Kennelmaster

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Kennelmaster
Faction
Tier
IV
Cost
340Gold
(Upgrade cost)
( 100Gold)
Base growth
+10
Squad value
353
Stats
Health
30
Attack
14This stat is higher compared to the base unit.

Base: 11
Increase: +3
Defense
10
Damage
6-9
Morale
0
Luck
0
Initiative
5This stat is higher compared to the base unit.

Base: 4
Increase: +1
Speed
6This stat is higher compared to the base unit.

Base: 3
Increase: +3
Other Info
Specialist hero
Related Units
Base unit
Upgrade B
Kennelmaster
Internal ID
graverobber_upg_alt

Kennelmasters are upgraded tier-IV units of the Necropolis faction. They can be recruited from Bone Exchange II.

They are one of the upgrades of the Graverobber, the other being the Merchant of Death.

Description

Vampires can be quite eccentric; their refusal to accept the flow of time leads them to hire resurrectionists. These kennelmasters ensure their employers always have a steady pack of dogs to hunt and play with.

Abilities

Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Passive Ability
Smell of the Hunt
Whenever a friendly creature dies, generate 1 Focus Point(s)
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Fetch!
Summon
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Summons [ 1 × amount of units ] Undead Pet(s) on an adjacent hex. They disappear after the battle.
Does not end the turn.
Active Ability
Hail!
Negative effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Marks an enemy, causing them to always take maximum Damage.
Duration: 2 round(s).

Specialist Hero

Graverobber growth in your cities increases by 1.
Under his command, Graverobbers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Graverobbers lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Graverobber growth in your cities increases by 2/4. They summon +50% units.
Tier IICost: 3/2 Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2 Law Seals

Strategy

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Related pages