| Item
|
Rarity
|
Stats
|
Effect
|
| Liferoot Gauntlet |
Common |
3 |
Battle start: Gain 1 regeneration
|
| Champion's Armor |
Common |
6 |
-
|
| Deviled Egg |
Common |
|
Hatches after you defeat the next boss
|
| Knight's Armor |
Common |
4 |
Upgrades after you defeat the next boss
|
| Serpent Lyre |
Common |
|
Exposed: Give the enemy 3 poison. Symphony
|
| Silverscale Fish |
Common |
|
Exposed: Give the enemy 1 riptide
|
| Squire's Armor |
Common |
2 |
Upgrades after you defeat the next boss
|
| Treebark Egg |
Common |
|
Hatches after you defeat the next boss
|
| Venomous Fang |
Common |
|
First Turn: Give the enemy 2 poison on hit
|
| Holy Shield |
Common |
-1
6
-1 |
-
|
| Weaver Shield |
Common |
|
Battle Start: If you have 0 base armor, gain 4 armor
|
| Arcane Bell |
Common |
|
Battle Start: Decrease all countdowns by 1. Symphony
|
| Granite Egg |
Common |
|
Hatches after you defeat the next boss
|
| Leather Belt |
Common |
3 |
If you have 0 base armor, double this items max health
|
| Lightspeed Potion |
Common |
1 |
Battle Start: Restore health equal to speed
|
| Rusty Ring |
Common |
|
Battle Start: Give the enemy 1 acid
|
| Clearspring Feather |
Common |
|
Battle Start: Decrease a random status effect by 1 and give it to the enemy
|
| Clearspring Watermelon |
Common |
|
Battle Start, Exposed & Wounded: Decrease a random status effect by 1
|
| Petrifying Flask |
Common |
|
Wounded: Gain 10 armor and stun yourself for 2 turns
|
| Slime Armor |
Common |
5 |
Battle Start: Gain 1 acid
|
| Muscle Potion |
Common |
|
Every 3 strikes: Gain 1 attack
|
| Purelake Helmet |
Common |
2 |
Battle Start: Gain 1 Purity
|
| Royal Horn |
Common |
|
Wounded: Gain 2 gold. Symphony
|
| Sour Lemon |
Common |
3 |
Battle Start: Gain 1 acid
|
| Wet Egg |
Common |
|
Hatches after you defeat the next boss
|
| Marble Mirror |
Rare |
-2 |
Battle Start: Gain armor equal to your opponent’s armor
|
| Spiritual Balance |
Rare |
|
Battle Start: If your speed is equal to your attack, gain 3 attack
|
| Basilisk Scale |
Rare |
|
Battle Start: Gain 5 armor and 5 poison
|
| Crimson Fang |
Rare |
|
Battle Start: If your health is full, lose 5 health and gain 2 additional strikes
|
| Hero's Crossguard |
Rare |
|
First Turn: Your On Hit effects trigger twice
|
| Muscle Growth |
Rare |
|
While you have regeneration, temporarily gain 3 attack
|
| Silver Anchor |
Rare |
-1 |
Whenever you lose speed, give the enemy 1 riptide
|
| Stillwater Pearl |
Rare |
|
Riptide can trigger twice per turn
|
| Toxic Algae |
Rare |
|
The first time riptide triggers, give the enemy 5 poison
|
| Toxic Rose |
Rare |
|
Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose
|
| Soap Stone |
Rare |
|
First turn: Spend 2 speed to temporarily gain 4 attack
|
| Moonlight Crest |
Rare |
|
Turn Start: If you're below 50% health, gain 1 regeneration
|
| Mushroom Buckler |
Rare |
3 |
If you have poison, enemy strikes deal 1 less damage
|
| Nerve Poison |
Rare |
|
The first time the enemy gains poison, stun them for 1 turn
|
| Poisonous Mushroom |
Rare |
2 |
Turn Start: Gain 1 poison
|
| Silverscale Armor |
Rare |
|
Whenever riptide triggers, gain 2 armor
|
| Silverscale Greaves |
Rare |
|
Battle Start: If you have more speed than the enemy, give them 2 riptide
|
| Twisted Root |
Rare |
|
Exposed: Gain 1 regeneration for each equipped wood item
|
| Clearspring Cloak |
Rare |
|
Exposed: Remove all your status effects and gain 1 armor equal to stacks removed
|
| Arcane Gauntlet |
Rare |
|
All countdowns are halved
|
| Arcane Lens |
Rare |
|
If you have exactly 1 tome equipped, it triggers thrice
|
| Arcane Shield |
Rare |
|
Whenever a countdown effect triggers, gain 3 armor
|
| Corroded Bone |
Rare |
|
Battle Start: Convert 50% of the enemy's health into armor
|
| Chainmail Cloak |
Rare |
|
Turn Start: If you have armor, restore 2 health
|
| Clearspring Opal |
Rare |
2 |
Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1
|
| Clearspring Rose |
Rare |
|
Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose
|
| Forge Gauntlet |
Rare |
1 |
Battle Start: Give the enemy 5 armor
|
| Granite Fungi |
Rare |
|
Turn End: Gain 2 armor and give the enemy 2 armor
|
| Impressive Physique |
Rare |
2 |
Exposed: Stun the enemy for 1 turn
|
| Rusted Plate |
Rare |
|
