Woodland items
From He is Coming Official Wiki
Woodland items can only be found in Woodland or Kingmaker games that use Woodland bundles. Woodland items come in 4 levels of rarity: Common, Rare, Heroic, and Mythic.
Woodland items may inflict the following status effects on either enemies or the player:
Freeze halves the attack as long as there are freeze stacks and removes 1 freeze stack at the end of the turn
Thorns deals damage equal to the amount of thorns when struck and removes all thorns stacks at the end of the turn
Weapons
The player can only have one weapon. Choosing another weapon will destroy the existing one.
| Weapon | Rarity | Stats | Effect |
|---|---|---|---|
| - | |||
| On Hit: Gain 2 thorns | |||
| - | |||
| - | |||
| Gain 2 attack for each empty equipment slot | |||
| On Hit: Deal 1 damage | |||
| On Hit: Restore 1 health | |||
| - | |||
| Gets stronger for every new hidden dagger you find | |||
| After 3 strikes: Lose 2 attack | |||
| - | |||
| - | |||
| This weapon gains 2 attack for each stack of thorn you have | |||
| Gain 2 attack for each equipped jewelry item | |||
| On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn | |||
| Whenever you restore 3 or more health, gain 1 attack | |||
| Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike | |||
| Exposed: Give the enemy 2 freeze for each equipped water item | |||
| Wounded: Gain 5 attack and take 2 damage | |||
| On Hit: Take 1 damage | |||
| First turn: Give the enemy freeze equal to your attack on hit | |||
| Whenever you gain an additional strike, gain twice as many | |||
| Battle Start: If you have more speed than the enemy, gain 2 additional strikes | |||
| While the enemy has armor double your attack | |||
| Gains On Hit effects from emerald, ruby, sapphire, and citrine items | |||
| On Hit: Convert 1 armor to 2 attack | |||
| Your base armor is doubled | |||
| On Hit: Gain 2 armor | |||
| Battle start: Gain 3 freeze | |||
| Attack is always equal to gold. You cannot have more than 10 gold | |||
| The next weapon you equip gains 2 attack | |||
| Strike twice | |||
| Every other turn, gain 1 attack and restore 1 health | |||
| On Hit: If the enemy doesn't have any armor, restore health equal to your attack | |||
| On Hit: Gain 1 gold | |||
| Exposed & Wounded: Lose 2 attack | |||
| Attack is always equal to missing health | |||
| Attack always is equal to base armor | |||
| Attack always is equal to speed |
Items
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
| Item | Rarity | Stats | Effect |
|---|---|---|---|
| Battle Start: Gain 1 thorns | |||
| Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise | |||
| Battle Start: Gain 2 freeze | |||
| Battle Start: If your health is not full, restore 2 health | |||
| Exposed: Restore 3 health | |||
| First Turn: Restore health equal to damage dealt by strikes | |||
| Exposed: Gain 3 armor | |||
| Battle Start: Take 3 damage and gain 1 additional strike | |||
| Battle Start: Give the enemy 1 freeze | |||
| Wounded: Give the enemy 3 freeze | |||
| Turn Start: Convert 1 speed to restore 2 health | |||
| - | |||
| - | |||
| Gain 3 gold at the start of every day | |||
| - | |||
| - | |||
| First Turn: Temporarily gain 2 attack | |||
| Whenever you restore 3 or more health, deal 3 damage | |||
| Gain 2 thorns for each armor removed by the enemy's first strike | |||
| Whenever you restore health, gain 2 thorns. You can only equip 1 rose | |||
| Battle Start: Gain 1 thorns and give the enemy 1 additional strike | |||
| Turn Start: Convert 1 armor to 2 thorns | |||
| Whenever you gain thorns, gain 1 armor | |||
| The first time you lose thorns, restore health equal to thorns lost | |||
| Turn Start: If you have freeze, gain 5 thorns | |||
| Turn Start: If you have no armor, gain 3 armor and 1 freeze | |||
| Battle Start: If you have more speed than the enemy, gain 2 attack | |||
| Exposed: Gain 7 armor | |||
| Turn Start: If you have armor, gain 1 additional armor | |||
| Battle Start: Give yourself and the enemy 5 freeze each | |||
| Battle Start: Gain 3 armor for each equipped stone item | |||
| Battle Start: If your health is full, gain 1 thorn at turn start for the rest of battle | |||
| Battle Start: Take 5 damage and gain 10 thorns | |||
| Battle Start, Exposed & Wounded: Spend 3 speed to retrigger a random bomb | |||
| Exposed can trigger 1 additional time | |||
| Exposed: Take 5 damage | |||
| Before any other item triggers, if you have less speed than the enemy, steal all speed from the enemy Removed in version 0.8.15 | |||
| Exposed: Deal 1 damage 4 times | |||
