1 row is stored for this page
| Field | Field type | Value |
|---|
| id | String | arena_skill_formation |
| variant | String | arena |
| skill_type | String | Faction |
| is_pseudo | Boolean | No |
| name_sid | String | skill_formation_name |
| desc_sid | String | skill_formation_desc |
| max_level | Integer | 3 |
| source_path | String | DB/heroes_skills/skills/skills_arena.json |
160 rows are stored for this page
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Battlecraft |
| description | Wikitext | When a friendly creature waits on their turn, they gain +20% Attack until the end of the round. When they skip turn, they gain +20% Defense until the end of the round.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Técnica de Batalha |
| description | Wikitext | Quando uma criatura amiga aguardar seu turno, ela ganha +20% de Ataque até o fim da rodada. Ao pular o turno, ela ganha +20% de Defesa até o fim da rodada.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Bojové řemeslo |
| description | Wikitext | Když spojenecká jednotka během svého tahu počká, získá do konce kola +20 % k útoku. Když tah vynechá, získá do konce kola +20 % k obraně.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Art de la guerre |
| description | Wikitext | Lorsqu’une créature alliée attend pendant son tour, elle gagne +20 % en attaque jusqu’à la fin du tour. Lorsqu’elle passe son tour, elle gagne +20 % en défense jusqu’à la fin du tour.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Kampfkunst |
| description | Wikitext | Wenn eine verbündete Kreatur in ihrem Zug abwartet, erhält sie für die restliche Dauer der Runde +20 % Angriff. Wenn sie einen Zug aussetzt, erhält sie für die restliche Dauer der Runde +20 % Abwehr.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Harcászat |
| description | Wikitext | Ha egy baráti egység várakozik, akkor +20%-kal növekszik a támadóereje a kör végéig. Ha kihagyja a kört, akkor +20%-kal növekszik a védelme a kör végéig.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Arte della guerra |
| description | Wikitext | Quando una creatura amichevole aspetta il proprio turno, ottiene +20% all'Attacco fino al termine del round. Quando salta il turno, ottiene +20% alla Difesa fino al termine del round.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 戦闘術 |
| description | Wikitext | 味方クリーチャーが自身のターンで待機すると、ラウンド終了まで攻撃力が20%増加する。ターンをスキップすると、ラウンド終了まで防御力が20%増加する。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 병법 |
| description | Wikitext | 아군 생물이 자기 턴에 대기하면 라운드가 끝날 때까지 공격력이 20% 증가합니다. 아군 생물이 턴을 건너뛰면 라운드가 끝날 때까지 방어력이 20% 증가합니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Bitewne Rzemiosło |
| description | Wikitext | Gdy przyjazne stworzenie przeczekuje swoją turę, do końca rundy otrzymuje +20% do ataku. Gdy pomija turę, do końca rundy otrzymuje +20% do obrony.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Боевой порядок |
| description | Wikitext | Ожидая в бою, дружественные существа получают +20% к атаке до конца раунда, а пропуская ход — +20% к защите.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Arte de batalla |
| description | Wikitext | Cuando una criatura amistosa espera en su turno, obtiene +20 % de ataque hasta el final de la ronda. Cuando se salta un turno, obtiene +20 % de defensa hasta el final de la ronda.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Savaş Zanaatı |
| description | Wikitext | Bir dost yaratık kendi turunda beklediğinde raunt sonuna dek %20 Saldırı kazanır. Turunu atladığında ise raunt sonuna dek %20 Savunma kazanır.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Бойове ремесло |
| description | Wikitext | Коли у свій хід дружня істота чекає, вона отримує +20% Атаки до кінця раунду. Пропускаючи хід, вона отримує +20% Захисту до кінця раунду.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 战技 |
| description | Wikitext | 友军生物在自己的回合选择等待时,攻击力提升 20%,持续至本回合结束。选择跳过回合时,防御力提升 20%,持续至本回合结束。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 戰技 |
| description | Wikitext | 友軍生物在自己的回合選擇等待時,攻擊力提升 20%,持續至本回合結束。選擇跳過回合時,防禦力提升 20%,持續至本回合結束。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | en |
| name | String | Basic Battlecraft |
| description | Wikitext | When a friendly creature waits on their turn, they gain +20% Attack until the end of the round. When they skip turn, they gain +20% Defense until the end of the round.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | pt_br |
| name | String | Técnica de Batalha Básica |
| description | Wikitext | Quando uma criatura amiga aguardar seu turno, ela ganha +20% de Ataque até o fim da rodada. Ao pular o turno, ela ganha +20% de Defesa até o fim da rodada.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | cs |
| name | String | Základní bojové řemeslo |
| description | Wikitext | Když spojenecká jednotka během svého tahu počká, získá do konce kola +20 % k útoku. Když tah vynechá, získá do konce kola +20 % k obraně.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | fr |
| name | String | Art de la guerre de base |
| description | Wikitext | Lorsqu’une créature alliée attend pendant son tour, elle gagne +20 % en attaque jusqu’à la fin du tour. Lorsqu’elle passe son tour, elle gagne +20 % en défense jusqu’à la fin du tour.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | de |
| name | String | Einfache Kampfkunst |
| description | Wikitext | Wenn eine verbündete Kreatur in ihrem Zug abwartet, erhält sie für die restliche Dauer der Runde +20 % Angriff. Wenn sie einen Zug aussetzt, erhält sie für die restliche Dauer der Runde +20 % Abwehr.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | hu |
| name | String | Kezdő harcász |
