Poison

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Revision as of 21:18, 17 August 2025 by HolyMormor (talk | contribs)

If you have no armor, take damage equal to poison at turn start. Remove 1 stack at turn start.

Mechanics

  • At the start of your turn, if you have 0 armor, you take damage equal to your current Poison stacks.
  • Remove 1 Poison stack at the start of your turn.
  • Poison is part of the Status effect tags.

Items

Weapons

Weapon Rarity Stats Effect Region
Fungal Rapier Common 3 Battle Start: Gain 1 poison Swampland
Basilisk Fang Rare 3 On Hit: Decrease your poison by 2 and give it to the enemy Swampland
Bubblegloop Staff Rare 0 Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison Swampland
Serpent Dagger Heroic 2 On hit: Give the enemy 2 poison Swampland
Venomous Fang Common - First Turn: Give the enemy 2 poison on hit — at Gold: 4 , at Diamond: 8 Swampland

Standard items

Item Rarity Stats Effect Region
Basilisk Scale Rare - Battle Start: Gain 5 armor and 5 poison Swampland
Noxious Gas Heroic 6 Turn Start: Both you and the enemy gain 1 poison Swampland
Serpent Mask Heroic 1 Battle Start: Give the enemy poison equal to your attack Swampland
Serpent Lyre Rare - Exposed: Give the enemy 4 poison. Symphony Swampland
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison Swampland
Viper Extract Rare - The first time the enemy gains poison, give them 3 additional poison Swampland
Nerve Poison Rare - The first time the enemy gains poison, stun them for 1 turn Swampland
Toxic Rose Rare - Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose Swampland
Toxic Algae Rare - The first time riptide triggers, give the enemy 5 poison Swampland
Caustic Tome Rare - Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 5 poison instead Swampland
Viper Elixir Rare - The first time the enemy gains poison, give them 9 additional poison Swampland
Nerve Elixir Rare - The first time the enemy gains poison, stun them for 3 turns Swampland
Mushroom Buckler Rare 3 If you have poison, enemy strikes deal 1 less damage Swampland

Cauldron

Item Ingredient 1 Ingredient 2 Stats Effect
Bitter Melon Clearspring Watermelon Poisonous Mushroom 2 Turn Start: Spend 1 stack of another random status effect to gain 1 poison
Deathcap Bow Grilling Skewer Poisonous Mushroom 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike
Honey-glazed Shroom Honeycomb Poisonous Mushroom 4 Turn Start: Give the enemy 2 poison
Marble Mushroom Stone Steak Poisonous Mushroom  4 Turn Start: Gain 1 poison and 3 armor
Moldy Meat Poisonous Mushroom Redwood Roast  5  -5 -
Mushroom Soup Poisonous Mushroom Vampiric Wine 2 Turn Start: Gain 2 poison and restore 5 health
Poisonous Durian Poisonous Mushroom Spiny Chestnut 2 Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns
Poisonous Lemon Poisonous Mushroom Sour Lemon  3  4 Battle Start: Gain 1 acid and 5 poison
Poisonous Pufferfish Silverscale Fish Poisonous Mushroom 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison
Twin Mushroom Poisonous Mushroom Cherry Bomb 2 Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison