Drilldown: Unit

From Heroes of Might and Magic: Olden Era Official Wiki
Unit > squad value: 0-150

Use the filters below to narrow your results.

unused:
source path:
DB/units/units_logics/demons/lava_larva_l.json (1) · DB/units/units_logics/demons/locust_l.json (1) · DB/units/units_logics/demons/trick_demon_l.json (1) · DB/units/units_logics/demons/trick_demon_upg_alt_l.json (1) · DB/units/units_logics/demons/trick_demon_upg_l.json (1) · DB/units/units_logics/dungeon/assassin_l.json (1) · DB/units/units_logics/dungeon/assassin_upg_alt_l.json (1) · DB/units/units_logics/dungeon/assassin_upg_l.json (1) · DB/units/units_logics/dungeon/trogl_l.json (1) · DB/units/units_logics/dungeon/trogl_upg_alt_l.json (1) · DB/units/units_logics/dungeon/trogl_upg_l.json (1) · DB/units/units_logics/humans/crossbowman_l.json (1) · DB/units/units_logics/humans/crossbowman_upg_alt_l.json (1) · DB/units/units_logics/humans/crossbowman_upg_l.json (1) · DB/units/units_logics/humans/esquire_l.json (1) · DB/units/units_logics/humans/esquire_upg_alt_l.json (1) · DB/units/units_logics/humans/esquire_upg_l.json (1) · DB/units/units_logics/nature/elf_tracker_l.json (1) · DB/units/units_logics/nature/elf_tracker_upg_alt_l.json (1) · DB/units/units_logics/nature/elf_tracker_upg_l.json (1) · DB/units/units_logics/neutral/gnat_l.json (1) · DB/units/units_logics/neutral/halfling_l.json (1) · DB/units/units_logics/neutral/peasant_l.json (1) · DB/units/units_logics/neutral/peasant_normal_l.json (1) · DB/units/units_logics/neutral/pixie_l.json (1) · DB/units/units_logics/neutral/undead_peasant_l.json (1) · DB/units/units_logics/undead/flicker_l.json (1) · DB/units/units_logics/undead/flicker_upg_alt_l.json (1) · DB/units/units_logics/undead/flicker_upg_l.json (1) · DB/units/units_logics/undead/pet_l.json (1) · DB/units/units_logics/undead/skeleton_l.json (1) · DB/units/units_logics/undead/skeleton_upg_alt_l.json (1) · DB/units/units_logics/undead/skeleton_upg_l.json (1) · DB/units/units_logics/unfrozen/lesser_eldritch_l.json (1) · DB/units/units_logics/unfrozen/lesser_eldritch_upg_alt_l.json (1) · DB/units/units_logics/unfrozen/lesser_eldritch_upg_l.json (1) · DB/units/units_logics/unfrozen/unfrozen_cultist_l.json (1)
desc sid:
assassin_narrativeDescription (1) · assassin_upg_alt_narrativeDescription (1) · assassin_upg_narrativeDescription (1) · crossbowman_narrativeDescription (1) · crossbowman_upg_alt_narrativeDescription (1) · crossbowman_upg_narrativeDescription (1) · elf_tracker_narrativeDescription (1) · elf_tracker_upg_alt_narrativeDescription (1) · elf_tracker_upg_narrativeDescription (1) · esquire_narrativeDescription (1) · esquire_upg_alt_narrativeDescription (1) · esquire_upg_narrativeDescription (1) · flicker_narrativeDescription (1) · flicker_upg_alt_narrativeDescription (1) · flicker_upg_narrativeDescription (1) · gnat_narrativeDescription (1) · halfling_narrativeDescription (1) · lava_larva_narrativeDescription (1) · lesser_eldritch_narrativeDescription (1) · lesser_eldritch_upg_alt_narrativeDescription (1) · lesser_eldritch_upg_narrativeDescription (1) · locust_narrativeDescription (1) · peasant_narrativeDescription (1) · peasant_normal_narrativeDescription (1) · pet_narrativeDescription (1) · pixie_narrativeDescription (1) · skeleton_narrativeDescription (1) · skeleton_upg_alt_narrativeDescription (1) · skeleton_upg_narrativeDescription (1) · trick_demon_narrativeDescription (1) · trick_demon_upg_alt_narrativeDescription (1) · trick_demon_upg_narrativeDescription (1) · trogl_narrativeDescription (1) · trogl_upg_alt_narrativeDescription (1) · trogl_upg_narrativeDescription (1) · undead_peasant_narrativeDescription (1) · unfrozen_cultist_narrativeDescription (1)
damage min:
luck:
morale:
energy per cast:
energy per round:
energy per take damage:
action points:
num counters:
morale min:
morale max:
luck min:
luck max:
move type:
leave corpse:
wood cost:
ore cost:
mercury cost:
dust cost:
crystal cost:
gemstone cost:

Showing below up to 37 results in range #1 to #37.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)