| description | Wikitext | Ha egy baráti egység várakozik, akkor +20%-kal növekszik a támadóereje a kör végéig. Ha kihagyja a kört, akkor +20%-kal növekszik a védelme a kör végéig.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | it |
| name | String | Arte della guerra base |
| description | Wikitext | Quando una creatura amichevole aspetta il proprio turno, ottiene +20% all'Attacco fino al termine del round. Quando salta il turno, ottiene +20% alla Difesa fino al termine del round.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | ja |
| name | String | 戦闘術(初級) |
| description | Wikitext | 味方クリーチャーが自身のターンで待機すると、ラウンド終了まで攻撃力が20%増加する。ターンをスキップすると、ラウンド終了まで防御力が20%増加する。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | ko |
| name | String | 초급 병법 |
| description | Wikitext | 아군 생물이 자기 턴에 대기하면 라운드가 끝날 때까지 공격력이 20% 증가합니다. 아군 생물이 턴을 건너뛰면 라운드가 끝날 때까지 방어력이 20% 증가합니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | pl |
| name | String | Podstawowe Bitewne Rzemiosło |
| description | Wikitext | Gdy przyjazne stworzenie przeczekuje swoją turę, do końca rundy otrzymuje +20% do ataku. Gdy pomija turę, do końca rundy otrzymuje +20% do obrony.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | ru |
| name | String | Основы боевого порядка |
| description | Wikitext | Ожидая в бою, дружественные существа получают +20% к атаке до конца раунда, а пропуская ход — +20% к защите.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | es |
| name | String | Arte de batalla básico |
| description | Wikitext | Cuando una criatura amistosa espera en su turno, obtiene +20 % de ataque hasta el final de la ronda. Cuando se salta un turno, obtiene +20 % de defensa hasta el final de la ronda.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | tr |
| name | String | Temel Savaş Zanaatı |
| description | Wikitext | Bir dost yaratık kendi turunda beklediğinde raunt sonuna dek %20 Saldırı kazanır. Turunu atladığında ise raunt sonuna dek %20 Savunma kazanır.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | uk |
| name | String | Бойове ремесло (база) |
| description | Wikitext | Коли у свій хід дружня істота чекає, вона отримує +20% Атаки до кінця раунду. Пропускаючи хід, вона отримує +20% Захисту до кінця раунду.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | zh-hans |
| name | String | 基础战技 |
| description | Wikitext | 友军生物在自己的回合选择等待时,攻击力提升 20%,持续至本回合结束。选择跳过回合时,防御力提升 20%,持续至本回合结束。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 1 |
| language | String | zh-hant |
| name | String | 基礎戰技 |
| description | Wikitext | 友軍生物在自己的回合選擇等待時,攻擊力提升 20%,持續至本回合結束。選擇跳過回合時,防禦力提升 20%,持續至本回合結束。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | en |
| name | String | Advanced Battlecraft |
| description | Wikitext | When a friendly creature waits on their turn, they gain +30% Attack until the end of the round. When they skip turn, they gain +30% Defense until the end of the round.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | pt_br |
| name | String | Técnica de Batalha Avançada |
| description | Wikitext | Quando uma criatura amiga aguardar seu turno, ela ganha +30% de Ataque até o fim da rodada. Ao pular o turno, ela ganha +30% de Defesa até o fim da rodada.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | cs |
| name | String | Pokročilé bojové řemeslo |
| description | Wikitext | Když spojenecká jednotka během svého tahu počká, získá do konce kola +30 % k útoku. Když tah vynechá, získá do konce kola +30 % k obraně.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | fr |
| name | String | Art de la guerre avancé |
| description | Wikitext | Lorsqu’une créature alliée attend pendant son tour, elle gagne +30 % en attaque jusqu’à la fin du tour. Lorsqu’elle passe son tour, elle gagne +30 % en défense jusqu’à la fin du tour.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | de |
| name | String | Fortgeschrittene Kampfkunst |
| description | Wikitext | Wenn eine verbündete Kreatur in ihrem Zug abwartet, erhält sie für die restliche Dauer der Runde +30 % Angriff. Wenn sie einen Zug aussetzt, erhält sie für die restliche Dauer der Runde +30 % Abwehr.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | hu |
| name | String | Avatott harcász |
| description | Wikitext | Ha egy baráti egység várakozik, akkor +30%-kal növekszik a támadóereje a kör végéig. Ha kihagyja a kört, akkor +30%-kal növekszik a védelme a kör végéig.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | it |
| name | String | Arte della guerra avanzata |
| description | Wikitext | Quando una creatura amichevole aspetta il proprio turno, ottiene +30% all'Attacco fino al termine del round. Quando salta il turno, ottiene +30% alla Difesa fino al termine del round.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | ja |
| name | String | 戦闘術(中級) |
| description | Wikitext | 味方クリーチャーが自身のターンで待機すると、ラウンド終了まで攻撃力が30%増加する。ターンをスキップすると、ラウンド終了まで防御力が30%増加する。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | ko |
| name | String | 중급 병법 |
| description | Wikitext | 아군 생물이 자기 턴에 대기하면 라운드가 끝날 때까지 공격력이 30% 증가합니다. 아군 생물이 턴을 건너뛰면 라운드가 끝날 때까지 방어력이 30% 증가합니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | pl |
| name | String | Zaawansowane Bitewne Rzemiosło |
| description | Wikitext | Gdy przyjazne stworzenie przeczekuje swoją turę, do końca rundy otrzymuje +30% do ataku. Gdy pomija turę, do końca rundy otrzymuje +30% do obrony.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | ru |
| name | String | Продвинутый боевой порядок |
| description | Wikitext | Ожидая в бою, дружественные существа получают +30% к атаке до конца раунда, а пропуская ход — +30% к защите.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | es |
