Swampland items
From He is Coming Official Wiki
Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.
Swampland items may inflict the following status effects on either enemies or the player:
Acid removes armor equal to acid at the start of the turn
Poison takes damage equal to the amount of poison at turn start if no armor and and removes 1 poison stack at the start of the turn
Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn
Riptide takes 5 damage at the end of the turn and removes 1 riptide at the end of the turn
Stun skips the attack and removes 1 stun at the end of the turn
Purity gives 1 attack per stack and restores 3 health when removed
Weapons
The player can only have one weapon. Choosing another weapon will destroy the existing one.
| Weapon | Rarity | Stats | Effect |
|---|---|---|---|
| Liferoot Staff | Wounded: Gain 3 regeneration | ||
| Champion's Blade | - | ||
| Fungal Rapier | Battle Start: Gain 1 poison | ||
| Knight's Blade | Upgrades after you defeat the next boss | ||
| Silverscale Dagger | Battle Start: Give the enemy 1 riptide | ||
| Squire's Blade | Upgrades after you defeat the next boss | ||
| Forge Hammer | On Hit: Give the enemy 2 armor | ||
| Grilling Skewer | Battle Start: Gain 1 additional strike | ||
| Ironstone Spear | While you have armor, temporarily gain 2 attack | ||
| Marble Sword | Exposed: Gain 3 attack | ||
| Stormcloud Spear | Every 5 strikes, stun the enemy for 2 turns | ||
| Gale Staff | On Hit: Lose 1 speed | ||
| Pacifist Staff | On Hit: Gain 1 armor and restore 1 health | ||
| Slime Sword | Battle Start: Give yourself and the enemy 3 acid | ||
| Basilisk Fang | On Hit: Decrease your poison by 2 and give it to the enemy | ||
| Liferoot Hammer | Regeneration that triggers overheal increases max health | ||
| Bubblegloop Staff | Can't strike. Turn Start: Spend 1 speed to give the enemy 1 acid and 2 poison | ||
| Lightning Whip | Turn Start: If the enemy is stunned, gain 1 additional strike | ||
| Rusty Sword | On hit: If the enemy has no armor, deal additional damage equal to enemy acid | ||
| Wave Breaker | Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | ||
| Arcane Wand | Can't attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped | ||
| Granite Axe | On Hit: Lose 2 health and gain 4 armor | ||
| Lightning Rod | Turn Start: If you're stunned, gain 1 attack | ||
| Sanguine Scepter | Healing is doubled | ||
| Ring Blades | Battle Start: Steal 1 attack from the enemy | ||
| Chainmail Sword | Exposed: Gain armor equal to base armor | ||
| Serpent Dagger | Every 3 strikes, give the enemy 4 poison | ||
| Silverscale Trident | On Hit: Give the enemy 1 riptide | ||
| Melting Iceblade | On Hit: Lose 1 attack | ||
| King's Blade | Exposed and Wounded items triggers at battle start instead | ||
| Moonlight Cleaver | While you are below 50% health, you cannot gain status effects | ||
| Leather Whip | Battle Start: Gain 5 max health | ||
| Bloodlord's Axe | Battle Start: The enemy loses 5 health and you restore 5 health | ||
| Purelake Staff | Battle Start: Gain 2 purity. On Hit: Remove 1 purity | ||
| Riverflow Rapier | The first time you gain a new status effect, gain 1 additional strike as well | ||
| Thunderbound Sabre | Battle start: Stun yourself for 2 turns | ||
| Ancient Warhammer | On Hit: Remove all of the enemy's armor | ||
| Dashmaster's Dagger | Battle Start: Gain additional strikes equal to speed | ||
| Lakebed Sword | Gain double health and attack from purity | ||
| Cleaver of Wrath | Your max health is always 1 | ||
| Scepter of Greed | You cannot gain gold | ||
| Sword of Pride | Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage |
Items
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
| Item | Rarity | Stats | Effect |
|---|---|---|---|
| Liferoot Gauntlet | Battle start: Gain 1 regeneration | ||
| Champion's Armor | - | ||
| Deviled Egg | Hatches after you defeat the next boss (Into the Sanguine Imp) | ||
| Knight's Armor | Upgrades after you defeat the next boss | ||
| Serpent Lyre | Exposed: Give the enemy 3 poison. Symphony | ||
| Silverscale Fish | Exposed: Give the enemy 1 riptide | ||
| Squire's Armor | Upgrades after you defeat the next boss | ||
| Treebark Egg | Hatches after you defeat the next boss (Into the Liferoot Beast) | ||
| Venomous Fang | First Turn: Give the enemy 2 poison on hit | ||
| Holy Shield | - | ||
| Weaver Shield | Battle Start: If you have 0 base armor, gain 4 armor | ||
