Riptide: Difference between revisions
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HolyMormor (talk | contribs) Created page with "''At turn end, remove 1 riptide and take 5 damage.'' == Mechanics == * At the **end of the afflicted unit’s turn**, Riptide **triggers once**: they take **5 damage** and **remove 1 Riptide stack**. * With multiple stacks, Riptide will keep triggering on consecutive turns (unless an effect makes it trigger more than once per turn). * Effects like Stillwater Pearl can change the number of triggers per turn. Riptide is part of the Tags#Status effect tags|Status..." |
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== Mechanics == | == Mechanics == | ||
* At the | * At the end of the afflicted unit’s turn, Riptide triggers once: they take 5 damage and remove 1 Riptide stack. | ||
* With multiple stacks, Riptide will keep triggering on consecutive turns | * With multiple stacks, Riptide will keep triggering on consecutive turns. | ||
* Effects like [[Stillwater Pearl]] can change the number of triggers per turn. | * Effects like [[Stillwater Pearl]] can change the number of triggers per turn. | ||
Revision as of 22:32, 17 August 2025
At turn end, remove 1 riptide and take 5 damage.
Mechanics
- At the end of the afflicted unit’s turn, Riptide triggers once: they take 5 damage and remove 1 Riptide stack.
- With multiple stacks, Riptide will keep triggering on consecutive turns.
- Effects like Stillwater Pearl can change the number of triggers per turn.
Riptide is part of the Status effect tags.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
Battle Start: Give the enemy 1 riptide | Swampland | ||
| Heroic |
On Hit: Give the enemy 1 riptide | Swampland | ||
| Rare |
Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | Swampland |
Standard items
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Common |
- | Exposed: Give the enemy 1 riptide — at Gold: |
Swampland | |
| Rare |
Battle Start: Gain 1 riptide | Swampland | ||
| Rare |
Whenever you lose speed, give the enemy 1 riptide | Swampland | ||
| Rare |
- | Whenever riptide triggers, gain 2 armor | Swampland | |
| Rare |
Battle Start: If you have more speed than the enemy, give them 2 riptide | Swampland | ||
| Heroic |
- | Give the enemy 1 riptide every other turn | Swampland | |
| Rare |
- | Riptide can trigger twice per turn | Swampland | |
| Rare |
- | Turn Start: If you're stunned, give the enemy 1 riptide | Swampland | |
| Rare |
- | The first time riptide triggers, give the enemy 5 poison | Swampland | |
| Common |
- | Countdown 3: Give the enemy 2 riptide — at Gold: |
Swampland | |
| Mythic |
- | Whenever riptide triggers, stun the enemy for 1 turn | Swampland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| - | Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health | |||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times | |||
| - | Exposed: Give the enemy 10 riptide | |||
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| - | Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has | |||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Exposed: Give the enemy 2 riptide | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit | ||||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns | |||
| - | Battle Start, Exposed & Wounded: Decrease 1 random status effect and give the enemy 1 riptide |