| name | String | Arte de batalla avanzado |
| description | Wikitext | Cuando una criatura amistosa espera en su turno, obtiene +30 % de ataque hasta el final de la ronda. Cuando se salta un turno, obtiene +30 % de defensa hasta el final de la ronda.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | tr |
| name | String | Gelişmiş Savaş Zanaatı |
| description | Wikitext | Bir dost yaratık kendi turunda beklediğinde raunt sonuna dek %30 Saldırı kazanır. Turunu atladığında ise raunt sonuna dek %30 Savunma kazanır.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | uk |
| name | String | Бойове ремесло (знавець) |
| description | Wikitext | Коли у свій хід дружня істота чекає, вона отримує +30% Атаки до кінця раунду. Пропускаючи хід, вона отримує +30% Захисту до кінця раунду.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | zh-hans |
| name | String | 高级战技 |
| description | Wikitext | 友军生物在自己的回合选择等待时,攻击力提升 30%,持续至本回合结束。选择跳过回合时,防御力提升 30%,持续至本回合结束。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 2 |
| language | String | zh-hant |
| name | String | 進階戰技 |
| description | Wikitext | 友軍生物在自己的回合選擇等待時,攻擊力提升 30%,持續至本回合結束。選擇跳過回合時,防禦力提升 30%,持續至本回合結束。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | en |
| name | String | Expert Battlecraft |
| description | Wikitext | When a friendly creature waits on their turn, they gain +40% Attack until the end of the round. When they skip turn, they gain +40% Defense until the end of the round.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | pt_br |
| name | String | Técnica de Batalha Experiente |
| description | Wikitext | Quando uma criatura amiga aguardar seu turno, ela ganha +40% de Ataque até o fim da rodada. Ao pular o turno, ela ganha +40% de Defesa até o fim da rodada.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | cs |
| name | String | Expertní bojové řemeslo |
| description | Wikitext | Když spojenecká jednotka během svého tahu počká, získá do konce kola +40 % k útoku. Když tah vynechá, získá do konce kola +40 % k obraně.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | fr |
| name | String | Art de la guerre d’expert |
| description | Wikitext | Lorsqu’une créature alliée attend pendant son tour, elle gagne +40 % en attaque jusqu’à la fin du tour. Lorsqu’elle passe son tour, elle gagne +40 % en défense jusqu’à la fin du tour.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | de |
| name | String | Expertenkampfkunst |
| description | Wikitext | Wenn eine verbündete Kreatur in ihrem Zug abwartet, erhält sie für die restliche Dauer der Runde +40 % Angriff. Wenn sie einen Zug aussetzt, erhält sie für die restliche Dauer der Runde +40 % Abwehr.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | hu |
| name | String | Mesteri harcász |
| description | Wikitext | Ha egy baráti egység várakozik, akkor +40%-kal növekszik a támadóereje a kör végéig. Ha kihagyja a kört, akkor +40%-kal növekszik a védelme a kör végéig.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | it |
| name | String | Arte della guerra esperta |
| description | Wikitext | Quando una creatura amichevole aspetta il proprio turno, ottiene +40% all'Attacco fino al termine del round. Quando salta il turno, ottiene +40% alla Difesa fino al termine del round.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | ja |
| name | String | 戦闘術(上級) |
| description | Wikitext | 味方クリーチャーが自身のターンで待機すると、ラウンド終了まで攻撃力が40%増加する。ターンをスキップすると、ラウンド終了まで防御力が40%増加する。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | ko |
| name | String | 상급 병법 |
| description | Wikitext | 아군 생물이 자기 턴에 대기하면 라운드가 끝날 때까지 공격력이 40% 증가합니다. 아군 생물이 턴을 건너뛰면 라운드가 끝날 때까지 방어력이 40% 증가합니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | pl |
| name | String | Wybitne Bitewne Rzemiosło |
| description | Wikitext | Gdy przyjazne stworzenie przeczekuje swoją turę, do końca rundy otrzymuje +40% do ataku. Gdy pomija turę, do końca rundy otrzymuje +40% do obrony.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | ru |
| name | String | Экспертный боевой порядок |
| description | Wikitext | Ожидая в бою, дружественные существа получают +40% к атаке до конца раунда, а пропуская ход — +40% к защите.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | es |
| name | String | Arte de batalla experto |
| description | Wikitext | Cuando una criatura amistosa espera en su turno, obtiene +40 % de ataque hasta el final de la ronda. Cuando se salta un turno, obtiene +40 % de defensa hasta el final de la ronda.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | tr |
| name | String | Uzman Savaş Zanaatı |
| description | Wikitext | Bir dost yaratık kendi turunda beklediğinde raunt sonuna dek %40 Saldırı kazanır. Turunu atladığında ise raunt sonuna dek %40 Savunma kazanır.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | uk |
| name | String | Бойове ремесло (експерт) |
| description | Wikitext | Коли у свій хід дружня істота чекає, вона отримує +40% Атаки до кінця раунду. Пропускаючи хід, вона отримує +40% Захисту до кінця раунду.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | zh-hans |
| name | String | 专家战技 |
| description | Wikitext | 友军生物在自己的回合选择等待时,攻击力提升 40%,持续至本回合结束。选择跳过回合时,防御力提升 40%,持续至本回合结束。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_skill_formation |
| type | String | skill_level |
| subtype | String | |
| variant | String | 3 |
| language | String | zh-hant |
| name | String | 高級戰技 |
| description | Wikitext | 友軍生物在自己的回合選擇等待時,攻擊力提升 40%,持續至本回合結束。選擇跳過回合時,防禦力提升 40%,持續至本回合結束。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Melee Mastery |