| Arcane Bell | Battle Start: Decrease all countdowns by 1. Symphony | ||
| Granite Egg | Hatches after you defeat the next boss (Into the Stoneborn Turtle) | ||
| Leather Belt | If you have 0 base armor, double this items max health | ||
| Lightspeed Potion | Battle Start: Restore health equal to speed | ||
| Rusty Ring | Battle Start: Give the enemy 1 acid | ||
| Clearspring Feather | Battle Start: Decrease a random status effect by 1 and give it to the enemy | ||
| Clearspring Watermelon | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 | ||
| Petrifying Flask | Wounded: Gain 10 armor and stun yourself for 2 turns | ||
| Slime Armor | Battle Start: Gain 1 acid | ||
| Muscle Potion | Every 3 strikes: Gain 1 attack | ||
| Purelake Helmet | Battle Start: Gain 1 Purity | ||
| Royal Horn | Wounded: Gain 2 gold. Symphony | ||
| Sour Lemon | Battle Start: Gain 1 acid | ||
| Wet Egg | Hatches after you defeat the next boss (Into the Clearsping Duck) | ||
| Marble Mirror | Battle Start: Gain armor equal to your opponent’s armor | ||
| Spiritual Balance | Battle Start: If your speed is equal to your attack, gain 3 attack | ||
| Basilisk Scale | Battle Start: Gain 5 armor and 5 poison | ||
| Crimson Fang | Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | ||
| Hero's Crossguard | First Turn: Your On Hit effects trigger twice | ||
| Muscle Growth | While you have regeneration, temporarily gain 3 attack | ||
| Silver Anchor | Whenever you lose speed, give the enemy 1 riptide | ||
| Stillwater Pearl | Riptide can trigger twice per turn | ||
| Toxic Algae | The first time riptide triggers, give the enemy 5 poison | ||
| Toxic Rose | Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | ||
| Soap Stone | First turn: Spend 2 speed to temporarily gain 4 attack | ||
| Moonlight Crest | Turn Start: If you're below 50% health, gain 1 regeneration | ||
| Mushroom Buckler | If you have poison, enemy strikes deal 1 less damage | ||
| Nerve Poison | The first time the enemy gains poison, stun them for 1 turn | ||
| Poisonous Mushroom | Turn Start: Gain 1 poison | ||
| Silverscale Armor | Whenever riptide triggers, gain 2 armor | ||
| Silverscale Greaves | Battle Start: If you have more speed than the enemy, give them 2 riptide | ||
| Twisted Root | Exposed: Gain 1 regeneration for each equipped wood item | ||
| Clearspring Cloak | Exposed: Remove all your status effects and gain 1 armor equal to stacks removed | ||
| Arcane Gauntlet | Battle Start: Halve all countdowns | ||
| Arcane Lens | If you have exactly 1 tome equipped, it triggers thrice | ||
| Arcane Shield | Whenever a countdown effect triggers, gain 3 armor | ||
| Corroded Bone | Battle Start: Convert 50% of the enemy's health into armor | ||
| Chainmail Cloak | Turn Start: If you have armor, restore 2 health | ||
| Clearspring Opal | Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | ||
| Clearspring Rose | Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | ||
| Forge Gauntlet | Battle Start: Give the enemy 5 armor | ||
| Granite Fungi | Turn End: Gain 2 armor and give the enemy 2 armor | ||
| Impressive Physique | Exposed: Stun the enemy for 1 turn | ||
| Rusted Plate | Whenever the enemy loses armor to acid, gain that armor | ||
| Stormcloud Armor | Battle Start: If you have more speed than armor, stun the enemy for 2 turns | ||
| Stormcloud Curse | Battle Start: Stun the enemy and yourself for 2 turns | ||
| Leather Waterskin | Exposed: Gain 2 purity. Repeat this for each equipped water item | ||
| Plated Shield | The first time you gain armor, double it | ||
| Riverflow Talisman | Whenever you gain a status effect, gain 1 additional stack | ||
| Riverflow Violin | Exposed: Gain 4 armor. Symphony | ||
| Spiral Shell | Turn Start: If you're stunned, give the enemy 1 riptide | ||
| Marshlight Lantern | Exposed: Lose 3 health and gain 8 armor | ||
| Purelake Armor | Exposed: Remove 1 purity to gain 5 armor | ||
| Purelake Potion | Battle start: Remove all your armor and gain 3 purity | ||
| Saltcrusted Crown | Battle Start: Gain 1 riptide | ||
| Sinful Mirror | Wounded: Remove all your purity | ||
| Slime Bomb | When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed | ||
| Slime Booster | Battle Start: Convert 1 acid into 2 attack | ||
| Slime Heart | Wounded: Remove all your acid and restore 2 health for each acid removed | ||
| Slime Potion | Wounded: Gain armor equal to lost health and gain 5 acid | ||