| Battle Start: Gain max health equal to your base armor | |||
| Whenever you restore health, gain 1 armor. You can only equip 1 rose | |||
| Battle Start: Deal 1 damage to the enemy. The damage of the next bomb that triggers is increased by 3 | |||
| Battle Start: If you only have 1 bomb item equipped, it triggers 3 times | |||
| The second time you take damage each turn, gain 2 armor | |||
| The damage of all bomb items increases by 1 | |||
| Exposed: Deal 6 damage | |||
| Battle Start: If you have 0 base armor, restore health to full | |||
| When you are reduced to exactly 1 health for the first time, restore health to full | |||
| Battle start: Deal 3 damage to the enemy, if they don't have armor, double the damage dealt | |||
| Gain 3 max health for each equipped wood item | |||
| The first time the enemy becomes wounded, trigger all of your wounded items | |||
| While you have armor, temporarily gain 3 attack | |||
| Exposed: If you have more than 20 gold, gain 10 armor | |||
| Whenever you restore health, restore 1 additional health. You can only equip 1 rose | |||
| Battle Start: If you have less speed than the enemy, gain attack equal to your speed | |||
| If you have exactly 1 sanguine item, double its healing | |||
| Lose all your armor after your enemy's first strike | |||
| Whenever you gain speed, also gain an equal amount of armor | |||
| Turn Start: If you have 0 speed, gain 1 speed | |||
| Battle start: Spend 2 armor to gain 3 speed and 1 attack | |||
| The enemy's first strike deals double damage, afterwards they gain 4 freeze | |||
| Exposed: Convert 3 speed to 9 armor | |||
| The second time you deal non-weapon damage each turn, deal 3 damage | |||
| Whenever you lose speed, give the enemy 1 freeze | |||
| Whenever you take damage, gain 2 thorns | |||
| If the enemy has no armor, thorns deal double damage | |||
| Enemy strikes deal 2 damage less while you have armor | |||
| Whenever you gain armor, gain 1 additional armor | |||
| Turn Start: If you're below 50% health, gain 2 armor | |||
| Wounded: Gain thorns equal to enemy attack | |||
| Whenever you take damage, take 1 additional damage | |||
| Whenever you lose health, gain that much armor. You cannot restore health | |||
| On Hit: Deal 1 damage | |||
| Whenever you deal non-weapon damage to the enemy, deal 1 additional damage | |||
| Exposed: Deal 1 damage. Turn start: This item gains 2 damage | |||
| Whenever you take damage, deal 1 damage | |||
| Battle Start: Gain armor equal to lost health | |||
| Whenever you take damage, restore 1 health | |||
| Turn Start: Gain 2 armor and lose 1 health | |||
| Battle Start: Convert 50% of your current health to that amount of armor | |||
| Turn Start: Convert 1 gold to 3 armor | |||
| Battle Start: If you have more speed than the enemy, gain 1 additional strike | |||
| Wounded: Gain 2 additional strikes | |||
| Wounded: Regain your base armor | |||
| - | |||
| Whenever you would take damage from your own items, the enemy takes that damage instead | |||
| Freeze doubles your attack instead of halving it | |||
| You don't lose any thorns on the enemy's first 3 strikes | |||
| Whenever you lose armor, deal that much damage | |||
| Your On Hit effects trigger twice | |||
| Your bomb items trigger twice |
Jewelry
Jewelry items can be obtained from Jewelry Boxes.
| Item | Rarity | Effect |
|---|---|---|
| Gain 1 speed every other turn | ||
| Restore 1 health every other turn | ||
| Deal 1 damage every other turn | ||
| Gain 1 armor every other turn | ||
| Gain 8 health and lose 1 attack | ||
| Gain 1 attack and lose 1 speed | ||
| Gain 5 armor and lose 2 health | ||
| Battle Start: Restore 3 health | ||
| Battle Start: Gain 2 attack and take 3 damage | ||
| Battle Start: Steal 2 armor from the enemy | ||
| Battle Start: Spend 5 speed to permanently gain 1 additional strike | ||
| Battle Start: Gain 1 gold | ||
| Your base speed stat is inverted | ||
| Overhealing is dealt as damage Removed in version 0.8.15 | ||
| If your attack is exactly 1, deal 4 damage on hit | ||
| Whenever you lose armor, restore that much health |
Food
Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
| Item | Rarity | Effect | Cooked with honeycomb effect |
|---|---|---|---|
| Battle Start: Deal 1 damage 2 times | Turn Start: Deal 1 damage 3 times | ||
| Gain 5 health | Double your max health | ||
| Battle Start: Gain 3 thorns | Battle Start: Gain 3 thorns and thorns do double damage | ||
| Wounded: Restore 4 health | Wounded: Restore 30 health | ||
| Battle Start: If your health is full, gain 5 armor | Battle Start: Gain 15 armor, if health is full gain another 15 armor |