| description | Wikitext | Friendly creatures deal +10% and take –10% Melee Damage.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Maestria em Corpo a Corpo |
| description | Wikitext | Criaturas amigas provocam +10% e sofrem –10% de Dano Corpo a Corpo.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Mistr nablízko |
| description | Wikitext | Spojenecké jednotky způsobí o 10 % vyšší poškození a utrpí o 10 % nižší poškození kontaktními útoky.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Maîtrise du corps à corps |
| description | Wikitext | Augmente de 10 % les dégâts infligés par les créatures alliées, et réduit de 10 % les dégâts au corps à corps qu’elles subissent.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Meisterhafter Nahkampf |
| description | Wikitext | Verbündete Kreaturen verursachen +10 % und erleiden -10 % Nahkampfschaden.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Közelharc mestere |
| description | Wikitext | A baráti egységek +10%-kal nagyobb közelharci sebzést okoznak, illetve -10%-kal kevesebb közelharci sérülést szenvednek.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Maestria in mischia |
| description | Wikitext | Le creature amichevoli infliggono +10% e subiscono –10% di danno in mischia.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 近接攻撃の極意 |
| description | Wikitext | 近接攻撃について、味方クリーチャーの与えるダメージが10%増加し、受けるダメージが10%減少する。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 근접전 숙련 |
| description | Wikitext | 아군 생물이 근접전 피해를 10% 더 주고 10% 덜 받습니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Mistrzostwo Walki Wręcz |
| description | Wikitext | Przyjazne stworzenia zadają 10% więcej oraz otrzymują 10% mniej obrażeń od ataków wręcz.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Мастерство ближнего боя |
| description | Wikitext | Дружественные существа наносят +10% и получают –10% урона в ближнем бою.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Maestría en cuerpo a cuerpo |
| description | Wikitext | Las criaturas amistosas infligen +10% y reciben -10% de daño cuerpo a cuerpo.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Yakın Dövüş Ustalığı |
| description | Wikitext | Dost yaratıklar %10 daha fazla Yakın Dövüş Hasarı verir ve %10 daha az Yakın Dövüş Hasarı alır.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Майстер ближнього бою |
| description | Wikitext | Дружні істоти завдають +10% і отримують –10% ближньої шкоди.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 近战特长 |
| description | Wikitext | 友军生物造成的近战伤害提升 10%,所受近战伤害减少 10%。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_1 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 近戰專精 |
| description | Wikitext | 友軍生物造成的近戰傷害提升 10%,所受近戰傷害減少 10%。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Ranged Mastery |
| description | Wikitext | Friendly creatures deal +10% and take –10% Ranged and Long Reach Damage.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Maestria À Distância |
| description | Wikitext | Criaturas amigas provocam +10% e sofrem –10% de Dano À Distância e de Longo Alcance.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Mistr na dálku |
| description | Wikitext | Spojenecké jednotky způsobí o 10 % vyšší poškození a utrpí o 10 % nižší poškození střeleckými a dlouhými útoky.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Maîtrise à distance |
| description | Wikitext | Augmente de 10 % les dégâts infligés par les créatures alliées, et réduit de 10 % les dégâts à distance et de longue portée qu'elles subissent.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Meisterhafter Fernkampf |
| description | Wikitext | Verbündete Kreaturen verursachen +10 % und erleiden -10 % Fernkampf- und Distanzangriffsschaden.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Távolsági harc mestere |
| description | Wikitext | A baráti egységek +10%-kal nagyobb távolsági és átnyúló sebzést okoznak, illetve -10%-kal kevesebb távolsági és átnyúló sérülést szenvednek.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Maestria dalla distanza |
| description | Wikitext | Le creature amichevoli infliggono +10% e subiscono –10% di danno dalla distanza e a lungo raggio.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 遠隔攻撃の極意 |
| description | Wikitext | 遠隔およびリーチ攻撃について、味方クリーチャーの与えるダメージが10%増加し、受けるダメージが10%減少する。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 원거리 숙련 |
| description | Wikitext | 아군 생물이 원거리 및 중거리 피해를 10% 더 주고 10% 덜 받습니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Mistrzostwo Walki Dystansowej |
| description | Wikitext | Przyjazne stworzenia zadają 10% więcej oraz otrzymują 10% mniej obrażeń od ataków dystansowych oraz o dużym zasięgu.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Мастерство стрельбы |
| description | Wikitext | Дружественные существа наносят +10% и получают –10% урона от выстрелов и на расстоянии.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Maestría a distancia |
| description | Wikitext | Las criaturas amistosas infligen +10 % y reciben -10 % de daño a distancia y de largo alcance.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Menzilli Ustalığı |
| description | Wikitext | Dost yaratıklar %10 daha fazla Menzilli ve Uzun Erimli Hasarı verir ve %10 daha az Menzilli ve Uzun Erimli Hasarı alır.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Майстер дальнього бою |
| description | Wikitext | Дружні істоти завдають +10% і отримують –10% дальньої та поширеної шкоди.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 远距特长 |
| description | Wikitext | 友军生物造成的远距和延展伤害提升 10%,所受远距和延展伤害减少 10%。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_2 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 遠距專精 |
