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== Combined Foods == | |||
Food items can be combined at a Cauldron, turning them into a single new item with improved, and sometimes completely new, effects. | |||
{| class="wikitable sortable" | |||
! Outcome Item | |||
! Source Item 1 | |||
! Source Item 2 | |||
!style="width: 80px;" | Buff | |||
! Effect | |||
|- | |||
| [[Baked Egg]] | |||
|| [[File:Hard-boiled egg.png|link=]] [[Hard-boiled egg]] | |||
|| [[File:Redwood Roast.png|link=]] [[Redwood Roast]] | |||
|| [[File:Icon health.png]] 5 [[File:Icon armor.png]] 5 | |||
|| - | |||
|- | |||
{{:Bee Stinger|regionalRow}} | |||
|- | |||
{{:Bitter Melon|regionalRow}} | |||
|- | |||
{{:Blackbriar Bow|regionalRow}} | |||
|- | |||
{{:Blood Orange|regionalRow}} | |||
|- | |||
{{:Blood Sausage|regionalRow}} | |||
|- | |||
| [[File:Bloodwine Gourd 18px.png|link=]] [[Bloodwine Gourd]] | |||
|| [[File:Seasonal Pumpkin 18px.png|link=]] [[Seasonal Pumpkin]] | |||
|| [[File:Vampiric Wine.png|link=]] [[Vampiric Wine]] | |||
|| - | |||
|| [[Wounded]]: Steal 50% of the enemy's current {{#invoke:ColorText|main|health}} | |||
|- | |||
{{:Bloody Steak|regionalRow}} | |||
|- | |||
{{:Boiled Ham|regionalRow}} | |||
|- | |||
{{:Broken Winebottle|regionalRow}} | |||
|- | |||
| [[File:Buoyant Pumpkin 18px.png|link=]] [[Buoyant Pumpkin]] | |||
|| [[File:Seasonal Pumpkin 18px.png|link=]] [[Seasonal Pumpkin]] | |||
|| [[File:Silverscale Fish.png|link=]] [[Silverscale Fish]] | |||
|| - | |||
|| [[Exposed]]: Steal 2 {{#invoke:ColorText|main|attack}} from the enemy and give them 2 {{#invoke:ColorText|main|riptide}} | |||
|- | |||
{{:Candied Nuts|regionalRow}} | |||
|- | |||
| [[Cherrytree Branch]] | |||
|| {{:Grilling Skewer | iconLink}} | |||
|| {{:Cherry Bomb | iconLink}} | |||
|| [[File:Icon attack.png]] 0 | |||
|| Can't strike. [[Turn Start]]: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn | |||
|- | |||
{{:Cherry Cocktail|regionalRow}} | |||
|- | |||
| [[Cherry Steak]] | |||
|| {{:Stone Steak | iconLink}} | |||
|| {{:Cherry Bomb | iconLink}} | |||
|| - | |||
|| [[Battle Start]]: If your {{#invoke:ColorText|main|health}} is full, deal 1 damage 5 times. Otherwise, gain 10 {{#invoke:ColorText|main|armor}} instead. | |||
|- | |||
{{:Combustible Lemon|regionalRow}} | |||
|- | |||
| [[Crème brûlée]] | |||
|| [[File:Hard-boiled egg.png|link=]] [[Hard-boiled egg]] | |||
|| [[File:Honeycomb.png|link=]] [[Honeycomb]] | |||
|| [[File:Icon armor.png]] 2 | |||
|| Your base armor is doubled | |||
|- | |||
{{:Deathcap Bow|regionalRow}} | |||
|- | |||
{{:Deepsea Wine|regionalRow}} | |||
|- | |||
{{:Melon Bomb|regionalRow}} | |||
|- | |||
| [[Eggnog]] | |||
|| [[File:Hard-boiled egg.png|link=]] [[Hard-boiled egg]] | |||
|| [[File:Vampiric Wine.png|link=]] [[Vampiric Wine]] | |||
|| [[File:Icon armor.png]] 2 | |||
|| Your base armor is doubled | |||
|} | |||
This is {{ColorText|acid}} and this is {{ColorText|regeneration}} in one sentence. | This is {{ColorText|acid}} and this is {{ColorText|regeneration}} in one sentence. | ||
Revision as of 18:21, 1 July 2026
Combined Foods
Food items can be combined at a Cauldron, turning them into a single new item with improved, and sometimes completely new, effects.
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| Baked Egg | - | |||
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit | ||||
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison | ||||
| Can't strike. Turn Start: Gain thorns equal to your attack | ||||
| Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have | ||||
| Wounded: Restore 1 health 5 times | ||||
| - | Wounded: Steal 50% of the enemy's current health | |||
| - | Wounded: Restore 10 health and gain 10 armor | |||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 2 | ||||
| Wounded: Restore 4 health and gain 4 additional strikes | ||||
| - | Exposed: Steal 2 attack from the enemy and give them 2 riptide | |||
| - | Your thorns deal double damage | |||
| Cherrytree Branch | Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn | |||
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health | |||
| Cherry Steak | - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | ||
| Battle Start: Gain 1 acid. At the end of your third turn, deal damage equal to your acid | ||||
| Crème brûlée | Your base armor is doubled | |||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| - | Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health | |||
| - | Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1 | |||
| Eggnog | Your base armor is doubled |
This is acid and this is regeneration in one sentence.


