Woodland items: Difference between revisions
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| Ironstone Greatsword || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4<br>[[File:Icon speed.png]] -2 || - | | [[He is Coming/Ironstone Greatsword|Ironstone Greatsword]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4<br>[[File:Icon speed.png]] -2 || - | ||
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| Razorthorn Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || On Hit: Gain 2 thorns | | Razorthorn Spear || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || On Hit: Gain 2 thorns | ||
Revision as of 12:39, 28 July 2025
Woodland items can only be found in Woodland or Kingmaker games that use Woodland bundles. Woodland items come in 4 levels of rarity: Common, Rare, Heroic, and Mythic.
Woodland items may inflict the following status effects on either enemies or the player:
Freeze halves the attack as long as there are freeze stacks and removes 1 freeze stack at the end of the turn
Thorns deals damage equal to the amount of thorns when struck and removes all thorns stacks at the end of the turn
Weapons
The player can only have one weapon. Choosing another weapon will destroy the existing one.
| Weapon | Rarity | Stats | Effect |
|---|---|---|---|
| Ironstone Greatsword | - | ||
| Razorthorn Spear | On Hit: Gain 2 thorns | ||
| Redwood Rod | - | ||
| Spearshield Lance | - | ||
| Woodcutter's Axe | Gain 2 attack for each empty equipment slot | ||
| Boom Stick | On Hit: Deal 1 damage | ||
| Heart Drinker | On Hit: Restore 1 health | ||
| Sword of the Hero | - | ||
| Hidden Dagger | Gets stronger for every new hidden dagger you find | ||
| Brittlebark Bow | After 3 strikes: Lose 2 attack | ||
| Elderwood Staff | - | ||
| Featherweight Blade | - | ||
| Blackbriar Blade | This weapon gains 2 attack for each stack of thorn you have | ||
| Bejeweled Blade | Gain 2 attack for each equipped jewelry item | ||
| Ironstone Bow | On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn | ||
| Lifeblood Spear | Whenever you restore 3 or more health, gain 1 attack | ||
| Explosive Sword | Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike | ||
| Icicle Spear | Exposed: Give the enemy 2 freeze for each equipped water item | ||
| Bloodmoon Dagger | Wounded: Gain 5 attack and take 2 damage | ||
| Bloodmoon Sickle | On Hit: Take 1 damage | ||
| Frostbite Dagger | First turn: Give the enemy freeze equal to your attack on hit | ||
| Swiftstrike Bow | Whenever you gain an additional strike, gain twice as many | ||
| Swiftstrike Rapier | Battle Start: If you have more speed than the enemy, gain 2 additional strikes | ||
| Battle Axe | While the enemy has armor double your attack | ||
| Gemstone Scepter | Gains On Hit effects from emerald, ruby, sapphire, and citrine items | ||
| Granite Hammer | On Hit: Convert 1 armor to 2 attack | ||
| Granite Lance | Your base armor is doubled | ||
| Stoneslab Sword | On Hit: Gain 2 armor | ||
| Frozen Iceblade | Battle start: Gain 3 freeze | ||
| Royal Scepter | Attack is always equal to gold. You cannot have more than 10 gold | ||
| Grindstone Club | The next weapon you equip gains 2 attack | ||
| Twin Blade | Strike twice | ||
| Quickgrowth Spear | Every other turn, gain 1 attack and restore 1 health | ||
| Lifesteal Scythe | On Hit: If the enemy doesn't have any armor, restore health equal to your attack | ||
| Royal Crownblade | On Hit: Gain 1 gold | ||
| Brittlebark Club | Exposed & Wounded: Lose 2 attack | ||
| Bearclaw Blade | Attack is always equal to missing health | ||
| Mountain Cleaver | Attack always is equal to base armor | ||
| Tempest Blade | Attack always is equal to speed |
Items
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
Jewelry
Jewelry items can be obtained from Jewelry Boxes.
Food
Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.


