Cauldron

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Revision as of 20:53, 11 September 2026 by Jerimee (talk | contribs) (→{{:Honeycomb | iconLink}}: test custom expand)

Food items can be combined at a Cauldron , turning them into a single new item with improved, and sometimes completely new, effects. The order in which items are inserted into the Cauldron is irrelevant.

Full Listing

Outcome Item Source Item 1 Source Item 2 Buff Effect
Bee Stinger Grilling Skewer Honeycomb 3 First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit
Bee Stinger Honeycomb Grilling Skewer 3 First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit
Bitter Melon Clearspring Watermelon Poisonous Mushroom 2 Turn Start: Spend 1 stack of another random status effect to gain 1 poison
Bitter Melon Poisonous Mushroom Clearspring Watermelon 2 Turn Start: Spend 1 stack of another random status effect to gain 1 poison
Blackbriar Bow Grilling Skewer Spiny Chestnut 3 Can't strike. Turn Start: Gain thorns equal to your attack
Blackbriar Bow Spiny Chestnut Grilling Skewer 3 Can't strike. Turn Start: Gain thorns equal to your attack
Blood Orange Sour Lemon Vampiric Wine 3 Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have
Blood Orange Vampiric Wine Sour Lemon 3 Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have
Blood Sausage Redwood Roast Vampiric Wine 5 Wounded: Restore 1 health 5 times
Blood Sausage Vampiric Wine Redwood Roast 5 Wounded: Restore 1 health 5 times
Bloody Steak Vampiric Wine Stone Steak - Wounded: Restore 10 health and gain 10 armor
Bloody Steak Stone Steak Vampiric Wine - Wounded: Restore 10 health and gain 10 armor
Boiled Ham Clearspring Watermelon Redwood Roast 5 Battle Start, Exposed & Wounded: Decrease a random status effect by 2
Boiled Ham Redwood Roast Clearspring Watermelon 5 Battle Start, Exposed & Wounded: Decrease a random status effect by 2
Broken Winebottle Grilling Skewer Vampiric Wine 2 Wounded: Restore 4 health and gain 4 additional strikes
Broken Winebottle Vampiric Wine Grilling Skewer 2 Wounded: Restore 4 health and gain 4 additional strikes
Candied Nuts Honeycomb Spiny Chestnut - Your thorns deal double damage
Candied Nuts Spiny Chestnut Honeycomb - Your thorns deal double damage
Cherrytree Branch Grilling Skewer Cherry Bomb 0 Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn
Cherrytree Branch Cherry Bomb Grilling Skewer 0 Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn
Cherry Cocktail Cherry Bomb Vampiric Wine - Battle Start & Wounded: Deal 3 damage and restore 3 health
Cherry Cocktail Vampiric Wine Cherry Bomb - Battle Start & Wounded: Deal 3 damage and restore 3 health
Cherry Steak Stone Steak Cherry Bomb - Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead.
Cherry Steak Cherry Bomb Stone Steak - Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead.
Combustible Lemon Sour Lemon Cherry Bomb 3 Battle Start: Gain 1 acid. At the end of your third turn, deal damage equal to your acid
Combustible Lemon Cherry Bomb Sour Lemon 3 Battle Start: Gain 1 acid. At the end of your third turn, deal damage equal to your acid
Crimson Fish Silverscale Fish Vampiric Wine - Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health
Crimson Fish Vampiric Wine Silverscale Fish - Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health
Deathcap Bow Grilling Skewer Poisonous Mushroom 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike
Deathcap Bow Poisonous Mushroom Grilling Skewer 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike
Explosive Fish Silverscale Fish Cherry Bomb - Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times
Explosive Fish Cherry Bomb Silverscale Fish - Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times
Explosive Roast Cherry Bomb Redwood Roast 5 Battle Start: Deal 1 damage 3 times
Explosive Roast Redwood Roast Cherry Bomb 5 Battle Start: Deal 1 damage 3 times
Ham Bat Redwood Roast Grilling Skewer 5 4 Battle Start: Gain 2 additional strikes
Ham Bat Grilling Skewer Redwood Roast 5 4 Battle Start: Gain 2 additional strikes
Honey Caviar Silverscale Fish Honeycomb - Exposed: Give the enemy 10 riptide
Honey Caviar Honeycomb Silverscale Fish - Exposed: Give the enemy 10 riptide
Honey Ham Honeycomb Redwood Roast - Double your max health
Honey Ham Redwood Roast Honeycomb - Double your max health
Honey Mead Honeycomb Vampiric Wine - Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle
Honey Mead Vampiric Wine Honeycomb - Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle
Honeydew Melon Clearspring Watermelon Honeycomb - Battle Start: Give all your status effects to the enemy
Honeydew Melon Honeycomb Clearspring Watermelon - Battle Start: Give all your status effects to the enemy
Honey-glazed Shroom Honeycomb Poisonous Mushroom 4 Turn Start: Give the enemy 2 poison
Honey-glazed Shroom Poisonous Mushroom Honeycomb 4 Turn Start: Give the enemy 2 poison
Lemon Roast Sour Lemon Redwood Roast  5  5 Battle Start: Gain 2 acid
Lemon Roast Redwood Roast Sour Lemon  5  5 Battle Start: Gain 2 acid
Lemon Shark Silverscale Fish Sour Lemon 3 Battle Start: Gain 1 acid.
Exposed: Give the enemy riptide equal to your acid
Lemon Shark Sour Lemon Silverscale Fish 3 Battle Start: Gain 1 acid.
Exposed: Give the enemy riptide equal to your acid
Lemon Syrup Sour Lemon Honeycomb 3 Battle Start: Double your speed
Lemon Syrup Honeycomb Sour Lemon 3 Battle Start: Double your speed
Lemontree Branch Grilling Skewer Sour Lemon  2  3 On Hit: Spend 2 speed and gain 1 additional strike on your next turn
Lemontree Branch Sour Lemon Grilling Skewer  2  3 On Hit: Spend 2 speed and gain 1 additional strike on your next turn
Limestone Fruit Sour Lemon Stone Steak 4 Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead
Limestone Fruit Stone Steak Sour Lemon 4 Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead
Marble Mushroom Stone Steak Poisonous Mushroom  4 Turn Start: Gain 1 poison and 3 armor
Marble Mushroom Poisonous Mushroom Stone Steak  4 Turn Start: Gain 1 poison and 3 armor
Marbled Stonefish Silverscale Fish Stone Steak - Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has
Marbled Stonefish Stone Steak Silverscale Fish - Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has
Melon Bomb Clearspring Watermelon Cherry Bomb - Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1
Melon Bomb Cherry Bomb Clearspring Watermelon - Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1
Melon Lemonade Clearspring Watermelon Sour Lemon 3 Battle Start, Exposed & Wounded: Remove all your acid
Melon Lemonade Sour Lemon Clearspring Watermelon 3 Battle Start, Exposed & Wounded: Remove all your acid
Melon Sangria Clearspring Watermelon Vampiric Wine - Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health
Melon Sangria Vampiric Wine Clearspring Watermelon - Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health
Melon Seeds Spiny Chestnut Clearspring Watermelon - Battle Start, Exposed & Wounded: Decrease a random status effect by 3 and gain 1 thorns
Melon Seeds Clearspring Watermelon Spiny Chestnut - Battle Start, Exposed & Wounded: Decrease a random status effect by 3 and gain 1 thorns
Melonvine Whip Grilling Skewer Clearspring Watermelon 2 Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect
Melonvine Whip Clearspring Watermelon Grilling Skewer 2 Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect
Mineral Water Clearspring Watermelon Stone Steak - Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect
Mineral Water Stone Steak Clearspring Watermelon - Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect
Moldy Meat Poisonous Mushroom Redwood Roast  5  -5 -
Moldy Meat Redwood Roast Poisonous Mushroom  5  -5 -
Mushroom Soup Poisonous Mushroom Vampiric Wine 2 Turn Start: Gain 2 poison and restore 5 health
Mushroom Soup Vampiric Wine Poisonous Mushroom 2 Turn Start: Gain 2 poison and restore 5 health
Petrified Chestnut Spiny Chestnut Stone Steak - Battle Start: If your health is full, gain 10 thorns and 10 armor
Petrified Chestnut Stone Steak Spiny Chestnut - Battle Start: If your health is full, gain 10 thorns and 10 armor
Poisonous Durian Poisonous Mushroom Spiny Chestnut 2 Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns
Poisonous Durian Spiny Chestnut Poisonous Mushroom 2 Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns
Poisonous Lemon Poisonous Mushroom Sour Lemon  3  4 Battle Start: Gain 1 acid and 5 poison
Poisonous Lemon Sour Lemon Poisonous Mushroom  3  4 Battle Start: Gain 1 acid and 5 poison
Poisonous Pufferfish Silverscale Fish Poisonous Mushroom 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison
Poisonous Pufferfish Poisonous Mushroom Silverscale Fish 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison
Roasted Chestnut Redwood Roast Spiny Chestnut 5 Battle Start: Gain 5 thorns
Roasted Chestnut Spiny Chestnut Redwood Roast 5 Battle Start: Gain 5 thorns
Rock Candy Honeycomb Stone Steak - Battle start: Gain 20 armor. If your health is full, gain 50 armor instead
Rock Candy Stone Steak Honeycomb - Battle start: Gain 20 armor. If your health is full, gain 50 armor instead
Rock Roast Redwood Roast Stone Steak  5  5 -
Rock Roast Stone Steak Redwood Roast  5  5 -
Rocksalt Sword Grilling Skewer Stone Steak  3 On Hit: If your health is full, gain 3 armor
Rocksalt Sword Stone Steak Grilling Skewer  3 On Hit: If your health is full, gain 3 armor
Shark Roast Silverscale Fish Redwood Roast 5 Exposed: Give the enemy 2 riptide
Shark Roast Redwood Roast Silverscale Fish 5 Exposed: Give the enemy 2 riptide
Silverscale Melon Silverscale Fish Clearspring Watermelon 2 Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide
Silverscale Melon Clearspring Watermelon Silverscale Fish 2 Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide
Silverscale Swordfish Grilling Skewer Silverscale Fish 3 Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit
Silverscale Swordfish Silverscale Fish Grilling Skewer 3 Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit
Spiked Wine Spiny Chestnut Vampiric Wine - Wounded: Restore 5 health and gain 5 thorns
Spiked Wine Vampiric Wine Spiny Chestnut - Wounded: Restore 5 health and gain 5 thorns
Spiny Fish Silverscale Fish Spiny Chestnut - Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns
Spiny Fish Spiny Chestnut Silverscale Fish - Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns
Spiny Kiwifruit Spiny Chestnut Sour Lemon 3 Battle Start: Gain 2 acid and gain thorns equal to acid
Spiny Kiwifruit Sour Lemon Spiny Chestnut 3 Battle Start: Gain 2 acid and gain thorns equal to acid
Sugar Bomb Honeycomb Cherry Bomb - Turn Start: Deal 1 damage 3 times
Sugar Bomb Cherry Bomb Honeycomb - Turn Start: Deal 1 damage 3 times
Trail Mix Spiny Chestnut Cherry Bomb - Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times
Trail Mix Cherry Bomb Spiny Chestnut - Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times
Twin Mushroom Poisonous Mushroom Cherry Bomb 2 Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison
Twin Mushroom Cherry Bomb Poisonous Mushroom 2 Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison

By Ingredient

Use the "expand" link on the right to show recipes for a given source item (ingredient).

Cherry Bomb

Outcome Item Source Item 1 Source Item 2 Buff Effect
Cherry Cocktail Vampiric Wine Cherry Bomb - Battle Start & Wounded: Deal 3 damage and restore 3 health
Cherry Steak Stone Steak Cherry Bomb - Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead.
Combustible Lemon Sour Lemon Cherry Bomb 3 Battle Start: Gain 1 acid. At the end of your third turn, deal damage equal to your acid
Explosive Fish Silverscale Fish Cherry Bomb - Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times
Explosive Roast Redwood Roast Cherry Bomb 5 Battle Start: Deal 1 damage 3 times
Melon Bomb Clearspring Watermelon Cherry Bomb - Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1
Cherrytree Branch Grilling Skewer Cherry Bomb 0 Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn
Sugar Bomb Honeycomb Cherry Bomb - Turn Start: Deal 1 damage 3 times
Trail Mix Spiny Chestnut Cherry Bomb - Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times
Twin Mushroom Poisonous Mushroom Cherry Bomb 2 Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison

Clearspring Watermelon

Outcome Item Source Item 1 Source Item 2 Buff Effect
Bitter Melon Clearspring Watermelon Poisonous Mushroom 2 Turn Start: Spend 1 stack of another random status effect to gain 1 poison
Boiled Ham Clearspring Watermelon Redwood Roast 5 Battle Start, Exposed & Wounded: Decrease a random status effect by 2
Honeydew Melon Clearspring Watermelon Honeycomb - Battle Start: Give all your status effects to the enemy
Melon Bomb Clearspring Watermelon Cherry Bomb - Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1
Melon Lemonade Clearspring Watermelon Sour Lemon 3 Battle Start, Exposed & Wounded: Remove all your acid
Melon Sangria Clearspring Watermelon Vampiric Wine - Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health
Mineral Water Clearspring Watermelon Stone Steak - Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect
Melonvine Whip Clearspring Watermelon Grilling Skewer 2 Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect
Silverscale Melon Clearspring Watermelon Silverscale Fish 2 Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide
Melon Seeds Clearspring Watermelon Spiny Chestnut - Battle Start, Exposed & Wounded: Decrease a random status effect by 3 and gain 1 thorns

Grilling Skewer

Outcome Item Source Item 1 Source Item 2 Buff Effect
Bee Stinger Grilling Skewer Honeycomb 3 First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit
Blackbriar Bow Grilling Skewer Spiny Chestnut 3 Can't strike. Turn Start: Gain thorns equal to your attack
Broken Winebottle Grilling Skewer Vampiric Wine 2 Wounded: Restore 4 health and gain 4 additional strikes
Cherrytree Branch Grilling Skewer Cherry Bomb 0 Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn
Deathcap Bow Grilling Skewer Poisonous Mushroom 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike
Ham Bat Grilling Skewer Redwood Roast 5 4 Battle Start: Gain 2 additional strikes
Lemontree Branch Grilling Skewer Sour Lemon  2  3 On Hit: Spend 2 speed and gain 1 additional strike on your next turn
Melonvine Whip Grilling Skewer Clearspring Watermelon 2 Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect
Rocksalt Sword Grilling Skewer Stone Steak  3 On Hit: If your health is full, gain 3 armor
Silverscale Swordfish Grilling Skewer Silverscale Fish 3 Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit

Honeycomb

Outcome Item Source Item 1 Source Item 2 Buff Effect
Bee Stinger Grilling Skewer Honeycomb 3 First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit
Sugar Bomb Honeycomb Cherry Bomb - Turn Start: Deal 1 damage 3 times
Rock Candy Honeycomb Stone Steak - Battle start: Gain 20 armor. If your health is full, gain 50 armor instead
Honey-glazed Shroom Honeycomb Poisonous Mushroom 4 Turn Start: Give the enemy 2 poison
Honey Mead Honeycomb Vampiric Wine - Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle
Honey Ham Honeycomb Redwood Roast - Double your max health
Candied Nuts Honeycomb Spiny Chestnut - Your thorns deal double damage
Honeydew Melon Clearspring Watermelon Honeycomb - Battle Start: Give all your status effects to the enemy
Lemon Syrup Sour Lemon Honeycomb 3 Battle Start: Double your speed
Honey Caviar Silverscale Fish Honeycomb - Exposed: Give the enemy 10 riptide

