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''Items here modify status effects in general (e.g., increase, decrease, transfer, or remove stacks). For specific effects like [[Freeze]] or [[Poison]], see their individual pages.'' | |||
General Status Effect is part of the [[Tags#Status effect tags|Status effect tags]]. | |||
{| class="wikitable sortable" | |||
! Item | |||
! Rarity | |||
! Stats | |||
! Effect | |||
! Regions | |||
|- | |||
{{:Clearspring Feather | regionalRow}} | |||
|- | |||
{{:Clearspring Watermelon | regionalRow}} | |||
|- | |||
{{:Clearspring Opal | regionalRow}} | |||
|- | |||
{{:Clearspring Rose | regionalRow}} | |||
|- | |||
{{:Clearspring Cloak | regionalRow}} | |||
|- | |||
{{:Clearspring Duck | regionalRow}} | |||
|- | |||
{{:Riverflow Talisman | regionalRow}} | |||
|- | |||
{{:Riverflow Rapier | regionalRow}} | |||
|- | |||
{{:Melon Bomb | regionalRow}} | |||
|- | |||
{{:Melonvine Whip | regionalRow}} | |||
|- | |||
{{:Underwater Watermelon | regionalRow}} | |||
|- | |||
{{:Mineral Water | regionalRow}} | |||
|- | |||
{{:Honeydew Melon | regionalRow}} | |||
|- | |||
{{:Bitter Melon | regionalRow}} | |||
|} | |||
Revision as of 21:36, 18 August 2025
Items here modify status effects in general (e.g., increase, decrease, transfer, or remove stacks). For specific effects like Freeze or Poison, see their individual pages.
General Status Effect is part of the Status effect tags.
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Common |
- | Battle Start: Decrease a random status effect by 1 and give it to the enemy — at Gold: transfer 2 , at Diamond: transfer 4 | Swampland | |
| Common |
- | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 | Swampland | |
| Rare |
Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | Swampland | ||
| Rare |
- | Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | Swampland | |
| Rare |
- | Exposed: Remove all your poison and gain 2 armor equal to stacks removed | Swampland | |
| Heroic |
- | Turn Start: Gain 1 armor and decrease a random status effect by 1 | Swampland | |
| Rare |
- | Whenever you gain a status effect, gain 1 additional stack | Swampland | |
| Heroic |
The first time you gain a new status effect, gain 1 additional strike as well | Swampland | ||
| - | Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1 | |||
| Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect | ||||
| - | Battle Start, Exposed & Wounded: Decrease 1 random status effect and give the enemy 1 riptide | |||
| - | Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect | |||
| - | Battle Start: Give all your status effects to the enemy | |||
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison |


