Woodland items

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Revision as of 13:18, 7 July 2025 by Aether (talk | contribs) (Created page with "Woodland items can only be found in Woodland or Kingmaker games that use Woodland bundles. == Weapons == The player can only have one weapon. Choosing another weapon will destroy the existing one. {| class="wikitable" ! Weapon ! Rarity ! Stats ! Effect |- | Ironstone Greatsword || File:Rarity common.png Common || File:Icon attack.png 4<br>File:Icon speed.png -2 || - |- | Razorthorn Spear || File:Rarity common.png Common || File:Icon attack.png 1 || O...")
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Woodland items can only be found in Woodland or Kingmaker games that use Woodland bundles.

Weapons

The player can only have one weapon. Choosing another weapon will destroy the existing one.

Weapon Rarity Stats Effect
Ironstone Greatsword Common 4
-2
-
Razorthorn Spear Common 1 On Hit: Gain 2 thorns
Redwood Rod Common 2
4
-
Spearshield Lance Common 1
6
-
Woodcutter's Axe Common 1 Gain 2 attack for each empty equipment slot
Boom Stick Common 2 On Hit: Deal 1 damage
Heart Drinker Common 1 On Hit: Restore 1 health
Sword of the Hero Common 3 -
Hidden Dagger Common 2 Gets stronger for every new hidden dagger you find
Brittlebark Bow Common 4 After 3 strikes: Lose 2 attack
Elderwood Staff Common 1
1
1
-
Featherweight Blade Common 2
2
-
Blackbriar Blade Rare 1 This weapon gains 2 attack for each stack of thorn you have
Bejeweled Blade Rare 1 Gain 2 attack for each equipped jewelry item
Ironstone Bow Rare 6
1
On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn
Lifeblood Spear Rare 1 Whenever you restore 3 or more health, gain 1 attack
Explosive Sword Rare 3 Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike
Icicle Spear Rare 3 Exposed: Give the enemy 1 freeze for each equipped water item
Bloodmoon Dagger Rare 2 Wounded: Gain 5 attack and take 2 damage
Bloodmoon Sickle Rare 5 On Hit: Take 1 damage
Frostbite Dagger Rare 2 First turn: Give the enemy freeze equal to your attack on hit
Swiftstrike Bow Rare 2 Whenever you gain an additional strike, gain twice as many
Swiftstrike Rapier Rare 2 Battle Start: If you have more speed than the enemy, gain 2 additional strikes
Battle Axe Rare 2 While the enemy has armor double your attack
Gemstone Scepter Heroic 2 Gains On Hit effects from emerald, ruby, sapphire, and citrine items
Granite Hammer Heroic 2 On Hit: Convert 1 armor to 2 attack
Granite Lance Heroic 2
2
Your base armor is doubled
Stoneslab Sword Heroic 2 On Hit: Gain 2 armor
Frozen Iceblade Heroic 7 Battle start: Gain 3 freeze
Royal Scepter Heroic Attack is always equal to gold. You cannot have more than 10 gold
Grindstone Club Heroic 1 The next weapon you equip gains 2 attack
Twin Blade Heroic 1 Strike twice
Quickgrowth Spear Heroic 2 Every other turn, gain 1 attack and restore 1 health
Lifesteal Scythe Heroic 1 On Hit: If the enemy doesn't have any armor, restore health equal to your attack
Royal Crownblade Heroic 4 On Hit: Gain 1 gold
Brittlebark Club Heroic 7 Exposed & Wounded: Lose 2 attack
Bearclaw Blade Mythic 5 Attack is always equal to missing health
Mountain Cleaver Mythic 2 Attack always is equal to base armor
Tempest Blade Mythic 2 Attack always is equal to speed

Items

The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.