Poisonous Mushroom

Outcome Item Source Item 1 Source Item 2 Buff Effect
Bitter Melon Clearspring Watermelon Poisonous Mushroom 2 Turn Start: Spend 1 stack of another random status effect to gain 1 poison
Poisonous Durian Poisonous Mushroom Spiny Chestnut 2 Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns
Poisonous Lemon Poisonous Mushroom Sour Lemon  3  4 Battle Start: Gain 1 acid and 5 poison
Poisonous Pufferfish Silverscale Fish Poisonous Mushroom 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison
Mushroom Soup Poisonous Mushroom Vampiric Wine 2 Turn Start: Gain 2 poison and restore 5 health
Moldy Meat Poisonous Mushroom Redwood Roast  5  -5 -
Twin Mushroom Poisonous Mushroom Cherry Bomb 2 Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison
Marble Mushroom Stone Steak Poisonous Mushroom  4 Turn Start: Gain 1 poison and 3 armor
Honey-glazed Shroom Honeycomb Poisonous Mushroom 4 Turn Start: Give the enemy 2 poison
Deathcap Bow Grilling Skewer Poisonous Mushroom 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike

Redwood Roast

Outcome Item Source Item 1 Source Item 2 Buff Effect
Rock Roast Redwood Roast Stone Steak  5  5 -
Roasted Chestnut Redwood Roast Spiny Chestnut 5 Battle Start: Gain 5 thorns
Ham Bat Redwood Roast Grilling Skewer 5 4 Battle Start: Gain 2 additional strikes
Blood Sausage Redwood Roast Vampiric Wine 5 Wounded: Restore 1 health 5 times
Shark Roast Silverscale Fish Redwood Roast 5 Exposed: Give the enemy 2 riptide
Honey Ham Honeycomb Redwood Roast - Double your max health
Moldy Meat Poisonous Mushroom Redwood Roast  5  -5 -
Lemon Roast Sour Lemon Redwood Roast  5  5 Battle Start: Gain 2 acid
Explosive Roast Cherry Bomb Redwood Roast 5 Battle Start: Deal 1 damage 3 times
Boiled Ham Clearspring Watermelon Redwood Roast 5 Battle Start, Exposed & Wounded: Decrease a random status effect by 2

Silverscale Fish

Outcome Item Source Item 1 Source Item 2 Buff Effect
Silverscale Melon Silverscale Fish Clearspring Watermelon 2 Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide
Silverscale Swordfish Grilling Skewer Silverscale Fish 3 Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit
Spiny Fish Silverscale Fish Spiny Chestnut - Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns
Lemon Shark Silverscale Fish Sour Lemon 3 Battle Start: Gain 1 acid.
Exposed: Give the enemy riptide equal to your acid
Marbled Stonefish Silverscale Fish Stone Steak - Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has
Explosive Fish Silverscale Fish Cherry Bomb - Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times
Crimson Fish Silverscale Fish Vampiric Wine - Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health
Poisonous Pufferfish Silverscale Fish Poisonous Mushroom 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison
Shark Roast Silverscale Fish Redwood Roast 5 Exposed: Give the enemy 2 riptide
Honey Caviar Silverscale Fish Honeycomb - Exposed: Give the enemy 10 riptide