| description | Wikitext | 友軍生物造成的遠距和延展傷害提升 10%,所受遠距和延展傷害減少 10%。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Overwatch |
| description | Wikitext | Friendly creatures gain Overwatch when they wait in battle. While overwatching, they will hit an enemy walking or flying away from a hex in their Melee Range.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Disparos de Cobertura |
| description | Wikitext | Criaturas amigas ganham disparos de cobertura ao aguardar em batalha. Na cobertura, elas atacarão quando um inimigo caminhar ou voar para fora de seu alcance Corpo a Corpo.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Obezřetnost |
| description | Wikitext | Když spojenecké jednotky v bitvě počkají, získají obezřetnost. Díky obezřetnosti zasáhnou nepřítele, který odejde nebo odletí z jejich kontaktního dosahu.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Vigilance |
| description | Wikitext | Les créatures alliées passent en Vigilance quand elles décident d'attendre en combat. Permet d'attaquer tout ennemi se déplaçant en marchant ou en volant hors d'une case à portée de corps à corps.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Überwachung |
| description | Wikitext | Verbündete Kreaturen erhalten Überwachung, wenn sie im Kampf warten. Während der Überwachung greifen sie an, wenn Gegner ein Hex in ihrer Nahkampfreichweite gehend oder fliegend verlassen.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Területvédelem |
| description | Wikitext | A várakozó baráti egységek területvédővé válnak a kör végéig. A területvédők visszatámadásként lesújtanak, amikor egy ellenség elhalad mellettük.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Sorveglianza |
| description | Wikitext | Le creature amichevoli ottengono Sorveglianza quando decidono di attendere in battaglia. Durante Sorveglianza, colpiranno un nemico che si allontana (a piedi o volando) da un esagono nel loro raggio d'attacco in mischia.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 監視 |
| description | Wikitext | 味方クリーチャーが戦闘中に待機すると「監視」状態になる。監視中、近接攻撃の範囲内のタイルで敵が歩行/飛行すると自動で攻撃する。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 감시 |
| description | Wikitext | 아군 생물이 전투에서 대기를 선택하면 감시를 얻습니다. 감시 도중 적이 근접전 범위의 칸에서 걷거나 날아서 벗어날 때 공격합니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Czuwanie |
| description | Wikitext | Gdy przyjazne stworzenia wybiorą w walce opcję czekania, zamiast tego czuwają. W tym trybie stworzenia uderzą, gdy przeciwnik odejdzie lub odleci z pola w zasięgu ich ataku wręcz.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Наблюдение |
| description | Wikitext | Ожидая в бою, дружественный отряд переходит в состояние наблюдения. В этом состоянии он атакует отряды противника, выходящие или улетающие с гекса в его радиусе ближнего боя.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Vigilancia |
| description | Wikitext | Las criaturas amistosas obtienen Vigilancia cuando eligen esperar en combate. Mientras dura Vigilancia, golpean cuando un enemigo se aleja caminando o volando de una casilla dentro de su alcance de combate cuerpo a cuerpo.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Teyakkuz |
| description | Wikitext | Dost yaratıklar, savaşta beklemeye geçtiklerinde Teyakkuz etkisi kazanırlar. Teyakkuz sırasında Yakın Dövüş Menzilleri içerisindeki bir altıgenden yürüyerek veya uçarak uzaklaşan düşmana saldırı yaparlar.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Пильність |
| description | Wikitext | Дружні істоти отримують Пильність, коли очікують в бою. Із Пильністю вони будуть атакувати ворогів, які виходять або вилітають із клітини в зоні ближнього бою цих істот.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 监视 |
| description | Wikitext | 友军生物在战斗中选择等待时,获得“监视”效果。处于监视状态时,若敌人从近战范围内的格步行或飞行离开,便会对其发动攻击。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_3 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 監視 |
| description | Wikitext | 友軍生物在戰鬥中選擇等待時,獲得「監視」效果。處於監視狀態時,若敵人從近戰範圍內的格步行或飛行離開,便會對其發動攻擊。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Battle Focus |
| description | Wikitext | Generates +1 Focus Charge(s) at the beginning of each round, except the first. This bonus is doubled if the hero knows “Battle Magic.”
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Foco de Batalha |
| description | Wikitext | Gera +1 Carga(s) de Foco no início de cada rodada, exceto a primeira. Bônus recebido em dobro se o herói souber "Magia de Batalha".
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Bojové soustředění |
| description | Wikitext | Na začátku každého kola bitvy kromě prvního generuje víc nábojů soustředění (konkrétně o 1). Tento bonus se zdvojnásobí, pokud má hrdina schopnost „Bojová magie“.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Focalisation martiale |
| description | Wikitext | Génère +1 charge(s) de focalisation au début de chaque tour, à l'exception du premier (bonus x2 si le héros connaît : Sorts martiaux).
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Kampffokus |
| description | Wikitext | Generiert zu Beginn jeder Runde (außer der ersten) + 1 Fokusladung(en). Dieser Bonus verdoppelt sich, wenn der Held „Kampfmagie“ beherrscht.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Harci fókusz |
| description | Wikitext | Az első kör kivételével feltölt +1 fókusztöltetet a csaták minden körének kezdetén. Ez a bónusz megduplázódik, ha a hős „csatamágus”.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Concentrazione guerresca |
| description | Wikitext | Genera cariche di Focus (+1) all'inizio di ciascun round, eccetto il primo. Questo bonus raddoppia se l'eroe possiede "Magia guerresca".
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 戦闘集中 |
| description | Wikitext | 第1ラウンドを除く、各戦闘ラウンドの開始時にフォーカスチャージを1生成する。「戦闘魔法」を習得しているとボーナスが2倍になる。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 전투 집중 |
| description | Wikitext | 라운드가 시작될 때(첫 라운드 제외)마다 집중 충전을 1 생성합니다. 영웅이 '전투 마법'을 알면 보너스가 두 배로 증가합니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Skupienie Bitewne |
| description | Wikitext | Generuje ładunki skupienia (+1) na początku każdej rundy (z wyjątkiem pierwszej). Premia ta jest podwajana, gdy bohater posiada umiejętność Magii Bitewnej.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Боевая концентрация |
| description | Wikitext | В начале каждого раунда, кроме первого, генерирует заряды концентрации: +1. Бонус удваивается, если герой владеет «Боевой магией».
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Concentración en combate |
| description | Wikitext | Genera +1 carga(s) de concentración al comienzo de cada ronda, excepto la primera. Esta bonificación se duplica si el héroe conoce "Magia de batalla".
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Savaş Odağı |
| description | Wikitext | İlk raunt hariç her savaş raundunun başında 1 Odak Yükü daha üretir. Bu bonus, kahraman "Savaş Sihri" biliyorsa iki katına çıkar.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Бойовий фокус |
| description | Wikitext | Виробляє +1 заряд. фокуса на початку кожного раунду битви, крім першого. Цей бонус подвоюється, якщо герой знає Бойову магію.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 战斗专注 |
| description | Wikitext | 除第一回合外,每回合开始时,获得 1 专注蓄能。若英雄精通“战斗魔法”,则此加成效果加倍。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_4 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 戰鬥專注 |
| description | Wikitext | 除第一回合外,每回合開始時,獲得 1 層專注蓄能。若英雄精通「戰鬥魔法」,則此加成效果加倍。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Preemptive Strike |
| description | Wikitext | Friendly creatures prepare for a preemptive strike when they choose to skip their turn. If they are attacked, their counterattack will land before the enemy’s first blow.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Golpe Antecipado |
| description | Wikitext | Criaturas amigas preparam um golpe antecipado ao pular seu turno. Se forem atacadas, seus contra–ataques acertarão antes do primeiro golpe inimigo.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Preventivní úder |
| description | Wikitext | Když se spojenecké jednotky rozhodnou vynechat tah, připraví se na preventivní úder. Pokud na ně někdo zaútočí, jejich protiútok zasáhne dřív než nepřítelův první úder.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Frappe préventive |
| description | Wikitext | Les créatures alliées se préparent à une attaque préventive lorsqu’elles choisissent de passer leur tour. Si elles sont attaquées, leur contre-attaque touchera avant le premier coup de l’ennemi.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Präventivschlag |
| description | Wikitext | Verbündete Kreaturen bereiten sich auf einen Präventivschlag vor, wenn sie einen Zug aussetzen. Werden sie angegriffen, trifft ihr Gegenangriff vor dem ersten Schlag des Gegners.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Megelőző csapás |
| description | Wikitext | A kört kihagyó baráti egységek felkészülnek egy megelőző csapásra. Ha megtámadják őket, a megelőző csapással még az ellenség csapása előtt visszatámadnak.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Colpo preventivo |
| description | Wikitext | Le creature amichevoli si preparano a un Colpo preventivo quando decidono di saltare il proprio turno. Se vengono attaccate, il loro contrattacco anticiperà il primo colpo del nemico.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | 先制攻撃 |
| description | Wikitext | 味方クリーチャーがターンのスキップを選択した場合、先制攻撃に備えるようになる。攻撃された場合、敵の初撃より先に反撃が命中する。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 선제 공격 |
| description | Wikitext | 아군 생물이 턴을 건너뛰면 선제 공격을 준비합니다. 해당 생물이 공격을 받으면 적이 공격하기 전에 먼저 반격합니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Uderzenie Prewencyjne |
| description | Wikitext | Po pominięciu tury przyjazne stworzenia przygotowują się do Uderzenia Prewencyjnego. Jeśli zostaną zaatakowane, ich kontratak trafi przeciwnika przed jego pierwszym ciosem.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Упреждающий удар |
| description | Wikitext | Пропуская ход, дружественный отряд готовится нанести упреждающий удар. Благодаря этому он контратакует противника перед его атакой.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Ataque preventivo |
| description | Wikitext | Las criaturas amistosas se preparan para realizar un ataque preventivo cuando deciden saltar su turno. Si les atacan, su contraataque impactará antes del primer golpe enemigo.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Önleyici Vuruş |
| description | Wikitext | Dost yaratıklar, turu atladıklarında bir önleyici vuruşa hazırlanırlar. Saldırıya uğrarlarsa düşman saldırmadan karşı saldırı yaparlar.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Превентивний удар |
| description | Wikitext | Коли дружні істоти пропускають свій хід, вони готують Превентивний удар. Якщо на них нападуть, вони контратакують до першого удару ворога.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 先制攻击 |
| description | Wikitext | 友军生物在战斗中选择跳过自己的回合时,会进入“先制攻击”状态,若遭到攻击,能在敌军发动攻击前率先反击。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_5 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 先制攻擊 |
| description | Wikitext | 友軍生物在戰鬥中選擇跳過自己的回合時,會進入「先制攻擊」狀態,若遭到攻擊,能在敵軍發動攻擊前率先反擊。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | en |
| name | String | Manacraft |
| description | Wikitext | The hero’s maximum mana increases by 2 per their Attack and Defense. This bonus is doubled if the hero knows “Recruitment.”