| Lightning Bottle | Battle Start: Stun yourself for 1 turn | ||
| Vampiric Stasis | Whenever you skip your strike, restore 3 health | ||
| Viper Extract | The first time the enemy gains poison, give them 3 additional poison | ||
| Friendship Bracelet | Battle Start: The enemy loses 1 attack | ||
| Thunder Cloud | Wounded: Stun the enemy for 3 turns | ||
| Life Zap | Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | ||
| Explosive Arrow | Turn Start: If the enemy doesn't have any armor, deal 2 damage | ||
| Liferoot Beast | Turn Start: If you don't have any regeneration, gain 3 regeneration | ||
| Liferoot Lute | Wounded: Gain 3 regeneration. Symphony | ||
| Noxious Gas | Turn Start: Both you and the enemy gain 1 poison | ||
| Serpent Mask | Battle Start: Give the enemy poison equal to your attack | ||
| Sanguine Imp | Turn Start: Deal 1 damage and restore 1 health | ||
| Sanguine Morphosis | Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration | ||
| Silverscale Gauntlet | Give the enemy 1 riptide every other turn | ||
| Mist Armor | Enemy strikes ignore armor | ||
| Petrified Statue | Battle Start: Give the enemy 1 stun for each equipped stone item | ||
| Weaver Armor | Battle Start: If you have 0 base armor, gain armor equal to current health | ||
| Acidic Witherleaf | Battle Start: Give the enemy acid equal to your speed | ||
| Stoneborn Turtle | Turn start: Restore 1 health. If your health is full, gain 2 armor instead | ||
| Stormcloud Drum | Wounded: Stun the enemy for 1 turn. Symphony | ||
| Blood Rune | Wounded: Re-trigger the last triggered wounded item | ||
| Echo Rune | Wounded: Re-trigger a random battle start item | ||
| Iron Rune | If you have exactly 1 item with exposed, it triggers thrice | ||
| Acid Mutation | Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | ||
| Bloodstone Ring | Battle Start: Gain 5 max health and restore 5 health | ||
| Clearspring Duck | Turn Start: Gain 1 armor and decrease a random status effect by 1 | ||
| Purelake Chalice | Gain 1 purity every other turn | ||
| Sunlight Crest | Turn Start: If you're above 50% health, lose 3 health and gain 1 attack | ||
| Prime Form | Double attack while your health is full | ||
| Arcane Cloak | Reset countdowns after they trigger | ||
| Grand Crescendo | Symphony triggers all your other instruments | ||
| Primordial Soup | Acid removes health as well | ||
| Serpent Scalemail | Whenever you lose armor, give the enemy 2 poison | ||
| Stormtide Anchor | Whenever riptide triggers, stun the enemy for 1 turn | ||
| Belt of Gluttony | Your health is hidden | ||
| Boots of Sloth | You lose more time per step | ||
| Chest of Lust | Monsters always hunt you | ||
| Helmet of Envy | Battle Start: Double the enemy's attack |
Tomes
Tome items can be obtained from Ancient Tomes.
| Item | Rarity | Effect |
|---|---|---|
| Granite Tome | Countdown 4: Gain 6 armor | |
| Holy Tome | Countdown 4: Gain 3 attack | |
| Liferoot Tome | Countdown 4: Gain 3 regeneration | |
| Silverscale Tome | Countdown 3: Give the enemy 2 riptide | |
| Stormcloud Tome | Countdown 4: Stun the enemy for 1 turn | |
| Sanguine Tome | Countdown 6: Restore health to full | |
| Caustic Tome | Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 3 poison instead | |
| Flameburst Tome | Countdown 4: Deal 4 damage and reset countdown | |
| Purelake Tome | Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown | |
| Cookbook | Replace this item with a random cauldron item after you defeat the next boss | |
| Grand Tome | Countdown 10: Retrigger all your other tomes | |
| Tome of the Hero | Countdown 8: Gain 4 attack, 4 armor and 4 speed | |
| Sheet Music | Countdown 6: Trigger Symphony 3 times |
Elixirs
Elixir items can be obtained from Potion Maker.
| Item | Rarity | Effect |
|---|---|---|
| Lightspeed Elixir | Battle Start: Gain max health equal to your speed and then restore health equal to your speed | |
| Muscle Elixir | Every 3 strikes: Gain 1 attack, 1 armor and 1 speed | |
| Petrifying Elixir | Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns | |
| Lightning Elixir | Battle Start: Stun yourself for 2 turns | |
| Nerve Elixir | The first time the enemy gains poison, stun them for 3 turns | |
| Purelake Elixir | Battle start: Lose 5 armor and gain 5 purity | |
| Slime Elixir | Wounded: Gain armor equal to max health and gain 5 acid | |
| Viper Elixir | The first time the enemy gains poison, give them 9 additional poison |


