Woodland items
From He is Coming Official Wiki
Woodland items can only be found in Woodland or Kingmaker games that use Woodland bundles. Woodland items come in 4 levels of rarity: Common, Rare, Heroic, and Mythic.
Woodland items may inflict the following status effects on either enemies or the player:
Freeze halves the attack as long as there are freeze stacks and removes 1 freeze stack at the end of the turn
Thorns deals damage equal to the amount of thorns when struck and removes all thorns stacks at the end of the turn
Weapons
The player can only have one weapon. Choosing another weapon will destroy the existing one.
| Weapon | Rarity | Stats | Effect |
|---|---|---|---|
| Ironstone Greatsword | - | ||
| Razorthorn Spear | On Hit: Gain 2 thorns | ||
| Redwood Rod | - | ||
| Spearshield Lance | - | ||
| Woodcutter's Axe | Gain 2 attack for each empty equipment slot | ||
| Boom Stick | On Hit: Deal 1 damage | ||
| Heart Drinker | On Hit: Restore 1 health | ||
| Sword of the Hero | - | ||
| Hidden Dagger | Gets stronger for every new hidden dagger you find | ||
| Brittlebark Bow | After 3 strikes: Lose 2 attack | ||
| Elderwood Staff | - | ||
| Featherweight Blade | - | ||
| Blackbriar Blade | This weapon gains 2 attack for each stack of thorn you have | ||
| Bejeweled Blade | Gain 2 attack for each equipped jewelry item | ||
| Ironstone Bow | On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn | ||
| Lifeblood Spear | Whenever you restore 3 or more health, gain 1 attack | ||
| Explosive Sword | Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike | ||
| Icicle Spear | Exposed: Give the enemy 2 freeze for each equipped water item | ||
| Bloodmoon Dagger | Wounded: Gain 5 attack and take 2 damage | ||
| Bloodmoon Sickle | On Hit: Take 1 damage | ||
| Frostbite Dagger | First turn: Give the enemy freeze equal to your attack on hit | ||
| Swiftstrike Bow | Whenever you gain an additional strike, gain twice as many | ||
| Swiftstrike Rapier | Battle Start: If you have more speed than the enemy, gain 2 additional strikes | ||
| Battle Axe | While the enemy has armor double your attack | ||
| Gemstone Scepter | Gains On Hit effects from emerald, ruby, sapphire, and citrine items | ||
| Granite Hammer | On Hit: Convert 1 armor to 2 attack | ||
| Granite Lance | Your base armor is doubled | ||
| Stoneslab Sword | On Hit: Gain 2 armor | ||
| Frozen Iceblade | Battle start: Gain 3 freeze | ||
| Royal Scepter | Attack is always equal to gold. You cannot have more than 10 gold | ||
| Grindstone Club | The next weapon you equip gains 2 attack | ||
| Twin Blade | Strike twice | ||
| Quickgrowth Spear | Every other turn, gain 1 attack and restore 1 health | ||
| Lifesteal Scythe | On Hit: If the enemy doesn't have any armor, restore health equal to your attack | ||
| Royal Crownblade | On Hit: Gain 1 gold | ||
| Brittlebark Club | Exposed & Wounded: Lose 2 attack | ||
| Bearclaw Blade | Attack is always equal to missing health | ||
| Mountain Cleaver | Attack always is equal to base armor | ||
| Tempest Blade | Attack always is equal to speed |
Items
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
| Item | Rarity | Stats | Effect |
|---|---|---|---|
| Horned Helmet | Battle Start: Gain 1 thorns | ||
| Ironstone Bracelet | Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise | ||
| Iceblock Shield | Battle Start: Gain 2 freeze | ||
| Redwood Cloak | Battle Start: If your health is not full, restore 2 health | ||
| Redwood Helmet | Exposed: Restore 3 health | ||
| Lifeblood Helmet | First Turn: Restore health equal to damage dealt by strikes | ||
| Double-plated Armor | Exposed: Gain 3 armor | ||
| Swiftstrike Belt | Battle Start: Take 3 damage and gain 1 additional strike | ||
| Frostbite Gauntlet | Battle Start: Give the enemy 1 freeze | ||
| Frostbite Trap | Wounded: Give the enemy 3 freeze | ||