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pt_br |
| name | String | Técnica de Mana |
| description | Wikitext | O mana máximo do herói aumenta em 2 de acordo com o seu Ataque e Defesa. Bônus recebido em dobro se o herói souber "Recrutamento".
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | cs |
| name | String | Manotvůrce |
| description | Wikitext | Hrdinova maximální mana se zvyšuje o 2 za útok a obranu. Tento bonus se zdvojnásobí, pokud má hrdina schopnost „Nábor“.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | fr |
| name | String | Manafabrique |
| description | Wikitext | Le mana maximum du héros augmente de 2 par point d’Attaque et de Défense (bonus x2 si le héros connaît : Recrutement).
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | de |
| name | String | Manakraft |
| description | Wikitext | Das maximale Mana des Helden erhöht sich um 2 % seines Angriffs und seiner Abwehr. Dieser Bonus verdoppelt sich, wenn der Held „Rekrutierung“ beherrscht.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | hu |
| name | String | Managyarapítás |
| description | Wikitext | A hős maximális manája 2 ponttal növekszik a támadóerejének és védelmének pontjai után. Ez a bónusz megduplázódik, ha a hős „toborzó”.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | it |
| name | String | Scintilla di mana |
| description | Wikitext | Il mana massimo dell'eroe aumenta di 2 in base ad Attacco e Difesa. Questo bonus raddoppia se l'eroe possiede "Reclutamento".
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ja |
| name | String | マナ生成 |
| description | Wikitext | ヒーローの最大マナが、自身の攻撃力と防御力ごとに2増加する。「徴募」を習得しているとボーナスが倍になる。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ko |
| name | String | 마나술 |
| description | Wikitext | 영웅의 최대 마나가 공격력과 방어력당 2 증가합니다. 영웅이 '징병'을 알면 보너스가 두 배로 증가합니다.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | pl |
| name | String | Rzemiosło Magiczne |
| description | Wikitext | Maksymalna wartość many bohatera zwiększa się o 2 za każdy jego punkt ataku oraz obrony. Premia ta jest podwajana, gdy bohater posiada umiejętność Werbunku.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | ru |
| name | String | Магический порядок |
| description | Wikitext | Максимальный запас маны героя повышается на 2 за каждую единицу его атаки и защиты. Бонус удваивается, если герой владеет «Вербовкой».
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | es |
| name | String | Manamancia |
| description | Wikitext | El maná máximo del héroe aumenta en 2 según su ataque y defensa. Esta bonificación se duplica si el héroe conoce "Reclutamiento".
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | tr |
| name | String | Mana Zanaatı |
| description | Wikitext | Kahramanın maksimum manası, Saldırı ve Savunma değerleri başına 2 artar. Bu bonus, kahraman "Birim Toplama" biliyorsa iki katına çıkar.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | uk |
| name | String | Запасання мани |
| description | Wikitext | Максимальна кількість мани героя збільшується на 2 за кожну одиницю Атаки та Захисту. Цей бонус подвоюється, якщо герой знає Вербування.
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hans |
| name | String | 我的魔法 |
| description | Wikitext | 英雄的魔力上限会随其攻击力与防御力提升 2。若英雄精通“招募”,则此加成效果加倍。
|
| bonus_description | Wikitext | |
| Field | Field type | Value |
|---|
| target_id | String | arena_sub_skill_formation_6 |
| type | String | sub_skill |
| subtype | String | |
| variant | String | |
| language | String | zh-hant |
| name | String | 我的魔法 |
| description | Wikitext | 英雄的魔力上限會隨其攻擊力與防禦力提升 2。若英雄精通「招募」,則此加成效果加倍。
|
| bonus_description | Wikitext | |
3 rows are stored for this page
| Field | Field type | Value |
|---|
| skill_id | String | arena_skill_formation |
| level | Integer | 1 |
| name_sid | String | skill_formation_name_1 |
| desc_sid | String | skill_formation_desc |
| icon | String | skill_formation |
| offered_sub_skills | List of String, delimiter: , | |
| Field | Field type | Value |
|---|
| skill_id | String | arena_skill_formation |
| level | Integer | 2 |
| name_sid | String | skill_formation_name_2 |
| desc_sid | String | skill_formation_desc |
| icon | String | skill_formation_2 |
| offered_sub_skills | List of String, delimiter: , | arena_sub_skill_formation_1 • arena_sub_skill_formation_2 • arena_sub_skill_formation_3 |
| Field | Field type | Value |
|---|
| skill_id | String | arena_skill_formation |
| level | Integer | 3 |
| name_sid | String | skill_formation_name_3 |
| desc_sid | String | skill_formation_desc |
| icon | String | skill_formation_3 |
| offered_sub_skills | List of String, delimiter: , | arena_sub_skill_formation_4 • arena_sub_skill_formation_5 • arena_sub_skill_formation_6 |
15 rows are stored for this page
| Field | Field type | Value |
|---|
| parent_type | String | skill_level |
| parent_id | String | arena_skill_formation_L1 |
| ordinal | Integer | 0 |
| type | String | battleSubskillBonus |
| parameters | List of String, delimiter: , | unit_buff • skill_formation_1_bonus |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | skill_level |
| parent_id | String | arena_skill_formation_L2 |
| ordinal | Integer | 0 |
| type | String | battleSubskillBonus |
| parameters | List of String, delimiter: , | unit_buff • skill_formation_2_bonus |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | skill_level |
| parent_id | String | arena_skill_formation_L3 |
| ordinal | Integer | 0 |
| type | String | battleSubskillBonus |
| parameters | List of String, delimiter: , | unit_buff • skill_formation_3_bonus |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | arena_sub_skill_formation_1 |