Sour Lemon

Outcome Item Source Item 1 Source Item 2 Buff Effect
Lemon Shark Silverscale Fish Sour Lemon 3 Battle Start: Gain 1 acid.
Exposed: Give the enemy riptide equal to your acid
Limestone Fruit Sour Lemon Stone Steak 4 Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead
Lemon Syrup Sour Lemon Honeycomb 3 Battle Start: Double your speed
Blood Orange Sour Lemon Vampiric Wine 3 Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have
Limestone Fruit Sour Lemon Stone Steak 4 Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead
Poisonous Lemon Poisonous Mushroom Sour Lemon  3  4 Battle Start: Gain 1 acid and 5 poison
Lemontree Branch Grilling Skewer Sour Lemon  2  3 On Hit: Spend 2 speed and gain 1 additional strike on your next turn
Melon Lemonade Clearspring Watermelon Sour Lemon 3 Battle Start, Exposed & Wounded: Remove all your acid
Combustible Lemon Sour Lemon Cherry Bomb 3 Battle Start: Gain 1 acid. At the end of your third turn, deal damage equal to your acid
Spiny Kiwifruit Spiny Chestnut Sour Lemon 3 Battle Start: Gain 2 acid and gain thorns equal to acid

Spiny Chestnut

Outcome Item Source Item 1 Source Item 2 Buff Effect
Trail Mix Spiny Chestnut Cherry Bomb - Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times
Spiny Kiwifruit Spiny Chestnut Sour Lemon 3 Battle Start: Gain 2 acid and gain thorns equal to acid
Spiked Wine Spiny Chestnut Vampiric Wine - Wounded: Restore 5 health and gain 5 thorns
Petrified Chestnut Spiny Chestnut Stone Steak - Battle Start: If your health is full, gain 10 thorns and 10 armor
Melon Seeds Spiny Chestnut Clearspring Watermelon - Battle Start, Exposed & Wounded: Decrease a random status effect by 3 and gain 1 thorns
Blackbriar Bow Grilling Skewer Spiny Chestnut 3 Can't strike. Turn Start: Gain thorns equal to your attack
Candied Nuts Honeycomb Spiny Chestnut - Your thorns deal double damage
Poisonous Durian Poisonous Mushroom Spiny Chestnut 2 Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns
Roasted Chestnut Redwood Roast Spiny Chestnut 5 Battle Start: Gain 5 thorns
Spiny Fish Silverscale Fish Spiny Chestnut - Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns

Stone Steak

Outcome Item Source Item 1 Source Item 2 Buff Effect
Cherry Steak Stone Steak Cherry Bomb - Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead.
Bloody Steak Vampiric Wine Stone Steak - Wounded: Restore 10 health and gain 10 armor
Marble Mushroom Stone Steak Poisonous Mushroom  4 Turn Start: Gain 1 poison and 3 armor
Limestone Fruit Sour Lemon Stone Steak 4 Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead
Marbled Stonefish Silverscale Fish Stone Steak - Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has
Rock Roast Redwood Roast Stone Steak  5  5 -
Rock Candy Honeycomb Stone Steak - Battle start: Gain 20 armor. If your health is full, gain 50 armor instead
Rocksalt Sword Grilling Skewer Stone Steak  3 On Hit: If your health is full, gain 3 armor
Mineral Water Clearspring Watermelon Stone Steak - Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect
Petrified Chestnut Spiny Chestnut Stone Steak - Battle Start: If your health is full, gain 10 thorns and 10 armor

Vampiric Wine

Outcome Item Source Item 1 Source Item 2 Buff Effect
Bloody Steak Vampiric Wine Stone Steak - Wounded: Restore 10 health and gain 10 armor
Spiked Wine Spiny Chestnut Vampiric Wine - Wounded: Restore 5 health and gain 5 thorns
Blood Orange Sour Lemon Vampiric Wine 3 Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have
Crimson Fish Silverscale Fish Vampiric Wine - Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health
Blood Sausage Redwood Roast Vampiric Wine 5 Wounded: Restore 1 health 5 times
Mushroom Soup Poisonous Mushroom Vampiric Wine 2 Turn Start: Gain 2 poison and restore 5 health
Honey Mead Honeycomb Vampiric Wine - Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle
Broken Winebottle Grilling Skewer Vampiric Wine 2 Wounded: Restore 4 health and gain 4 additional strikes
Melon Sangria Clearspring Watermelon Vampiric Wine - Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health
Cherry Cocktail Cherry Bomb Vampiric Wine - Battle Start & Wounded: Deal 3 damage and restore 3 health