Drilldown: Unit

From Heroes of Might and Magic: Olden Era Official Wiki
Unit > defence: 10-20 & energy per cast: 2

Use the filters below to narrow your results.

unused:
source path:
DB/units/units_logics/demons/godslayer_l.json (1) · DB/units/units_logics/demons/godslayer_upg_alt_l.json (1) · DB/units/units_logics/demons/godslayer_upg_l.json (1) · DB/units/units_logics/demons/jaw_l.json (1) · DB/units/units_logics/demons/jaw_upg_alt_l.json (1) · DB/units/units_logics/demons/jaw_upg_l.json (1) · DB/units/units_logics/demons/wasp_l.json (1) · DB/units/units_logics/demons/wasp_upg_alt_l.json (1) · DB/units/units_logics/demons/wasp_upg_l.json (1) · DB/units/units_logics/dungeon/minos_l.json (1) · DB/units/units_logics/dungeon/minos_upg_alt_l.json (1) · DB/units/units_logics/dungeon/minos_upg_l.json (1) · DB/units/units_logics/humans/griffin_upg_alt_l.json (1) · DB/units/units_logics/humans/sunlight_cavalry_l.json (1) · DB/units/units_logics/humans/sunlight_cavalry_upg_l.json (1) · DB/units/units_logics/nature/ent_l.json (1) · DB/units/units_logics/nature/ent_upg_alt_l.json (1) · DB/units/units_logics/nature/ent_upg_l.json (1) · DB/units/units_logics/nature/qilin_l.json (1) · DB/units/units_logics/nature/qilin_upg_l.json (1) · DB/units/units_logics/neutral/coatl_l.json (1) · DB/units/units_logics/neutral/fairy_dragon_l.json (1) · DB/units/units_logics/neutral/kitten_horn_l.json (1) · DB/units/units_logics/neutral/primal_remnant_l.json (1) · DB/units/units_logics/neutral/unicorn_l.json (1) · DB/units/units_logics/undead/avatar_of_war_l.json (1) · DB/units/units_logics/undead/avatar_of_war_upg_alt_l.json (1) · DB/units/units_logics/undead/avatar_of_war_upg_l.json (1) · DB/units/units_logics/undead/vampire_l.json (1) · DB/units/units_logics/unfrozen/eldritch_flyer_l.json (1) · DB/units/units_logics/unfrozen/eldritch_flyer_upg_alt_l.json (1) · DB/units/units_logics/unfrozen/eldritch_flyer_upg_l.json (1)
morale:
energy per cast:
energy per round:
energy per take damage:
action points:
num counters:
morale min:
morale max:
luck min:
luck max:
move type:
leave corpse:
wood cost:
ore cost:
mercury cost:
dust cost:
crystal cost:
gemstone cost:

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