーローの攻撃力と呪文力の合計値の50%分、防御力がヒーローの防御力と知識の合計値の50%分増加する。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 선택받은 자 |
| description | Wikitext | 영웅의 공격력과 주문력의 50%만큼 아군 생물의 공격력이 증가하고, 영웅의 방어력과 지식의 50%만큼 아군 생물의 방어력이 증가하는 새로운 능력을 얻습니다(라운드 종료까지).
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Wybraniec |
| description | Wikitext | Uczy zdolności, która zwiększa wartość ataku przyjaznego stworzenia o 50% wartości ataku i mocy zaklęć bohatera, a także obronę o 50% wartości obrony i wiedzy bohatera. Działa do końca rundy.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Избранный |
| description | Wikitext | Новая способность: до конца раунда атака выбранного дружественного отряда повышается на 50% от атаки и силы магии героя, а защита отряда — на 50% от защиты и знаний героя.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | El elegido |
| description | Wikitext | Otorga una nueva aptitud. Aumenta el ataque de una criatura amistosa un 50 % del ataque y poder de hechizo del héroe, y su defensa un 50 % de la defensa y conocimiento del héroe (hasta fin de ronda).
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Seçilmiş |
| description | Wikitext | Yeni bir yetenek kazandırır. Bir dost yaratığın Saldırı'sı, kahramanın Saldırı ve Büyü Gücü'nün %50 kadarı, Savunma'sı kahramanın Savunma ve İrfan'ın %50 kadarı artar. Bu etki, raunt sonuna dek sürer.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Обраний |
| description | Wikitext | Дає нову здібність, яка збільшує Атаку дружньої істоти на 50% від Атаки та Сили чарів героя, а Захист – на 50% від Захисту та Знання героя (до кінця раунду).
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 天选之人 |
| description | Wikitext | 获得一项新能力,可提升友军生物的攻击力,数值为英雄攻击力与法术强度总和的 50%,防御力则会提升英雄防御力与知识总和的 50%(持续至本回合结束)。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 天選之人 |
| description | Wikitext | 獲得一項新能力,可提升友軍生物的攻擊力,數值為英雄攻擊力與法術強度總和的 50%,防禦力則會提升英雄防禦力與知識總和的 50%(持續至本回合結束)。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Strong Faith |
| description | Wikitext | Whenever Righteousness is triggered, the hero gains +1 to all attributes until the end of the round.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Fé Forte |
| description | Wikitext | Quando Justiça for acionada, o herói ganha +1 em todos os atributos até o fim da rodada.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Silná víra |
| description | Wikitext | Kdykoliv se spustí Spravedlnost, hrdina do konce kola získá +1 ke všem atributům.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Une foi forte |
| description | Wikitext | À chaque fois que Droiture est déclenchée, le héros gagne +1 à tous les attributs jusqu'à la fin du tour.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Fester Glaube |
| description | Wikitext | Immer, wenn Gerechtigkeit ausgelöst wird, erhält der Held bis zum Ende der Runde +1 auf alle Attribute.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Szilaj hit |
| description | Wikitext | Az igazságtétel kiváltásakor a hős jellemzői +1 ponttal növekszenek a kör végéig.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Fede incrollabile |
| description | Wikitext | Quando si attiva Rettitudine, tutti gli attributi dell'eroe aumentano di 1 fino al termine del round.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 強固な信仰 |
| description | Wikitext | 「有徳」が発動するたびに、ヒーローのすべての能力値が1増加する。ラウンド終了まで有効。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 강력한 신념 |
| description | Wikitext | 정의가 발동할 때마다, 라운드가 끝날 때까지 영웅의 모든 능력치가 1 증가합니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Silna Wiara |
| description | Wikitext | W momencie wywołania Prawości bohater zyskuje +1 do wszystkich atrybutów aż do końca rundy.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Сила веры |
| description | Wikitext | Каждый раз, когда срабатывает «Праведность», герой получает ещё +1 ко всем характеристикам до конца раунда.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Fe firme |
| description | Wikitext | Cada vez que se activa Justicia, el héroe obtiene +1 en todos los atributos hasta el final de la ronda.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | İnancı Diri |
| description | Wikitext | Erdemlilik tetiklendiğinde kahramanın tüm nitelikleri 1 artar. Bu etki, raunt sonuna dek sürer.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Сильна віра |
| description | Wikitext | Коли діє Праведність, герой отримує +1 до всіх характеристик до кінця раунду.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 坚定信仰 |
| description | Wikitext | 每当“正义”触发时,英雄的所有属性提升 1,持续至本回合结束。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | sub_skill_faction_humans_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 堅定信仰 |
| description | Wikitext | 每當「正義」觸發時,英雄的所有屬性提升 1,持續至本回合結束。
|
| bonus_description | Wikitext | |
3 rows are stored for this page
| Field | Field type | Value |
|---|
| skill_id | String | skill_faction_humans |
| level | Integer | 1 |
| name_sid | String | skill_faction_humans_name_1 |
| desc_sid | String | skill_faction_humans_desc_1 |
| icon | String | skill_faction_humans |
| offered_sub_skills | List of String, delimiter: , | |
| Field | Field type | Value |
|---|
| skill_id | String | skill_faction_humans |
| level | Integer | 2 |
| name_sid | String | skill_faction_humans_name_2 |
| desc_sid | String | skill_faction_humans_desc_2 |
| icon | String | skill_faction_humans_2 |
| offered_sub_skills | List of String, delimiter: , | sub_skill_faction_humans_1 • sub_skill_faction_humans_2 • sub_skill_faction_humans_3 |
| Field | Field type | Value |
|---|
| skill_id | String | skill_faction_humans |
| level | Integer | 3 |
| name_sid | String | skill_faction_humans_name_3 |
| desc_sid | String | skill_faction_humans_desc_3 |
| icon | String | skill_faction_humans_3 |
| offered_sub_skills | List of String, delimiter: , | sub_skill_faction_humans_2_old • sub_skill_faction_humans_5 • sub_skill_faction_humans_6 |
10 rows are stored for this page
| Field | Field type | Value |
|---|
| parent_type | String | skill_level |
| parent_id | String | skill_faction_humans_L1 |
| ordinal | Integer | 0 |
| type | String | battleSubskillBonus |
| parameters | List of String, delimiter: , | unit_buff • skill_faction_humans_new_1_bonus |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | skill_level |
| parent_id | String | skill_faction_humans_L2 |
| ordinal | Integer | 0 |
| type | String | battleSubskillBonus |
| parameters | List of String, delimiter: , | unit_buff • skill_faction_humans_new_2_bonus |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | skill_level |
| parent_id | String | skill_faction_humans_L3 |
| ordinal | Integer | 0 |
| type | String | battleSubskillBonus |
| parameters | List of String, delimiter: , | unit_buff • skill_faction_humans_new_3_bonus |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | sub_skill_faction_humans_1 |
| ordinal | Integer | 0 |
| type | String | unitStat |
| parameters | List of String, delimiter: , | outAllDmgMod • 0.1 |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | human |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | sub_skill_faction_humans_1 |
| ordinal | Integer | 1 |
| type | String | unitStat |
| parameters | List of String, delimiter: , | inAllDmgMod • -0.1 |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | human |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | sub_skill_faction_humans_2 |
| ordinal | Integer | 0 |
| type | String | battleSubskillBonus |
| parameters | List of String, delimiter: , | unit_buff • sub_skill_faction_humans_new_alt_2_bonus |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | sub_skill_faction_humans_2_old |
| ordinal | Integer | 0 |
| type | String | battleSubskillBonus |
| parameters | List of String, delimiter: , | unit_buff • sub_skill_faction_humans_new_2_bonus |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | sub_skill_faction_humans_3 |
| ordinal | Integer | 0 |
| type | String | heroBattleAbility |
| parameters | List of String, delimiter: , | sub_skill_faction_humans_4_ability • 0 |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | sub_skill_faction_humans_5 |
| ordinal | Integer | 0 |
| type | String | heroBattleAbility |
| parameters | List of String, delimiter: , | sub_skill_faction_humans_5_ability • 0 |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | sub_skill_faction_humans_6 |
| ordinal | Integer | 0 |
| type | String | battleSubskillBonus |
| parameters | List of String, delimiter: , | unit_buff • sub_skill_faction_humans_new_6_bonus |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
6 rows are stored for this page
| Field | Field type | Value |
|---|
| id | String | sub_skill_faction_humans_1 |
| variant | String | production |
| parent_skill_id | String | skill_faction_humans |
| name_sid | String | sub_skill_faction_humans_1_name |
| desc_sid | String | sub_skill_faction_humans_1_desc |
| icon | String | sub_skill_faction_humans_1_icon |
| source_path | String | DB/heroes_skills/sub_skills/sub_skills.json |
| Field | Field type | Value |
|---|
| id | String | sub_skill_faction_humans_2 |
| variant | String | production |
| parent_skill_id | String | skill_faction_humans |
| name_sid | String | sub_skill_faction_humans_2_alt_name |
| desc_sid | String | sub_skill_faction_humans_2_alt_new_desc |
| icon | String | sub_skill_faction_humans_2_icon |
| source_path | String | DB/heroes_skills/sub_skills/sub_skills.json |
| Field | Field type | Value |
|---|
| id | String | sub_skill_faction_humans_2_old |
| variant | String | production |
| parent_skill_id | String | skill_faction_humans |
| name_sid | String | sub_skill_faction_humans_2_name |
| desc_sid | String | sub_skill_faction_humans_2_desc |
| icon | String | sub_skill_faction_humans_4_icon |
| source_path | String | DB/heroes_skills/sub_skills/sub_skills.json |
| Field | Field type | Value |
|---|
| id | String | sub_skill_faction_humans_3 |
| variant | String | production |
| parent_skill_id | String | skill_faction_humans |
| name_sid | String | sub_skill_faction_humans_3_name |
| desc_sid | String | sub_skill_faction_humans_3_desc |
| icon | String | sub_skill_faction_humans_3_icon |
| source_path | String | DB/heroes_skills/sub_skills/sub_skills.json |
| Field | Field type | Value |
|---|
| id | String | sub_skill_faction_humans_5 |
| variant | String | production |
| parent_skill_id | String | skill_faction_humans |
| name_sid | String | sub_skill_faction_humans_5_alt_name |
| desc_sid | String | sub_skill_faction_humans_5_alt_desc |
| icon | String | sub_skill_faction_humans_5_icon |
| source_path | String | DB/heroes_skills/sub_skills/sub_skills.json |
| Field | Field type | Value |
|---|
| id | String | sub_skill_faction_humans_6 |
| variant | String | production |
| parent_skill_id | String | skill_faction_humans |
| name_sid | String | sub_skill_faction_humans_6_name |
| desc_sid | String | sub_skill_faction_humans_6_desc |
| icon | String | sub_skill_faction_humans_6_icon |
| source_path | String | DB/heroes_skills/sub_skills/sub_skills.json |