Item Rarity Stats Effect
Horned Helmet Common 2 Battle Start: Gain 1 thorns
Ironstone Bracelet Common -1 Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise
Iceblock Shield Common 4 Battle Start: Gain 2 freeze
Redwood Cloak Common 2 Battle Start: If your health is not full, restore 2 health
Redwood Helmet Common 1
1
Exposed: Restore 3 health
Lifeblood Helmet Common First Turn: Restore health equal to damage dealt by strikes
Double-plated Armor Common 2
-2
Exposed: Gain 3 armor
Swiftstrike Belt Common Battle Start: Take 3 damage and gain 1 additional strike
Frostbite Gauntlet Common Battle Start: Give the enemy 1 freeze
Frostbite Trap Common Wounded: Give the enemy 3 freeze
Saffron Feather Common 1 Turn Start: Convert 1 speed to restore 2 health
Leather Glove Common 3
1
-
Leather Vest Common 2
1
-
Loose Change Common Gain 3 gold at the start of every day
Boots of the Hero Common 2 -
Shield of the Hero Common 3 -
Cracked Whetstone Common First Turn: Temporarily gain 2 attack
Lifeblood Burst Rare Whenever you restore 3 or more health, deal 3 damage
Blackbriar Gauntlet Rare Gain 2 thorns for each armor removed by the enemy's first strike
Blackbriar Rose Rare Whenever you restore health, gain 2 thorns. You can only equip 1 rose
Bramble Belt Rare Battle Start: Gain 1 thorns and give the enemy 1 additional strike
Bramble Buckler Rare 2 Turn Start: Convert 1 armor to 2 thorns
Bramble Talisman Rare Whenever you gain thorns, gain 1 armor
Bramble Vest Rare 3 The first time you lose thorns, restore health equal to thorns lost
Ice Spikes Rare Turn Start: If you have freeze, gain 5 thorns
Ice Tomb Rare Turn Start: If you have no armor, gain 3 armor and 1 freeze
Leather Boots Rare Battle Start: If you have more speed than the enemy, gain 2 attack
Cracked Bouldershield Rare Exposed: Gain 7 armor
Fortified Gauntlet Rare Turn Start: If you have armor, gain 1 additional armor
Frostbite Curse Rare Battle Start: Give yourself and the enemy 5 freeze each
Ore Heart Rare Battle Start: Gain 3 armor for each equipped stone item
Pinecone Breastplate Rare Battle Start: If your health is full, gain 1 thorn at turn start for the rest of battle
Thorn Ring Rare Battle Start: Take 5 damage and gain 10 thorns
Bomb Bag Rare Battle Start, Exposed & Wounded: Spend 3 speed to retrigger a random bomb
Blacksmith Bond Rare Exposed can trigger 1 additional time
Blastcap Armor Rare 8 Exposed: Take 5 damage
Energy Drain Rare Before any other item triggers, if you have less speed than the enemy, steal all speed from the enemy
Firecracker Belt Rare Exposed: Deal 1 damage 4 times
Granite Crown Rare Battle Start: Gain max health equal to your base armor
Iron Rose Rare Whenever you restore health, gain 1 armor. You can only equip 1 rose
Kindling Bomb Rare Battle Start: Deal 1 damage to the enemy. The damage of the next bomb that triggers is increased by 3
Powder Keg Rare Battle Start: If you only have 1 bomb item equipped, it triggers 3 times
Double-plated Vest Rare The second time you take damage each turn, gain 2 armor
Explosive Powder Rare The damage of all bomb items increases by 1
Explosive Surprise Rare Exposed: Deal 6 damage
Heart-shaped Acorn Rare Battle Start: If you have 0 base armor, restore health to full
Heart-shaped Potion Rare When you are reduced to exactly 1 health for the first time, restore health to full
Iron Shrapnel Rare Battle start: Deal 3 damage to the enemy, if they don't have armor, double the damage dealt
Oak Heart Rare Gain 3 max health for each equipped wood item
Blood Chain Rare The first time the enemy becomes wounded, trigger all of your wounded items
Ironstone Sandals Rare -1 While you have armor, temporarily gain 3 attack
Royal Helmet Rare 1 Exposed: If you have more than 20 gold, gain 10 armor
Sanguine Rose Rare Whenever you restore health, restore 1 additional health. You can only equip 1 rose
Featherweight Wings Rare Battle Start: If you have less speed than the enemy, gain attack equal to your speed
Vampire's Tooth Rare If you have exactly 1 sanguine item, double its healing
Brittlebark Buckler Rare 10 Lose all your armor after your enemy's first strike
Featherweight Armor Rare Whenever you gain speed, also gain an equal amount of armor
Featherweight Greaves Rare Turn Start: If you have 0 speed, gain 1 speed
Featherweight Helmet Rare Battle start: Spend 2 armor to gain 3 speed and 1 attack
Frostbite Armor Rare 2 The enemy's first strike deals double damage, afterwards they gain 4 freeze
Plated Greaves Rare Exposed: Convert 3 speed to 9 armor
Double Explosion Rare The second time you deal non-weapon damage each turn, deal 3 damage
Frostbite Greaves Rare Whenever you lose speed, give the enemy 1 freeze
Blackbriar Armor Heroic -1 Whenever you take damage, gain 2 thorns
Cactus Cap Heroic If the enemy has no armor, thorns deal double damage
Ironstone Armor Heroic -2 Enemy strikes deal 2 damage less while you have armor
Shield Talisman Heroic Whenever you gain armor, gain 1 additional armor
Moonlight Shield Heroic Turn Start: If you're below 50% health, gain 2 armor
Razor Breastplate Heroic 3 Wounded: Gain thorns equal to enemy attack
Brittlebark Armor Heroic 12 Whenever you take damage, take 1 additional damage
Druid's Cloak Heroic Whenever you lose health, gain that much armor. You cannot restore health
Studded Gauntlet Heroic On Hit: Deal 1 damage
Sword Talisman Heroic Whenever you deal non-weapon damage to the enemy, deal 1 additional damage
Time Bomb Heroic Exposed: Deal 1 damage. Turn start: This item gains 2 damage
Assault Greaves Heroic Whenever you take damage, deal 1 damage
Ironskin Potion Heroic Battle Start: Gain armor equal to lost health
Crimson Cloak Heroic Whenever you take damage, restore 1 health
Iron Transfusion Heroic Turn Start: Gain 2 armor and lose 1 health
Lifeblood Armor Heroic Battle Start: Convert 50% of your current health to that amount of armor
Royal Shield Heroic Turn Start: Convert 1 gold to 3 armor
Swiftstrike Cloak Heroic 1 Battle Start: If you have more speed than the enemy, gain 1 additional strike
Swiftstrike Gauntlet Heroic Wounded: Gain 2 additional strikes
Chainmail Armor Heroic Wounded: Regain your base armor
Elderwood Necklace Heroic 1
1
1
-
Bloodmoon Armor Mythic 6 Whenever you would take damage from your own items, the enemy takes that damage instead
Cold Resistance Mythic Freeze doubles your attack instead of halving it
Granite Thorns Mythic You don't lose any thorns on the enemy's first 3 strikes
Razor Scales Mythic Whenever you lose armor, deal that much damage
Chainlink Medallion Mythic Your On Hit effects trigger twice
Twinfuse Knot Mythic Your bomb items trigger twice