| Saffron Feather | Turn Start: Convert 1 speed to restore 2 health | ||
| Leather Glove | - | ||
| Leather Vest | - | ||
| Loose Change | Gain 3 gold at the start of every day | ||
| Boots of the Hero | - | ||
| Shield of the Hero | - | ||
| Cracked Whetstone | First Turn: Temporarily gain 2 attack | ||
| Lifeblood Burst | Whenever you restore 3 or more health, deal 3 damage | ||
| Blackbriar Gauntlet | Gain 2 thorns for each armor removed by the enemy's first strike | ||
| Blackbriar Rose | Whenever you restore health, gain 2 thorns. You can only equip 1 rose | ||
| Bramble Belt | Battle Start: Gain 1 thorns and give the enemy 1 additional strike | ||
| Bramble Buckler | Turn Start: Convert 1 armor to 2 thorns | ||
| Bramble Talisman | Whenever you gain thorns, gain 1 armor | ||
| Bramble Vest | The first time you lose thorns, restore health equal to thorns lost | ||
| Ice Spikes | Turn Start: If you have freeze, gain 5 thorns | ||
| Ice Tomb | Turn Start: If you have no armor, gain 3 armor and 1 freeze | ||
| Leather Boots | Battle Start: If you have more speed than the enemy, gain 2 attack | ||
| Cracked Bouldershield | Exposed: Gain 7 armor | ||
| Fortified Gauntlet | Turn Start: If you have armor, gain 1 additional armor | ||
| Frostbite Curse | Battle Start: Give yourself and the enemy 5 freeze each | ||
| Ore Heart | Battle Start: Gain 3 armor for each equipped stone item | ||
| Pinecone Breastplate | Battle Start: If your health is full, gain 1 thorn at turn start for the rest of battle | ||
| Thorn Ring | Battle Start: Take 5 damage and gain 10 thorns | ||
| Bomb Bag | Battle Start, Exposed & Wounded: Spend 3 speed to retrigger a random bomb | ||
| Blacksmith Bond | Exposed can trigger 1 additional time | ||
| Blastcap Armor | Exposed: Take 5 damage | ||
| Energy Drain | Before any other item triggers, if you have less speed than the enemy, steal all speed from the enemy | ||
| Firecracker Belt | Exposed: Deal 1 damage 4 times | ||
| Granite Crown | Battle Start: Gain max health equal to your base armor | ||
| Iron Rose | Whenever you restore health, gain 1 armor. You can only equip 1 rose | ||
| Kindling Bomb | Battle Start: Deal 1 damage to the enemy. The damage of the next bomb that triggers is increased by 3 | ||
| Powder Keg | Battle Start: If you only have 1 bomb item equipped, it triggers 3 times | ||
| Double-plated Vest | The second time you take damage each turn, gain 2 armor | ||
| Explosive Powder | The damage of all bomb items increases by 1 | ||
| Explosive Surprise | Exposed: Deal 6 damage | ||
| Heart-shaped Acorn | Battle Start: If you have 0 base armor, restore health to full | ||
| Heart-shaped Potion | When you are reduced to exactly 1 health for the first time, restore health to full | ||
| Iron Shrapnel | Battle start: Deal 3 damage to the enemy, if they don't have armor, double the damage dealt | ||
| Oak Heart | Gain 3 max health for each equipped wood item | ||
| Blood Chain | The first time the enemy becomes wounded, trigger all of your wounded items | ||
| Ironstone Sandals | While you have armor, temporarily gain 3 attack | ||
| Royal Helmet | Exposed: If you have more than 20 gold, gain 10 armor | ||
| Sanguine Rose | Whenever you restore health, restore 1 additional health. You can only equip 1 rose | ||
| Featherweight Wings | Battle Start: If you have less speed than the enemy, gain attack equal to your speed | ||
| Vampire's Tooth | If you have exactly 1 sanguine item, double its healing | ||
| Brittlebark Buckler | Lose all your armor after your enemy's first strike | ||
| Featherweight Armor | Whenever you gain speed, also gain an equal amount of armor | ||
| Featherweight Greaves | Turn Start: If you have 0 speed, gain 1 speed | ||
| Featherweight Helmet | Battle start: Spend 2 armor to gain 3 speed and 1 attack | ||
| Frostbite Armor | The enemy's first strike deals double damage, afterwards they gain 4 freeze | ||
