Riptide: Difference between revisions

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Created page with "''At turn end, remove 1 riptide and take 5 damage.'' == Mechanics == * At the **end of the afflicted unit’s turn**, Riptide **triggers once**: they take **5 damage** and **remove 1 Riptide stack**. * With multiple stacks, Riptide will keep triggering on consecutive turns (unless an effect makes it trigger more than once per turn). * Effects like Stillwater Pearl can change the number of triggers per turn. Riptide is part of the Tags#Status effect tags|Status..."
 
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== Mechanics ==
== Mechanics ==
* At the **end of the afflicted unit’s turn**, Riptide **triggers once**: they take **5 damage** and **remove 1 Riptide stack**.
* At the end of the afflicted unit’s turn, Riptide triggers once: they take 5 damage and remove 1 Riptide stack.
* With multiple stacks, Riptide will keep triggering on consecutive turns (unless an effect makes it trigger more than once per turn).
* With multiple stacks, Riptide will keep triggering on consecutive turns.
* Effects like [[Stillwater Pearl]] can change the number of triggers per turn.
* Effects like [[Stillwater Pearl]] can change the number of triggers per turn.
    
    

Revision as of 22:32, 17 August 2025

At turn end, remove 1 riptide and take 5 damage.

Mechanics

  • At the end of the afflicted unit’s turn, Riptide triggers once: they take 5 damage and remove 1 Riptide stack.
  • With multiple stacks, Riptide will keep triggering on consecutive turns.
  • Effects like Stillwater Pearl can change the number of triggers per turn.

Riptide is part of the Status effect tags.

Items

Weapons

Weapon Rarity Stats Effect Region
Silverscale Dagger Common 2 Battle Start: Give the enemy 1 riptide Swampland
Silverscale Trident Heroic 0 On Hit: Give the enemy 1 riptide Swampland
Wave Breaker Rare -2 Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have Swampland

Standard items

Item Rarity Stats Effect Regions
Silverscale Fish Common - Exposed: Give the enemy 1 riptide — at Gold: 2 , at Diamond: 4 Swampland
Saltcrusted Crown Rare 8 Battle Start: Gain 1 riptide Swampland
Silver Anchor Rare -1 Whenever you lose speed, give the enemy 1 riptide Swampland
Silverscale Armor Rare - Whenever riptide triggers, gain 2 armor Swampland
Silverscale Greaves Rare 1 Battle Start: If you have more speed than the enemy, give them 2 riptide Swampland
Silverscale Gauntlet Heroic - Give the enemy 1 riptide every other turn Swampland
Stillwater Pearl Rare - Riptide can trigger twice per turn Swampland
Spiral Shell Rare - Turn Start: If you're stunned, give the enemy 1 riptide Swampland
Toxic Algae Rare - The first time riptide triggers, give the enemy 5 poison Swampland
Silverscale Tome Common - Countdown 3: Give the enemy 2 riptide — at Gold: 4 , at Diamond: 8 Swampland
Stormtide Anchor Mythic - Whenever riptide triggers, stun the enemy for 1 turn Swampland

Cauldron

Item Ingredient 1 Ingredient 2 Stats Effect
Crimson Fish Silverscale Fish Vampiric Wine - Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health
Explosive Fish Silverscale Fish Cherry Bomb - Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times
Honey Caviar Silverscale Fish Honeycomb - Exposed: Give the enemy 10 riptide
Lemon Shark Silverscale Fish Sour Lemon 3 Battle Start: Gain 1 acid.
Exposed: Give the enemy riptide equal to your acid
Marbled Stonefish Silverscale Fish Stone Steak - Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has
Poisonous Pufferfish Silverscale Fish Poisonous Mushroom 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison
Shark Roast Silverscale Fish Redwood Roast 5 Exposed: Give the enemy 2 riptide
Silverscale Swordfish Grilling Skewer Silverscale Fish 3 Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit
Spiny Fish Silverscale Fish Spiny Chestnut - Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns
Underwater Watermelon Silverscale Fish Clearspring Watermelon - Battle Start, Exposed & Wounded: Decrease 1 random status effect and give the enemy 1 riptide