Jewelry

Jewelry items can be obtained from Jewelry Boxes.

Item Rarity Effect
Citrine Earring Common Gain 1 speed every other turn
Emerald Earring Common Restore 1 health every other turn
Ruby Earring Common Deal 1 damage every other turn
Sapphire Earring Common Gain 1 armor every other turn
Emerald Crown Common Gain 8 health and lose 1 attack
Ruby Crown Common Gain 1 attack and lose 1 speed
Sapphire Crown Common Gain 5 armor and lose 2 health
Emerald Ring Common Battle Start: Restore 3 health
Ruby Ring Common Battle Start: Gain 2 attack and take 3 damage
Sapphire Ring Common Battle Start: Steal 2 armor from the enemy
Citrine Ring Rare Battle Start: Spend 5 speed to permanently gain 1 additional strike
Gold Ring Rare Battle Start: Gain 1 gold
Citrine Gemstone Heroic Your base speed stat is inverted
Emerald Gemstone Heroic Overhealing is dealt as damage
Ruby Gemstone Heroic If your attack is exactly 1, deal 4 damage on hit
Sapphire Gemstone Heroic Whenever you lose armor, restore that much health

Food

Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.

Item Rarity Effect Cooked with honeycomb effect
Cherry Bomb Common Battle Start: Deal 1 damage 2 times Turn Start: Deal 1 damage 3 times
Redwood Roast Common Gain 5 health Double your max health
Spiny Chestnut Common Battle Start: Gain 3 thorns Battle Start: Gain 3 thorns and thorns do double damage
Vampiric Wine Common Wounded: Restore 4 health Wounded: Restore 30 health
Stone Steak Rare Battle Start: If your health is full, gain 5 armor Battle Start: Gain 15 armor, if health is full gain another 15 armor