| ordinal | Integer | 0 |
| type | String | unitStat |
| parameters | List of String, delimiter: , | modifierSet • outDmgMods • melee_attack • 0.1 |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | arena_sub_skill_formation_1 |
| ordinal | Integer | 1 |
| type | String | unitStat |
| parameters | List of String, delimiter: , | modifierSet • inDmgMods • melee_attack • -0.1 |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | arena_sub_skill_formation_2 |
| ordinal | Integer | 0 |
| type | String | unitStat |
| parameters | List of String, delimiter: , | modifierSet • outDmgMods • range_attack • 0.1 |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | arena_sub_skill_formation_2 |
| ordinal | Integer | 1 |
| type | String | unitStat |
| parameters | List of String, delimiter: , | modifierSet • inDmgMods • range_attack • -0.1 |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | arena_sub_skill_formation_2 |
| ordinal | Integer | 2 |
| type | String | unitStat |
| parameters | List of String, delimiter: , | modifierSet • outDmgMods • shoot_attack • 0.1 |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | arena_sub_skill_formation_2 |
| ordinal | Integer | 3 |
| type | String | unitStat |
| parameters | List of String, delimiter: , | modifierSet • inDmgMods • shoot_attack • -0.1 |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | arena_sub_skill_formation_3 |
| ordinal | Integer | 0 |
| type | String | battleSubskillBonus |
| parameters | List of String, delimiter: , | unit_buff • sub_skill_formation_4_overwatch_bonus |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | arena_sub_skill_formation_4 |
| ordinal | Integer | 0 |
| type | String | heroStat |
| parameters | List of String, delimiter: , | energyLevelsPerRoundBonus • 1 |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | arena_sub_skill_formation_4 |
| ordinal | Integer | 1 |
| type | String | heroActionBonusAddition |
| parameters | List of String, delimiter: , | arena_action_bonus_sub_skill_formation_4 |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | arena_sub_skill_formation_5 |
| ordinal | Integer | 0 |
| type | String | battleSubskillBonus |
| parameters | List of String, delimiter: , | unit_buff • sub_skill_formation_5_preparation_bonus |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | arena_sub_skill_formation_6 |
| ordinal | Integer | 0 |
| type | String | heroStat |
| parameters | List of String, delimiter: , | coefBattleStatsForMaxMana • 2 |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
| Field | Field type | Value |
|---|
| parent_type | String | sub_skill |
| parent_id | String | arena_sub_skill_formation_6 |
| ordinal | Integer | 1 |
| type | String | heroActionBonusAddition |
| parameters | List of String, delimiter: , | arena_action_bonus_sub_skill_formation_6 |
| activation_level | Integer | |
| upgrade_increment | Float | |
| upgrade_level_step | Integer | |
| receivers | List of String, delimiter: , | |
| battle_type | String | |
| receiver_role | String | |
| receiver_allegiance | String | |
| action_area | String | |
| fraction | String | |
6 rows are stored for this page
| Field | Field type | Value |
|---|
| id | String | arena_sub_skill_formation_1 |
| variant | String | arena |
| parent_skill_id | String | arena_skill_formation |
| name_sid | String | sub_skill_formation_1_name |
| desc_sid | String | sub_skill_formation_1_desc |
| icon | String | sub_skill_formation_1_icon |
| source_path | String | DB/heroes_skills/sub_skills/sub_skills_arena.json |
| Field | Field type | Value |
|---|
| id | String | arena_sub_skill_formation_2 |
| variant | String | arena |
| parent_skill_id | String | arena_skill_formation |
| name_sid | String | sub_skill_formation_3_name |
| desc_sid | String | sub_skill_formation_2_alt_desc |
| icon | String | sub_skill_formation_2_alt_icon |
| source_path | String | DB/heroes_skills/sub_skills/sub_skills_arena.json |
| Field | Field type | Value |
|---|
| id | String | arena_sub_skill_formation_3 |
| variant | String | arena |
| parent_skill_id | String | arena_skill_formation |
| name_sid | String | sub_skill_formation_4_name |
| desc_sid | String | sub_skill_formation_4_desc |
| icon | String | sub_skill_formation_3_icon |
| source_path | String | DB/heroes_skills/sub_skills/sub_skills_arena.json |
| Field | Field type | Value |
|---|
| id | String | arena_sub_skill_formation_4 |
| variant | String | arena |
| parent_skill_id | String | arena_skill_formation |
| name_sid | String | sub_skill_formation_4_alt_name |
| desc_sid | String | sub_skill_formation_4_alt_desc |
| icon | String | sub_skill_formation_4_icon |
| source_path | String | DB/heroes_skills/sub_skills/sub_skills_arena.json |
| Field | Field type | Value |
|---|
| id | String | arena_sub_skill_formation_5 |
| variant | String | arena |
| parent_skill_id | String | arena_skill_formation |
| name_sid | String | sub_skill_formation_5_name |
| desc_sid | String | sub_skill_formation_5_desc |
| icon | String | sub_skill_formation_5_icon |
| source_path | String | DB/heroes_skills/sub_skills/sub_skills_arena.json |
| Field | Field type | Value |
|---|
| id | String | arena_sub_skill_formation_6 |
| variant | String | arena |
| parent_skill_id | String | arena_skill_formation |
| name_sid | String | sub_skill_formation_6_name |
| desc_sid | String | sub_skill_formation_6_desc |
| icon | String | sub_skill_formation_6_icon |
| source_path | String | DB/heroes_skills/sub_skills/sub_skills_arena.json |