| Plated Greaves | Exposed: Convert 3 speed to 9 armor | ||
| Double Explosion | The second time you deal non-weapon damage each turn, deal 3 damage | ||
| Frostbite Greaves | Whenever you lose speed, give the enemy 1 freeze | ||
| Blackbriar Armor | Whenever you take damage, gain 2 thorns | ||
| Cactus Cap | If the enemy has no armor, thorns deal double damage | ||
| Ironstone Armor | Enemy strikes deal 2 damage less while you have armor | ||
| Shield Talisman | Whenever you gain armor, gain 1 additional armor | ||
| Moonlight Shield | Turn Start: If you're below 50% health, gain 2 armor | ||
| Razor Breastplate | Wounded: Gain thorns equal to enemy attack | ||
| Brittlebark Armor | Whenever you take damage, take 1 additional damage | ||
| Druid's Cloak | Whenever you lose health, gain that much armor. You cannot restore health | ||
| Studded Gauntlet | On Hit: Deal 1 damage | ||
| Sword Talisman | Whenever you deal non-weapon damage to the enemy, deal 1 additional damage | ||
| Time Bomb | Exposed: Deal 1 damage. Turn start: This item gains 2 damage | ||
| Assault Greaves | Whenever you take damage, deal 1 damage | ||
| Ironskin Potion | Battle Start: Gain armor equal to lost health | ||
| Crimson Cloak | Whenever you take damage, restore 1 health | ||
| Iron Transfusion | Turn Start: Gain 2 armor and lose 1 health | ||
| Lifeblood Armor | Battle Start: Convert 50% of your current health to that amount of armor | ||
| Royal Shield | Turn Start: Convert 1 gold to 3 armor | ||
| Swiftstrike Cloak | Battle Start: If you have more speed than the enemy, gain 1 additional strike | ||
| Swiftstrike Gauntlet | Wounded: Gain 2 additional strikes | ||
| Chainmail Armor | Wounded: Regain your base armor | ||
| Elderwood Necklace | - | ||
| Bloodmoon Armor | Whenever you would take damage from your own items, the enemy takes that damage instead | ||
| Cold Resistance | Freeze doubles your attack instead of halving it | ||
| Granite Thorns | You don't lose any thorns on the enemy's first 3 strikes | ||
| Razor Scales | Whenever you lose armor, deal that much damage | ||
| Chainlink Medallion | Your On Hit effects trigger twice | ||
| Twinfuse Knot | Your bomb items trigger twice |
Jewelry
Jewelry items can be obtained from Jewelry Boxes.
| Item | Rarity | Effect |
|---|---|---|
| Citrine Earring | Gain 1 speed every other turn | |
| Emerald Earring | Restore 1 health every other turn | |
| Ruby Earring | Deal 1 damage every other turn | |
| Sapphire Earring | Gain 1 armor every other turn | |
| Emerald Crown | Gain 8 health and lose 1 attack | |
| Ruby Crown | Gain 1 attack and lose 1 speed | |
| Sapphire Crown | Gain 5 armor and lose 2 health | |
| Emerald Ring | Battle Start: Restore 3 health | |
| Ruby Ring | Battle Start: Gain 2 attack and take 3 damage | |
| Sapphire Ring | Battle Start: Steal 2 armor from the enemy | |
| Citrine Ring | Battle Start: Spend 5 speed to permanently gain 1 additional strike | |
| Gold Ring | Battle Start: Gain 1 gold | |
| Citrine Gemstone | Your base speed stat is inverted | |
| Emerald Gemstone | Overhealing is dealt as damage | |
| Ruby Gemstone | If your attack is exactly 1, deal 4 damage on hit | |
| Sapphire Gemstone | Whenever you lose armor, restore that much health |
Food
Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
| Item | Rarity | Effect | Cooked with honeycomb effect |
|---|---|---|---|
| Cherry Bomb | Battle Start: Deal 1 damage 2 times | Turn Start: Deal 1 damage 3 times | |
| Redwood Roast | Gain 5 health | Double your max health | |
| Spiny Chestnut | Battle Start: Gain 3 thorns | Battle Start: Gain 3 thorns and thorns do double damage | |
| Vampiric Wine | Wounded: Restore 4 health | Wounded: Restore 30 health | |
| Stone Steak | Battle Start: If your health is full, gain 5 armor | Battle Start: Gain 15 armor, if health is full gain another 15 armor |


