If you have no armor, take damage equal to poison at turn start. Remove 1 stack at turn start.
Mechanics
- At the start of your turn, if you have 0 armor, you take damage equal to your current Poison stacks.
- Remove 1 Poison stack at the start of your turn.
- Poison is part of the Status effect tags.
Items
Weapons
Standard items
Noxious Gas
Heroic
6
Turn Start: Both you and the enemy gain 1 poison
Swampland
Serpent Mask
Heroic
1
Battle Start: Give the enemy poison equal to your attack
Swampland
Serpent Lyre
Rare
-
Exposed: Give the enemy 4 poison. Symphony
Swampland
Poisonous Mushroom
Rare
2
Turn Start: Gain 1 poison
Swampland
Viper Extract
Rare
-
The first time the enemy gains poison, give them 3 additional poison
Swampland
Nerve Poison
Rare
-
The first time the enemy gains poison, stun them for 1 turn
Swampland
Toxic Rose
Rare
-
Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose
Swampland
Toxic Algae
Rare
-
The first time riptide triggers, give the enemy 5 poison
Swampland
Caustic Tome
Rare
-
Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 5 poison instead
Swampland
Viper Elixir
Rare
-
The first time the enemy gains poison, give them 9 additional poison
Swampland
Nerve Elixir
Rare
-
The first time the enemy gains poison, stun them for 3 turns
Swampland
Mushroom Buckler
Rare
3
If you have poison, enemy strikes deal 1 less damage
Swampland
Cauldron