Whenever the enemy loses armor to acid, gain that armor
|
| Stormcloud Armor |
Rare |
|
Battle Start: If you have more speed than armor, stun the enemy for 2 turns
|
| Stormcloud Curse |
Rare |
|
Battle Start: Stun the enemy and yourself for 2 turns
|
| Leather Waterskin |
Rare |
|
Exposed: Gain 2 purity. Repeat this for each equipped water item
|
| Plated Shield |
Rare |
-1 |
The first time you gain armor, double it
|
| Riverflow Talisman |
Rare |
|
Whenever you gain a status effect, gain 1 additional stack
|
| Riverflow Violin |
Rare |
|
Exposed: Gain 4 armor. Symphony
|
| Spiral Shell |
Rare |
|
Turn Start: If you're stunned, give the enemy 1 riptide
|
| Marshlight Lantern |
Rare |
|
Exposed: Lose 3 health and gain 8 armor
|
| Purelake Armor |
Rare |
|
Exposed: Remove 1 purity to gain 5 armor
|
| Purelake Potion |
Rare |
|
Battle start: Remove all your armor and gain 3 purity
|
| Saltcrusted Crown |
Rare |
8 |
Battle Start: Gain 1 riptide
|
| Sinful Mirror |
Rare |
|
Wounded: Remove all your purity
|
| Slime Bomb |
Rare |
|
When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed
|
| Slime Booster |
Rare |
|
Battle Start: Convert 1 acid into 2 attack
|
| Slime Heart |
Rare |
|
Wounded: Remove all your acid and restore 2 health for each acid removed
|
| Slime Potion |
Rare |
|
Wounded: Gain armor equal to lost health and gain 5 acid
|
| Lightning Bottle |
Rare |
1
2 |
Battle Start: Stun yourself for 1 turn
|
| Vampiric Stasis |
Rare |
|
Whenever you skip your strike, restore 3 health
|
| Friendship Bracelet |
Rare |
-1 |
Battle Start: The enemy loses 1 attack
|
| Thunder Cloud |
Heroic |
-1 |
Wounded: Stun the enemy for 3 turns
|
| Life Zap |
Heroic |
|
Battle Start: Lose all your health except 1 and stun the enemy for 2 turns
|
| Explosive Arrow |
Heroic |
|
Turn Start: If the enemy doesn't have any armor, deal 2 damage
|
| Liferoot Beast |
Heroic |
|
Turn Start: If you don't have any regeneration, gain 3 regeneration
|
| Liferoot Lute |
Heroic |
|
Wounded: Gain 3 regeneration. Symphony
|
| Noxious Gas |
Heroic |
6 |
Turn Start: Both you and the enemy gain 1 poison
|
| Serpent Mask |
Heroic |
|
Battle Start: Give the enemy poison equal to your attack
|
| Sanguine Imp |
Heroic |
|
Turn Start: Deal 1 damage and restore 1 health
|
| Sanguine Morphosis |
Heroic |
|
Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration
|
| Silverscale Gauntlet |
Heroic |
|
Give the enemy 1 riptide every other turn
|
| Mist Armor |
Heroic |
10
2 |
Enemy strikes ignore armor
|
| Petrified Statue |
Heroic |
-2 |
Battle Start: Give the enemy 1 stun for each equipped stone item
|
| Weaver Armor |
Heroic |
-2 |
Battle Start: If you have 0 base armor, gain armor equal to current health
|
| Acidic Witherleaf |
Heroic |
1 |
Battle Start: Give the enemy acid equal to your speed
|
| Stoneborn Turtle |
Heroic |
|
Turn start: Restore 1 health. If your health is full, gain 2 armor instead
|
| Stormcloud Drum |
Heroic |
|
Wounded: Stun the enemy for 1 turn. Symphony
|
| Blood Rune |
Heroic |
|
Wounded: Re-trigger the last triggered wounded item
|
| Echo Rune |
Heroic |
|
Wounded: Re-trigger a random battle start item
|
| Iron Rune |
Heroic |
|
If you have exactly 1 item with exposed, it triggers thrice
|
| Acid Mutation |
Heroic |
|
Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid
|
| Bloodstone Ring |
Heroic |
|
Battle Start: Gain 5 max health and restore 5 health
|
| Clearspring Duck |
Heroic |
|
Turn Start: Gain 1 armor and decrease a random status effect by 1
|
| Purelake Chalice |
Heroic |
|
Gain 1 purity every other turn
|
| Prime Form |
Mythic |
|
Double attack while your health is full
|
| Arcane Cloak |
Mythic |
|
Reset countdowns after they trigger
|
| Grand Crescendo |
Mythic |
|
Symphony triggers all your other instruments
|
| Primordial Soup |
Mythic |
|
Acid removes health as well
|
| Serpent Scalemail |
Mythic |
4 |
Whenever you lose armor, give the enemy 2 poison
|
| Stormtide Anchor |
Mythic |
|
Whenever riptide triggers, stun the enemy for 1 turn
|
| Belt of Gluttony |
Cursed |
15 |
Your health is hidden
|
| Boots of Sloth |
Cursed |
6 |
You lose more time per step
|
| Chest of Lust |
Cursed |
8 |
Monsters always hunt you
|
| Helmet of Envy |
Cursed |
3 |
Battle Start: Double the enemy's attack
|